Real-world text applications often involve composing a wide range of text control operations, such as editing the text w.r.t. an attribute, manipulating keywords and structure, and generating new text of desired properties. Prior work typically learns/finetunes a language model (LM) to perform individual or specific subsets of operations. Recent research has studied combining operations in a plug-and-play manner, often with costly search or optimization in the complex sequence space. This paper proposes a new efficient approach for composable text operations in the compact latent space of text. The low-dimensionality and differentiability of the text latent vector allow us to develop an efficient sampler based on ordinary differential equations (ODEs) given arbitrary plug-in operators (e.g., attribute classifiers). By connecting pretrained LMs (e.g., GPT2) to the latent space through efficient adaption, we then decode the sampled vectors into desired text sequences. The flexible approach permits diverse control operators (sentiment, tense, formality, keywords, etc.) acquired using any relevant data from different domains. Experiments show that composing those operators within our approach manages to generate or edit high-quality text, substantially improving over previous methods in terms of generation quality and efficiency.
Overparameterization in deep learning typically refers to settings where a trained Neural Network (NN) has representational capacity to fit the training data in many ways, some of which generalize well, while others do not. In the case of Recurrent Neural Networks (RNNs), there exists an additional layer of overparameterization, in the sense that a model may exhibit many solutions that generalize well for sequence lengths seen in training, some of which extrapolate to longer sequences, while others do not. Numerous works studied the tendency of Gradient Descent (GD) to fit overparameterized NNs with solutions that generalize well. On the other hand, its tendency to fit overparameterized RNNs with solutions that extrapolate has been discovered only lately, and is far less understood. In this paper, we analyze the extrapolation properties of GD when applied to overparameterized linear RNNs. In contrast to recent arguments suggesting an implicit bias towards short-term memory, we provide theoretical evidence for learning low dimensional state spaces, which can also model long-term memory. Our result relies on a dynamical characterization which shows that GD (with small step size and near-zero initialization) strives to maintain a certain form of balancedness, as well as on tools developed in the context of the moment problem from statistics (recovery of a probability distribution from its moments). Experiments corroborate our theory, demonstrating extrapolation via learning low dimensional state spaces with both linear and non-linear RNNs
Multiple choice questions (MCQs) are widely used in digital learning systems, as they allow for automating the assessment process. However, due to the increased digital literacy of students and the advent of social media platforms, MCQ tests are widely shared online, and teachers are continuously challenged to create new questions, which is an expensive and time-consuming task. A particularly sensitive aspect of MCQ creation is to devise relevant distractors, i.e., wrong answers that are not easily identifiable as being wrong. This paper studies how a large existing set of manually created answers and distractors for questions over a variety of domains, subjects, and languages can be leveraged to help teachers in creating new MCQs, by the smart reuse of existing distractors. We built several data-driven models based on context-aware question and distractor representations, and compared them with static feature-based models. The proposed models are evaluated with automated metrics and in a realistic user test with teachers. Both automatic and human evaluations indicate that context-aware models consistently outperform a static feature-based approach. For our best-performing context-aware model, on average 3 distractors out of the 10 shown to teachers were rated as high-quality distractors. We create a performance benchmark, and make it public, to enable comparison between different approaches and to introduce a more standardized evaluation of the task. The benchmark contains a test of 298 educational questions covering multiple subjects & languages and a 77k multilingual pool of distractor vocabulary for future research.
Adults with mild-to-moderate hearing loss can use over-the-counter hearing aids to treat their hearing loss at a fraction of traditional hearing care costs. These products incorporate self-fitting methods that allow end-users to configure their hearing aids without the help of an audiologist. A self-fitting method helps users configure the gain-frequency responses that control the amplification for each frequency band of the incoming sound. This paper considers how to design effective self-fitting methods and whether we may evaluate certain aspects of their design without resorting to expensive user studies. Most existing fitting methods provide various user interfaces to allow users to select a configuration from a predetermined set of presets. We propose a novel metric for evaluating the performance of preset-based approaches by computing their population coverage. The population coverage estimates the fraction of users for which it is possible to find a configuration they prefer. A unique aspect of our approach is a probabilistic model that captures how a user's unique preferences differ from other users with similar hearing loss. Next, we develop methods for determining presets to maximize population coverage. Exploratory results demonstrate that the proposed algorithms can effectively select a small number of presets that provide higher population coverage than clustering-based approaches. Moreover, we may use our algorithms to configure the number of increments for slider-based methods.
As humans, we have a remarkable capacity for reading the characteristics of objects only by observing how another person carries them. Indeed, how we perform our actions naturally embeds information on the item features. Collaborative robots can achieve the same ability by modulating the strategy used to transport objects with their end-effector. A contribution in this sense would promote spontaneous interactions by making an implicit yet effective communication channel available. This work investigates if humans correctly perceive the implicit information shared by a robotic manipulator through its movements during a dyadic collaboration task. Exploiting a generative approach, we designed robot actions to convey virtual properties of the transported objects, particularly to inform the partner if any caution is required to handle the carried item. We found that carefulness is correctly interpreted when observed through the robot movements. In the experiment, we used identical empty plastic cups; nevertheless, participants approached them differently depending on the attitude shown by the robot: humans change how they reach for the object, being more careful whenever the robot does the same. This emerging form of motor contagion is entirely spontaneous and happens even if the task does not require it.
In high-dimensional classification problems, a commonly used approach is to first project the high-dimensional features into a lower dimensional space, and base the classification on the resulting lower dimensional projections. In this paper, we formulate a latent-variable model with a hidden low-dimensional structure to justify this two-step procedure and to guide which projection to choose. We propose a computationally efficient classifier that takes certain principal components (PCs) of the observed features as projections, with the number of retained PCs selected in a data-driven way. A general theory is established for analyzing such two-step classifiers based on any projections. We derive explicit rates of convergence of the excess risk of the proposed PC-based classifier. The obtained rates are further shown to be optimal up to logarithmic factors in the minimax sense. Our theory allows the lower-dimension to grow with the sample size and is also valid even when the feature dimension (greatly) exceeds the sample size. Extensive simulations corroborate our theoretical findings. The proposed method also performs favorably relative to other existing discriminant methods on three real data examples.
Constructing a diverse repertoire of manipulation skills in a scalable fashion remains an unsolved challenge in robotics. One way to address this challenge is with unstructured human play, where humans operate freely in an environment to reach unspecified goals. Play is a simple and cheap method for collecting diverse user demonstrations with broad state and goal coverage over an environment. Due to this diverse coverage, existing approaches for learning from play are more robust to online policy deviations from the offline data distribution. However, these methods often struggle to learn under scene variation and on challenging manipulation primitives, due in part to improperly associating complex behaviors to the scene changes they induce. Our insight is that an object-centric view of play data can help link human behaviors and the resulting changes in the environment, and thus improve multi-task policy learning. In this work, we construct a latent space to model object affordances -- properties of an object that define its uses -- in the environment, and then learn a policy to achieve the desired affordances. By modeling and predicting the desired affordance across variable horizon tasks, our method, Predicting Latent Affordances Through Object-Centric Play (PLATO), outperforms existing methods on complex manipulation tasks in both 2D and 3D object manipulation simulation and real world environments for diverse types of interactions. Videos can be found on our website: //tinyurl.com/4u23hwfv
Designing and generating new data under targeted properties has been attracting various critical applications such as molecule design, image editing and speech synthesis. Traditional hand-crafted approaches heavily rely on expertise experience and intensive human efforts, yet still suffer from the insufficiency of scientific knowledge and low throughput to support effective and efficient data generation. Recently, the advancement of deep learning induces expressive methods that can learn the underlying representation and properties of data. Such capability provides new opportunities in figuring out the mutual relationship between the structural patterns and functional properties of the data and leveraging such relationship to generate structural data given the desired properties. This article provides a systematic review of this promising research area, commonly known as controllable deep data generation. Firstly, the potential challenges are raised and preliminaries are provided. Then the controllable deep data generation is formally defined, a taxonomy on various techniques is proposed and the evaluation metrics in this specific domain are summarized. After that, exciting applications of controllable deep data generation are introduced and existing works are experimentally analyzed and compared. Finally, the promising future directions of controllable deep data generation are highlighted and five potential challenges are identified.
This paper focuses on the expected difference in borrower's repayment when there is a change in the lender's credit decisions. Classical estimators overlook the confounding effects and hence the estimation error can be magnificent. As such, we propose another approach to construct the estimators such that the error can be greatly reduced. The proposed estimators are shown to be unbiased, consistent, and robust through a combination of theoretical analysis and numerical testing. Moreover, we compare the power of estimating the causal quantities between the classical estimators and the proposed estimators. The comparison is tested across a wide range of models, including linear regression models, tree-based models, and neural network-based models, under different simulated datasets that exhibit different levels of causality, different degrees of nonlinearity, and different distributional properties. Most importantly, we apply our approaches to a large observational dataset provided by a global technology firm that operates in both the e-commerce and the lending business. We find that the relative reduction of estimation error is strikingly substantial if the causal effects are accounted for correctly.
Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.
Detection and recognition of text in natural images are two main problems in the field of computer vision that have a wide variety of applications in analysis of sports videos, autonomous driving, industrial automation, to name a few. They face common challenging problems that are factors in how text is represented and affected by several environmental conditions. The current state-of-the-art scene text detection and/or recognition methods have exploited the witnessed advancement in deep learning architectures and reported a superior accuracy on benchmark datasets when tackling multi-resolution and multi-oriented text. However, there are still several remaining challenges affecting text in the wild images that cause existing methods to underperform due to there models are not able to generalize to unseen data and the insufficient labeled data. Thus, unlike previous surveys in this field, the objectives of this survey are as follows: first, offering the reader not only a review on the recent advancement in scene text detection and recognition, but also presenting the results of conducting extensive experiments using a unified evaluation framework that assesses pre-trained models of the selected methods on challenging cases, and applies the same evaluation criteria on these techniques. Second, identifying several existing challenges for detecting or recognizing text in the wild images, namely, in-plane-rotation, multi-oriented and multi-resolution text, perspective distortion, illumination reflection, partial occlusion, complex fonts, and special characters. Finally, the paper also presents insight into the potential research directions in this field to address some of the mentioned challenges that are still encountering scene text detection and recognition techniques.