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Bias correction can often improve the finite sample performance of estimators. We show that the choice of bias correction method has no effect on the higher-order variance of semiparametrically efficient parametric estimators, so long as the estimate of the bias is asymptotically linear. It is also shown that bootstrap, jackknife, and analytical bias estimates are asymptotically linear for estimators with higher-order expansions of a standard form. In particular, we find that for a variety of estimators the straightforward bootstrap bias correction gives the same higher-order variance as more complicated analytical or jackknife bias corrections. In contrast, bias corrections that do not estimate the bias at the parametric rate, such as the split-sample jackknife, result in larger higher-order variances in the i.i.d. setting we focus on. For both a cross-sectional MLE and a panel model with individual fixed effects, we show that the split-sample jackknife has a higher-order variance term that is twice as large as that of the `leave-one-out' jackknife.

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The ability of Large Language Models (LLMs) to critique and refine their reasoning is crucial for their application in evaluation, feedback provision, and self-improvement. This paper introduces CriticBench, a comprehensive benchmark designed to assess LLMs' abilities to critique and rectify their reasoning across a variety of tasks. CriticBench encompasses five reasoning domains: mathematical, commonsense, symbolic, coding, and algorithmic. It compiles 15 datasets and incorporates responses from three LLM families. Utilizing CriticBench, we evaluate and dissect the performance of 17 LLMs in generation, critique, and correction reasoning, i.e., GQC reasoning. Our findings reveal: (1) a linear relationship in GQC capabilities, with critique-focused training markedly enhancing performance; (2) a task-dependent variation in correction effectiveness, with logic-oriented tasks being more amenable to correction; (3) GQC knowledge inconsistencies that decrease as model size increases; and (4) an intriguing inter-model critiquing dynamic, where stronger models are better at critiquing weaker ones, while weaker models can surprisingly surpass stronger ones in their self-critique. We hope these insights into the nuanced critique-correct reasoning of LLMs will foster further research in LLM critique and self-improvement.

Agents in mixed-motive coordination problems such as Chicken may fail to coordinate on a Pareto-efficient outcome. Safe Pareto improvements (SPIs) were originally proposed to mitigate miscoordination in cases where players lack probabilistic beliefs as to how their delegates will play a game; delegates are instructed to behave so as to guarantee a Pareto improvement on how they would play by default. More generally, SPIs may be defined as transformations of strategy profiles such that all players are necessarily better off under the transformed profile. In this work, we investigate the extent to which SPIs can reduce downsides of miscoordination between expected utility-maximizing agents. We consider games in which players submit computer programs that can condition their decisions on each other's code, and use this property to construct SPIs using programs capable of renegotiation. We first show that under mild conditions on players' beliefs, each player always prefers to use renegotiation. Next, we show that under similar assumptions, each player always prefers to be willing to renegotiate at least to the point at which they receive the lowest payoff they can attain in any efficient outcome. Thus subjectively optimal play guarantees players at least these payoffs, without the need for coordination on specific Pareto improvements. Lastly, we prove that renegotiation does not guarantee players any improvements on this bound.

Emoji have become ubiquitous in written communication, on the Web and beyond. They can emphasize or clarify emotions, add details to conversations, or simply serve decorative purposes. This casual use, however, barely scratches the surface of the expressive power of emoji. To further unleash this power, we present Emojinize, a method for translating arbitrary text phrases into sequences of one or more emoji without requiring human input. By leveraging the power of large language models, Emojinize can choose appropriate emoji by disambiguating based on context (eg, cricket-bat vs bat) and can express complex concepts compositionally by combining multiple emoji (eq, "Emojinize" is translated to input-latin-letters right-arrow grinning-face). In a cloze test--based user study, we show that Emojinize's emoji translations increase the human guessability of masked words by 55%, whereas human-picked emoji translations do so by only 29%. These results suggest that emoji provide a sufficiently rich vocabulary to accurately translate a wide variety of words. Moreover, annotating words and phrases with Emojinize's emoji translations opens the door to numerous downstream applications, including children learning how to read, adults learning foreign languages, and text understanding for people with learning disabilities.

The pursuit of accurate 3D hand pose estimation stands as a keystone for understanding human activity in the realm of egocentric vision. The majority of existing estimation methods still rely on single-view images as input, leading to potential limitations, e.g., limited field-of-view and ambiguity in depth. To address these problems, adding another camera to better capture the shape of hands is a practical direction. However, existing multi-view hand pose estimation methods suffer from two main drawbacks: 1) Requiring multi-view annotations for training, which are expensive. 2) During testing, the model becomes inapplicable if camera parameters/layout are not the same as those used in training. In this paper, we propose a novel Single-to-Dual-view adaptation (S2DHand) solution that adapts a pre-trained single-view estimator to dual views. Compared with existing multi-view training methods, 1) our adaptation process is unsupervised, eliminating the need for multi-view annotation. 2) Moreover, our method can handle arbitrary dual-view pairs with unknown camera parameters, making the model applicable to diverse camera settings. Specifically, S2DHand is built on certain stereo constraints, including pair-wise cross-view consensus and invariance of transformation between both views. These two stereo constraints are used in a complementary manner to generate pseudo-labels, allowing reliable adaptation. Evaluation results reveal that S2DHand achieves significant improvements on arbitrary camera pairs under both in-dataset and cross-dataset settings, and outperforms existing adaptation methods with leading performance. Project page: //github.com/MickeyLLG/S2DHand.

Despite advancements in text-to-image generation (T2I), prior methods often face text-image misalignment problems such as relation confusion in generated images. Existing solutions involve cross-attention manipulation for better compositional understanding or integrating large language models for improved layout planning. However, the inherent alignment capabilities of T2I models are still inadequate. By reviewing the link between generative and discriminative modeling, we posit that T2I models' discriminative abilities may reflect their text-image alignment proficiency during generation. In this light, we advocate bolstering the discriminative abilities of T2I models to achieve more precise text-to-image alignment for generation. We present a discriminative adapter built on T2I models to probe their discriminative abilities on two representative tasks and leverage discriminative fine-tuning to improve their text-image alignment. As a bonus of the discriminative adapter, a self-correction mechanism can leverage discriminative gradients to better align generated images to text prompts during inference. Comprehensive evaluations across three benchmark datasets, including both in-distribution and out-of-distribution scenarios, demonstrate our method's superior generation performance. Meanwhile, it achieves state-of-the-art discriminative performance on the two discriminative tasks compared to other generative models.

We propose some new results on the comparison of the minimum or maximum order statistic from a random number of non-identical random variables. Under the non-identical set-up, with certain conditions, we prove that random minimum (maximum) of one system dominates the other in hazard rate (reversed hazard rate) order. Further, we prove variation diminishing property (Karlin [8]) for all possible restrictions to derive the new results.

Liquid democracy with ranked delegations is a novel voting scheme that unites the practicability of representative democracy with the idealistic appeal of direct democracy: Every voter decides between casting their vote on a question at hand or delegating their voting weight to some other, trusted agent. Delegations are transitive, and since voters may end up in a delegation cycle, they are encouraged to indicate not only a single delegate, but a set of potential delegates and a ranking among them. Based on the delegation preferences of all voters, a delegation rule selects one representative per voter. Previous work has revealed a trade-off between two properties of delegation rules called anonymity and copy-robustness. To overcome this issue we study two fractional delegation rules: Mixed Borda branching, which generalizes a rule satisfying copy-robustness, and the random walk rule, which satisfies anonymity. Using the Markov chain tree theorem, we show that the two rules are in fact equivalent, and simultaneously satisfy generalized versions of the two properties. Combining the same theorem with Fulkerson's algorithm, we develop a polynomial-time algorithm for computing the outcome of the studied delegation rule. This algorithm is of independent interest, having applications in semi-supervised learning and graph theory.

Defensive deception is a promising approach for cyberdefense. Although defensive deception is increasingly popular in the research community, there has not been a systematic investigation of its key components, the underlying principles, and its tradeoffs in various problem settings. This survey paper focuses on defensive deception research centered on game theory and machine learning, since these are prominent families of artificial intelligence approaches that are widely employed in defensive deception. This paper brings forth insights, lessons, and limitations from prior work. It closes with an outline of some research directions to tackle major gaps in current defensive deception research.

Graph Neural Networks (GNNs) have recently become increasingly popular due to their ability to learn complex systems of relations or interactions arising in a broad spectrum of problems ranging from biology and particle physics to social networks and recommendation systems. Despite the plethora of different models for deep learning on graphs, few approaches have been proposed thus far for dealing with graphs that present some sort of dynamic nature (e.g. evolving features or connectivity over time). In this paper, we present Temporal Graph Networks (TGNs), a generic, efficient framework for deep learning on dynamic graphs represented as sequences of timed events. Thanks to a novel combination of memory modules and graph-based operators, TGNs are able to significantly outperform previous approaches being at the same time more computationally efficient. We furthermore show that several previous models for learning on dynamic graphs can be cast as specific instances of our framework. We perform a detailed ablation study of different components of our framework and devise the best configuration that achieves state-of-the-art performance on several transductive and inductive prediction tasks for dynamic graphs.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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