The arrival of Sora marks a new era for text-to-video diffusion models, bringing significant advancements in video generation and potential applications. However, Sora, along with other text-to-video diffusion models, is highly reliant on prompts, and there is no publicly available dataset that features a study of text-to-video prompts. In this paper, we introduce VidProM, the first large-scale dataset comprising 1.67 Million unique text-to-Video Prompts from real users. Additionally, this dataset includes 6.69 million videos generated by four state-of-the-art diffusion models, alongside some related data. We initially discuss the curation of this large-scale dataset, a process that is both time-consuming and costly. Subsequently, we underscore the need for a new prompt dataset specifically designed for text-to-video generation by illustrating how VidProM differs from DiffusionDB, a large-scale prompt-gallery dataset for image generation. Our extensive and diverse dataset also opens up many exciting new research areas. For instance, we suggest exploring text-to-video prompt engineering, efficient video generation, and video copy detection for diffusion models to develop better, more efficient, and safer models. The project (including the collected dataset VidProM and related code) is publicly available at //vidprom.github.io under the CC-BY-NC 4.0 License.
We introduce ReXTime, a benchmark designed to rigorously test AI models' ability to perform temporal reasoning within video events. Specifically, ReXTime focuses on reasoning across time, i.e. human-like understanding when the question and its corresponding answer occur in different video segments. This form of reasoning, requiring advanced understanding of cause-and-effect relationships across video segments, poses significant challenges to even the frontier multimodal large language models. To facilitate this evaluation, we develop an automated pipeline for generating temporal reasoning question-answer pairs, significantly reducing the need for labor-intensive manual annotations. Our benchmark includes 921 carefully vetted validation samples and 2,143 test samples, each manually curated for accuracy and relevance. Evaluation results show that while frontier large language models outperform academic models, they still lag behind human performance by a significant 14.3% accuracy gap. Additionally, our pipeline creates a training dataset of 9,695 machine generated samples without manual effort, which empirical studies suggest can enhance the across-time reasoning via fine-tuning.
Current multimodal large language models (MLLMs) face significant challenges in visual document understanding (VDU) tasks due to the high resolution, dense text, and complex layouts typical of document images. These characteristics demand a high level of detail perception ability from MLLMs. While increasing input resolution improves detail perception, it also leads to longer sequences of visual tokens, increasing computational costs and straining the models' ability to handle long contexts. To address these challenges, we introduce DocKylin, a document-centric MLLM that performs visual content slimming at both the pixel and token levels, thereby reducing token sequence length in VDU scenarios. DocKylin utilizes an Adaptive Pixel Slimming (APS) preprocessing module to perform pixel-level slimming, increasing the proportion of informative pixels. Moreover, DocKylin incorporates a novel Dynamic Token Slimming (DTS) module to conduct token-level slimming, filtering essential tokens and removing others to create a compressed, adaptive visual sequence. Experiments demonstrate DocKylin's promising performance across various VDU benchmarks. Notably, both the proposed APS and DTS are parameter-free, facilitating easy integration into existing MLLMs, and our experiments indicate their potential for broader applications.
The recent advancements in text-to-image generative models have been remarkable. Yet, the field suffers from a lack of evaluation metrics that accurately reflect the performance of these models, particularly lacking fine-grained metrics that can guide the optimization of the models. In this paper, we propose EvalAlign, a metric characterized by its accuracy, stability, and fine granularity. Our approach leverages the capabilities of Multimodal Large Language Models (MLLMs) pre-trained on extensive datasets. We develop evaluation protocols that focus on two key dimensions: image faithfulness and text-image alignment. Each protocol comprises a set of detailed, fine-grained instructions linked to specific scoring options, enabling precise manual scoring of the generated images. We Supervised Fine-Tune (SFT) the MLLM to align closely with human evaluative judgments, resulting in a robust evaluation model. Our comprehensive tests across 24 text-to-image generation models demonstrate that EvalAlign not only provides superior metric stability but also aligns more closely with human preferences than existing metrics, confirming its effectiveness and utility in model assessment.
Augmented video presentation tools provide a natural way for presenters to interact with their content, resulting in engaging experiences for remote audiences, such as when a presenter uses hand gestures to manipulate and direct attention to visual aids overlaid on their webcam feed. However, authoring and customizing these presentations can be challenging, particularly when presenting dynamic data visualization (i.e., animated charts). To this end, we introduce VisConductor, an authoring and presentation tool that equips presenters with the ability to configure gestures that control affect-varying visualization animation, foreshadow visualization transitions, direct attention to notable data points, and animate the disclosure of annotations. These gestures are integrated into configurable widgets, allowing presenters to trigger content transformations by executing gestures within widget boundaries, with feedback visible only to them. Altogether, our palette of widgets provides a level of flexibility appropriate for improvisational presentations and ad-hoc content transformations, such as when responding to audience engagement. To evaluate VisConductor, we conducted two studies focusing on presenters (N = 11) and audience members (N = 11). Our findings indicate that our approach taken with VisConductor can facilitate interactive and engaging remote presentations with dynamic visual aids. Reflecting on our findings, we also offer insights to inform the future of augmented video presentation tools.
Recent advancements in generative speech models based on audio-text prompts have enabled remarkable innovations like high-quality zero-shot text-to-speech. However, existing models still face limitations in handling diverse audio-text speech generation tasks involving transforming input speech and processing audio captured in adverse acoustic conditions. This paper introduces SpeechX, a versatile speech generation model capable of zero-shot TTS and various speech transformation tasks, dealing with both clean and noisy signals. SpeechX combines neural codec language modeling with multi-task learning using task-dependent prompting, enabling unified and extensible modeling and providing a consistent way for leveraging textual input in speech enhancement and transformation tasks. Experimental results show SpeechX's efficacy in various tasks, including zero-shot TTS, noise suppression, target speaker extraction, speech removal, and speech editing with or without background noise, achieving comparable or superior performance to specialized models across tasks. See //aka.ms/speechx for demo samples.
In the art of video editing, sound helps add character to an object and immerse the viewer within a space. Through formative interviews with professional editors (N=10), we found that the task of adding sounds to video can be challenging. This paper presents Soundify, a system that assists editors in matching sounds to video. Given a video, Soundify identifies matching sounds, synchronizes the sounds to the video, and dynamically adjusts panning and volume to create spatial audio. In a human evaluation study (N=889), we show that Soundify is capable of matching sounds to video out-of-the-box for a diverse range of audio categories. In a within-subjects expert study (N=12), we demonstrate the usefulness of Soundify in helping video editors match sounds to video with lighter workload, reduced task completion time, and improved usability.
High-fidelity 3D garment synthesis from text is desirable yet challenging for digital avatar creation. Recent diffusion-based approaches via Score Distillation Sampling (SDS) have enabled new possibilities but either intricately couple with human body or struggle to reuse. We introduce ClotheDreamer, a 3D Gaussian-based method for generating wearable, production-ready 3D garment assets from text prompts. We propose a novel representation Disentangled Clothe Gaussian Splatting (DCGS) to enable separate optimization. DCGS represents clothed avatar as one Gaussian model but freezes body Gaussian splats. To enhance quality and completeness, we incorporate bidirectional SDS to supervise clothed avatar and garment RGBD renderings respectively with pose conditions and propose a new pruning strategy for loose clothing. Our approach can also support custom clothing templates as input. Benefiting from our design, the synthetic 3D garment can be easily applied to virtual try-on and support physically accurate animation. Extensive experiments showcase our method's superior and competitive performance. Our project page is at //ggxxii.github.io/clothedreamer.
The recent years have witnessed great advances in video generation. However, the development of automatic video metrics is lagging significantly behind. None of the existing metric is able to provide reliable scores over generated videos. The main barrier is the lack of large-scale human-annotated dataset. In this paper, we release VideoFeedback, the first large-scale dataset containing human-provided multi-aspect score over 37.6K synthesized videos from 11 existing video generative models. We train VideoScore (initialized from Mantis) based on VideoFeedback to enable automatic video quality assessment. Experiments show that the Spearman correlation between VideoScore and humans can reach 77.1 on VideoFeedback-test, beating the prior best metrics by about 50 points. Further result on other held-out EvalCrafter, GenAI-Bench, and VBench show that VideoScore has consistently much higher correlation with human judges than other metrics. Due to these results, we believe VideoScore can serve as a great proxy for human raters to (1) rate different video models to track progress (2) simulate fine-grained human feedback in Reinforcement Learning with Human Feedback (RLHF) to improve current video generation models.
The extraordinary ability of generative models emerges as a new trend in image editing and generating realistic images, posing a serious threat to the trustworthiness of multimedia data and driving the research of image manipulation detection and location(IMDL). However, the lack of a large-scale data foundation makes IMDL task unattainable. In this paper, a local manipulation pipeline is designed, incorporating the powerful SAM, ChatGPT and generative models. Upon this basis, We propose the GIM dataset, which has the following advantages: 1) Large scale, including over one million pairs of AI-manipulated images and real images. 2) Rich Image Content, encompassing a broad range of image classes 3) Diverse Generative Manipulation, manipulated images with state-of-the-art generators and various manipulation tasks. The aforementioned advantages allow for a more comprehensive evaluation of IMDL methods, extending their applicability to diverse images. We introduce two benchmark settings to evaluate the generalization capability and comprehensive performance of baseline methods. In addition, we propose a novel IMDL framework, termed GIMFormer, which consists of a ShadowTracer, Frequency-Spatial Block (FSB), and a Multi-window Anomalous Modelling (MWAM) Module. Extensive experiments on the GIM demonstrate that GIMFormer surpasses previous state-of-the-art works significantly on two different benchmarks.
We introduce AudioBench, a new benchmark designed to evaluate audio large language models (AudioLLMs). AudioBench encompasses 8 distinct tasks and 26 carefully selected or newly curated datasets, focusing on speech understanding, voice interpretation, and audio scene understanding. Despite the rapid advancement of large language models, including multimodal versions, a significant gap exists in comprehensive benchmarks for thoroughly evaluating their capabilities. AudioBench addresses this gap by providing relevant datasets and evaluation metrics. In our study, we evaluated the capabilities of four models across various aspects and found that no single model excels consistently across all tasks. We outline the research outlook for AudioLLMs and anticipate that our open-source code, data, and leaderboard will offer a robust testbed for future model developments.