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A unique approach for the mid-air autonomous aerial interception of non-cooperating UAV by a flying robot equipped with a net is presented in this paper. A novel interception guidance method dubbed EPN is proposed, designed to catch agile maneuvering targets while relying on onboard state estimation and tracking. The proposed method is compared with state-of-the-art approaches in simulations using 100 different trajectories of the target with varying complexity comprising almost 14 hours of flight data, and EPN demonstrates the shortest response time and the highest number of interceptions, which are key parameters of agile interception. To enable robust transfer from theory and simulation to a real-world implementation, we aim to avoid overfitting to specific assumptions about the target, and to tackle interception of a target following an unknown general trajectory. Furthermore, we identify several often overlooked problems related to tracking and estimation of the target's state that can have a significant influence on the overall performance of the system. We propose the use of a novel state estimation filter based on the IMM filter and a new measurement model. Simulated experiments show that the proposed solution provides significant improvements in estimation accuracy over the commonly employed KF approaches when considering general trajectories. Based on these results, we employ the proposed filtering and guidance methods to implement a complete autonomous interception system, which is thoroughly evaluated in realistic simulations and tested in real-world experiments with a maneuvering target going far beyond the performance of any state-of-the-art solution.

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Artificial Intelligence (AI) shows promising applications for the perception and planning tasks in autonomous driving (AD) due to its superior performance compared to conventional methods. However, inscrutable AI systems exacerbate the existing challenge of safety assurance of AD. One way to mitigate this challenge is to utilize explainable AI (XAI) techniques. To this end, we present the first comprehensive systematic literature review of explainable methods for safe and trustworthy AD. We begin by analyzing the requirements for AI in the context of AD, focusing on three key aspects: data, model, and agency. We find that XAI is fundamental to meeting these requirements. Based on this, we explain the sources of explanations in AI and describe a taxonomy of XAI. We then identify five key contributions of XAI for safe and trustworthy AI in AD, which are interpretable design, interpretable surrogate models, interpretable monitoring, auxiliary explanations, and interpretable validation. Finally, we propose a modular framework called SafeX to integrate these contributions, enabling explanation delivery to users while simultaneously ensuring the safety of AI models.

Integrating LiDAR and camera information into Bird's-Eye-View (BEV) representation has emerged as a crucial aspect of 3D object detection in autonomous driving. However, existing methods are susceptible to the inaccurate calibration relationship between LiDAR and the camera sensor. Such inaccuracies result in errors in depth estimation for the camera branch, ultimately causing misalignment between LiDAR and camera BEV features. In this work, we propose a robust fusion framework called Graph BEV. Addressing errors caused by inaccurate point cloud projection, we introduce a Local Align module that employs neighbor-aware depth features via Graph matching. Additionally, we propose a Global Align module to rectify the misalignment between LiDAR and camera BEV features. Our Graph BEV framework achieves state-of-the-art performance, with an mAP of 70.1\%, surpassing BEV Fusion by 1.6\% on the nuscenes validation set. Importantly, our Graph BEV outperforms BEV Fusion by 8.3\% under conditions with misalignment noise.

Operating robots precisely and at high speeds has been a long-standing goal of robotics research. Balancing these competing demands is key to enabling the seamless collaboration of robots and humans and increasing task performance. However, traditional motor-driven systems often fall short in this balancing act. Due to their rigid and often heavy design exacerbated by positioning the motors into the joints, faster motions of such robots transfer high forces at impact. To enable precise and safe dynamic motions, we introduce a four degree-of-freedom~(DoF) tendon-driven robot arm. Tendons allow placing the actuation at the base to reduce the robot's inertia, which we show significantly reduces peak collision forces compared to conventional robots with motors placed near the joints. Pairing our robot with pneumatic muscles allows generating high forces and highly accelerated motions, while benefiting from impact resilience through passive compliance. Since tendons are subject to additional friction and hence prone to wear and tear, we validate the reliability of our robotic arm on various experiments, including long-term dynamic motions. We also demonstrate its ease of control by quantifying the nonlinearities of the system and the performance on a challenging dynamic table tennis task learned from scratch using reinforcement learning. We open-source the entire hardware design, which can be largely 3D printed, the control software, and a proprioceptive dataset of 25 days of diverse robot motions at webdav.tuebingen.mpg.de/pamy2.

Applying deep neural networks to 3D point cloud processing has attracted increasing attention due to its advanced performance in many areas, such as AR/VR, autonomous driving, and robotics. However, as neural network models and 3D point clouds expand in size, it becomes a crucial challenge to reduce the computational and memory overhead to meet latency and energy constraints in real-world applications. Although existing approaches have proposed to reduce both computational cost and memory footprint, most of them only address the spatial redundancy in inputs, i.e. removing the redundancy of background points in 3D data. In this paper, we propose a novel post-training weight pruning scheme for 3D object detection that is (1) orthogonal to all existing point cloud sparsifying methods, which determines redundant parameters in the pretrained model that lead to minimal distortion in both locality and confidence (detection distortion); and (2) a universal plug-and-play pruning framework that works with arbitrary 3D detection model. This framework aims to minimize detection distortion of network output to maximally maintain detection precision, by identifying layer-wise sparsity based on second-order Taylor approximation of the distortion. Albeit utilizing second-order information, we introduced a lightweight scheme to efficiently acquire Hessian information, and subsequently perform dynamic programming to solve the layer-wise sparsity. Extensive experiments on KITTI, Nuscenes and ONCE datasets demonstrate that our approach is able to maintain and even boost the detection precision on pruned model under noticeable computation reduction (FLOPs). Noticeably, we achieve over 3.89x, 3.72x FLOPs reduction on CenterPoint and PVRCNN model, respectively, without mAP decrease, significantly improving the state-of-the-art.

Accurate and robust localization and mapping are essential components for most autonomous robots. In this paper, we propose a SLAM system for building globally consistent maps, called PIN-SLAM, that is based on an elastic and compact point-based implicit neural map representation. Taking range measurements as input, our approach alternates between incremental learning of the local implicit signed distance field and the pose estimation given the current local map using a correspondence-free, point-to-implicit model registration. Our implicit map is based on sparse optimizable neural points, which are inherently elastic and deformable with the global pose adjustment when closing a loop. Loops are also detected using the neural point features. Extensive experiments validate that PIN-SLAM is robust to various environments and versatile to different range sensors such as LiDAR and RGB-D cameras. PIN-SLAM achieves pose estimation accuracy better or on par with the state-of-the-art LiDAR odometry or SLAM systems and outperforms the recent neural implicit SLAM approaches while maintaining a more consistent, and highly compact implicit map that can be reconstructed as accurate and complete meshes. Finally, thanks to the voxel hashing for efficient neural points indexing and the fast implicit map-based registration without closest point association, PIN-SLAM can run at the sensor frame rate on a moderate GPU. Codes will be available at: //github.com/PRBonn/PIN_SLAM.

We present HyperLoader, a simple approach that combines different parameter-efficient fine-tuning methods in a multi-task setting. To achieve this goal, our model uses a hypernetwork to generate the weights of these modules based on the task, the transformer layer, and its position within this layer. Our method combines the benefits of multi-task learning by capturing the structure of all tasks while reducing the task interference problem by encapsulating the task-specific knowledge in the generated weights and the benefits of combining different parameter-efficient methods to outperform full-fine tuning. We provide empirical evidence that HyperLoader outperforms previous approaches in most datasets and obtains the best average performance across tasks in high-resource and low-resource scenarios.

The application of artificial intelligence to simulate air-to-air combat scenarios is attracting increasing attention. To date the high-dimensional state and action spaces, the high complexity of situation information (such as imperfect and filtered information, stochasticity, incomplete knowledge about mission targets) and the nonlinear flight dynamics pose significant challenges for accurate air combat decision-making. These challenges are exacerbated when multiple heterogeneous agents are involved. We propose a hierarchical multi-agent reinforcement learning framework for air-to-air combat with multiple heterogeneous agents. In our framework, the decision-making process is divided into two stages of abstraction, where heterogeneous low-level policies control the action of individual units, and a high-level commander policy issues macro commands given the overall mission targets. Low-level policies are trained for accurate unit combat control. Their training is organized in a learning curriculum with increasingly complex training scenarios and league-based self-play. The commander policy is trained on mission targets given pre-trained low-level policies. The empirical validation advocates the advantages of our design choices.

Unmanned aerial vehicle (UAV) swarm enabled edge computing is envisioned to be promising in the sixth generation wireless communication networks due to their wide application sensories and flexible deployment. However, most of the existing works focus on edge computing enabled by a single or a small scale UAVs, which are very different from UAV swarm-enabled edge computing. In order to facilitate the practical applications of UAV swarm-enabled edge computing, the state of the art research is presented in this article. The potential applications, architectures and implementation considerations are illustrated. Moreover, the promising enabling technologies for UAV swarm-enabled edge computing are discussed. Furthermore, we outline challenges and open issues in order to shed light on the future research directions.

We study the problem of efficient semantic segmentation for large-scale 3D point clouds. By relying on expensive sampling techniques or computationally heavy pre/post-processing steps, most existing approaches are only able to be trained and operate over small-scale point clouds. In this paper, we introduce RandLA-Net, an efficient and lightweight neural architecture to directly infer per-point semantics for large-scale point clouds. The key to our approach is to use random point sampling instead of more complex point selection approaches. Although remarkably computation and memory efficient, random sampling can discard key features by chance. To overcome this, we introduce a novel local feature aggregation module to progressively increase the receptive field for each 3D point, thereby effectively preserving geometric details. Extensive experiments show that our RandLA-Net can process 1 million points in a single pass with up to 200X faster than existing approaches. Moreover, our RandLA-Net clearly surpasses state-of-the-art approaches for semantic segmentation on two large-scale benchmarks Semantic3D and SemanticKITTI.

We present Emu, a system that semantically enhances multilingual sentence embeddings. Our framework fine-tunes pre-trained multilingual sentence embeddings using two main components: a semantic classifier and a language discriminator. The semantic classifier improves the semantic similarity of related sentences, whereas the language discriminator enhances the multilinguality of the embeddings via multilingual adversarial training. Our experimental results based on several language pairs show that our specialized embeddings outperform the state-of-the-art multilingual sentence embedding model on the task of cross-lingual intent classification using only monolingual labeled data.

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