Neural Radiance Fields (NeRFs) have recently emerged as a popular option for photo-realistic object capture due to their ability to faithfully capture high-fidelity volumetric content even from handheld video input. Although much research has been devoted to efficient optimization leading to real-time training and rendering, options for interactive editing NeRFs remain limited. We present a very simple but effective neural network architecture that is fast and efficient while maintaining a low memory footprint. This architecture can be incrementally guided through user-friendly image-based edits. Our representation allows straightforward object selection via semantic feature distillation at the training stage. More importantly, we propose a local 3D-aware image context to facilitate view-consistent image editing that can then be distilled into fine-tuned NeRFs, via geometric and appearance adjustments. We evaluate our setup on a variety of examples to demonstrate appearance and geometric edits and report 10-30x speedup over concurrent work focusing on text-guided NeRF editing. Video results can be seen on our project webpage at //proteusnerf.github.io.
Diminished reality (DR) refers to the removal of real objects from the environment by virtually replacing them with their background. Modern DR frameworks use inpainting to hallucinate unobserved regions. While recent deep learning-based inpainting is promising, the DR use case is complicated by the need to generate coherent structure and 3D geometry (i.e., depth), in particular for advanced applications, such as 3D scene editing. In this paper, we propose DeepDR, a first RGB-D inpainting framework fulfilling all requirements of DR: Plausible image and geometry inpainting with coherent structure, running at real-time frame rates, with minimal temporal artifacts. Our structure-aware generative network allows us to explicitly condition color and depth outputs on the scene semantics, overcoming the difficulty of reconstructing sharp and consistent boundaries in regions with complex backgrounds. Experimental results show that the proposed framework can outperform related work qualitatively and quantitatively.
Clouds in optical satellite images are a major concern since their presence hinders the ability to carry accurate analysis as well as processing. Presence of clouds also affects the image tasking schedule and results in wastage of valuable storage space on ground as well as space-based systems. Due to these reasons, deriving accurate cloud masks from optical remote-sensing images is an important task. Traditional methods such as threshold-based, spatial filtering for cloud detection in satellite images suffer from lack of accuracy. In recent years, deep learning algorithms have emerged as a promising approach to solve image segmentation problems as it allows pixel-level classification and semantic-level segmentation. In this paper, we introduce a deep-learning model based on hybrid transformer architecture for effective cloud mask generation named CLiSA - Cloud segmentation via Lipschitz Stable Attention network. In this context, we propose an concept of orthogonal self-attention combined with hierarchical cross attention model, and we validate its Lipschitz stability theoretically and empirically. We design the whole setup under adversarial setting in presence of Lov\'asz-Softmax loss. We demonstrate both qualitative and quantitative outcomes for multiple satellite image datasets including Landsat-8, Sentinel-2, and Cartosat-2s. Performing comparative study we show that our model performs preferably against other state-of-the-art methods and also provides better generalization in precise cloud extraction from satellite multi-spectral (MX) images. We also showcase different ablation studies to endorse our choices corresponding to different architectural elements and objective functions.
The unprecedented advancements in Large Language Models (LLMs) have shown a profound impact on natural language processing but are yet to fully embrace the realm of 3D understanding. This paper introduces PointLLM, a preliminary effort to fill this gap, enabling LLMs to understand point clouds and offering a new avenue beyond 2D visual data. PointLLM understands colored object point clouds with human instructions and generates contextually appropriate responses, illustrating its grasp of point clouds and common sense. Specifically, it leverages a point cloud encoder with a powerful LLM to effectively fuse geometric, appearance, and linguistic information. We collect a novel dataset comprising 660K simple and 70K complex point-text instruction pairs to enable a two-stage training strategy: aligning latent spaces and subsequently instruction-tuning the unified model. To rigorously evaluate the perceptual and generalization capabilities of PointLLM, we establish two benchmarks: Generative 3D Object Classification and 3D Object Captioning, assessed through three different methods, including human evaluation, GPT-4/ChatGPT evaluation, and traditional metrics. Experimental results reveal PointLLM's superior performance over existing 2D and 3D baselines, with a notable achievement in human-evaluated object captioning tasks where it surpasses human annotators in over 50% of the samples. Codes, datasets, and benchmarks are available at //github.com/OpenRobotLab/PointLLM .
Large Language Models (LLMs) have shown impressive abilities in natural language understanding and generation, leading to their use in applications such as chatbots and virtual assistants. However, existing LLM frameworks face limitations in handling domain-specific data analytics tasks with rich data structures. Moreover, they struggle with flexibility to meet diverse user requirements. To address these issues, TaskWeaver is proposed as a code-first framework for building LLM-powered autonomous agents. It converts user requests into executable code and treats user-defined plugins as callable functions. TaskWeaver provides support for rich data structures, flexible plugin usage, and dynamic plugin selection, and leverages LLM coding capabilities for complex logic. It also incorporates domain-specific knowledge through examples and ensures the secure execution of generated code. TaskWeaver offers a powerful and flexible framework for creating intelligent conversational agents that can handle complex tasks and adapt to domain-specific scenarios. The code is open-sourced at //github.com/microsoft/TaskWeaver/.
As Large Language Models (LLMs) become popular, there emerged an important trend of using multimodality to augment the LLMs' generation ability, which enables LLMs to better interact with the world. However, there lacks a unified perception of at which stage and how to incorporate different modalities. In this survey, we review methods that assist and augment generative models by retrieving multimodal knowledge, whose formats range from images, codes, tables, graphs, to audio. Such methods offer a promising solution to important concerns such as factuality, reasoning, interpretability, and robustness. By providing an in-depth review, this survey is expected to provide scholars with a deeper understanding of the methods' applications and encourage them to adapt existing techniques to the fast-growing field of LLMs.
We propose FoundPose, a method for 6D pose estimation of unseen rigid objects from a single RGB image. The method assumes that 3D models of the objects are available but does not require any object-specific training. This is achieved by building upon DINOv2, a recent vision foundation model with impressive generalization capabilities. An online pose estimation stage is supported by a minimal object representation that is built during a short onboarding stage from DINOv2 patch features extracted from rendered object templates. Given a query image with an object segmentation mask, FoundPose first rapidly retrieves a handful of similarly looking templates by a DINOv2-based bag-of-words approach. Pose hypotheses are then generated from 2D-3D correspondences established by matching DINOv2 patch features between the query image and a retrieved template, and finally optimized by featuremetric refinement. The method can handle diverse objects, including challenging ones with symmetries and without any texture, and noticeably outperforms existing RGB methods for coarse pose estimation in both accuracy and speed on the standard BOP benchmark. With the featuremetric and additional MegaPose refinement, which are demonstrated complementary, the method outperforms all RGB competitors. Source code is at: evinpinar.github.io/foundpose.
Assisted and autonomous driving are rapidly gaining momentum, and will soon become a reality. Among their key enablers, artificial intelligence and machine learning are expected to play a prominent role, also thanks to the massive amount of data that smart vehicles will collect from their onboard sensors. In this domain, federated learning is one of the most effective and promising techniques for training global machine learning models, while preserving data privacy at the vehicles and optimizing communications resource usage. In this work, we propose VREM-FL, a computation-scheduling co-design for vehicular federated learning that leverages mobility of vehicles in conjunction with estimated 5G radio environment maps. VREM-FL jointly optimizes the global model learned at the server while wisely allocating communication resources. This is achieved by orchestrating local computations at the vehicles in conjunction with the transmission of their local model updates in an adaptive and predictive fashion, by exploiting radio channel maps. The proposed algorithm can be tuned to trade model training time for radio resource usage. Experimental results demonstrate the efficacy of utilizing radio maps. VREM-FL outperforms literature benchmarks for both a linear regression model (learning time reduced by 28%) and a deep neural network for a semantic image segmentation task (doubling the number of model updates within the same time window).
Multi-view neural surface reconstruction has exhibited impressive results. However, a notable limitation is the prohibitively slow inference time when compared to traditional techniques, primarily attributed to the dense sampling, required to maintain the rendering quality. This paper introduces a novel approach that substantially reduces the number of samplings by incorporating the Truncated Signed Distance Field (TSDF) of the scene. While prior works have proposed importance sampling, their dependence on initial uniform samples over the entire space makes them unable to avoid performance degradation when trying to use less number of samples. In contrast, our method leverages the TSDF volume generated only by the trained views, and it proves to provide a reasonable bound on the sampling from upcoming novel views. As a result, we achieve high rendering quality by fully exploiting the continuous neural SDF estimation within the bounds given by the TSDF volume. Notably, our method is the first approach that can be robustly plug-and-play into a diverse array of neural surface field models, as long as they use the volume rendering technique. Our empirical results show an 11-fold increase in inference speed without compromising performance. The result videos are available at our project page: //tsdf-sampling.github.io/
Despite lagging behind their modal cousins in many respects, Vision Transformers have provided an interesting opportunity to bridge the gap between sequence modeling and image modeling. Up until now however, vision transformers have largely been held back, due to both computational inefficiency, and lack of proper handling of spatial dimensions. In this paper, we introduce the Cross-Axis Transformer. CAT is a model inspired by both Axial Transformers, and Microsoft's recent Retentive Network, that drastically reduces the required number of floating point operations required to process an image, while simultaneously converging faster and more accurately than the Vision Transformers it replaces.
Generative Adversarial Networks (GANs) can produce images of surprising complexity and realism, but are generally modeled to sample from a single latent source ignoring the explicit spatial interaction between multiple entities that could be present in a scene. Capturing such complex interactions between different objects in the world, including their relative scaling, spatial layout, occlusion, or viewpoint transformation is a challenging problem. In this work, we propose to model object composition in a GAN framework as a self-consistent composition-decomposition network. Our model is conditioned on the object images from their marginal distributions to generate a realistic image from their joint distribution by explicitly learning the possible interactions. We evaluate our model through qualitative experiments and user evaluations in both the scenarios when either paired or unpaired examples for the individual object images and the joint scenes are given during training. Our results reveal that the learned model captures potential interactions between the two object domains given as input to output new instances of composed scene at test time in a reasonable fashion.