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Policies trained in simulation often fail when transferred to the real world due to the `reality gap' where the simulator is unable to accurately capture the dynamics and visual properties of the real world. Current approaches to tackle this problem, such as domain randomization, require prior knowledge and engineering to determine how much to randomize system parameters in order to learn a policy that is robust to sim-to-real transfer while also not being too conservative. We propose a method for automatically tuning simulator system parameters to match the real world using only raw RGB images of the real world without the need to define rewards or estimate state. Our key insight is to reframe the auto-tuning of parameters as a search problem where we iteratively shift the simulation system parameters to approach the real-world system parameters. We propose a Search Param Model (SPM) that, given a sequence of observations and actions and a set of system parameters, predicts whether the given parameters are higher or lower than the true parameters used to generate the observations. We evaluate our method on multiple robotic control tasks in both sim-to-sim and sim-to-real transfer, demonstrating significant improvement over naive domain randomization. Project videos and code at //yuqingd.github.io/autotuned-sim2real/

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Vision transformers (ViTs) process input images as sequences of patches via self-attention; a radically different architecture than convolutional neural networks (CNNs). This makes it interesting to study the adversarial feature space of ViT models and their transferability. In particular, we observe that adversarial patterns found via conventional adversarial attacks show very low black-box transferability even for large ViT models. However, we show that this phenomenon is only due to the sub-optimal attack procedures that do not leverage the true representation potential of ViTs. A deep ViT is composed of multiple blocks, with a consistent architecture comprising of self-attention and feed-forward layers, where each block is capable of independently producing a class token. Formulating an attack using only the last class token (conventional approach) does not directly leverage the discriminative information stored in the earlier tokens, leading to poor adversarial transferability of ViTs. Using the compositional nature of ViT models, we enhance the transferability of existing attacks by introducing two novel strategies specific to the architecture of ViT models. (i) Self-Ensemble: We propose a method to find multiple discriminative pathways by dissecting a single ViT model into an ensemble of networks. This allows explicitly utilizing class-specific information at each ViT block. (ii) Token Refinement: We then propose to refine the tokens to further enhance the discriminative capacity at each block of ViT. Our token refinement systematically combines the class tokens with structural information preserved within the patch tokens. An adversarial attack, when applied to such refined tokens within the ensemble of classifiers found in a single vision transformer, has significantly higher transferability.

We present a new probing dataset named PROST: Physical Reasoning about Objects Through Space and Time. This dataset contains 18,736 multiple-choice questions made from 14 manually curated templates, covering 10 physical reasoning concepts. All questions are designed to probe both causal and masked language models in a zero-shot setting. We conduct an extensive analysis which demonstrates that state-of-the-art pretrained models are inadequate at physical reasoning: they are influenced by the order in which answer options are presented to them, they struggle when the superlative in a question is inverted (e.g., most <-> least), and increasing the amount of pretraining data and parameters only yields minimal improvements. These results provide support for the hypothesis that current pretrained models' ability to reason about physical interactions is inherently limited by a lack of real world experience. By highlighting these limitations, we hope to motivate the development of models with a human-like understanding of the physical world.

Out-of-distribution generalization is one of the key challenges when transferring a model from the lab to the real world. Existing efforts mostly focus on building invariant features among source and target domains. Based on invariant features, a high-performing classifier on source domains could hopefully behave equally well on a target domain. In other words, the invariant features are \emph{transferable}. However, in practice, there are no perfectly transferable features, and some algorithms seem to learn ''more transferable'' features than others. How can we understand and quantify such \emph{transferability}? In this paper, we formally define transferability that one can quantify and compute in domain generalization. We point out the difference and connection with common discrepancy measures between domains, such as total variation and Wasserstein distance. We then prove that our transferability can be estimated with enough samples and give a new upper bound for the target error based on our transferability. Empirically, we evaluate the transferability of the feature embeddings learned by existing algorithms for domain generalization. Surprisingly, we find that many algorithms are not quite learning transferable features, although few could still survive. In light of this, we propose a new algorithm for learning transferable features and test it over various benchmark datasets, including RotatedMNIST, PACS, Office-Home and WILDS-FMoW. Experimental results show that the proposed algorithm achieves consistent improvement over many state-of-the-art algorithms, corroborating our theoretical findings.

Imaging in clinical routine is subject to changing scanner protocols, hardware, or policies in a typically heterogeneous set of acquisition hardware. Accuracy and reliability of deep learning models suffer from those changes as data and targets become inconsistent with their initial static training set. Continual learning can adapt to a continuous data stream of a changing imaging environment. Here, we propose a method for continual active learning on a data stream of medical images. It recognizes shifts or additions of new imaging sources - domains -, adapts training accordingly, and selects optimal examples for labelling. Model training has to cope with a limited labelling budget, resembling typical real world scenarios. We demonstrate our method on T1-weighted magnetic resonance images from three different scanners with the task of brain age estimation. Results demonstrate that the proposed method outperforms naive active learning while requiring less manual labelling.

Meta-reinforcement learning (meta-RL) aims to learn from multiple training tasks the ability to adapt efficiently to unseen test tasks. Despite the success, existing meta-RL algorithms are known to be sensitive to the task distribution shift. When the test task distribution is different from the training task distribution, the performance may degrade significantly. To address this issue, this paper proposes Model-based Adversarial Meta-Reinforcement Learning (AdMRL), where we aim to minimize the worst-case sub-optimality gap -- the difference between the optimal return and the return that the algorithm achieves after adaptation -- across all tasks in a family of tasks, with a model-based approach. We propose a minimax objective and optimize it by alternating between learning the dynamics model on a fixed task and finding the adversarial task for the current model -- the task for which the policy induced by the model is maximally suboptimal. Assuming the family of tasks is parameterized, we derive a formula for the gradient of the suboptimality with respect to the task parameters via the implicit function theorem, and show how the gradient estimator can be efficiently implemented by the conjugate gradient method and a novel use of the REINFORCE estimator. We evaluate our approach on several continuous control benchmarks and demonstrate its efficacy in the worst-case performance over all tasks, the generalization power to out-of-distribution tasks, and in training and test time sample efficiency, over existing state-of-the-art meta-RL algorithms.

In this paper, we investigate the challenges of using reinforcement learning agents for question-answering over knowledge graphs for real-world applications. We examine the performance metrics used by state-of-the-art systems and determine that they are inadequate for such settings. More specifically, they do not evaluate the systems correctly for situations when there is no answer available and thus agents optimized for these metrics are poor at modeling confidence. We introduce a simple new performance metric for evaluating question-answering agents that is more representative of practical usage conditions, and optimize for this metric by extending the binary reward structure used in prior work to a ternary reward structure which also rewards an agent for not answering a question rather than giving an incorrect answer. We show that this can drastically improve the precision of answered questions while only not answering a limited number of previously correctly answered questions. Employing a supervised learning strategy using depth-first-search paths to bootstrap the reinforcement learning algorithm further improves performance.

In this paper, we investigate the practical challenges of using reinforcement learning agents for question-answering over knowledge graphs. We examine the performance metrics used by state-of-the-art systems and determine that they are inadequate. More specifically, they do not evaluate the systems correctly for situations when there is no answer available and thus agents optimized for these metrics are poor at modeling confidence. We introduce a simple new performance metric for evaluating question-answering agents that is more representative of practical usage conditions, and optimize for this metric by extending the binary reward structure used in prior work to a ternary reward structure which also rewards an agent for not answering a question rather than giving an incorrect answer. We show that this can drastically improve the precision of answered questions while only not answering a limited number of questions that were previously answered correctly.

There is a recent large and growing interest in generative adversarial networks (GANs), which offer powerful features for generative modeling, density estimation, and energy function learning. GANs are difficult to train and evaluate but are capable of creating amazingly realistic, though synthetic, image data. Ideas stemming from GANs such as adversarial losses are creating research opportunities for other challenges such as domain adaptation. In this paper, we look at the field of GANs with emphasis on these areas of emerging research. To provide background for adversarial techniques, we survey the field of GANs, looking at the original formulation, training variants, evaluation methods, and extensions. Then we survey recent work on transfer learning, focusing on comparing different adversarial domain adaptation methods. Finally, we take a look forward to identify open research directions for GANs and domain adaptation, including some promising applications such as sensor-based human behavior modeling.

Collecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules. The perception module translates the perceived RGB image to semantic image segmentation. The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task. Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them. We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture.

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