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In advanced human-robot interaction tasks, visual target navigation is crucial for autonomous robots navigating unknown environments. While numerous approaches have been developed in the past, most are designed for single-robot operations, which often suffer from reduced efficiency and robustness due to environmental complexities. Furthermore, learning policies for multi-robot collaboration are resource-intensive. To address these challenges, we propose Co-NavGPT, an innovative framework that integrates Large Language Models (LLMs) as a global planner for multi-robot cooperative visual target navigation. Co-NavGPT encodes the explored environment data into prompts, enhancing LLMs' scene comprehension. It then assigns exploration frontiers to each robot for efficient target search. Experimental results on Habitat-Matterport 3D (HM3D) demonstrate that Co-NavGPT surpasses existing models in success rates and efficiency without any learning process, demonstrating the vast potential of LLMs in multi-robot collaboration domains. The supplementary video, prompts, and code can be accessed via the following link: //sites.google.com/view/co-navgpt

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大(da)語(yu)(yu)言模型是基(ji)于海量(liang)文(wen)本數據(ju)訓練(lian)的(de)(de)(de)(de)(de)(de)(de)深(shen)度學(xue)習(xi)模型。它(ta)不僅能(neng)夠(gou)(gou)生(sheng)成自然語(yu)(yu)言文(wen)本,還能(neng)夠(gou)(gou)深(shen)入理解文(wen)本含義(yi),處理各(ge)種自然語(yu)(yu)言任務,如(ru)文(wen)本摘要、問答、翻譯(yi)等。2023年,大(da)語(yu)(yu)言模型及(ji)其在人(ren)(ren)(ren)(ren)工智能(neng)領域的(de)(de)(de)(de)(de)(de)(de)應用(yong)已成為全(quan)球(qiu)科技研究的(de)(de)(de)(de)(de)(de)(de)熱點,其在規(gui)模上的(de)(de)(de)(de)(de)(de)(de)增(zeng)長尤為引人(ren)(ren)(ren)(ren)注目,參數量(liang)已從最初的(de)(de)(de)(de)(de)(de)(de)十幾億躍升到如(ru)今的(de)(de)(de)(de)(de)(de)(de)一萬億。參數量(liang)的(de)(de)(de)(de)(de)(de)(de)提升使得模型能(neng)夠(gou)(gou)更加精細地捕捉人(ren)(ren)(ren)(ren)類語(yu)(yu)言微妙之處,更加深(shen)入地理解人(ren)(ren)(ren)(ren)類語(yu)(yu)言的(de)(de)(de)(de)(de)(de)(de)復(fu)雜(za)性。在過去的(de)(de)(de)(de)(de)(de)(de)一年里,大(da)語(yu)(yu)言模型在吸納新知(zhi)識(shi)、分解復(fu)雜(za)任務以及(ji)圖文(wen)對(dui)齊等多方面都(dou)有顯著提升。隨著技術(shu)的(de)(de)(de)(de)(de)(de)(de)不斷(duan)成熟,它(ta)將(jiang)不斷(duan)拓展其應用(yong)范(fan)圍,為人(ren)(ren)(ren)(ren)類提供更加智能(neng)化(hua)和個性化(hua)的(de)(de)(de)(de)(de)(de)(de)服務,進一步改善人(ren)(ren)(ren)(ren)們的(de)(de)(de)(de)(de)(de)(de)生(sheng)活(huo)和生(sheng)產方式。

Slot attention has shown remarkable object-centric representation learning performance in computer vision tasks without requiring any supervision. Despite its object-centric binding ability brought by compositional modelling, as a deterministic module, slot attention lacks the ability to generate novel scenes. In this paper, we propose the Slot-VAE, a generative model that integrates slot attention with the hierarchical VAE framework for object-centric structured scene generation. For each image, the model simultaneously infers a global scene representation to capture high-level scene structure and object-centric slot representations to embed individual object components. During generation, slot representations are generated from the global scene representation to ensure coherent scene structures. Our extensive evaluation of the scene generation ability indicates that Slot-VAE outperforms slot representation-based generative baselines in terms of sample quality and scene structure accuracy.

To realize effective large-scale, real-world robotic applications, we must evaluate how well our robot policies adapt to changes in environmental conditions. Unfortunately, a majority of studies evaluate robot performance in environments closely resembling or even identical to the training setup. We present THE COLOSSEUM, a novel simulation benchmark, with 20 diverse manipulation tasks, that enables systematical evaluation of models across 12 axes of environmental perturbations. These perturbations include changes in color, texture, and size of objects, table-tops, and backgrounds; we also vary lighting, distractors, and camera pose. Using THE COLOSSEUM, we compare 4 state-of-the-art manipulation models to reveal that their success rate degrades between 30-50% across these perturbation factors. When multiple perturbations are applied in unison, the success rate degrades $\geq$75%. We identify that changing the number of distractor objects, target object color, or lighting conditions are the perturbations that reduce model performance the most. To verify the ecological validity of our results, we show that our results in simulation are correlated ($\bar{R}^2 = 0.614$) to similar perturbations in real-world experiments. We open source code for others to use THE COLOSSEUM, and also release code to 3D print the objects used to replicate the real-world perturbations. Ultimately, we hope that THE COLOSSEUM will serve as a benchmark to identify modeling decisions that systematically improve generalization for manipulation. See //robot-colosseum.github.io/ for more details.

In the realm of automated robotic surgery and computer-assisted interventions, understanding robotic surgical activities stands paramount. Existing algorithms dedicated to surgical activity recognition predominantly cater to pre-defined closed-set paradigms, ignoring the challenges of real-world open-set scenarios. Such algorithms often falter in the presence of test samples originating from classes unseen during training phases. To tackle this problem, we introduce an innovative Open-Set Surgical Activity Recognition (OSSAR) framework. Our solution leverages the hyperspherical reciprocal point strategy to enhance the distinction between known and unknown classes in the feature space. Additionally, we address the issue of over-confidence in the closed set by refining model calibration, avoiding misclassification of unknown classes as known ones. To support our assertions, we establish an open-set surgical activity benchmark utilizing the public JIGSAWS dataset. Besides, we also collect a novel dataset on endoscopic submucosal dissection for surgical activity tasks. Extensive comparisons and ablation experiments on these datasets demonstrate the significant outperformance of our method over existing state-of-the-art approaches. Our proposed solution can effectively address the challenges of real-world surgical scenarios. Our code is publicly accessible at //github.com/longbai1006/OSSAR.

Autonomous robot navigation within the dynamic unknown environment is of crucial significance for mobile robotic applications including robot navigation in last-mile delivery and robot-enabled automated supplies in industrial and hospital delivery applications. Current solutions still suffer from limitations, such as the robot cannot recognize unknown objects in real time and cannot navigate freely in a dynamic, narrow, and complex environment. We propose a complete software framework for autonomous robot perception and navigation within very dense obstacles and dense human crowds. First, we propose a framework that accurately detects and segments open-world object categories in a zero-shot manner, which overcomes the over-segmentation limitation of the current SAM model. Second, we proposed the distillation strategy to distill the knowledge to segment the free space of the walkway for robot navigation without the label. In the meantime, we design the trimming strategy that works collaboratively with distillation to enable lightweight inference to deploy the neural network on edge devices such as NVIDIA-TX2 or Xavier NX during autonomous navigation. Integrated into the robot navigation system, extensive experiments demonstrate that our proposed framework has achieved superior performance in terms of both accuracy and efficiency in robot scene perception and autonomous robot navigation.

In unknown cluttered and dynamic environments such as disaster scenes, mobile robots need to perform target-driven navigation in order to find people or objects of interest, while being solely guided by images of the targets. In this paper, we introduce NavFormer, a novel end-to-end transformer architecture developed for robot target-driven navigation in unknown and dynamic environments. NavFormer leverages the strengths of both 1) transformers for sequential data processing and 2) self-supervised learning (SSL) for visual representation to reason about spatial layouts and to perform collision-avoidance in dynamic settings. The architecture uniquely combines dual-visual encoders consisting of a static encoder for extracting invariant environment features for spatial reasoning, and a general encoder for dynamic obstacle avoidance. The primary robot navigation task is decomposed into two sub-tasks for training: single robot exploration and multi-robot collision avoidance. We perform cross-task training to enable the transfer of learned skills to the complex primary navigation task without the need for task-specific fine-tuning. Simulated experiments demonstrate that NavFormer can effectively navigate a mobile robot in diverse unknown environments, outperforming existing state-of-the-art methods in terms of success rate and success weighted by (normalized inverse) path length. Furthermore, a comprehensive ablation study is performed to evaluate the impact of the main design choices of the structure and training of NavFormer, further validating their effectiveness in the overall system.

Learning a universal policy across different robot morphologies can significantly improve learning efficiency and enable zero-shot generalization to unseen morphologies. However, learning a highly performant universal policy requires sophisticated architectures like transformers (TF) that have larger memory and computational cost than simpler multi-layer perceptrons (MLP). To achieve both good performance like TF and high efficiency like MLP at inference time, we propose HyperDistill, which consists of: (1) A morphology-conditioned hypernetwork (HN) that generates robot-wise MLP policies, and (2) A policy distillation approach that is essential for successful training. We show that on UNIMAL, a benchmark with hundreds of diverse morphologies, HyperDistill performs as well as a universal TF teacher policy on both training and unseen test robots, but reduces model size by 6-14 times, and computational cost by 67-160 times in different environments. Our analysis attributes the efficiency advantage of HyperDistill at inference time to knowledge decoupling, i.e., the ability to decouple inter-task and intra-task knowledge, a general principle that could also be applied to improve inference efficiency in other domains.

Sponge attacks aim to increase the energy consumption and computation time of neural networks deployed on hardware accelerators. Existing sponge attacks can be performed during inference via sponge examples or during training via Sponge Poisoning. Sponge examples leverage perturbations added to the model's input to increase energy and latency, while Sponge Poisoning alters the objective function of a model to induce inference-time energy/latency effects. In this work, we propose a novel sponge attack called SpongeNet. SpongeNet is the first sponge attack that is performed directly on the parameters of a pre-trained model. Our experiments show that SpongeNet can successfully increase the energy consumption of vision models with fewer samples required than Sponge Poisoning. Our experiments indicate that poisoning defenses are ineffective if not adjusted specifically for the defense against Sponge Poisoning (i.e., they decrease batch normalization bias values). Our work shows that SpongeNet is more effective on StarGAN than the state-of-the-art. Additionally, SpongeNet is stealthier than the previous Sponge Poisoning attack as it does not require significant changes in the victim model's weights. Our experiments indicate that the SpongeNet attack can be performed even when an attacker has access to only 1% of the entire dataset and reach up to 11% energy increase.

ExaRanker recently introduced an approach to training information retrieval (IR) models, incorporating natural language explanations as additional labels. The method addresses the challenge of limited labeled examples, leading to improvements in the effectiveness of IR models. However, the initial results were based on proprietary language models such as GPT-3.5, which posed constraints on dataset size due to its cost and data privacy. In this paper, we introduce ExaRanker-Open, where we adapt and explore the use of open-source language models to generate explanations. The method has been tested using different LLMs and datasets sizes to better comprehend the effective contribution of data augmentation. Our findings reveal that incorporating explanations consistently enhances neural rankers, with benefits escalating as the LLM size increases. Notably, the data augmentation method proves advantageous even with large datasets, as evidenced by ExaRanker surpassing the target baseline by 0.6 nDCG@10 points in our study. To encourage further advancements by the research community, we have open-sourced both the code and datasets at //github.com/unicamp-dl/ExaRanker.

Robotic collectives for military and disaster response applications require coalition formation algorithms to partition robots into appropriate task teams. Collectives' missions will often incorporate tasks that require multiple high-level robot behaviors or services, which coalition formation must accommodate. The highly dynamic and unstructured application domains also necessitate that coalition formation algorithms produce near optimal solutions (i.e., >95% utility) in near real-time (i.e., <5 minutes) with very large collectives (i.e., hundreds of robots). No previous coalition formation algorithm satisfies these requirements. An initial evaluation found that traditional auction-based algorithms' runtimes are too long, even though the centralized simulator incorporated ideal conditions unlikely to occur in real-world deployments (i.e., synchronization across robots and perfect, instantaneous communication). The hedonic game-based GRAPE algorithm can produce solutions in near real-time, but cannot be applied to multiple service collectives. This manuscript integrates GRAPE and a services model, producing GRAPE-S and Pair-GRAPE-S. These algorithms and two auction baselines were evaluated using a centralized simulator with up to 1000 robots, and via the largest distributed coalition formation simulated evaluation to date, with up to 500 robots. The evaluations demonstrate that auctions transfer poorly to distributed collectives, resulting in excessive runtimes and low utility solutions. GRAPE-S satisfies the target domains' coalition formation requirements, producing near optimal solutions in near real-time, and Pair-GRAPE-S more than satisfies the domain requirements, producing optimal solutions in near real-time. GRAPE-S and Pair-GRAPE-S are the first algorithms demonstrated to support near real-time coalition formation for very large, distributed collectives with multiple services.

Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive regional image representations. Intuitively, object semantics can help build the index that focuses on the most relevant regions. However, due to the lack of bounding-box datasets for objects of interest among retrieval benchmarks, most recent work on regional representations has focused on either uniform or class-agnostic region selection. In this paper, we first fill the void by providing a new dataset of landmark bounding boxes, based on the Google Landmarks dataset, that includes $94k$ images with manually curated boxes from $15k$ unique landmarks. Then, we demonstrate how a trained landmark detector, using our new dataset, can be leveraged to index image regions and improve retrieval accuracy while being much more efficient than existing regional methods. In addition, we further introduce a novel regional aggregated selective match kernel (R-ASMK) to effectively combine information from detected regions into an improved holistic image representation. R-ASMK boosts image retrieval accuracy substantially at no additional memory cost, while even outperforming systems that index image regions independently. Our complete image retrieval system improves upon the previous state-of-the-art by significant margins on the Revisited Oxford and Paris datasets. Code and data will be released.

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