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Virtual telepresence is the future of online communication. Clothing is an essential part of a person's identity and self-expression. Yet, ground truth data of registered clothes is currently unavailable in the required resolution and accuracy for training telepresence models for realistic cloth animation. Here, we propose an end-to-end pipeline for building drivable representations for clothing. The core of our approach is a multi-view patterned cloth tracking algorithm capable of capturing deformations with high accuracy. We further rely on the high-quality data produced by our tracking method to build a Garment Avatar: an expressive and fully-drivable geometry model for a piece of clothing. The resulting model can be animated using a sparse set of views and produces highly realistic reconstructions which are faithful to the driving signals. We demonstrate the efficacy of our pipeline on a realistic virtual telepresence application, where a garment is being reconstructed from two views, and a user can pick and swap garment design as they wish. In addition, we show a challenging scenario when driven exclusively with body pose, our drivable garment avatar is capable of producing realistic cloth geometry of significantly higher quality than the state-of-the-art.

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機器學習系統設計系統評估標準

While the keypoint-based maps created by sparse monocular simultaneous localisation and mapping (SLAM) systems are useful for camera tracking, dense 3D reconstructions may be desired for many robotic tasks. Solutions involving depth cameras are limited in range and to indoor spaces, and dense reconstruction systems based on minimising the photometric error between frames are typically poorly constrained and suffer from scale ambiguity. To address these issues, we propose a 3D reconstruction system that leverages the output of a convolutional neural network (CNN) to produce fully dense depth maps for keyframes that include metric scale. Our system, DeepFusion, is capable of producing real-time dense reconstructions on a GPU. It fuses the output of a semi-dense multiview stereo algorithm with the depth and gradient predictions of a CNN in a probabilistic fashion, using learned uncertainties produced by the network. While the network only needs to be run once per keyframe, we are able to optimise for the depth map with each new frame so as to constantly make use of new geometric constraints. Based on its performance on synthetic and real-world datasets, we demonstrate that DeepFusion is capable of performing at least as well as other comparable systems.

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to understand the body pose and motion of the interaction partner from the egocentric view. However, research in this area is severely hindered by the lack of datasets. Existing datasets are limited in terms of either size, capture/annotation modalities, ground-truth quality, or interaction diversity. We fill this gap by proposing EgoBody, a novel large-scale dataset for human pose, shape and motion estimation from egocentric views, during interactions in complex 3D scenes. We employ Microsoft HoloLens2 headsets to record rich egocentric data streams (including RGB, depth, eye gaze, head and hand tracking). To obtain accurate 3D ground truth, we calibrate the headset with a multi-Kinect rig and fit expressive SMPL-X body meshes to multi-view RGB-D frames, reconstructing 3D human shapes and poses relative to the scene, over time. We collect 125 sequences, spanning diverse interaction scenarios, and propose the first benchmark for 3D full-body pose and shape estimation of the social partner from egocentric views. We extensively evaluate state-of-the-art methods, highlight their limitations in the egocentric scenario, and address such limitations leveraging our high-quality annotations. Data and code are available at //sanweiliti.github.io/egobody/egobody.html.

A large number of robotic and human-assisted missions to the Moon and Mars are forecast. NASA's efforts to learn about the geology and makeup of these celestial bodies rely heavily on the use of robotic arms. The safety and redundancy aspects will be crucial when humans will be working alongside the robotic explorers. Additionally, robotic arms are crucial to satellite servicing and planned orbit debris mitigation missions. The goal of this work is to create a custom Computer Vision (CV) based Artificial Neural Network (ANN) that would be able to rapidly identify the posture of a 7 Degree of Freedom (DoF) robotic arm from a single (RGB-D) image - just like humans can easily identify if an arm is pointing in some general direction. The Sawyer robotic arm is used for developing and training this intelligent algorithm. Since Sawyer's joint space spans 7 dimensions, it is an insurmountable task to cover the entire joint configuration space. In this work, orthogonal arrays are used, similar to the Taguchi method, to efficiently span the joint space with the minimal number of training images. This ``optimally'' generated database is used to train the custom ANN and its degree of accuracy is on average equal to twice the smallest joint displacement step used for database generation. A pre-trained ANN will be useful for estimating the postures of robotic manipulators used on space stations, spacecraft, and rovers as an auxiliary tool or for contingency plans.

Object detection problem solving has developed greatly within the past few years. There is a need for lighter models in instances where hardware limitations exist, as well as a demand for models to be tailored to mobile devices. In this article, we will assess the methods used when creating algorithms that address these issues. The main goal of this article is to increase accuracy in state-of-the-art algorithms while maintaining speed and real-time efficiency. The most significant issues in one-stage object detection pertains to small objects and inaccurate localization. As a solution, we created a new network by the name of MobileDenseNet suitable for embedded systems. We also developed a light neck FCPNLite for mobile devices that will aid with the detection of small objects. Our research revealed that very few papers cited necks in embedded systems. What differentiates our network from others is our use of concatenation features. A small yet significant change to the head of the network amplified accuracy without increasing speed or limiting parameters. In short, our focus on the challenging CoCo and Pascal VOC datasets were 24.8 and 76.8 in percentage terms respectively - a rate higher than that recorded by other state-of-the-art systems thus far. Our network is able to increase accuracy while maintaining real-time efficiency on mobile devices. We calculated operational speed on Pixel 3 (Snapdragon 845) to 22.8 fps. The source code of this research is available on //github.com/hajizadeh/MobileDenseNet.

Recent years have witnessed tremendously improved efficiency of Automated Machine Learning (AutoML), especially Automated Deep Learning (AutoDL) systems, but recent work focuses on tabular, image, or NLP tasks. So far, little attention has been paid to general AutoDL frameworks for time series forecasting, despite the enormous success in applying different novel architectures to such tasks. In this paper, we propose an efficient approach for the joint optimization of neural architecture and hyperparameters of the entire data processing pipeline for time series forecasting. In contrast to common NAS search spaces, we designed a novel neural architecture search space covering various state-of-the-art architectures, allowing for an efficient macro-search over different DL approaches. To efficiently search in such a large configuration space, we use Bayesian optimization with multi-fidelity optimization. We empirically study several different budget types enabling efficient multi-fidelity optimization on different forecasting datasets. Furthermore, we compared our resulting system, dubbed \system, against several established baselines and show that it significantly outperforms all of them across several datasets.

Neural rendering has received tremendous attention since the advent of Neural Radiance Fields (NeRF), and has pushed the state-of-the-art on novel-view synthesis considerably. The recent focus has been on models that overfit to a single scene, and the few attempts to learn models that can synthesize novel views of unseen scenes mostly consist of combining deep convolutional features with a NeRF-like model. We propose a different paradigm, where no deep features and no NeRF-like volume rendering are needed. Our method is capable of predicting the color of a target ray in a novel scene directly, just from a collection of patches sampled from the scene. We first leverage epipolar geometry to extract patches along the epipolar lines of each reference view. Each patch is linearly projected into a 1D feature vector and a sequence of transformers process the collection. For positional encoding, we parameterize rays as in a light field representation, with the crucial difference that the coordinates are canonicalized with respect to the target ray, which makes our method independent of the reference frame and improves generalization. We show that our approach outperforms the state-of-the-art on novel view synthesis of unseen scenes even when being trained with considerably less data than prior work.

Lighting is a determining factor in photography that affects the style, expression of emotion, and even quality of images. Creating or finding satisfying lighting conditions, in reality, is laborious and time-consuming, so it is of great value to develop a technology to manipulate illumination in an image as post-processing. Although previous works have explored techniques based on the physical viewpoint for relighting images, extensive supervisions and prior knowledge are necessary to generate reasonable images, restricting the generalization ability of these works. In contrast, we take the viewpoint of image-to-image translation and implicitly merge ideas of the conventional physical viewpoint. In this paper, we present an Illumination-Aware Network (IAN) which follows the guidance from hierarchical sampling to progressively relight a scene from a single image with high efficiency. In addition, an Illumination-Aware Residual Block (IARB) is designed to approximate the physical rendering process and to extract precise descriptors of light sources for further manipulations. We also introduce a depth-guided geometry encoder for acquiring valuable geometry- and structure-related representations once the depth information is available. Experimental results show that our proposed method produces better quantitative and qualitative relighting results than previous state-of-the-art methods. The code and models are publicly available on //github.com/NK-CS-ZZL/IAN.

Image-based volumetric humans using pixel-aligned features promise generalization to unseen poses and identities. Prior work leverages global spatial encodings and multi-view geometric consistency to reduce spatial ambiguity. However, global encodings often suffer from overfitting to the distribution of the training data, and it is difficult to learn multi-view consistent reconstruction from sparse views. In this work, we investigate common issues with existing spatial encodings and propose a simple yet highly effective approach to modeling high-fidelity volumetric humans from sparse views. One of the key ideas is to encode relative spatial 3D information via sparse 3D keypoints. This approach is robust to the sparsity of viewpoints and cross-dataset domain gap. Our approach outperforms state-of-the-art methods for head reconstruction. On human body reconstruction for unseen subjects, we also achieve performance comparable to prior work that uses a parametric human body model and temporal feature aggregation. Our experiments show that a majority of errors in prior work stem from an inappropriate choice of spatial encoding and thus we suggest a new direction for high-fidelity image-based human modeling. //markomih.github.io/KeypointNeRF

Deep Learning approaches based on Convolutional Neural Networks (CNNs) are extensively utilized and very successful in a wide range of application areas, including image classification and speech recognition. For the execution of trained CNNs, i.e. model inference, we nowadays witness a shift from the Cloud to the Edge. Unfortunately, deploying and inferring large, compute and memory intensive CNNs on edge devices is challenging because these devices typically have limited power budgets and compute/memory resources. One approach to address this challenge is to leverage all available resources across multiple edge devices to deploy and execute a large CNN by properly partitioning the CNN and running each CNN partition on a separate edge device. Although such distribution, deployment, and execution of large CNNs on multiple edge devices is a desirable and beneficial approach, there currently does not exist a design and programming framework that takes a trained CNN model, together with a CNN partitioning specification, and fully automates the CNN model splitting and deployment on multiple edge devices to facilitate distributed CNN inference at the Edge. Therefore, in this paper, we propose a novel framework, called AutoDiCE, for automated splitting of a CNN model into a set of sub-models and automated code generation for distributed and collaborative execution of these sub-models on multiple, possibly heterogeneous, edge devices, while supporting the exploitation of parallelism among and within the edge devices. Our experimental results show that AutoDiCE can deliver distributed CNN inference with reduced energy consumption and memory usage per edge device, and improved overall system throughput at the same time.

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

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