Audio codec models are widely used in audio communication as a crucial technique for compressing audio into discrete representations. Nowadays, audio codec models are increasingly utilized in generation fields as intermediate representations. For instance, AudioLM is an audio generation model that uses the discrete representation of SoundStream as a training target, while VALL-E employs the Encodec model as an intermediate feature to aid TTS tasks. Despite their usefulness, two challenges persist: (1) training these audio codec models can be difficult due to the lack of publicly available training processes and the need for large-scale data and GPUs; (2) achieving good reconstruction performance requires many codebooks, which increases the burden on generation models. In this study, we propose a group-residual vector quantization (GRVQ) technique and use it to develop a novel \textbf{Hi}gh \textbf{Fi}delity Audio Codec model, HiFi-Codec, which only requires 4 codebooks. We train all the models using publicly available TTS data such as LibriTTS, VCTK, AISHELL, and more, with a total duration of over 1000 hours, using 8 GPUs. Our experimental results show that HiFi-Codec outperforms Encodec in terms of reconstruction performance despite requiring only 4 codebooks. To facilitate research in audio codec and generation, we introduce AcademiCodec, the first open-source audio codec toolkit that offers training codes and pre-trained models for Encodec, SoundStream, and HiFi-Codec. Code and pre-trained model can be found on: \href{//github.com/yangdongchao/AcademiCodec}{//github.com/yangdongchao/AcademiCodec}
In the context of environmental sound classification, the adaptability of systems is key: which sound classes are interesting depends on the context and the user's needs. Recent advances in text-to-audio retrieval allow for zero-shot audio classification, but performance compared to supervised models remains limited. This work proposes a multimodal prototypical approach that exploits local audio-text embeddings to provide more relevant answers to audio queries, augmenting the adaptability of sound detection in the wild. We do this by first using text to query a nearby community of audio embeddings that best characterize each query sound, and select the group's centroids as our prototypes. Second, we compare unseen audio to these prototypes for classification. We perform multiple ablation studies to understand the impact of the embedding models and prompts. Our unsupervised approach improves upon the zero-shot state-of-the-art in three sound recognition benchmarks by an average of 12%.
We focus on the weakly-supervised audio-visual video parsing task (AVVP), which aims to identify and locate all the events in audio/visual modalities. Previous works only concentrate on video-level overall label denoising across modalities, but overlook the segment-level label noise, where adjacent video segments (i.e., 1-second video clips) may contain different events. However, recognizing events in the segment is challenging because its label could be any combination of events that occur in the video. To address this issue, we consider tackling AVVP from the language perspective, since language could freely describe how various events appear in each segment beyond fixed labels. Specifically, we design language prompts to describe all cases of event appearance for each video. Then, the similarity between language prompts and segments is calculated, where the event of the most similar prompt is regarded as the segment-level label. In addition, to deal with the mislabeled segments, we propose to perform dynamic re-weighting on the unreliable segments to adjust their labels. Experiments show that our simple yet effective approach outperforms state-of-the-art methods by a large margin.
We propose an efficient abnormal event detection model based on a lightweight masked auto-encoder (AE) applied at the video frame level. The novelty of the proposed model is threefold. First, we introduce an approach to weight tokens based on motion gradients, thus avoiding learning to reconstruct the static background scene. Second, we integrate a teacher decoder and a student decoder into our architecture, leveraging the discrepancy between the outputs given by the two decoders to improve anomaly detection. Third, we generate synthetic abnormal events to augment the training videos, and task the masked AE model to jointly reconstruct the original frames (without anomalies) and the corresponding pixel-level anomaly maps. Our design leads to an efficient and effective model, as demonstrated by the extensive experiments carried out on three benchmarks: Avenue, ShanghaiTech and UCSD Ped2. The empirical results show that our model achieves an excellent trade-off between speed and accuracy, obtaining competitive AUC scores, while processing 1670 FPS. Hence, our model is between 8 and 70 times faster than competing methods. We also conduct an ablation study to justify our design.
As their size increases, Large Languages Models (LLMs) are natural candidates for network pruning methods: approaches that drop a subset of network weights while striving to preserve performance. Existing methods, however, require either retraining, which is rarely affordable for billion-scale LLMs, or solving a weight reconstruction problem reliant on second-order information, which may also be computationally expensive. In this paper, we introduce a novel, straightforward yet effective pruning method, termed Wanda (Pruning by Weights and activations), designed to induce sparsity in pretrained LLMs. Motivated by the recent observation of emergent large magnitude features in LLMs, our approach prune weights with the smallest magnitudes multiplied by the corresponding input activations, on a per-output basis. Notably, Wanda requires no retraining or weight update, and the pruned LLM can be used as is. We conduct a thorough evaluation of our method on LLaMA across various language benchmarks. Wanda significantly outperforms the established baseline of magnitude pruning and competes favorably against recent methods involving intensive weight update. Code is available at //github.com/locuslab/wanda.
We present a significant breakthrough in 3D shape generation by scaling it to unprecedented dimensions. Through the adaptation of the Auto-Regressive model and the utilization of large language models, we have developed a remarkable model with an astounding 3.6 billion trainable parameters, establishing it as the largest 3D shape generation model to date, named Argus-3D. Our approach addresses the limitations of existing methods by enhancing the quality and diversity of generated 3D shapes. To tackle the challenges of high-resolution 3D shape generation, our model incorporates tri-plane features as latent representations, effectively reducing computational complexity. Additionally, we introduce a discrete codebook for efficient quantization of these representations. Leveraging the power of transformers, we enable multi-modal conditional generation, facilitating the production of diverse and visually impressive 3D shapes. To train our expansive model, we leverage an ensemble of publicly-available 3D datasets, consisting of a comprehensive collection of approximately 900,000 objects from renowned repositories such as ModelNet40, ShapeNet, Pix3D, 3D-Future, and Objaverse. This diverse dataset empowers our model to learn from a wide range of object variations, bolstering its ability to generate high-quality and diverse 3D shapes. Extensive experimentation demonstrate the remarkable efficacy of our approach in significantly improving the visual quality of generated 3D shapes. By pushing the boundaries of 3D generation, introducing novel methods for latent representation learning, and harnessing the power of transformers for multi-modal conditional generation, our contributions pave the way for substantial advancements in the field. Our work unlocks new possibilities for applications in gaming, virtual reality, product design, and other domains that demand high-quality and diverse 3D objects.
Defocus blur detection (DBD) separates in-focus and out-of-focus regions in an image. Previous approaches mistakenly mistook homogeneous areas in focus for defocus blur regions, likely due to not considering the internal factors that cause defocus blur. Inspired by the law of depth, depth of field (DOF), and defocus, we propose an approach called D-DFFNet, which incorporates depth and DOF cues in an implicit manner. This allows the model to understand the defocus phenomenon in a more natural way. Our method proposes a depth feature distillation strategy to obtain depth knowledge from a pre-trained monocular depth estimation model and uses a DOF-edge loss to understand the relationship between DOF and depth. Our approach outperforms state-of-the-art methods on public benchmarks and a newly collected large benchmark dataset, EBD. Source codes and EBD dataset are available at: https:github.com/yuxinjin-whu/D-DFFNet.
Effective machine learning models learn both robust features that directly determine the outcome of interest (e.g., an object with wheels is more likely to be a car), and shortcut features (e.g., an object on a road is more likely to be a car). The latter can be a source of error under distributional shift, when the correlations change at test-time. The prevailing sentiment in the robustness literature is to avoid such correlative shortcut features and learn robust predictors. However, while robust predictors perform better on worst-case distributional shifts, they often sacrifice accuracy on majority subpopulations. In this paper, we argue that shortcut features should not be entirely discarded. Instead, if we can identify the subpopulation to which an input belongs, we can adaptively choose among models with different strengths to achieve high performance on both majority and minority subpopulations. We propose COnfidence-baSed MOdel Selection (CosMoS), where we observe that model confidence can effectively guide model selection. Notably, CosMoS does not require any target labels or group annotations, either of which may be difficult to obtain or unavailable. We evaluate CosMoS on four datasets with spurious correlations, each with multiple test sets with varying levels of data distribution shift. We find that CosMoS achieves 2-5% lower average regret across all subpopulations, compared to using only robust predictors or other model aggregation methods.
Zero Redundancy Optimizer (ZeRO) has been used to train a wide range of large language models on massive GPUs clusters due to its ease of use, efficiency, and good scalability. However, when training on low-bandwidth clusters, or at scale which forces batch size per GPU to be small, ZeRO's effective throughput is limited because of high communication volume from gathering weights in forward pass, backward pass, and averaging gradients. This paper introduces three communication volume reduction techniques, which we collectively refer to as ZeRO++, targeting each of the communication collectives in ZeRO. First is block-quantization based all-gather. Second is data remapping that trades-off communication for more memory. Third is a novel all-to-all based quantized gradient averaging paradigm as replacement of reduce-scatter collective, which preserves accuracy despite communicating low precision data. Collectively, ZeRO++ reduces communication volume of ZeRO by 4x, enabling up to 2.16x better throughput at 384 GPU scale.
Long-term engagement is preferred over immediate engagement in sequential recommendation as it directly affects product operational metrics such as daily active users (DAUs) and dwell time. Meanwhile, reinforcement learning (RL) is widely regarded as a promising framework for optimizing long-term engagement in sequential recommendation. However, due to expensive online interactions, it is very difficult for RL algorithms to perform state-action value estimation, exploration and feature extraction when optimizing long-term engagement. In this paper, we propose ResAct which seeks a policy that is close to, but better than, the online-serving policy. In this way, we can collect sufficient data near the learned policy so that state-action values can be properly estimated, and there is no need to perform online exploration. ResAct optimizes the policy by first reconstructing the online behaviors and then improving it via a Residual Actor. To extract long-term information, ResAct utilizes two information-theoretical regularizers to confirm the expressiveness and conciseness of features. We conduct experiments on a benchmark dataset and a large-scale industrial dataset which consists of tens of millions of recommendation requests. Experimental results show that our method significantly outperforms the state-of-the-art baselines in various long-term engagement optimization tasks.
Humans perceive the world by concurrently processing and fusing high-dimensional inputs from multiple modalities such as vision and audio. Machine perception models, in stark contrast, are typically modality-specific and optimised for unimodal benchmarks, and hence late-stage fusion of final representations or predictions from each modality (`late-fusion') is still a dominant paradigm for multimodal video classification. Instead, we introduce a novel transformer based architecture that uses `fusion bottlenecks' for modality fusion at multiple layers. Compared to traditional pairwise self-attention, our model forces information between different modalities to pass through a small number of bottleneck latents, requiring the model to collate and condense the most relevant information in each modality and only share what is necessary. We find that such a strategy improves fusion performance, at the same time reducing computational cost. We conduct thorough ablation studies, and achieve state-of-the-art results on multiple audio-visual classification benchmarks including Audioset, Epic-Kitchens and VGGSound. All code and models will be released.