亚洲男人的天堂2018av,欧美草比,久久久久久免费视频精选,国色天香在线看免费,久久久久亚洲av成人片仓井空

Kinodynamic motion planning for non-holomonic mobile robots is a challenging problem that is lacking a universal solution. One of the computationally efficient ways to solve it is to build a geometric path first and then transform this path into a kinematically feasible one. Gradient-informed Path Smoothing (GRIPS) is a recently introduced method for such transformation. GRIPS iteratively deforms the path and adds/deletes the waypoints while trying to connect each consecutive pair of them via the provided steering function that respects the kinematic constraints. The algorithm is relatively fast but, unfortunately, does not provide any guarantees that it will succeed. In practice, it often fails to produce feasible trajectories for car-like robots with large turning radius. In this work, we introduce a range of modifications that are aimed at increasing the success rate of GRIPS for car-like robots. The main enhancement is adding the additional step that heuristically samples waypoints along the bottleneck parts of the geometric paths (such as sharp turns). The results of the experimental evaluation provide a clear evidence that the success rate of the suggested algorithm is up to 40% higher compared to the original GRIPS and hits the bar of 90%, while its runtime is lower.

相關內容

Performing highly agile acrobatic motions with a long flight phase requires perfect timing, high accuracy, and coordination of the whole body motion. To address these challenges, this paper presents a unified timing and trajectory optimization framework for legged robots performing aggressive 3D jumping. In our approach, we firstly utilize an effective optimization framework using simplified rigid body dynamics to solve for contact timings and a reference trajectory of the robot body. The solution of this module is then used to formulate a whole-body trajectory optimization based on the full nonlinear dynamics of the robot. This combination allows us to effectively optimize for contact timings while guaranteeing the accuracy of the jumping trajectory that can be realized in the hardware. We validate the efficiency of the proposed framework on the A1 robot model for various 3D jumping tasks such as double-backflips and double barrel roll off the high altitude of 2m and 0.8m respectively. Experimental validation was also successfully conducted for different 3D jumping motions such as barrel roll from a box or diagonal jumps.

This work presents a two part framework for online planning and execution of dynamic aerial motions on a quadruped robot. Motions are planned via a centroidal momentum-based nonlinear optimization that is general enough to produce rich sets of novel dynamic motions based solely on the user-specified contact schedule and desired launch velocity of the robot. Since this nonlinear optimization is not tractable for real-time receding horizon control, motions are planned once via nonlinear optimization in preparation of an aerial motion and then tracked continuously using a variational-based optimal controller that offers robustness to the uncertainties that exist in the real hardware such as modeling error or disturbances. Motion planning typically takes between 0.05-0.15 seconds, while the optimal controller finds stabilizing feedback inputs at 500 Hz. Experimental results on the MIT Mini Cheetah demonstrate that the framework can reliably produce successful aerial motions such as jumps onto and off of platforms, spins, flips, barrel rolls, and running jumps over obstacles.

Cognitive cooperative assistance in robot-assisted surgery holds the potential to increase quality of care in minimally invasive interventions. Automation of surgical tasks promises to reduce the mental exertion and fatigue of surgeons. In this work, multi-agent reinforcement learning is demonstrated to be robust to the distribution shift introduced by pairing a learned policy with a human team member. Multi-agent policies are trained directly from images in simulation to control multiple instruments in a sub task of the minimally invasive removal of the gallbladder. These agents are evaluated individually and in cooperation with humans to demonstrate their suitability as autonomous assistants. Compared to human teams, the hybrid teams with artificial agents perform better considering completion time (44.4% to 71.2% shorter) as well as number of collisions (44.7% to 98.0% fewer). Path lengths, however, increase under control of an artificial agent (11.4% to 33.5% longer). A multi-agent formulation of the learning problem was favored over a single-agent formulation on this surgical sub task, due to the sequential learning of the two instruments. This approach may be extended to other tasks that are difficult to formulate within the standard reinforcement learning framework. Multi-agent reinforcement learning may shift the paradigm of cognitive robotic surgery towards seamless cooperation between surgeons and assistive technologies.

We consider the subset selection problem for function $f$ with constraint bound $B$ that changes over time. Within the area of submodular optimization, various greedy approaches are commonly used. For dynamic environments we observe that the adaptive variants of these greedy approaches are not able to maintain their approximation quality. Investigating the recently introduced POMC Pareto optimization approach, we show that this algorithm efficiently computes a $\phi= (\alpha_f/2)(1-\frac{1}{e^{\alpha_f}})$-approximation, where $\alpha_f$ is the submodularity ratio of $f$, for each possible constraint bound $b \leq B$. Furthermore, we show that POMC is able to adapt its set of solutions quickly in the case that $B$ increases. Our experimental investigations for the influence maximization in social networks show the advantage of POMC over generalized greedy algorithms. We also consider EAMC, a new evolutionary algorithm with polynomial expected time guarantee to maintain $\phi$ approximation ratio, and NSGA-II with two different population sizes as advanced multi-objective optimization algorithm, to demonstrate their challenges in optimizing the maximum coverage problem. Our empirical analysis shows that, within the same number of evaluations, POMC is able to perform as good as NSGA-II under linear constraint, while EAMC performs significantly worse than all considered algorithms in most cases.

This paper aims to improve the path quality and computational efficiency of sampling-based kinodynamic planners for vehicular navigation. It proposes a learning framework for identifying promising controls during the expansion process of sampling-based planners. Given a dynamics model, a reinforcement learning process is trained offline to return a low-cost control that reaches a local goal state (i.e., a waypoint) in the absence of obstacles. By focusing on the system's dynamics and not knowing the environment, this process is data-efficient and takes place once for a robotic system. In this way, it can be reused in different environments. The planner generates online local goal states for the learned controller in an informed manner to bias towards the goal and consecutively in an exploratory, random manner. For the informed expansion, local goal states are generated either via (a) medial axis information in environments with obstacles, or (b) wavefront information for setups with traversability costs. The learning process and the resulting planning framework are evaluated for a first and second-order differential drive system, as well as a physically simulated Segway robot. The results show that the proposed integration of learning and planning can produce higher quality paths than sampling-based kinodynamic planning with random controls in fewer iterations and computation time.

The identification capacity is developed without randomization at neither the encoder nor the decoder. In particular, full characterization is established for the deterministic identification (DI) capacity for the Gaussian channel and for the general discrete memoryless channel (DMC) with and without constraints. Originally, Ahlswede and Dueck established the identification capacity with local randomness given at the encoder, resulting in a double exponential number of messages in the block length. In the deterministic setup, the number of messages scales exponentially, as in Shannon's transmission paradigm, but the achievable identification rates can be significantly higher than those of the transmission rates. Ahlswede and Dueck further stated a capacity result for the deterministic setting of a DMC, but did not provide an explicit proof. In this paper, a detailed proof is given for both the Gaussian channel and the general DMC. The DI capacity of a Gaussian channel is infinite regardless of the noise.

We study query and computationally efficient planning algorithms with linear function approximation and a simulator. We assume that the agent only has local access to the simulator, meaning that the agent can only query the simulator at states that have been visited before. This setting is more practical than many prior works on reinforcement learning with a generative model. We propose an algorithm named confident Monte Carlo least square policy iteration (Confident MC-LSPI) for this setting. Under the assumption that the Q-functions of all deterministic policies are linear in known features of the state-action pairs, we show that our algorithm has polynomial query and computational complexities in the dimension of the features, the effective planning horizon and the targeted sub-optimality, while these complexities are independent of the size of the state space. One technical contribution of our work is the introduction of a novel proof technique that makes use of a virtual policy iteration algorithm. We use this method to leverage existing results on $\ell_\infty$-bounded approximate policy iteration to show that our algorithm can learn the optimal policy for the given initial state even only with local access to the simulator. We believe that this technique can be extended to broader settings beyond this work.

The Gaussian process is a powerful and flexible technique for interpolating spatiotemporal data, especially with its ability to capture complex trends and uncertainty from the input signal. This chapter describes Gaussian processes as an interpolation technique for geospatial trajectories. A Gaussian process models measurements of a trajectory as coming from a multidimensional Gaussian, and it produces for each timestamp a Gaussian distribution as a prediction. We discuss elements that need to be considered when applying Gaussian process to trajectories, common choices for those elements, and provide a concrete example of implementing a Gaussian process.

Recent work has proposed stochastic Plackett-Luce (PL) ranking models as a robust choice for optimizing relevance and fairness metrics. Unlike their deterministic counterparts that require heuristic optimization algorithms, PL models are fully differentiable. Theoretically, they can be used to optimize ranking metrics via stochastic gradient descent. However, in practice, the computation of the gradient is infeasible because it requires one to iterate over all possible permutations of items. Consequently, actual applications rely on approximating the gradient via sampling techniques. In this paper, we introduce a novel algorithm: PL-Rank, that estimates the gradient of a PL ranking model w.r.t. both relevance and fairness metrics. Unlike existing approaches that are based on policy gradients, PL-Rank makes use of the specific structure of PL models and ranking metrics. Our experimental analysis shows that PL-Rank has a greater sample-efficiency and is computationally less costly than existing policy gradients, resulting in faster convergence at higher performance. PL-Rank further enables the industry to apply PL models for more relevant and fairer real-world ranking systems.

Precise 3D segmentation of infant brain tissues is an essential step towards comprehensive volumetric studies and quantitative analysis of early brain developement. However, computing such segmentations is very challenging, especially for 6-month infant brain, due to the poor image quality, among other difficulties inherent to infant brain MRI, e.g., the isointense contrast between white and gray matter and the severe partial volume effect due to small brain sizes. This study investigates the problem with an ensemble of semi-dense fully convolutional neural networks (CNNs), which employs T1-weighted and T2-weighted MR images as input. We demonstrate that the ensemble agreement is highly correlated with the segmentation errors. Therefore, our method provides measures that can guide local user corrections. To the best of our knowledge, this work is the first ensemble of 3D CNNs for suggesting annotations within images. Furthermore, inspired by the very recent success of dense networks, we propose a novel architecture, SemiDenseNet, which connects all convolutional layers directly to the end of the network. Our architecture allows the efficient propagation of gradients during training, while limiting the number of parameters, requiring one order of magnitude less parameters than popular medical image segmentation networks such as 3D U-Net. Another contribution of our work is the study of the impact that early or late fusions of multiple image modalities might have on the performances of deep architectures. We report evaluations of our method on the public data of the MICCAI iSEG-2017 Challenge on 6-month infant brain MRI segmentation, and show very competitive results among 21 teams, ranking first or second in most metrics.

北京阿比特科技有限公司