Three-dimensional (3D) human pose estimation using a monocular camera has gained increasing attention due to its ease of implementation and the abundance of data available from daily life. However, owing to the inherent depth ambiguity in images, the accuracy of existing monocular camera-based 3D pose estimation methods remains unsatisfactory, and the estimated 3D poses usually include much noise. By observing the histogram of this noise, we find each dimension of the noise follows a certain distribution, which indicates the possibility for a neural network to learn the mapping between noisy poses and ground truth poses. In this work, in order to obtain more accurate 3D poses, a Diffusion-based 3D Pose Refiner (D3PRefiner) is proposed to refine the output of any existing 3D pose estimator. We first introduce a conditional multivariate Gaussian distribution to model the distribution of noisy 3D poses, using paired 2D poses and noisy 3D poses as conditions to achieve greater accuracy. Additionally, we leverage the architecture of current diffusion models to convert the distribution of noisy 3D poses into ground truth 3D poses. To evaluate the effectiveness of the proposed method, two state-of-the-art sequence-to-sequence 3D pose estimators are used as basic 3D pose estimation models, and the proposed method is evaluated on different types of 2D poses and different lengths of the input sequence. Experimental results demonstrate the proposed architecture can significantly improve the performance of current sequence-to-sequence 3D pose estimators, with a reduction of at least 10.3% in the mean per joint position error (MPJPE) and at least 11.0% in the Procrustes MPJPE (P-MPJPE).
Taming the generation outcome of state of the art Diffusion and Flow-Matching (FM) models without having to re-train a task-specific model unlocks a powerful tool for solving inverse problems, conditional generation, and controlled generation in general. In this work we introduce D-Flow, a simple framework for controlling the generation process by differentiating through the flow, optimizing for the source (noise) point. We motivate this framework by our key observation stating that for Diffusion/FM models trained with Gaussian probability paths, differentiating through the generation process projects gradient on the data manifold, implicitly injecting the prior into the optimization process. We validate our framework on linear and non-linear controlled generation problems including: image and audio inverse problems and conditional molecule generation reaching state of the art performance across all.
Drawing upon the intuition that aligning different modalities to the same semantic embedding space would allow models to understand states and actions more easily, we propose a new perspective to the offline reinforcement learning (RL) challenge. More concretely, we transform it into a supervised learning task by integrating multimodal and pre-trained language models. Our approach incorporates state information derived from images and action-related data obtained from text, thereby bolstering RL training performance and promoting long-term strategic thinking. We emphasize the contextual understanding of language and demonstrate how decision-making in RL can benefit from aligning states' and actions' representation with languages' representation. Our method significantly outperforms current baselines as evidenced by evaluations conducted on Atari and OpenAI Gym environments. This contributes to advancing offline RL performance and efficiency while providing a novel perspective on offline RL.Our code and data are available at //github.com/Zheng0428/MORE_.
Graph anomaly detection (GAD) aims to identify anomalous graphs that significantly deviate from other ones, which has raised growing attention due to the broad existence and complexity of graph-structured data in many real-world scenarios. However, existing GAD methods usually execute with centralized training, which may lead to privacy leakage risk in some sensitive cases, thereby impeding collaboration among organizations seeking to collectively develop robust GAD models. Although federated learning offers a promising solution, the prevalent non-IID problems and high communication costs present significant challenges, particularly pronounced in collaborations with graph data distributed among different participants. To tackle these challenges, we propose an effective federated graph anomaly detection framework (FGAD). We first introduce an anomaly generator to perturb the normal graphs to be anomalous, and train a powerful anomaly detector by distinguishing generated anomalous graphs from normal ones. Then, we leverage a student model to distill knowledge from the trained anomaly detector (teacher model), which aims to maintain the personality of local models and alleviate the adverse impact of non-IID problems. Moreover, we design an effective collaborative learning mechanism that facilitates the personalization preservation of local models and significantly reduces communication costs among clients. Empirical results of the GAD tasks on non-IID graphs compared with state-of-the-art baselines demonstrate the superiority and efficiency of the proposed FGAD method.
Recently the retrieval-augmented generation (RAG) paradigm has raised much attention for its potential in incorporating external knowledge into large language models (LLMs) without further training. While widely explored in natural language applications, its utilization in code generation remains under-explored. In this paper, we introduce Active Retrieval in Knowledge Soup (ARKS), an advanced strategy for generalizing large language models for code. In contrast to relying on a single source, we construct a knowledge soup integrating web search, documentation, execution feedback, and evolved code snippets. We employ an active retrieval strategy that iteratively refines the query and updates the knowledge soup. To assess the performance of ARKS, we compile a new benchmark comprising realistic coding problems associated with frequently updated libraries and long-tail programming languages. Experimental results on ChatGPT and CodeLlama demonstrate a substantial improvement in the average execution accuracy of ARKS on LLMs. The analysis confirms the effectiveness of our proposed knowledge soup and active retrieval strategies, offering rich insights into the construction of effective retrieval-augmented code generation (RACG) pipelines. Our model, code, and data are available at //arks-codegen.github.io.
To achieve seamless collaboration between robots and humans in a shared environment, accurately predicting future human movements is essential. Human motion prediction has traditionally been approached as a sequence prediction problem, leveraging historical human motion data to estimate future poses. Beginning with vanilla recurrent networks, the research community has investigated a variety of methods for learning human motion dynamics, encompassing graph-based and generative approaches. Despite these efforts, achieving accurate long-term predictions continues to be a significant challenge. In this regard, we present the Adversarial Motion Transformer (AdvMT), a novel model that integrates a transformer-based motion encoder and a temporal continuity discriminator. This combination effectively captures spatial and temporal dependencies simultaneously within frames. With adversarial training, our method effectively reduces the unwanted artifacts in predictions, thereby ensuring the learning of more realistic and fluid human motions. The evaluation results indicate that AdvMT greatly enhances the accuracy of long-term predictions while also delivering robust short-term predictions
The extraordinary ability of generative models enabled the generation of images with such high quality that human beings cannot distinguish Artificial Intelligence (AI) generated images from real-life photographs. The development of generation techniques opened up new opportunities but concurrently introduced potential risks to privacy, authenticity, and security. Therefore, the task of detecting AI-generated imagery is of paramount importance to prevent illegal activities. To assess the generalizability and robustness of AI-generated image detection, we present a large-scale dataset, referred to as WildFake, comprising state-of-the-art generators, diverse object categories, and real-world applications. WildFake dataset has the following advantages: 1) Rich Content with Wild collection: WildFake collects fake images from the open-source community, enriching its diversity with a broad range of image classes and image styles. 2) Hierarchical structure: WildFake contains fake images synthesized by different types of generators from GANs, diffusion models, to other generative models. These key strengths enhance the generalization and robustness of detectors trained on WildFake, thereby demonstrating WildFake's considerable relevance and effectiveness for AI-generated detectors in real-world scenarios. Moreover, our extensive evaluation experiments are tailored to yield profound insights into the capabilities of different levels of generative models, a distinctive advantage afforded by WildFake's unique hierarchical structure.
Depth estimation is a critical technology in autonomous driving, and multi-camera systems are often used to achieve a 360{\deg} perception. These 360{\deg} camera sets often have limited or low-quality overlap regions, making multi-view stereo methods infeasible for the entire image. Alternatively, monocular methods may not produce consistent cross-view predictions. To address these issues, we propose the Stereo Guided Depth Estimation (SGDE) method, which enhances depth estimation of the full image by explicitly utilizing multi-view stereo results on the overlap. We suggest building virtual pinhole cameras to resolve the distortion problem of fisheye cameras and unify the processing for the two types of 360{\deg} cameras. For handling the varying noise on camera poses caused by unstable movement, the approach employs a self-calibration method to obtain highly accurate relative poses of the adjacent cameras with minor overlap. These enable the use of robust stereo methods to obtain high-quality depth prior in the overlap region. This prior serves not only as an additional input but also as pseudo-labels that enhance the accuracy of depth estimation methods and improve cross-view prediction consistency. The effectiveness of SGDE is evaluated on one fisheye camera dataset, Synthetic Urban, and two pinhole camera datasets, DDAD and nuScenes. Our experiments demonstrate that SGDE is effective for both supervised and self-supervised depth estimation, and highlight the potential of our method for advancing downstream autonomous driving technologies, such as 3D object detection and occupancy prediction.
Medical image segmentation is increasingly reliant on deep learning techniques, yet the promising performance often come with high annotation costs. This paper introduces Weak-Mamba-UNet, an innovative weakly-supervised learning (WSL) framework that leverages the capabilities of Convolutional Neural Network (CNN), Vision Transformer (ViT), and the cutting-edge Visual Mamba (VMamba) architecture for medical image segmentation, especially when dealing with scribble-based annotations. The proposed WSL strategy incorporates three distinct architecture but same symmetrical encoder-decoder networks: a CNN-based UNet for detailed local feature extraction, a Swin Transformer-based SwinUNet for comprehensive global context understanding, and a VMamba-based Mamba-UNet for efficient long-range dependency modeling. The key concept of this framework is a collaborative and cross-supervisory mechanism that employs pseudo labels to facilitate iterative learning and refinement across the networks. The effectiveness of Weak-Mamba-UNet is validated on a publicly available MRI cardiac segmentation dataset with processed scribble annotations, where it surpasses the performance of a similar WSL framework utilizing only UNet or SwinUNet. This highlights its potential in scenarios with sparse or imprecise annotations. The source code is made publicly accessible.
Click-through rate (CTR) Prediction is a crucial task in personalized information retrievals, such as industrial recommender systems, online advertising, and web search. Most existing CTR Prediction models utilize explicit feature interactions to overcome the performance bottleneck of implicit feature interactions. Hence, deep CTR models based on parallel structures (e.g., DCN, FinalMLP, xDeepFM) have been proposed to obtain joint information from different semantic spaces. However, these parallel subcomponents lack effective supervisory signals, making it challenging to efficiently capture valuable multi-views feature interaction information in different semantic spaces. To address this issue, we propose a simple yet effective novel CTR model: Contrast-enhanced Through Network for CTR (CETN), so as to ensure the diversity and homogeneity of feature interaction information. Specifically, CETN employs product-based feature interactions and the augmentation (perturbation) concept from contrastive learning to segment different semantic spaces, each with distinct activation functions. This improves diversity in the feature interaction information captured by the model. Additionally, we introduce self-supervised signals and through connection within each semantic space to ensure the homogeneity of the captured feature interaction information. The experiments and research conducted on four real datasets demonstrate that our model consistently outperforms twenty baseline models in terms of AUC and Logloss.
Video creation has become increasingly popular, yet the expertise and effort required for editing often pose barriers to beginners. In this paper, we explore the integration of large language models (LLMs) into the video editing workflow to reduce these barriers. Our design vision is embodied in LAVE, a novel system that provides LLM-powered agent assistance and language-augmented editing features. LAVE automatically generates language descriptions for the user's footage, serving as the foundation for enabling the LLM to process videos and assist in editing tasks. When the user provides editing objectives, the agent plans and executes relevant actions to fulfill them. Moreover, LAVE allows users to edit videos through either the agent or direct UI manipulation, providing flexibility and enabling manual refinement of agent actions. Our user study, which included eight participants ranging from novices to proficient editors, demonstrated LAVE's effectiveness. The results also shed light on user perceptions of the proposed LLM-assisted editing paradigm and its impact on users' creativity and sense of co-creation. Based on these findings, we propose design implications to inform the future development of agent-assisted content editing.