This letter proposes a novel relaying framework, semantic-forward (SF), for cooperative communications towards the sixth-generation (6G) wireless networks. The SF relay extracts and transmits the semantic features, which reduces forwarding payload, and also improves the network robustness against intra-link errors. Based on the theoretical basis for cooperative communications with side information and the turbo principle, we design a joint source-channel coding algorithm to iteratively exchange the extrinsic information for enhancing the decoding gains at the destination. Surprisingly, simulation results indicate that even in bad channel conditions, SF relaying can still effectively improve the recovered information quality.
Contrastive pretraining of image-text foundation models, such as CLIP, demonstrated excellent zero-shot performance and improved robustness on a wide range of downstream tasks. However, these models utilize large transformer-based encoders with significant memory and latency overhead which pose challenges for deployment on mobile devices. In this work, we introduce MobileCLIP -- a new family of efficient image-text models optimized for runtime performance along with a novel and efficient training approach, namely multi-modal reinforced training. The proposed training approach leverages knowledge transfer from an image captioning model and an ensemble of strong CLIP encoders to improve the accuracy of efficient models. Our approach avoids train-time compute overhead by storing the additional knowledge in a reinforced dataset. MobileCLIP sets a new state-of-the-art latency-accuracy tradeoff for zero-shot classification and retrieval tasks on several datasets. Our MobileCLIP-S2 variant is 2.3$\times$ faster while more accurate compared to previous best CLIP model based on ViT-B/16. We further demonstrate the effectiveness of our multi-modal reinforced training by training a CLIP model based on ViT-B/16 image backbone and achieving +2.9% average performance improvement on 38 evaluation benchmarks compared to the previous best. Moreover, we show that the proposed approach achieves 10$\times$-1000$\times$ improved learning efficiency when compared with non-reinforced CLIP training.
Referring image segmentation (RIS) aims to segment a particular region based on a language expression prompt. Existing methods incorporate linguistic features into visual features and obtain multi-modal features for mask decoding. However, these methods may segment the visually salient entity instead of the correct referring region, as the multi-modal features are dominated by the abundant visual context. In this paper, we propose MARIS, a referring image segmentation method that leverages the Segment Anything Model (SAM) and introduces a mutual-aware attention mechanism to enhance the cross-modal fusion via two parallel branches. Specifically, our mutual-aware attention mechanism consists of Vision-Guided Attention and Language-Guided Attention, which bidirectionally model the relationship between visual and linguistic features. Correspondingly, we design a Mask Decoder to enable explicit linguistic guidance for more consistent segmentation with the language expression. To this end, a multi-modal query token is proposed to integrate linguistic information and interact with visual information simultaneously. Extensive experiments on three benchmark datasets show that our method outperforms the state-of-the-art RIS methods. Our code will be publicly available.
As for human avatar reconstruction, contemporary techniques commonly necessitate the acquisition of costly data and struggle to achieve satisfactory results from a small number of casual images. In this paper, we investigate this task from a few-shot unconstrained photo album. The reconstruction of human avatars from such data sources is challenging because of limited data amount and dynamic articulated poses. For handling dynamic data, we integrate a skinning mechanism with deep marching tetrahedra (DMTet) to form a drivable tetrahedral representation, which drives arbitrary mesh topologies generated by the DMTet for the adaptation of unconstrained images. To effectively mine instructive information from few-shot data, we devise a two-phase optimization method with few-shot reference and few-shot guidance. The former focuses on aligning avatar identity with reference images, while the latter aims to generate plausible appearances for unseen regions. Overall, our framework, called HaveFun, can undertake avatar reconstruction, rendering, and animation. Extensive experiments on our developed benchmarks demonstrate that HaveFun exhibits substantially superior performance in reconstructing the human body and hand. Project website: //seanchenxy.github.io/HaveFunWeb/.
The high computational and memory requirements of generative large language models (LLMs) make it challenging to serve them cheaply. This paper aims to reduce the monetary cost for serving LLMs by leveraging preemptible GPU instances on modern clouds, which offer accesses to spare GPUs at a much cheaper price than regular instances but may be preempted by the cloud at any time. Serving LLMs on preemptible instances requires addressing challenges induced by frequent instance preemptions and the necessity of migrating instances to handle these preemptions. This paper presents SpotServe, the first distributed LLM serving system on preemptible instances. Several key techniques in SpotServe realize fast and reliable serving of generative LLMs on cheap preemptible instances. First, SpotServe dynamically adapts the LLM parallelization configuration for dynamic instance availability and fluctuating workload, while balancing the trade-off among the overall throughput, inference latency and monetary costs. Second, to minimize the cost of migrating instances for dynamic reparallelization, the task of migrating instances is formulated as a bipartite graph matching problem, which uses the Kuhn-Munkres algorithm to identify an optimal migration plan that minimizes communications. Finally, to take advantage of the grace period offered by modern clouds, we introduce stateful inference recovery, a new inference mechanism that commits inference progress at a much finer granularity and allows SpotServe to cheaply resume inference upon preemption. We evaluate on real spot instance preemption traces and various popular LLMs and show that SpotServe can reduce the P99 tail latency by 2.4 - 9.1x compared with the best existing LLM serving systems. We also show that SpotServe can leverage the price advantage of preemptive instances, saving 54% monetary cost compared with only using on-demand instances.
This paper introduces supervised machine learning to the literature measuring corporate culture from text documents. We compile a unique data set of employee reviews that were labeled by human evaluators with respect to the information the reviews reveal about the firms' corporate culture. Using this data set, we fine-tune state-of-the-art transformer-based language models to perform the same classification task. In out-of-sample predictions, our language models classify 16 to 28 percent points more of employee reviews in line with human evaluators than traditional approaches of text classification. We make our models publicly available.
This study addresses the challenge of manipulation, a prominent issue in robotics. We have devised a novel methodology for swiftly and precisely identifying the optimal grasp point for a robot to manipulate an object. Our approach leverages a Fast Vision Transformer (FViT), a type of neural network designed for processing visual data and predicting the most suitable grasp location. Demonstrating state-of-the-art performance in terms of speed while maintaining a high level of accuracy, our method holds promise for potential deployment in real-time robotic grasping applications. We believe that this study provides a baseline for future research in vision-based robotic grasp applications. Its high speed and accuracy bring researchers closer to real-life applications.
Active recognition enables robots to intelligently explore novel observations, thereby acquiring more information while circumventing undesired viewing conditions. Recent approaches favor learning policies from simulated or collected data, wherein appropriate actions are more frequently selected when the recognition is accurate. However, most recognition modules are developed under the closed-world assumption, which makes them ill-equipped to handle unexpected inputs, such as the absence of the target object in the current observation. To address this issue, we propose treating active recognition as a sequential evidence-gathering process, providing by-step uncertainty quantification and reliable prediction under the evidence combination theory. Additionally, the reward function developed in this paper effectively characterizes the merit of actions when operating in open-world environments. To evaluate the performance, we collect a dataset from an indoor simulator, encompassing various recognition challenges such as distance, occlusion levels, and visibility. Through a series of experiments on recognition and robustness analysis, we demonstrate the necessity of introducing uncertainties to active recognition and the superior performance of the proposed method.
This paper presents a novel reference architecture for blockchain-enabled federated learning (BCFL), a state-of-the-art approach that amalgamates the strengths of federated learning and blockchain technology.We define smart contract functions, stakeholders and their roles, and the use of interplanetary file system (IPFS) as key components of BCFL and conduct a comprehensive analysis. In traditional centralized federated learning, the selection of local nodes and the collection of learning results for each round are merged under the control of a central server. In contrast, in BCFL, all these processes are monitored and managed via smart contracts. Additionally, we propose an extension architecture to support both crossdevice and cross-silo federated learning scenarios. Furthermore, we implement and verify the architecture in a practical real-world Ethereum development environment. Our BCFL reference architecture provides significant flexibility and extensibility, accommodating the integration of various additional elements, as per specific requirements and use cases, thereby rendering it an adaptable solution for a wide range of BCFL applications. As a prominent example of extensibility, decentralized identifiers (DIDs) have been employed as an authentication method to introduce practical utilization within BCFL. This study not only bridges a crucial gap between research and practical deployment but also lays a solid foundation for future explorations in the realm of BCFL. The pivotal contribution of this study is the successful implementation and verification of a realistic BCFL reference architecture. We intend to make the source code publicly accessible shortly, fostering further advancements and adaptations within the community.
As pretrained transformer language models continue to achieve state-of-the-art performance, the Natural Language Processing community has pushed for advances in model compression and efficient attention mechanisms to address high computational requirements and limited input sequence length. Despite these separate efforts, no investigation has been done into the intersection of these two fields. In this work, we provide an evaluation of model compression via knowledge distillation on efficient attention transformers. We provide cost-performance trade-offs for the compression of state-of-the-art efficient attention architectures and the gains made in performance in comparison to their full attention counterparts. Furthermore, we introduce a new long-context Named Entity Recognition dataset, GONERD, to train and test the performance of NER models on long sequences. We find that distilled efficient attention transformers can preserve a significant amount of original model performance, preserving up to 98.6% across short-context tasks (GLUE, SQUAD, CoNLL-2003), up to 94.6% across long-context Question-and-Answering tasks (HotpotQA, TriviaQA), and up to 98.8% on long-context Named Entity Recognition (GONERD), while decreasing inference times by up to 57.8%. We find that, for most models on most tasks, performing knowledge distillation is an effective method to yield high-performing efficient attention models with low costs.
We propose a knowledge-enhanced approach, ERNIE-ViL, to learn joint representations of vision and language. ERNIE-ViL tries to construct the detailed semantic connections (objects, attributes of objects and relationships between objects in visual scenes) across vision and language, which are essential to vision-language cross-modal tasks. Incorporating knowledge from scene graphs, ERNIE-ViL constructs Scene Graph Prediction tasks, i.e., Object Prediction, Attribute Prediction and Relationship Prediction in the pre-training phase. More specifically, these prediction tasks are implemented by predicting nodes of different types in the scene graph parsed from the sentence. Thus, ERNIE-ViL can model the joint representation characterizing the alignments of the detailed semantics across vision and language. Pre-trained on two large image-text alignment datasets (Conceptual Captions and SBU), ERNIE-ViL learns better and more robust joint representations. It achieves state-of-the-art performance on 5 vision-language downstream tasks after fine-tuning ERNIE-ViL. Furthermore, it ranked the 1st place on the VCR leader-board with an absolute improvement of 3.7%.