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Federated learning (FL) is a privacy-preserving machine learning paradigm that enables collaborative training among geographically distributed and heterogeneous users without gathering their data. Extending FL beyond the conventional supervised learning paradigm, federated Reinforcement Learning (RL) was proposed to handle sequential decision-making problems for various privacy-sensitive applications such as autonomous driving. However, the existing federated RL algorithms directly combine model-free RL with FL, and thus generally have high sample complexity and lack theoretical guarantees. To address the above challenges, we propose a new federated RL algorithm that incorporates model-based RL and ensemble knowledge distillation into FL. Specifically, we utilise FL and knowledge distillation to create an ensemble of dynamics models from clients, and then train the policy by solely using the ensemble model without interacting with the real environment. Furthermore, we theoretically prove that the monotonic improvement of the proposed algorithm is guaranteed. Extensive experimental results demonstrate that our algorithm obtains significantly higher sample efficiency compared to federated model-free RL algorithms in the challenging continuous control benchmark environments. The results also show the impact of non-IID client data and local update steps on the performance of federated RL, validating the insights obtained from our theoretical analysis.

相關內容

Despite the increasing popularity of policy gradient methods, they are yet to be widely utilized in sample-scarce applications, such as robotics. The sample efficiency could be improved by making best usage of available information. As a key component in reinforcement learning, the reward function is usually devised carefully to guide the agent. Hence, the reward function is usually known, allowing access to not only scalar reward signals but also reward gradients. To benefit from reward gradients, previous works require the knowledge of environment dynamics, which are hard to obtain. In this work, we develop the \textit{Reward Policy Gradient} estimator, a novel approach that integrates reward gradients without learning a model. Bypassing the model dynamics allows our estimator to achieve a better bias-variance trade-off, which results in a higher sample efficiency, as shown in the empirical analysis. Our method also boosts the performance of Proximal Policy Optimization on different MuJoCo control tasks.

Federated Learning (FL) enables distributed training by learners using local data, thereby enhancing privacy and reducing communication. However, it presents numerous challenges relating to the heterogeneity of the data distribution, device capabilities, and participant availability as deployments scale, which can impact both model convergence and bias. Existing FL schemes use random participant selection to improve fairness; however, this can result in inefficient use of resources and lower quality training. In this work, we systematically address the question of resource efficiency in FL, showing the benefits of intelligent participant selection, and incorporation of updates from straggling participants. We demonstrate how these factors enable resource efficiency while also improving trained model quality.

Recent advance in deep offline reinforcement learning (RL) has made it possible to train strong robotic agents from offline datasets. However, depending on the quality of the trained agents and the application being considered, it is often desirable to fine-tune such agents via further online interactions. In this paper, we observe that state-action distribution shift may lead to severe bootstrap error during fine-tuning, which destroys the good initial policy obtained via offline RL. To address this issue, we first propose a balanced replay scheme that prioritizes samples encountered online while also encouraging the use of near-on-policy samples from the offline dataset. Furthermore, we leverage multiple Q-functions trained pessimistically offline, thereby preventing overoptimism concerning unfamiliar actions at novel states during the initial training phase. We show that the proposed method improves sample-efficiency and final performance of the fine-tuned robotic agents on various locomotion and manipulation tasks. Our code is available at: //github.com/shlee94/Off2OnRL.

Recently, lots of algorithms have been proposed for learning a fair classifier from centralized data. However, how to privately train a fair classifier on decentralized data has not been fully studied yet. In this work, we first propose a new theoretical framework, with which we analyze the value of federated learning in improving fairness. Our analysis reveals that federated learning can strictly boost model fairness compared with all non-federated algorithms. We then theoretically and empirically show that the performance tradeoff of FedAvg-based fair learning algorithms is strictly worse than that of a fair classifier trained on centralized data. To resolve this, we propose FedFB, a private fair learning algorithm on decentralized data with a modified FedAvg protocol. Our extensive experimental results show that FedFB significantly outperforms existing approaches, sometimes achieving a similar tradeoff as the one trained on centralized data.

Federated Learning (FL) is a decentralized machine-learning paradigm, in which a global server iteratively averages the model parameters of local users without accessing their data. User heterogeneity has imposed significant challenges to FL, which can incur drifted global models that are slow to converge. Knowledge Distillation has recently emerged to tackle this issue, by refining the server model using aggregated knowledge from heterogeneous users, other than directly averaging their model parameters. This approach, however, depends on a proxy dataset, making it impractical unless such a prerequisite is satisfied. Moreover, the ensemble knowledge is not fully utilized to guide local model learning, which may in turn affect the quality of the aggregated model. Inspired by the prior art, we propose a data-free knowledge distillation} approach to address heterogeneous FL, where the server learns a lightweight generator to ensemble user information in a data-free manner, which is then broadcasted to users, regulating local training using the learned knowledge as an inductive bias. Empirical studies powered by theoretical implications show that, our approach facilitates FL with better generalization performance using fewer communication rounds, compared with the state-of-the-art.

As data are increasingly being stored in different silos and societies becoming more aware of data privacy issues, the traditional centralized training of artificial intelligence (AI) models is facing efficiency and privacy challenges. Recently, federated learning (FL) has emerged as an alternative solution and continue to thrive in this new reality. Existing FL protocol design has been shown to be vulnerable to adversaries within or outside of the system, compromising data privacy and system robustness. Besides training powerful global models, it is of paramount importance to design FL systems that have privacy guarantees and are resistant to different types of adversaries. In this paper, we conduct the first comprehensive survey on this topic. Through a concise introduction to the concept of FL, and a unique taxonomy covering: 1) threat models; 2) poisoning attacks and defenses against robustness; 3) inference attacks and defenses against privacy, we provide an accessible review of this important topic. We highlight the intuitions, key techniques as well as fundamental assumptions adopted by various attacks and defenses. Finally, we discuss promising future research directions towards robust and privacy-preserving federated learning.

Reinforcement learning (RL) is a popular paradigm for addressing sequential decision tasks in which the agent has only limited environmental feedback. Despite many advances over the past three decades, learning in many domains still requires a large amount of interaction with the environment, which can be prohibitively expensive in realistic scenarios. To address this problem, transfer learning has been applied to reinforcement learning such that experience gained in one task can be leveraged when starting to learn the next, harder task. More recently, several lines of research have explored how tasks, or data samples themselves, can be sequenced into a curriculum for the purpose of learning a problem that may otherwise be too difficult to learn from scratch. In this article, we present a framework for curriculum learning (CL) in reinforcement learning, and use it to survey and classify existing CL methods in terms of their assumptions, capabilities, and goals. Finally, we use our framework to find open problems and suggest directions for future RL curriculum learning research.

In federated learning, multiple client devices jointly learn a machine learning model: each client device maintains a local model for its local training dataset, while a master device maintains a global model via aggregating the local models from the client devices. The machine learning community recently proposed several federated learning methods that were claimed to be robust against Byzantine failures (e.g., system failures, adversarial manipulations) of certain client devices. In this work, we perform the first systematic study on local model poisoning attacks to federated learning. We assume an attacker has compromised some client devices, and the attacker manipulates the local model parameters on the compromised client devices during the learning process such that the global model has a large testing error rate. We formulate our attacks as optimization problems and apply our attacks to four recent Byzantine-robust federated learning methods. Our empirical results on four real-world datasets show that our attacks can substantially increase the error rates of the models learnt by the federated learning methods that were claimed to be robust against Byzantine failures of some client devices. We generalize two defenses for data poisoning attacks to defend against our local model poisoning attacks. Our evaluation results show that one defense can effectively defend against our attacks in some cases, but the defenses are not effective enough in other cases, highlighting the need for new defenses against our local model poisoning attacks to federated learning.

Alternating Direction Method of Multipliers (ADMM) is a widely used tool for machine learning in distributed settings, where a machine learning model is trained over distributed data sources through an interactive process of local computation and message passing. Such an iterative process could cause privacy concerns of data owners. The goal of this paper is to provide differential privacy for ADMM-based distributed machine learning. Prior approaches on differentially private ADMM exhibit low utility under high privacy guarantee and often assume the objective functions of the learning problems to be smooth and strongly convex. To address these concerns, we propose a novel differentially private ADMM-based distributed learning algorithm called DP-ADMM, which combines an approximate augmented Lagrangian function with time-varying Gaussian noise addition in the iterative process to achieve higher utility for general objective functions under the same differential privacy guarantee. We also apply the moments accountant method to bound the end-to-end privacy loss. The theoretical analysis shows that DP-ADMM can be applied to a wider class of distributed learning problems, is provably convergent, and offers an explicit utility-privacy tradeoff. To our knowledge, this is the first paper to provide explicit convergence and utility properties for differentially private ADMM-based distributed learning algorithms. The evaluation results demonstrate that our approach can achieve good convergence and model accuracy under high end-to-end differential privacy guarantee.

Deep reinforcement learning suggests the promise of fully automated learning of robotic control policies that directly map sensory inputs to low-level actions. However, applying deep reinforcement learning methods on real-world robots is exceptionally difficult, due both to the sample complexity and, just as importantly, the sensitivity of such methods to hyperparameters. While hyperparameter tuning can be performed in parallel in simulated domains, it is usually impractical to tune hyperparameters directly on real-world robotic platforms, especially legged platforms like quadrupedal robots that can be damaged through extensive trial-and-error learning. In this paper, we develop a stable variant of the soft actor-critic deep reinforcement learning algorithm that requires minimal hyperparameter tuning, while also requiring only a modest number of trials to learn multilayer neural network policies. This algorithm is based on the framework of maximum entropy reinforcement learning, and automatically trades off exploration against exploitation by dynamically and automatically tuning a temperature parameter that determines the stochasticity of the policy. We show that this method achieves state-of-the-art performance on four standard benchmark environments. We then demonstrate that it can be used to learn quadrupedal locomotion gaits on a real-world Minitaur robot, learning to walk from scratch directly in the real world in two hours of training.

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