Entity disambiguation (ED), which links the mentions of ambiguous entities to their referent entities in a knowledge base, serves as a core component in entity linking (EL). Existing generative approaches demonstrate improved accuracy compared to classification approaches under the standardized ZELDA benchmark. Nevertheless, generative approaches suffer from the need for large-scale pre-training and inefficient generation. Most importantly, entity descriptions, which could contain crucial information to distinguish similar entities from each other, are often overlooked. We propose an encoder-decoder model to disambiguate entities with more detailed entity descriptions. Given text and candidate entities, the encoder learns interactions between the text and each candidate entity, producing representations for each entity candidate. The decoder then fuses the representations of entity candidates together and selects the correct entity. Our experiments, conducted on various entity disambiguation benchmarks, demonstrate the strong and robust performance of this model, particularly +1.5% in the ZELDA benchmark compared with GENRE. Furthermore, we integrate this approach into the retrieval/reader framework and observe +1.5% improvements in end-to-end entity linking in the GERBIL benchmark compared with EntQA.
As tensors become widespread in modern data analysis, Tucker low-rank Principal Component Analysis (PCA) has become essential for dimensionality reduction and structural discovery in tensor datasets. Motivated by the common scenario where large-scale tensors are distributed across diverse geographic locations, this paper investigates tensor PCA within a distributed framework where direct data pooling is impractical. We offer a comprehensive analysis of three specific scenarios in distributed Tensor PCA: a homogeneous setting in which tensors at various locations are generated from a single noise-affected model; a heterogeneous setting where tensors at different locations come from distinct models but share some principal components, aiming to improve estimation across all locations; and a targeted heterogeneous setting, designed to boost estimation accuracy at a specific location with limited samples by utilizing transferred knowledge from other sites with ample data. We introduce novel estimation methods tailored to each scenario, establish statistical guarantees, and develop distributed inference techniques to construct confidence regions. Our theoretical findings demonstrate that these distributed methods achieve sharp rates of accuracy by efficiently aggregating shared information across different tensors, while maintaining reasonable communication costs. Empirical validation through simulations and real-world data applications highlights the advantages of our approaches, particularly in managing heterogeneous tensor data.
Recent years have witnessed the prosperity of knowledge graph based recommendation system (KGRS), which enriches the representation of users, items, and entities by structural knowledge with striking improvement. Nevertheless, its unaffordable computational cost still limits researchers from exploring more sophisticated models. We observe that the bottleneck for training efficiency arises from the knowledge graph, which is plagued by the well-known issue of knowledge explosion. Recently, some works have attempted to slim the inflated KG via summarization techniques. However, these summarized nodes may ignore the collaborative signals and deviate from the facts that nodes in knowledge graph represent symbolic abstractions of entities from the real-world. To this end, in this paper, we propose a novel approach called KGTrimmer for knowledge graph pruning tailored for recommendation, to remove the unessential nodes while minimizing performance degradation. Specifically, we design an importance evaluator from a dual-view perspective. For the collective view, we embrace the idea of collective intelligence by extracting community consensus based on abundant collaborative signals, i.e. nodes are considered important if they attract attention of numerous users. For the holistic view, we learn a global mask to identify the valueless nodes from their inherent properties or overall popularity. Next, we build an end-to-end importance-aware graph neural network, which injects filtered knowledge to enhance the distillation of valuable user-item collaborative signals. Ultimately, we generate a pruned knowledge graph with lightweight, stable, and robust properties to facilitate the following-up recommendation task. Extensive experiments are conducted on three publicly available datasets to prove the effectiveness and generalization ability of KGTrimmer.
MultiPaxos, while a fundamental Replicated State Machine algorithm, suffers from a dearth of comprehensive guidelines for achieving a complete and correct implementation. This deficiency has hindered MultiPaxos' practical utility and adoption and has resulted in flawed claims about its capabilities. Our paper aims to bridge the gap between MultiPaxos' complexity and practical implementation through a meticulous and detailed design process spanning more than a year. It carefully dissects each phase of MultiPaxos and offers detailed step-by-step pseudocode -- in addition to a complete open-source implementation -- for all components, including the leader election, the failure detector, and the commit phase. The implementation of our complete design also provides better performance stability, resource usage, and network partition tolerance than naive MultiPaxos versions. Our specification includes a lightweight log compaction approach that avoids taking repeated snapshots, significantly improving resource usage and performance stability. Our failure detector, integrated into the commit phase of the algorithm, uses variable and adaptive heartbeat intervals to settle on a better leader under partial connectivity and network partitions, improving liveness under such conditions.
Large Language Models (LLMs) exhibit world knowledge and inference capabilities, making them powerful tools for various applications. This paper proposes a feedback loop mechanism that leverages these capabilities to tune Evolution Strategies (ES) parameters effectively. The mechanism involves a structured process of providing programming instructions, executing the corresponding code, and conducting thorough analysis. This process is specifically designed for the optimization of ES parameters. The method operates through an iterative cycle, ensuring continuous refinement of the ES parameters. First, LLMs process the instructions to generate or modify the code. The code is then executed, and the results are meticulously logged. Subsequent analysis of these results provides insights that drive further improvements. An experiment on tuning the learning rates of ES using the LLaMA3 model demonstrate the feasibility of this approach. This research illustrates how LLMs can be harnessed to improve ES algorithms' performance and suggests broader applications for similar feedback loop mechanisms in various domains.
Graph Neural Networks (GNNs) have been successfully used in many problems involving graph-structured data, achieving state-of-the-art performance. GNNs typically employ a message-passing scheme, in which every node aggregates information from its neighbors using a permutation-invariant aggregation function. Standard well-examined choices such as the mean or sum aggregation functions have limited capabilities, as they are not able to capture interactions among neighbors. In this work, we formalize these interactions using an information-theoretic framework that notably includes synergistic information. Driven by this definition, we introduce the Graph Ordering Attention (GOAT) layer, a novel GNN component that captures interactions between nodes in a neighborhood. This is achieved by learning local node orderings via an attention mechanism and processing the ordered representations using a recurrent neural network aggregator. This design allows us to make use of a permutation-sensitive aggregator while maintaining the permutation-equivariance of the proposed GOAT layer. The GOAT model demonstrates its increased performance in modeling graph metrics that capture complex information, such as the betweenness centrality and the effective size of a node. In practical use-cases, its superior modeling capability is confirmed through its success in several real-world node classification benchmarks.
Recent contrastive representation learning methods rely on estimating mutual information (MI) between multiple views of an underlying context. E.g., we can derive multiple views of a given image by applying data augmentation, or we can split a sequence into views comprising the past and future of some step in the sequence. Contrastive lower bounds on MI are easy to optimize, but have a strong underestimation bias when estimating large amounts of MI. We propose decomposing the full MI estimation problem into a sum of smaller estimation problems by splitting one of the views into progressively more informed subviews and by applying the chain rule on MI between the decomposed views. This expression contains a sum of unconditional and conditional MI terms, each measuring modest chunks of the total MI, which facilitates approximation via contrastive bounds. To maximize the sum, we formulate a contrastive lower bound on the conditional MI which can be approximated efficiently. We refer to our general approach as Decomposed Estimation of Mutual Information (DEMI). We show that DEMI can capture a larger amount of MI than standard non-decomposed contrastive bounds in a synthetic setting, and learns better representations in a vision domain and for dialogue generation.
Recently, a considerable literature has grown up around the theme of Graph Convolutional Network (GCN). How to effectively leverage the rich structural information in complex graphs, such as knowledge graphs with heterogeneous types of entities and relations, is a primary open challenge in the field. Most GCN methods are either restricted to graphs with a homogeneous type of edges (e.g., citation links only), or focusing on representation learning for nodes only instead of jointly propagating and updating the embeddings of both nodes and edges for target-driven objectives. This paper addresses these limitations by proposing a novel framework, namely the Knowledge Embedding based Graph Convolutional Network (KE-GCN), which combines the power of GCNs in graph-based belief propagation and the strengths of advanced knowledge embedding (a.k.a. knowledge graph embedding) methods, and goes beyond. Our theoretical analysis shows that KE-GCN offers an elegant unification of several well-known GCN methods as specific cases, with a new perspective of graph convolution. Experimental results on benchmark datasets show the advantageous performance of KE-GCN over strong baseline methods in the tasks of knowledge graph alignment and entity classification.
Graph Convolutional Networks (GCNs) have recently become the primary choice for learning from graph-structured data, superseding hash fingerprints in representing chemical compounds. However, GCNs lack the ability to take into account the ordering of node neighbors, even when there is a geometric interpretation of the graph vertices that provides an order based on their spatial positions. To remedy this issue, we propose Geometric Graph Convolutional Network (geo-GCN) which uses spatial features to efficiently learn from graphs that can be naturally located in space. Our contribution is threefold: we propose a GCN-inspired architecture which (i) leverages node positions, (ii) is a proper generalisation of both GCNs and Convolutional Neural Networks (CNNs), (iii) benefits from augmentation which further improves the performance and assures invariance with respect to the desired properties. Empirically, geo-GCN outperforms state-of-the-art graph-based methods on image classification and chemical tasks.
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.
This paper proposes a method to modify traditional convolutional neural networks (CNNs) into interpretable CNNs, in order to clarify knowledge representations in high conv-layers of CNNs. In an interpretable CNN, each filter in a high conv-layer represents a certain object part. We do not need any annotations of object parts or textures to supervise the learning process. Instead, the interpretable CNN automatically assigns each filter in a high conv-layer with an object part during the learning process. Our method can be applied to different types of CNNs with different structures. The clear knowledge representation in an interpretable CNN can help people understand the logics inside a CNN, i.e., based on which patterns the CNN makes the decision. Experiments showed that filters in an interpretable CNN were more semantically meaningful than those in traditional CNNs.