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In urban cities, with increasing acceptability of shared spaces used by pedestrians and personal mobility devices (PMDs), there is need for pragmatic socially ac-ceptable path planning and navigation management policies. Hence, we propose a socially acceptable global route planner and assess the legibility of the resulting global route. Our approach proposed for choosing global route avoids streets penetrating shared spaces and main routes with high probability of dense usage. The experimental study shows that socially acceptable routes can be effectively found with an average of 10 % increment of route length with optimal hyperpa-rameters. This helps PMDs to reach the goal while taking a socially acceptable and safe route with minimal interaction of different PMDs and pedestrians. When PMDs interact with pedestrians and other types of PMDs in shared spaces, mi-cro-mobility simulations are of prime usage for acceptable and safe navigation policy. Social force models being state of the art for pedestrian simulation are cal-ibrated for capturing random movements of pedestrian behavior. Social force model with calibration can imitate the required behavior of PMDs in a pedestrian mix navigation scheme. Based on calibrated models, simulations on shared space links and gate structures are performed to assist policies related to deciding wait-ing and stopping time. Also, based on simulated PMDs interaction with pedestri-ans, location data with finer resolution can be obtained if the resolution of GPS sensor is 0.2 m or less. This will help in formalizing better modelling and hence better micro-mobility policies.

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IFIP TC13 Conference on Human-Computer Interaction是人機交互領域的研究者和實踐者展示其工作的重要平臺。多年來,這些會議吸引了來自幾個國家和文化的研究人員。官網鏈接: · 學成 · 泛函 · SimPLe · 正則化 ·
2022 年 2 月 11 日

Sample-efficiency guarantees for offline reinforcement learning (RL) often rely on strong assumptions on both the function classes (e.g., Bellman-completeness) and the data coverage (e.g., all-policy concentrability). Despite the recent efforts on relaxing these assumptions, existing works are only able to relax one of the two factors, leaving the strong assumption on the other factor intact. As an important open problem, can we achieve sample-efficient offline RL with weak assumptions on both factors? In this paper we answer the question in the positive. We analyze a simple algorithm based on the primal-dual formulation of MDPs, where the dual variables (discounted occupancy) are modeled using a density-ratio function against offline data. With proper regularization, we show that the algorithm enjoys polynomial sample complexity, under only realizability and single-policy concentrability. We also provide alternative analyses based on different assumptions to shed light on the nature of primal-dual algorithms for offline RL.

Since proposed in the 70s, the Non-Equilibrium Green Function (NEGF) method has been recognized as a standard approach to quantum transport simulations. Although it achieves superiority in simulation accuracy, the tremendous computational cost makes it unbearable for high-throughput simulation tasks such as sensitivity analysis, inverse design, etc. In this work, we propose AD-NEGF, to our best knowledge the first end-to-end differentiable NEGF model for quantum transport simulations. We implement the entire numerical process in PyTorch, and design customized backward pass with implicit layer techniques, which provides gradient information at an affordable cost while guaranteeing the correctness of the forward simulation. The proposed model is validated with applications in calculating differential physical quantities, empirical parameter fitting, and doping optimization, which demonstrates its capacity to accelerate the material design process by conducting gradient-based parameter optimization.

Non-stationarity is one thorny issue in cooperative multi-agent reinforcement learning (MARL). One of the reasons is the policy changes of agents during the learning process. Some existing works have discussed various consequences caused by non-stationarity with several kinds of measurement indicators. This makes the objectives or goals of existing algorithms are inevitably inconsistent and disparate. In this paper, we introduce a novel notion, the $\delta$-measurement, to explicitly measure the non-stationarity of a policy sequence, which can be further proved to be bounded by the KL-divergence of consecutive joint policies. A straightforward but highly non-trivial way is to control the joint policies' divergence, which is difficult to estimate accurately by imposing the trust-region constraint on the joint policy. Although it has lower computational complexity to decompose the joint policy and impose trust-region constraints on the factorized policies, simple policy factorization like mean-field approximation will lead to more considerable policy divergence, which can be considered as the trust-region decomposition dilemma. We model the joint policy as a pairwise Markov random field and propose a trust-region decomposition network (TRD-Net) based on message passing to estimate the joint policy divergence more accurately. The Multi-Agent Mirror descent policy algorithm with Trust region decomposition, called MAMT, is established by adjusting the trust-region of the local policies adaptively in an end-to-end manner. MAMT can approximately constrain the consecutive joint policies' divergence to satisfy $\delta$-stationarity and alleviate the non-stationarity problem. Our method can bring noticeable and stable performance improvement compared with baselines in cooperative tasks of different complexity.

We consider a wireless uplink network consisting of multiple end devices and an access point (AP). Each device monitors a physical process with stochastic arrival of status updates and sends these updates to the AP over a shared channel. The AP aims to schedule the transmissions of these devices to optimize the network-wide information freshness, quantified by the Age of Information (AoI) metric. Due to the stochastic arrival of the status updates at the devices, the AP only has partial observations of system times of the latest status updates at the devices when making scheduling decisions. We formulate such a decision-making problem as a belief Markov Decision Process (belief-MDP). The belief-MDP in its original form is difficult to solve as the dimension of its states can go to infinity and its belief space is uncountable. By leveraging the properties of the status update arrival (i.e., Bernoulli) processes, we manage to simplify the feasible states of the belief-MDP to two-dimensional vectors. Built on that, we devise a low-complexity scheduling policy. We derive upper bounds for the AoI performance of the low-complexity policy and analyze the performance guarantee by comparing its performance with a universal lower bound. Numerical results validate our analyses.

As an important task for the management of bike sharing systems, accurate forecast of travel demand could facilitate dispatch and relocation of bicycles to improve user satisfaction. In recent years, many deep learning algorithms have been introduced to improve bicycle usage forecast. A typical practice is to integrate convolutional (CNN) and recurrent neural network (RNN) to capture spatial-temporal dependency in historical travel demand. For typical CNN, the convolution operation is conducted through a kernel that moves across a "matrix-format" city to extract features over spatially adjacent urban areas. This practice assumes that areas close to each other could provide useful information that improves prediction accuracy. However, bicycle usage in neighboring areas might not always be similar, given spatial variations in built environment characteristics and travel behavior that affect cycling activities. Yet, areas that are far apart can be relatively more similar in temporal usage patterns. To utilize the hidden linkage among these distant urban areas, the study proposes an irregular convolutional Long-Short Term Memory model (IrConv+LSTM) to improve short-term bike sharing demand forecast. The model modifies traditional CNN with irregular convolutional architecture to extract dependency among "semantic neighbors". The proposed model is evaluated with a set of benchmark models in five study sites, which include one dockless bike sharing system in Singapore, and four station-based systems in Chicago, Washington, D.C., New York, and London. We find that IrConv+LSTM outperforms other benchmark models in the five cities. The model also achieves superior performance in areas with varying levels of bicycle usage and during peak periods. The findings suggest that "thinking beyond spatial neighbors" can further improve short-term travel demand prediction of urban bike sharing systems.

Event cameras are ideal for object tracking applications due to their ability to capture fast-moving objects while mitigating latency and data redundancy. Existing event-based clustering and feature tracking approaches for surveillance and object detection work well in the majority of cases, but fall short in a maritime environment. Our application of maritime vessel detection and tracking requires a process that can identify features and output a confidence score representing the likelihood that the feature was produced by a vessel, which may trigger a subsequent alert or activate a classification system. However, the maritime environment presents unique challenges such as the tendency of waves to produce the majority of events, demanding the majority of computational processing and producing false positive detections. By filtering redundant events and analyzing the movement of each event cluster, we can identify and track vessels while ignoring shorter lived and erratic features such as those produced by waves.

Nowadays, Unmanned Aerial Vehicles (UAVs) have been significantly improved, and one of their most important applications is to provide temporary coverage for cellular users. Static Base Station cannot service all users due to temporary crashes because of temporary events such as ground BS breakdowns, bad weather conditions, natural disasters, transmission errors, etc., drones equipped with small cellular BS. The Drone Base Station is immediately sent to the target location and establishes the necessary communication links without requiring any predetermined infrastructure and covers that area. Finding the optimal location and the appropriate number (DBS) of drone-BS in this area is a challenge. Therefore, in this paper, the optimal location and optimal number of DBSs are distributed in the current state of the users and the subsequent user states determined by the prediction. Finally, the DBS transition is optimized from the current state to the predicted future locations. The simulation results show that the proposed method can provide acceptable coverage on the network.

The future robots are expected to work in a shared physical space with humans [1], however, the presence of humans leads to a dynamic environment that is challenging for mobile robots to navigate. The path planning algorithms designed to navigate a collision free path in complex human environments are often tested in real environments due to the lack of simulation frameworks. This paper identifies key requirements for an ideal simulator for this task, evaluates existing simulation frameworks and most importantly, it identifies the challenges and limitations of the existing simulation techniques. First and foremost, we recognize that the simulators needed for the purpose of testing mobile robots designed for human environments are unique as they must model realistic pedestrian behavior in addition to the modelling of mobile robots. Our study finds that Pedsim_ros [2] and a more recent SocNavBench framework [3] are the only two 3D simulation frameworks that meet most of the key requirements defined in our paper. In summary, we identify the need for developing more simulators that offer an ability to create realistic 3D pedestrian rich virtual environments along with the flexibility of designing complex robots and their sensor models from scratch.

Accurate detection and tracking of objects is vital for effective video understanding. In previous work, the two tasks have been combined in a way that tracking is based heavily on detection, but the detection benefits marginally from the tracking. To increase synergy, we propose to more tightly integrate the tasks by conditioning the object detection in the current frame on tracklets computed in prior frames. With this approach, the object detection results not only have high detection responses, but also improved coherence with the existing tracklets. This greater coherence leads to estimated object trajectories that are smoother and more stable than the jittered paths obtained without tracklet-conditioned detection. Over extensive experiments, this approach is shown to achieve state-of-the-art performance in terms of both detection and tracking accuracy, as well as noticeable improvements in tracking stability.

Object tracking is an essential problem in computer vision that has been researched for several decades. One of the main challenges in tracking is to adapt to object appearance changes over time, in order to avoid drifting to background clutter. We address this challenge by proposing a deep neural network architecture composed of different parts, which functions as a society of tracking parts. The parts work in conjunction according to a certain policy and learn from each other in a robust manner, using co-occurrence constraints that ensure robust inference and learning. From a structural point of view, our network is composed of two main pathways. One pathway is more conservative. It carefully monitors a large set of simple tracker parts learned as linear filters over deep feature activation maps. It assigns the parts different roles. It promotes the reliable ones and removes the inconsistent ones. We learn these filters simultaneously in an efficient way, with a single closed-form formulation for which we propose novel theoretical properties. The second pathway is more progressive. It is learned completely online and thus it is able to better model object appearance changes. In order to adapt in a robust manner, it is learned only on highly confident frames, which are decided using co-occurrences with the first pathway. Thus, our system has the full benefit of two main approaches in tracking. The larger set of simpler filter parts offers robustness, while the full deep network learned online provides adaptability to change. As shown in the experimental section, our approach achieves state of the art performance on the challenging VOT17 benchmark, outperforming the existing published methods both on the general EAO metric as well as in the number of fails by a significant margin.

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