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We introduce a transformation of a Neural Radiance Field (NeRF) to an equivalent Poisson Point Process (PPP). This PPP transformation allows for rigorous quantification of uncertainty in NeRFs, in particular, for computing collision probabilities for a robot navigating through a NeRF environment. The PPP is a generalization of a probabilistic occupancy grid to the continuous volume and is fundamental to the volumetric ray-tracing model underlying radiance fields. Building upon this PPP representation, we present a chance-constrained trajectory optimization method for safe robot navigation in NeRFs. Our method relies on a voxel representation called the Probabilistic Unsafe Robot Region (PURR) that spatially fuses the chance constraint with the NeRF model to facilitate fast trajectory optimization. We then combine a graph-based search with a spline-based trajectory optimization to yield robot trajectories through the NeRF that are guaranteed to satisfy a user-specific collision probability. We validate our chance constrained planning method through simulations and hardware experiments, showing superior performance compared to prior works on trajectory planning in NeRF environments.

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We investigate the extent to which Large Language Models (LLMs) can simulate the execution of computer code and algorithms. We begin by looking straight line programs, and show that current LLMs demonstrate poor performance even with such simple programs -- performance rapidly degrades with the length of code. We then investigate the ability of LLMs to simulate programs that contain critical paths and redundant instructions. We also go beyond straight line program simulation with sorting algorithms and nested loops, and we show the computational complexity of a routine directly affects the ability of an LLM to simulate its execution. We observe that LLMs execute instructions sequentially and with a low error margin only for short programs or standard procedures. LLMs' code simulation is in tension with their pattern recognition and memorisation capabilities: on tasks where memorisation is detrimental, we propose a novel prompting method to simulate code execution line by line. Empirically, our new Chain of Simulation (CoSm) method improves on the standard Chain of Thought prompting approach by avoiding the pitfalls of memorisation.

One way to enhance the reasoning capability of Large Language Models (LLMs) is to conduct Supervised Fine-Tuning (SFT) using Chain-of-Thought (CoT) annotations. This approach does not show sufficiently strong generalization ability, however, because the training only relies on the given CoT data. In math problem-solving, for example, there is usually only one annotated reasoning path for each question in the training data. Intuitively, it would be better for the algorithm to learn from multiple annotated reasoning paths given a question. To address this issue, we propose a simple yet effective approach called Reinforced Fine-Tuning (ReFT) to enhance the generalizability of learning LLMs for reasoning, with math problem-solving as an example. ReFT first warmups the model with SFT, and then employs on-line reinforcement learning, specifically the PPO algorithm in this paper, to further fine-tune the model, where an abundance of reasoning paths are automatically sampled given the question and the rewards are naturally derived from the ground-truth answers. Extensive experiments on GSM8K, MathQA, and SVAMP datasets show that ReFT significantly outperforms SFT, and the performance can be potentially further boosted by combining inference-time strategies such as majority voting and re-ranking. Note that ReFT obtains the improvement by learning from the same training questions as SFT, without relying on extra or augmented training questions. This indicates a superior generalization ability for ReFT.

Designing expressive Graph Neural Networks (GNNs) is a fundamental topic in the graph learning community. So far, GNN expressiveness has been primarily assessed via the Weisfeiler-Lehman (WL) hierarchy. However, such an expressivity measure has notable limitations: it is inherently coarse, qualitative, and may not well reflect practical requirements (e.g., the ability to encode substructures). In this paper, we introduce a unified framework for quantitatively studying the expressiveness of GNN architectures, addressing all the above limitations. Specifically, we identify a fundamental expressivity measure termed homomorphism expressivity, which quantifies the ability of GNN models to count graphs under homomorphism. Homomorphism expressivity offers a complete and practical assessment tool: the completeness enables direct expressivity comparisons between GNN models, while the practicality allows for understanding concrete GNN abilities such as subgraph counting. By examining four classes of prominent GNNs as case studies, we derive simple, unified, and elegant descriptions of their homomorphism expressivity for both invariant and equivariant settings. Our results provide novel insights into a series of previous work, unify the landscape of different subareas in the community, and settle several open questions. Empirically, extensive experiments on both synthetic and real-world tasks verify our theory, showing that the practical performance of GNN models aligns well with the proposed metric.

The emergence of pretrained models has significantly impacted Natural Language Processing (NLP) and Computer Vision to relational datasets. Traditionally, these models are assessed through fine-tuned downstream tasks. However, this raises the question of how to evaluate these models more efficiently and more effectively. In this study, we explore a novel approach where we leverage the meta features associated with each entity as a source of worldly knowledge and employ entity representations from the models. We propose using the consistency between these representations and the meta features as a metric for evaluating pretrained models. Our method's effectiveness is demonstrated across various domains, including models with relational datasets, large language models and image models.

The Motion Manifold Primitive (MMP) produces, for a given task, a continuous manifold of trajectories, each of which can successfully complete the task, addressing the challenge of high dimensionality in trajectory data. However, the discrete-time trajectory representations used in existing MMP methods lack important functionalities of movement primitives (e.g., temporal modulation, via-points modulation, etc.) found in other conventional methods that employ parametric curve representations. To address these limitations, we introduce Motion Manifold Primitives++ (MMP++), which combines the advantages of the MMP and conventional methods by applying the MMP framework to the parametric curve representations. However, we observe that the performance of MMP++ can sometimes degrade significantly due to geometric distortion in the latent space -- by distortion, we mean that similar motions are not located nearby in the latent space. To mitigate this issue, we propose Isometric Motion Manifold Primitives++ (IMMP++), where the latent coordinate space preserves the geometry of the manifold. Experimental results with 2-DoF planar motions and 7-DoF robot arm tasks demonstrate that MMP++ and IMMP++ outperform existing methods, in some cases by a significant margin, while maintaining the advantages of parametric curve representations.

Receiving immediate and personalized feedback is crucial for second-language learners, and Automated Essay Scoring (AES) systems are a vital resource when human instructors are unavailable. This study investigates the effectiveness of Large Language Models (LLMs), specifically GPT-4 and fine-tuned GPT-3.5, as tools for AES. Our comprehensive set of experiments, conducted on both public and private datasets, highlights the remarkable advantages of LLM-based AES systems. They include superior accuracy, consistency, generalizability, and interpretability, with fine-tuned GPT-3.5 surpassing traditional grading models. Additionally, we undertake LLM-assisted human evaluation experiments involving both novice and expert graders. One pivotal discovery is that LLMs not only automate the grading process but also enhance the performance of human graders. Novice graders when provided with feedback generated by LLMs, achieve a level of accuracy on par with experts, while experts become more efficient and maintain greater consistency in their assessments. These results underscore the potential of LLMs in educational technology, paving the way for effective collaboration between humans and AI, ultimately leading to transformative learning experiences through AI-generated feedback.

The proposed YOLO-Former method seamlessly integrates the ideas of transformer and YOLOv4 to create a highly accurate and efficient object detection system. The method leverages the fast inference speed of YOLOv4 and incorporates the advantages of the transformer architecture through the integration of convolutional attention and transformer modules. The results demonstrate the effectiveness of the proposed approach, with a mean average precision (mAP) of 85.76\% on the Pascal VOC dataset, while maintaining high prediction speed with a frame rate of 10.85 frames per second. The contribution of this work lies in the demonstration of how the innovative combination of these two state-of-the-art techniques can lead to further improvements in the field of object detection.

We present CoDEx, a set of knowledge graph completion datasets extracted from Wikidata and Wikipedia that improve upon existing knowledge graph completion benchmarks in scope and level of difficulty. In terms of scope, CoDEx comprises three knowledge graphs varying in size and structure, multilingual descriptions of entities and relations, and tens of thousands of hard negative triples that are plausible but verified to be false. To characterize CoDEx, we contribute thorough empirical analyses and benchmarking experiments. First, we analyze each CoDEx dataset in terms of logical relation patterns. Next, we report baseline link prediction and triple classification results on CoDEx for five extensively tuned embedding models. Finally, we differentiate CoDEx from the popular FB15K-237 knowledge graph completion dataset by showing that CoDEx covers more diverse and interpretable content, and is a more difficult link prediction benchmark. Data, code, and pretrained models are available at //bit.ly/2EPbrJs.

Deep Learning (DL) is vulnerable to out-of-distribution and adversarial examples resulting in incorrect outputs. To make DL more robust, several posthoc anomaly detection techniques to detect (and discard) these anomalous samples have been proposed in the recent past. This survey tries to provide a structured and comprehensive overview of the research on anomaly detection for DL based applications. We provide a taxonomy for existing techniques based on their underlying assumptions and adopted approaches. We discuss various techniques in each of the categories and provide the relative strengths and weaknesses of the approaches. Our goal in this survey is to provide an easier yet better understanding of the techniques belonging to different categories in which research has been done on this topic. Finally, we highlight the unsolved research challenges while applying anomaly detection techniques in DL systems and present some high-impact future research directions.

Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.

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