We present a complete proof synthesis method for the eight type systems of Barendregt's cube extended with $\eta$-conversion. Because these systems verify the proofs-as-objects paradigm, the proof synthesis method is a one level process merging unification and resolution. Then we present a variant of this method, which is incomplete but much more efficient. At last we show how to turn this algorithm into a unification algorithm.
Deep neural networks are vulnerable to adversarial examples, which attach human invisible perturbations to benign inputs. Simultaneously, adversarial examples exhibit transferability under different models, which makes practical black-box attacks feasible. However, existing methods are still incapable of achieving desired transfer attack performance. In this work, from the perspective of gradient optimization and consistency, we analyze and discover the gradient elimination phenomenon as well as the local momentum optimum dilemma. To tackle these issues, we propose Global Momentum Initialization (GI) to suppress gradient elimination and help search for the global optimum. Specifically, we perform gradient pre-convergence before the attack and carry out a global search during the pre-convergence stage. Our method can be easily combined with almost all existing transfer methods, and we improve the success rate of transfer attacks significantly by an average of 6.4% under various advanced defense mechanisms compared to state-of-the-art methods. Eventually, we achieve an attack success rate of 95.4%, fully illustrating the insecurity of existing defense mechanisms. Code is available at $\href{//github.com/Omenzychen/Global-Momentum-Initialization}{this\ URL}$.
The shortest path problem in graphs is a cornerstone of AI theory and applications. Existing algorithms generally ignore edge weight computation time. We present a generalized framework for weighted directed graphs, where edge weight can be computed (estimated) multiple times, at increasing accuracy and run-time expense. This raises several generalized variants of the shortest path problem. We introduce the problem of finding a path with the tightest lower-bound on the optimal cost. We then present two complete algorithms for the generalized problem, and empirically demonstrate their efficacy.
We develop a new technique for proving distribution testing lower bounds for properties defined by inequalities involving the bin probabilities of the distribution in question. Using this technique we obtain new lower bounds for monotonicity testing over discrete cubes and tight lower bounds for log-concavity testing. Our basic technique involves constructing a pair of moment-matching families of distributions by tweaking the probabilities of pairs of bins so that one family maintains the defining inequalities while the other violates them.
We evaluate benchmark deep reinforcement learning (DRL) algorithms on the task of portfolio optimisation under a simulator. The simulator is based on correlated geometric Brownian motion (GBM) with the Bertsimas-Lo (BL) market impact model. Using the Kelly criterion (log utility) as the objective, we can analytically derive the optimal policy without market impact and use it as an upper bound to measure performance when including market impact. We found that the off-policy algorithms DDPG, TD3 and SAC were unable to learn the right Q function due to the noisy rewards and therefore perform poorly. The on-policy algorithms PPO and A2C, with the use of generalised advantage estimation (GAE), were able to deal with the noise and derive a close to optimal policy. The clipping variant of PPO was found to be important in preventing the policy from deviating from the optimal once converged. In a more challenging environment where we have regime changes in the GBM parameters, we found that PPO, combined with a hidden Markov model (HMM) to learn and predict the regime context, is able to learn different policies adapted to each regime. Overall, we find that the sample complexity of these algorithms is too high, requiring more than 2m steps to learn a good policy in the simplest setting, which is equivalent to almost 8,000 years of daily prices.
We develop a combinatorial theory of vector bundles with connection that is natural with respect to appropriate mappings of the base space. The base space is a simplicial complex, the main objects defined are discrete vector bundle valued cochains and the main operators we develop are a discrete exterior covariant derivative and a combinatorial wedge product. Key properties of these operators are demonstrated and it is shown that they are natural with respect to the mappings referred to above. We also formulate a well-behaved definition of metric compatible discrete connections. A characterization is given for when a discrete vector bundle with connection is trivializable or has a trivial lower rank subbundle. This machinery is used to define discrete curvature as linear maps and we show that our formulation satisfies a discrete Bianchi identity. Recently an alternative framework for discrete vector bundles with connection has been given by Christiansen and Hu. We show that our framework reproduces and extends theirs when we apply our constructions on a subdivision of the base simplicial complex.
Synthesis of distributed protocols is a hard, often undecidable, problem. Completion techniques provide partial remedy by turning the problem into a search problem. However, the space of candidate completions is still massive. In this paper, we propose optimization techniques to reduce the size of the search space by a factorial factor by exploiting symmetries (isomorphisms) in functionally equivalent solutions. We present both a theoretical analysis of this optimization as well as empirical results that demonstrate its effectiveness in synthesizing both the Alternating Bit Protocol and Two Phase Commit. Our experiments show that the optimized tool achieves a speedup of approximately 2 to 10 times compared to its unoptimized counterpart.
Neural abstractions have been recently introduced as formal approximations of complex, nonlinear dynamical models. They comprise a neural ODE and a certified upper bound on the error between the abstract neural network and the concrete dynamical model. So far neural abstractions have exclusively been obtained as neural networks consisting entirely of $ReLU$ activation functions, resulting in neural ODE models that have piecewise affine dynamics, and which can be equivalently interpreted as linear hybrid automata. In this work, we observe that the utility of an abstraction depends on its use: some scenarios might require coarse abstractions that are easier to analyse, whereas others might require more complex, refined abstractions. We therefore consider neural abstractions of alternative shapes, namely either piecewise constant or nonlinear non-polynomial (specifically, obtained via sigmoidal activations). We employ formal inductive synthesis procedures to generate neural abstractions that result in dynamical models with these semantics. Empirically, we demonstrate the trade-off that these different neural abstraction templates have vis-a-vis their precision and synthesis time, as well as the time required for their safety verification (done via reachability computation). We improve existing synthesis techniques to enable abstraction of higher-dimensional models, and additionally discuss the abstraction of complex neural ODEs to improve the efficiency of reachability analysis for these models.
We study the following two related problems. The first is to determine to what error an arbitrary zonoid in $\mathbb{R}^{d+1}$ can be approximated in the Hausdorff distance by a sum of $n$ line segments. The second is to determine optimal approximation rates in the uniform norm for shallow ReLU$^k$ neural networks on their variation spaces. The first of these problems has been solved for $d\neq 2,3$, but when $d=2,3$ a logarithmic gap between the best upper and lower bounds remains. We close this gap, which completes the solution in all dimensions. For the second problem, our techniques significantly improve upon existing approximation rates when $k\geq 1$, and enable uniform approximation of both the target function and its derivatives.
Video-assisted transoral tracheal intubation (TI) necessitates using an endoscope that helps the physician insert a tracheal tube into the glottis instead of the esophagus. The growing trend of robotic-assisted TI would require a medical robot to distinguish anatomical features like an experienced physician which can be imitated by utilizing supervised deep-learning techniques. However, the real datasets of oropharyngeal organs are often inaccessible due to limited open-source data and patient privacy. In this work, we propose a domain adaptive Sim-to-Real framework called IoU-Ranking Blend-ArtFlow (IRB-AF) for image segmentation of oropharyngeal organs. The framework includes an image blending strategy called IoU-Ranking Blend (IRB) and style-transfer method ArtFlow. Here, IRB alleviates the problem of poor segmentation performance caused by significant datasets domain differences; while ArtFlow is introduced to reduce the discrepancies between datasets further. A virtual oropharynx image dataset generated by the SOFA framework is used as the learning subject for semantic segmentation to deal with the limited availability of actual endoscopic images. We adapted IRB-AF with the state-of-the-art domain adaptive segmentation models. The results demonstrate the superior performance of our approach in further improving the segmentation accuracy and training stability.
Human-in-the-loop aims to train an accurate prediction model with minimum cost by integrating human knowledge and experience. Humans can provide training data for machine learning applications and directly accomplish some tasks that are hard for computers in the pipeline with the help of machine-based approaches. In this paper, we survey existing works on human-in-the-loop from a data perspective and classify them into three categories with a progressive relationship: (1) the work of improving model performance from data processing, (2) the work of improving model performance through interventional model training, and (3) the design of the system independent human-in-the-loop. Using the above categorization, we summarize major approaches in the field, along with their technical strengths/ weaknesses, we have simple classification and discussion in natural language processing, computer vision, and others. Besides, we provide some open challenges and opportunities. This survey intends to provide a high-level summarization for human-in-the-loop and motivates interested readers to consider approaches for designing effective human-in-the-loop solutions.