Image super-resolution generation aims to generate a high-resolution image from its low-resolution image. However, more complex neural networks bring high computational costs and memory storage. It is still an active area for offering the promise of overcoming resolution limitations in many applications. In recent years, transformers have made significant progress in computer vision tasks as their robust self-attention mechanism. However, recent works on the transformer for image super-resolution also contain convolution operations. We propose a patch translator for image super-resolution (PTSR) to address this problem. The proposed PTSR is a transformer-based GAN network with no convolution operation. We introduce a novel patch translator module for regenerating the improved patches utilising multi-head attention, which is further utilised by the generator to generate the 2x and 4x super-resolution images. The experiments are performed using benchmark datasets, including DIV2K, Set5, Set14, and BSD100. The results of the proposed model is improved on an average for $4\times$ super-resolution by 21.66% in PNSR score and 11.59% in SSIM score, as compared to the best competitive models. We also analyse the proposed loss and saliency map to show the effectiveness of the proposed method.
LiDAR segmentation is crucial for autonomous driving systems. The recent range-view approaches are promising for real-time processing. However, they suffer inevitably from corrupted contextual information and rely heavily on post-processing techniques for prediction refinement. In this work, we propose a simple yet powerful FRNet that restores the contextual information of the range image pixels with corresponding frustum LiDAR points. Firstly, a frustum feature encoder module is used to extract per-point features within the frustum region, which preserves scene consistency and is crucial for point-level predictions. Next, a frustum-point fusion module is introduced to update per-point features hierarchically, which enables each point to extract more surrounding information via the frustum features. Finally, a head fusion module is used to fuse features at different levels for final semantic prediction. Extensive experiments on four popular LiDAR segmentation benchmarks under various task setups demonstrate our superiority. FRNet achieves competitive performance while maintaining high efficiency. The code is publicly available.
Entity resolution (ER) is an important data integration task with a wide spectrum of applications. The state-of-the-art solutions on ER rely on pre-trained language models (PLMs), which require fine-tuning on a lot of labeled matching/non-matching entity pairs. Recently, large languages models (LLMs), such as GPT-4, have shown the ability to perform many tasks without tuning model parameters, which is known as in-context learning (ICL) that facilitates effective learning from a few labeled input context demonstrations. However, existing ICL approaches to ER typically necessitate providing a task description and a set of demonstrations for each entity pair and thus have limitations on the monetary cost of interfacing LLMs. To address the problem, in this paper, we provide a comprehensive study to investigate how to develop a cost-effective batch prompting approach to ER. We introduce a framework BATCHER consisting of demonstration selection and question batching and explore different design choices that support batch prompting for ER. We also devise a covering-based demonstration selection strategy that achieves an effective balance between matching accuracy and monetary cost. We conduct a thorough evaluation to explore the design space and evaluate our proposed strategies. Through extensive experiments, we find that batch prompting is very cost-effective for ER, compared with not only PLM-based methods fine-tuned with extensive labeled data but also LLM-based methods with manually designed prompting. We also provide guidance for selecting appropriate design choices for batch prompting.
In real life, various degradation scenarios exist that might damage document images, making it harder to recognize and analyze them, thus binarization is a fundamental and crucial step for achieving the most optimal performance in any document analysis task. We propose DocBinFormer (Document Binarization Transformer), a novel two-level vision transformer (TL-ViT) architecture based on vision transformers for effective document image binarization. The presented architecture employs a two-level transformer encoder to effectively capture both global and local feature representation from the input images. These complimentary bi-level features are exploited for efficient document image binarization, resulting in improved results for system-generated as well as handwritten document images in a comprehensive approach. With the absence of convolutional layers, the transformer encoder uses the pixel patches and sub-patches along with their positional information to operate directly on them, while the decoder generates a clean (binarized) output image from the latent representation of the patches. Instead of using a simple vision transformer block to extract information from the image patches, the proposed architecture uses two transformer blocks for greater coverage of the extracted feature space on a global and local scale. The encoded feature representation is used by the decoder block to generate the corresponding binarized output. Extensive experiments on a variety of DIBCO and H-DIBCO benchmarks show that the proposed model outperforms state-of-the-art techniques on four metrics. The source code will be made available at //github.com/RisabBiswas/DocBinFormer.
We have recently seen tremendous progress in photo-real human modeling and rendering. Yet, efficiently rendering realistic human performance and integrating it into the rasterization pipeline remains challenging. In this paper, we present HiFi4G, an explicit and compact Gaussian-based approach for high-fidelity human performance rendering from dense footage. Our core intuition is to marry the 3D Gaussian representation with non-rigid tracking, achieving a compact and compression-friendly representation. We first propose a dual-graph mechanism to obtain motion priors, with a coarse deformation graph for effective initialization and a fine-grained Gaussian graph to enforce subsequent constraints. Then, we utilize a 4D Gaussian optimization scheme with adaptive spatial-temporal regularizers to effectively balance the non-rigid prior and Gaussian updating. We also present a companion compression scheme with residual compensation for immersive experiences on various platforms. It achieves a substantial compression rate of approximately 25 times, with less than 2MB of storage per frame. Extensive experiments demonstrate the effectiveness of our approach, which significantly outperforms existing approaches in terms of optimization speed, rendering quality, and storage overhead.
We present LooseControl to allow generalized depth conditioning for diffusion-based image generation. ControlNet, the SOTA for depth-conditioned image generation, produces remarkable results but relies on having access to detailed depth maps for guidance. Creating such exact depth maps, in many scenarios, is challenging. This paper introduces a generalized version of depth conditioning that enables many new content-creation workflows. Specifically, we allow (C1) scene boundary control for loosely specifying scenes with only boundary conditions, and (C2) 3D box control for specifying layout locations of the target objects rather than the exact shape and appearance of the objects. Using LooseControl, along with text guidance, users can create complex environments (e.g., rooms, street views, etc.) by specifying only scene boundaries and locations of primary objects. Further, we provide two editing mechanisms to refine the results: (E1) 3D box editing enables the user to refine images by changing, adding, or removing boxes while freezing the style of the image. This yields minimal changes apart from changes induced by the edited boxes. (E2) Attribute editing proposes possible editing directions to change one particular aspect of the scene, such as the overall object density or a particular object. Extensive tests and comparisons with baselines demonstrate the generality of our method. We believe that LooseControl can become an important design tool for easily creating complex environments and be extended to other forms of guidance channels. Code and more information are available at //shariqfarooq123.github.io/loose-control/ .
Due to the lack of large-scale text-3D correspondence data, recent text-to-3D generation works mainly rely on utilizing 2D diffusion models for synthesizing 3D data. Since diffusion-based methods typically require significant optimization time for both training and inference, the use of GAN-based models would still be desirable for fast 3D generation. In this work, we propose Triplane Attention for text-guided 3D generation (TPA3D), an end-to-end trainable GAN-based deep learning model for fast text-to-3D generation. With only 3D shape data and their rendered 2D images observed during training, our TPA3D is designed to retrieve detailed visual descriptions for synthesizing the corresponding 3D mesh data. This is achieved by the proposed attention mechanisms on the extracted sentence and word-level text features. In our experiments, we show that TPA3D generates high-quality 3D textured shapes aligned with fine-grained descriptions, while impressive computation efficiency can be observed.
We present FIMO, an innovative dataset comprising formal mathematical problem statements sourced from the International Mathematical Olympiad (IMO) Shortlisted Problems. Designed to facilitate advanced automated theorem proving at the IMO level, FIMO is currently tailored for the Lean formal language. It comprises 149 formal problem statements, accompanied by both informal problem descriptions and their corresponding LaTeX-based informal proofs. Through initial experiments involving GPT-4, our findings underscore the existing limitations in current methodologies, indicating a substantial journey ahead before achieving satisfactory IMO-level automated theorem proving outcomes.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.
Visual dialogue is a challenging task that needs to extract implicit information from both visual (image) and textual (dialogue history) contexts. Classical approaches pay more attention to the integration of the current question, vision knowledge and text knowledge, despising the heterogeneous semantic gaps between the cross-modal information. In the meantime, the concatenation operation has become de-facto standard to the cross-modal information fusion, which has a limited ability in information retrieval. In this paper, we propose a novel Knowledge-Bridge Graph Network (KBGN) model by using graph to bridge the cross-modal semantic relations between vision and text knowledge in fine granularity, as well as retrieving required knowledge via an adaptive information selection mode. Moreover, the reasoning clues for visual dialogue can be clearly drawn from intra-modal entities and inter-modal bridges. Experimental results on VisDial v1.0 and VisDial-Q datasets demonstrate that our model outperforms exiting models with state-of-the-art results.
Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive regional image representations. Intuitively, object semantics can help build the index that focuses on the most relevant regions. However, due to the lack of bounding-box datasets for objects of interest among retrieval benchmarks, most recent work on regional representations has focused on either uniform or class-agnostic region selection. In this paper, we first fill the void by providing a new dataset of landmark bounding boxes, based on the Google Landmarks dataset, that includes $94k$ images with manually curated boxes from $15k$ unique landmarks. Then, we demonstrate how a trained landmark detector, using our new dataset, can be leveraged to index image regions and improve retrieval accuracy while being much more efficient than existing regional methods. In addition, we further introduce a novel regional aggregated selective match kernel (R-ASMK) to effectively combine information from detected regions into an improved holistic image representation. R-ASMK boosts image retrieval accuracy substantially at no additional memory cost, while even outperforming systems that index image regions independently. Our complete image retrieval system improves upon the previous state-of-the-art by significant margins on the Revisited Oxford and Paris datasets. Code and data will be released.