The Ethereum ecosystem is maintained by a distributed global network of computers that currently require massive amounts of computational power. Previous work on estimating the energy use and emissions of the Ethereum network has relied on top-down economic analysis and rough estimates of hardware efficiency and emissions factors. In this work we provide a bottom-up analysis that works from hashrate to an energy usage estimate, and from mining locations to an emissions factor estimate, and combines these for an overall emissions estimate.
We present a deep learning-based multi-task approach for head pose estimation in images. We contribute with a network architecture and training strategy that harness the strong dependencies among face pose, alignment and visibility, to produce a top performing model for all three tasks. Our architecture is an encoder-decoder CNN with residual blocks and lateral skip connections. We show that the combination of head pose estimation and landmark-based face alignment significantly improve the performance of the former task. Further, the location of the pose task at the bottleneck layer, at the end of the encoder, and that of tasks depending on spatial information, such as visibility and alignment, in the final decoder layer, also contribute to increase the final performance. In the experiments conducted the proposed model outperforms the state-of-the-art in the face pose and visibility tasks. By including a final landmark regression step it also produces face alignment results on par with the state-of-the-art.
We propose Deep Estimators of Features (DEFs), a learning-based framework for predicting sharp geometric features in sampled 3D shapes. Differently from existing data-driven methods, which reduce this problem to feature classification, we propose to regress a scalar field representing the distance from point samples to the closest feature line on local patches. Our approach is the first that scales to massive point clouds by fusing distance-to-feature estimates obtained on individual patches. We extensively evaluate our approach against related state-of-the-art methods on newly proposed synthetic and real-world 3D CAD model benchmarks. Our approach not only outperforms these (with improvements in Recall and False Positives Rates), but generalizes to real-world scans after training our model on synthetic data and fine-tuning it on a small dataset of scanned data. We demonstrate a downstream application, where we reconstruct an explicit representation of straight and curved sharp feature lines from range scan data.
A class of models that have been widely used are the exponential random graph (ERG) models, which form a comprehensive family of models that include independent and dyadic edge models, Markov random graphs, and many other graph distributions, in addition to allow the inclusion of covariates that can lead to a better fit of the model. Another increasingly popular class of models in statistical network analysis are stochastic block models (SBMs). They can be used for the purpose of grouping nodes into communities or discovering and analyzing a latent structure of a network. The stochastic block model is a generative model for random graphs that tends to produce graphs containing subsets of nodes characterized by being connected to each other, called communities. Many researchers from various areas have been using computational tools to adjust these models without, however, analyzing their suitability for the data of the networks they are studying. The complexity involved in the estimation process and in the goodness-of-fit verification methodologies for these models can be factors that make the analysis of adequacy difficult and a possible discard of one model in favor of another. And it is clear that the results obtained through an inappropriate model can lead the researcher to very wrong conclusions about the phenomenon studied. The purpose of this work is to present a simple methodology, based on Hypothesis Tests, to verify if there is a model specification error for these two cases widely used in the literature to represent complex networks: the ERGM and the SBM. We believe that this tool can be very useful for those who want to use these models in a more careful way, verifying beforehand if the models are suitable for the data under study.
A fundamental challenge for any intelligent system is prediction: given some inputs, can you predict corresponding outcomes? Most work on supervised learning has focused on producing accurate marginal predictions for each input. However, we show that for a broad class of decision problems, accurate joint predictions are required to deliver good performance. In particular, we establish several results pertaining to combinatorial decision problems, sequential predictions, and multi-armed bandits to elucidate the essential role of joint predictive distributions. Our treatment of multi-armed bandits introduces an approximate Thompson sampling algorithm and analytic techniques that lead to a new kind of regret bound.
Influenced by the stunning success of deep learning in computer vision and language understanding, research in recommendation has shifted to inventing new recommender models based on neural networks. In recent years, we have witnessed significant progress in developing neural recommender models, which generalize and surpass traditional recommender models owing to the strong representation power of neural networks. In this survey paper, we conduct a systematic review on neural recommender models, aiming to summarize the field to facilitate future progress. Distinct from existing surveys that categorize existing methods based on the taxonomy of deep learning techniques, we instead summarize the field from the perspective of recommendation modeling, which could be more instructive to researchers and practitioners working on recommender systems. Specifically, we divide the work into three types based on the data they used for recommendation modeling: 1) collaborative filtering models, which leverage the key source of user-item interaction data; 2) content enriched models, which additionally utilize the side information associated with users and items, like user profile and item knowledge graph; and 3) context enriched models, which account for the contextual information associated with an interaction, such as time, location, and the past interactions. After reviewing representative works for each type, we finally discuss some promising directions in this field, including benchmarking recommender systems, graph reasoning based recommendation models, and explainable and fair recommendations for social good.
With the information explosion of news articles, personalized news recommendation has become important for users to quickly find news that they are interested in. Existing methods on news recommendation mainly include collaborative filtering methods which rely on direct user-item interactions and content based methods which characterize the content of user reading history. Although these methods have achieved good performances, they still suffer from data sparse problem, since most of them fail to extensively exploit high-order structure information (similar users tend to read similar news articles) in news recommendation systems. In this paper, we propose to build a heterogeneous graph to explicitly model the interactions among users, news and latent topics. The incorporated topic information would help indicate a user's interest and alleviate the sparsity of user-item interactions. Then we take advantage of graph neural networks to learn user and news representations that encode high-order structure information by propagating embeddings over the graph. The learned user embeddings with complete historic user clicks capture the users' long-term interests. We also consider a user's short-term interest using the recent reading history with an attention based LSTM model. Experimental results on real-world datasets show that our proposed model significantly outperforms state-of-the-art methods on news recommendation.
We develop a system for modeling hand-object interactions in 3D from RGB images that show a hand which is holding a novel object from a known category. We design a Convolutional Neural Network (CNN) for Hand-held Object Pose and Shape estimation called HOPS-Net and utilize prior work to estimate the hand pose and configuration. We leverage the insight that information about the hand facilitates object pose and shape estimation by incorporating the hand into both training and inference of the object pose and shape as well as the refinement of the estimated pose. The network is trained on a large synthetic dataset of objects in interaction with a human hand. To bridge the gap between real and synthetic images, we employ an image-to-image translation model (Augmented CycleGAN) that generates realistically textured objects given a synthetic rendering. This provides a scalable way of generating annotated data for training HOPS-Net. Our quantitative experiments show that even noisy hand parameters significantly help object pose and shape estimation. The qualitative experiments show results of pose and shape estimation of objects held by a hand "in the wild".
This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.
This paper identifies the factors that have an impact on mobile recommender systems. Recommender systems have become a technology that has been widely used by various online applications in situations where there is an information overload problem. Numerous applications such as e-Commerce, video platforms and social networks provide personalized recommendations to their users and this has improved the user experience and vendor revenues. The development of recommender systems has been focused mostly on the proposal of new algorithms that provide more accurate recommendations. However, the use of mobile devices and the rapid growth of the internet and networking infrastructure has brought the necessity of using mobile recommender systems. The links between web and mobile recommender systems are described along with how the recommendations in mobile environments can be improved. This work is focused on identifying the links between web and mobile recommender systems and to provide solid future directions that aim to lead in a more integrated mobile recommendation domain.
We propose a scalable, efficient and accurate approach to retrieve 3D models for objects in the wild. Our contribution is twofold. We first present a 3D pose estimation approach for object categories which significantly outperforms the state-of-the-art on Pascal3D+. Second, we use the estimated pose as a prior to retrieve 3D models which accurately represent the geometry of objects in RGB images. For this purpose, we render depth images from 3D models under our predicted pose and match learned image descriptors of RGB images against those of rendered depth images using a CNN-based multi-view metric learning approach. In this way, we are the first to report quantitative results for 3D model retrieval on Pascal3D+, where our method chooses the same models as human annotators for 50% of the validation images on average. In addition, we show that our method, which was trained purely on Pascal3D+, retrieves rich and accurate 3D models from ShapeNet given RGB images of objects in the wild.