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First-order logic, and quantifiers in particular, are widely used in deductive verification. Quantifiers are essential for describing systems with unbounded domains, but prove difficult for automated solvers. Significant effort has been dedicated to finding quantifier instantiations that establish unsatisfiability, thus ensuring validity of a system's verification conditions. However, in many cases the formulas are satisfiable: this is often the case in intermediate steps of the verification process. For such cases, existing tools are limited to finding finite models as counterexamples. Yet, some quantified formulas are satisfiable but only have infinite models. Such infinite counter-models are especially typical when first-order logic is used to approximate inductive definitions such as linked lists or the natural numbers. The inability of solvers to find infinite models makes them diverge in these cases. In this paper, we tackle the problem of finding such infinite models. These models allow the user to identify and fix bugs in the modeling of the system and its properties. Our approach consists of three parts. First, we introduce symbolic structures as a way to represent certain infinite models. Second, we describe an effective model finding procedure that symbolically explores a given family of symbolic structures. Finally, we identify a new decidable fragment of first-order logic that extends and subsumes the many-sorted variant of EPR, where satisfiable formulas always have a model representable by a symbolic structure within a known family. We evaluate our approach on examples from the domains of distributed consensus protocols and of heap-manipulating programs. Our implementation quickly finds infinite counter-models that demonstrate the source of verification failures in a simple way, while SMT solvers and theorem provers such as Z3, cvc5, and Vampire diverge.

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Alonzo is a practice-oriented classical higher-order logic that extends first-order logic and that admits undefined expressions. Named in honor of Alonzo Church, Alonzo is based on Church's type theory, Church's formulation of simple type theory. The little theories method is a method for formalizing mathematical knowledge as a network of theories called a theory graph consisting of theories as nodes and theory morphisms as directed edges. The development of a mathematical topic is done in the "little theory" in the theory graph that has the most convenient level of abstraction and the most convenient vocabulary, and then the definitions and theorems produced in the development are transported, as needed, to other theories via the theory morphisms in the theory graph. The purpose of this paper is to illustrate how a body of mathematical knowledge can be formalized in Alonzo using the little theories method. This is done by formalizing monoid theory -- the body of mathematical knowledge about monoids -- in Alonzo.

Many high-stake decisions follow an expert-in-loop structure in that a human operator receives recommendations from an algorithm but is the ultimate decision maker. Hence, the algorithm's recommendation may differ from the actual decision implemented in practice. However, most algorithmic recommendations are obtained by solving an optimization problem that assumes recommendations will be perfectly implemented. We propose an adherence-aware optimization framework to capture the dichotomy between the recommended and the implemented policy and analyze the impact of partial adherence on the optimal recommendation. We show that overlooking the partial adherence phenomenon, as is currently being done by most recommendation engines, can lead to arbitrarily severe performance deterioration, compared with both the current human baseline performance and what is expected by the recommendation algorithm. Our framework also provides useful tools to analyze the structure and to compute optimal recommendation policies that are naturally immune against such human deviations, and are guaranteed to improve upon the baseline policy.

Quantum computing provides a new dimension in computation, utilizing the principles of quantum mechanics to potentially solve complex problems that are currently intractable for classical computers. However, little research has been conducted about the architecture decisions made in quantum software development, which have a significant influence on the functionality, performance, scalability, and reliability of these systems. The study aims to empirically investigate and analyze architecture decisions made during the development of quantum software systems, identifying prevalent challenges and limitations by using the posts and issues from Stack Exchange and GitHub. We used a qualitative approach to analyze the obtained data from Stack Exchange Sites and GitHub projects. Specifically, we collected data from 151 issues (from 47 GitHub projects) and 43 posts (from three Stack Exchange sites) related to architecture decisions in quantum software development. The results show that in quantum software development (1) architecture decisions are articulated in six linguistic patterns, the most common of which are Solution Proposal and Information Giving, (2) the two major categories of architectural decisions are Implementation Decision and Technology Decision, (3) Quantum Programming Framework is the most common application domain among the sixteen application domains identified, (4) Maintainability is the most frequently considered quality attribute, and (5) Design Issue and Performance Issue are the major limitations and challenges that practitioners face when making architecture decisions in quantum software development. Our results show that the limitations and challenges encountered in architecture decision-making during the development of quantum software systems are strongly linked to the particular features (e.g., quantum entanglement, superposition, and decoherence) of those systems.

Grasp force synthesis is a non-convex optimization problem involving constraints that are bilinear. Traditional approaches to this problem involve general-purpose gradient-based nonlinear optimization and semi-definite programming. With a view towards dealing with postural synergies and non-smooth but convex positive semidefinite constraints, we look beyond gradient-based optimization. The focus of this paper is to undertake a grasp analysis of biomimetic grasping in multi-fingered robotic hands as a bilinear matrix inequality (BMI) problem. Our analysis is to solve it using a deep learning approach to make the algorithm efficiently generate force closure grasps with optimal grasp quality on untrained/unseen objects.

Supervised imitation learning, also known as behavioral cloning, suffers from distribution drift leading to failures during policy execution. One approach to mitigate this issue is to allow an expert to correct the agent's actions during task execution, based on the expert's determination that the agent has reached a `point of no return.' The agent's policy is then retrained using this new corrective data. This approach alone can enable high-performance agents to be learned, but at a substantial cost: the expert must vigilantly observe execution until the policy reaches a specified level of success, and even at that point, there is no guarantee that the policy will always succeed. To address these limitations, we present FIRE (Failure Identification to Reduce Expert Burden in intervention-based learning), a system that can predict when a running policy will fail, halt its execution, and request a correction from the expert. Unlike existing approaches that learn only from expert data, our approach learns from both expert and non-expert data, akin to adversarial learning. We demonstrate experimentally for a series of challenging manipulation tasks that our method is able to recognize state-action pairs that lead to failures. This permits seamless integration into an intervention-based learning system, where we show an order-of-magnitude gain in sample efficiency compared with a state-of-the-art inverse reinforcement learning method and dramatically improved performance over an equivalent amount of data learned with behavioral cloning.

The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.

Deep neural models in recent years have been successful in almost every field, including extremely complex problem statements. However, these models are huge in size, with millions (and even billions) of parameters, thus demanding more heavy computation power and failing to be deployed on edge devices. Besides, the performance boost is highly dependent on redundant labeled data. To achieve faster speeds and to handle the problems caused by the lack of data, knowledge distillation (KD) has been proposed to transfer information learned from one model to another. KD is often characterized by the so-called `Student-Teacher' (S-T) learning framework and has been broadly applied in model compression and knowledge transfer. This paper is about KD and S-T learning, which are being actively studied in recent years. First, we aim to provide explanations of what KD is and how/why it works. Then, we provide a comprehensive survey on the recent progress of KD methods together with S-T frameworks typically for vision tasks. In general, we consider some fundamental questions that have been driving this research area and thoroughly generalize the research progress and technical details. Additionally, we systematically analyze the research status of KD in vision applications. Finally, we discuss the potentials and open challenges of existing methods and prospect the future directions of KD and S-T learning.

Deep Learning (DL) is vulnerable to out-of-distribution and adversarial examples resulting in incorrect outputs. To make DL more robust, several posthoc anomaly detection techniques to detect (and discard) these anomalous samples have been proposed in the recent past. This survey tries to provide a structured and comprehensive overview of the research on anomaly detection for DL based applications. We provide a taxonomy for existing techniques based on their underlying assumptions and adopted approaches. We discuss various techniques in each of the categories and provide the relative strengths and weaknesses of the approaches. Our goal in this survey is to provide an easier yet better understanding of the techniques belonging to different categories in which research has been done on this topic. Finally, we highlight the unsolved research challenges while applying anomaly detection techniques in DL systems and present some high-impact future research directions.

The problem of Multiple Object Tracking (MOT) consists in following the trajectory of different objects in a sequence, usually a video. In recent years, with the rise of Deep Learning, the algorithms that provide a solution to this problem have benefited from the representational power of deep models. This paper provides a comprehensive survey on works that employ Deep Learning models to solve the task of MOT on single-camera videos. Four main steps in MOT algorithms are identified, and an in-depth review of how Deep Learning was employed in each one of these stages is presented. A complete experimental comparison of the presented works on the three MOTChallenge datasets is also provided, identifying a number of similarities among the top-performing methods and presenting some possible future research directions.

Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.

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