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In dynamic motion generation tasks, including contact and collisions, small changes in policy parameters can lead to extremely different returns. For example, in soccer, the ball can fly in completely different directions with a similar heading motion by slightly changing the hitting position or the force applied to the ball or when the friction of the ball varies. However, it is difficult to imagine that completely different skills are needed for heading a ball in different directions. In this study, we proposed a multitask reinforcement learning algorithm for adapting a policy to implicit changes in goals or environments in a single motion category with different reward functions or physical parameters of the environment. We evaluated the proposed method on the ball heading task using a monopod robot model. The results showed that the proposed method can adapt to implicit changes in the goal positions or the coefficients of restitution of the ball, whereas the standard domain randomization approach cannot cope with different task settings.

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Continuous treatment effect estimation holds significant practical importance across various decision-making and assessment domains, such as healthcare and the military. However, current methods for estimating dose-response curves hinge on balancing the entire representation by treating all covariates as confounding variables. Although various approaches disentangle covariates into different factors for treatment effect estimation, they are confined to binary treatment settings. Moreover, observational data are often tainted with non-causal noise information that is imperceptible to the human. Hence, in this paper, we propose a novel Dose-Response curve estimator via Variational AutoEncoder (DRVAE) disentangled covariates representation. Our model is dedicated to disentangling covariates into instrumental factors, confounding factors, adjustment factors, and external noise factors, thereby facilitating the estimation of treatment effects under continuous treatment settings by balancing the disentangled confounding factors. Extensive results on synthetic and semi-synthetic datasets demonstrate that our model outperforms the current state-of-the-art methods.

Large language models (LLMs) have shown remarkable performance across a wide range of applications, often outperforming human experts. However, deploying these parameter-heavy models efficiently for diverse inference use cases requires carefully designed hardware platforms with ample computing, memory, and network resources. With LLM deployment scenarios and models evolving at breakneck speed, the hardware requirements to meet SLOs remains an open research question. In this work, we present an analytical tool, GenZ, to study the relationship between LLM inference performance and various platform design parameters. Our analysis provides insights into configuring platforms for different LLM workloads and use cases. We quantify the platform requirements to support SOTA LLMs models like LLaMA and GPT-4 under diverse serving settings. Furthermore, we project the hardware capabilities needed to enable future LLMs potentially exceeding hundreds of trillions of parameters. The trends and insights derived from GenZ can guide AI engineers deploying LLMs as well as computer architects designing next-generation hardware accelerators and platforms. Ultimately, this work sheds light on the platform design considerations for unlocking the full potential of large language models across a spectrum of applications. The source code is available at //github.com/abhibambhaniya/GenZ-LLM-Analyzer .

Training on mixtures of data distributions is now common in many modern machine learning pipelines, useful for performing well on several downstream tasks. Group distributionally robust optimization (group DRO) is one popular way to learn mixture weights for training a specific model class, but group DRO methods suffer for non-linear models due to non-convex loss functions and when the models are non-parametric. We address these challenges by proposing to solve a more general DRO problem, giving a method we call MixMax. MixMax selects mixture weights by maximizing a particular concave objective with entropic mirror ascent, and, crucially, we prove that optimally fitting this mixture distribution over the set of bounded predictors returns a group DRO optimal model. Experimentally, we tested MixMax on a sequence modeling task with transformers and on a variety of non-parametric learning problems. In all instances MixMax matched or outperformed the standard data mixing and group DRO baselines, and in particular, MixMax improved the performance of XGBoost over the only baseline, data balancing, for variations of the ACSIncome and CelebA annotations datasets.

Empathetic response generation aims to comprehend the cognitive and emotional states in dialogue utterances and generate proper responses. Psychological theories posit that comprehending emotional and cognitive states necessitates iteratively capturing and understanding associated words across dialogue utterances. However, existing approaches regard dialogue utterances as either a long sequence or independent utterances for comprehension, which are prone to overlook the associated words between them. To address this issue, we propose an Iterative Associative Memory Model (IAMM) for empathetic response generation. Specifically, we employ a novel second-order interaction attention mechanism to iteratively capture vital associated words between dialogue utterances and situations, dialogue history, and a memory module (for storing associated words), thereby accurately and nuancedly comprehending the utterances. We conduct experiments on the Empathetic-Dialogue dataset. Both automatic and human evaluations validate the efficacy of the model. Variant experiments on LLMs also demonstrate that attending to associated words improves empathetic comprehension and expression.

The deployment of ever-larger machine learning models reflects a growing consensus that the more expressive the model class one optimizes over$\unicode{x2013}$and the more data one has access to$\unicode{x2013}$the more one can improve performance. As models get deployed in a variety of real-world scenarios, they inevitably face strategic environments. In this work, we consider the natural question of how the interplay of models and strategic interactions affects the relationship between performance at equilibrium and the expressivity of model classes. We find that strategic interactions can break the conventional view$\unicode{x2013}$meaning that performance does not necessarily monotonically improve as model classes get larger or more expressive (even with infinite data). We show the implications of this result in several contexts including strategic regression, strategic classification, and multi-agent reinforcement learning. In particular, we show that each of these settings admits a Braess' paradox-like phenomenon in which optimizing over less expressive model classes allows one to achieve strictly better equilibrium outcomes. Motivated by these examples, we then propose a new paradigm for model selection in games wherein an agent seeks to choose amongst different model classes to use as their action set in a game.

Motivated by applications in personalized medicine and individualized policymaking, there is a growing interest in techniques for quantifying treatment effect heterogeneity in terms of the conditional average treatment effect (CATE). Some of the most prominent methods for CATE estimation developed in recent years are T-Learner, DR-Learner and R-Learner. The latter two were designed to improve on the former by being Neyman-orthogonal. However, the relations between them remain unclear, and likewise the literature remains vague on whether these learners converge to a useful quantity or (functional) estimand when the underlying optimization procedure is restricted to a class of functions that does not include the CATE. In this article, we provide insight into these questions by discussing DR-Learner and R-Learner as special cases of a general class of weighted Neyman-orthogonal learners for the CATE, for which we moreover derive oracle bounds. Our results shed light on how one may construct Neyman-orthogonal learners with desirable properties, on when DR-Learner may be preferred over R-Learner (and vice versa), and on novel learners that may sometimes be preferable to either of these. Theoretical findings are confirmed using results from simulation studies on synthetic data, as well as an application in critical care medicine.

Realistic conditional 3D scene synthesis significantly enhances and accelerates the creation of virtual environments, which can also provide extensive training data for computer vision and robotics research among other applications. Diffusion models have shown great performance in related applications, e.g., making precise arrangements of unordered sets. However, these models have not been fully explored in floor-conditioned scene synthesis problems. We present MiDiffusion, a novel mixed discrete-continuous diffusion model architecture, designed to synthesize plausible 3D indoor scenes from given room types, floor plans, and potentially pre-existing objects. We represent a scene layout by a 2D floor plan and a set of objects, each defined by its category, location, size, and orientation. Our approach uniquely implements structured corruption across the mixed discrete semantic and continuous geometric domains, resulting in a better conditioned problem for the reverse denoising step. We evaluate our approach on the 3D-FRONT dataset. Our experimental results demonstrate that MiDiffusion substantially outperforms state-of-the-art autoregressive and diffusion models in floor-conditioned 3D scene synthesis. In addition, our models can handle partial object constraints via a corruption-and-masking strategy without task specific training. We show MiDiffusion maintains clear advantages over existing approaches in scene completion and furniture arrangement experiments.

In speech emotion recognition (SER), using predefined features without considering their practical importance may lead to high dimensional datasets, including redundant and irrelevant information. Consequently, high-dimensional learning often results in decreasing model accuracy while increasing computational complexity. Our work underlines the importance of carefully considering and analyzing features in order to build efficient SER systems. We present a new supervised SER method based on an efficient feature engineering approach. We pay particular attention to the explainability of results to evaluate feature relevance and refine feature sets. This is performed iteratively through feature evaluation loop, using Shapley values to boost feature selection and improve overall framework performance. Our approach allows thus to balance the benefits between model performance and transparency. The proposed method outperforms human-level performance (HLP) and state-of-the-art machine learning methods in emotion recognition on the TESS dataset.

Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.

Knowledge graph embedding, which aims to represent entities and relations as low dimensional vectors (or matrices, tensors, etc.), has been shown to be a powerful technique for predicting missing links in knowledge graphs. Existing knowledge graph embedding models mainly focus on modeling relation patterns such as symmetry/antisymmetry, inversion, and composition. However, many existing approaches fail to model semantic hierarchies, which are common in real-world applications. To address this challenge, we propose a novel knowledge graph embedding model---namely, Hierarchy-Aware Knowledge Graph Embedding (HAKE)---which maps entities into the polar coordinate system. HAKE is inspired by the fact that concentric circles in the polar coordinate system can naturally reflect the hierarchy. Specifically, the radial coordinate aims to model entities at different levels of the hierarchy, and entities with smaller radii are expected to be at higher levels; the angular coordinate aims to distinguish entities at the same level of the hierarchy, and these entities are expected to have roughly the same radii but different angles. Experiments demonstrate that HAKE can effectively model the semantic hierarchies in knowledge graphs, and significantly outperforms existing state-of-the-art methods on benchmark datasets for the link prediction task.

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