Current disfluency detection models focus on individual utterances each from a single speaker. However, numerous discontinuity phenomena in spoken conversational transcripts occur across multiple turns, hampering human readability and the performance of downstream NLP tasks. This study addresses these phenomena by proposing an innovative Multi-Turn Cleanup task for spoken conversational transcripts and collecting a new dataset, MultiTurnCleanup1. We design a data labeling schema to collect the high-quality dataset and provide extensive data analysis. Furthermore, we leverage two modeling approaches for experimental evaluation as benchmarks for future research.
In the field of document understanding, significant advances have been made in the fine-tuning of Multimodal Large Language Models (MLLMs) with instruction-following data. Nevertheless, the potential of text-grounding capability within text-rich scenarios remains underexplored. In this paper, we present a text-grounding document understanding model, termed TGDoc, which addresses this deficiency by enhancing MLLMs with the ability to discern the spatial positioning of text within images. Empirical evidence suggests that text-grounding improves the model's interpretation of textual content, thereby elevating its proficiency in comprehending text-rich images. Specifically, we compile a dataset containing 99K PowerPoint presentations sourced from the internet. We formulate instruction tuning tasks including text detection, recognition, and spotting to facilitate the cohesive alignment between the visual encoder and large language model. Moreover, we curate a collection of text-rich images and prompt the text-only GPT-4 to generate 12K high-quality conversations, featuring textual locations within text-rich scenarios. By integrating text location data into the instructions, TGDoc is adept at discerning text locations during the visual question process. Extensive experiments demonstrate that our method achieves state-of-the-art performance across multiple text-rich benchmarks, validating the effectiveness of our method.
In speaker verification, ECAPA-TDNN has shown remarkable improvement by utilizing one-dimensional(1D) Res2Net block and squeeze-and-excitation(SE) module, along with multi-layer feature aggregation (MFA). Meanwhile, in vision tasks, ConvNet structures have been modernized by referring to Transformer, resulting in improved performance. In this paper, we present an improved block design for TDNN in speaker verification. Inspired by recent ConvNet structures, we replace the SE-Res2Net block in ECAPA-TDNN with a novel 1D two-step multi-scale ConvNeXt block, which we call TS-ConvNeXt. The TS-ConvNeXt block is constructed using two separated sub-modules: a temporal multi-scale convolution (MSC) and a frame-wise feed-forward network (FFN). This two-step design allows for flexible capturing of inter-frame and intra-frame contexts. Additionally, we introduce global response normalization (GRN) for the FFN modules to enable more selective feature propagation, similar to the SE module in ECAPA-TDNN. Experimental results demonstrate that NeXt-TDNN, with a modernized backbone block, significantly improved performance in speaker verification tasks while reducing parameter size and inference time. We have released our code for future studies.
We introduce Text2Immersion, an elegant method for producing high-quality 3D immersive scenes from text prompts. Our proposed pipeline initiates by progressively generating a Gaussian cloud using pre-trained 2D diffusion and depth estimation models. This is followed by a refining stage on the Gaussian cloud, interpolating and refining it to enhance the details of the generated scene. Distinct from prevalent methods that focus on single object or indoor scenes, or employ zoom-out trajectories, our approach generates diverse scenes with various objects, even extending to the creation of imaginary scenes. Consequently, Text2Immersion can have wide-ranging implications for various applications such as virtual reality, game development, and automated content creation. Extensive evaluations demonstrate that our system surpasses other methods in rendering quality and diversity, further progressing towards text-driven 3D scene generation. We will make the source code publicly accessible at the project page.
We focus on the human-humanoid interaction task optionally with an object. We propose a new task named online full-body motion reaction synthesis, which generates humanoid reactions based on the human actor's motions. The previous work only focuses on human interaction without objects and generates body reactions without hand. Besides, they also do not consider the task as an online setting, which means the inability to observe information beyond the current moment in practical situations. To support this task, we construct two datasets named HHI and CoChair and propose a unified method. Specifically, we propose to construct a social affordance representation. We first select a social affordance carrier and use SE(3)-Equivariant Neural Networks to learn the local frame for the carrier, then we canonicalize the social affordance. Besides, we propose a social affordance forecasting scheme to enable the reactor to predict based on the imagined future. Experiments demonstrate that our approach can effectively generate high-quality reactions on HHI and CoChair. Furthermore, we also validate our method on existing human interaction datasets Interhuman and Chi3D.
Recently audio-visual speech recognition (AVSR), which better leverages video modality as additional information to extend automatic speech recognition (ASR), has shown promising results in complex acoustic environments. However, there is still substantial space to improve as complex computation of visual modules and ineffective fusion of audio-visual modalities. To eliminate these drawbacks, we propose a down-up sampling-based AVSR model (Hourglass-AVSR) to enjoy high efficiency and performance, whose time length is scaled during the intermediate processing, resembling an hourglass. Firstly, we propose a context and residual aware video upsampling approach to improve the recognition performance, which utilizes contextual information from visual representations and captures residual information between adjacent video frames. Secondly, we introduce a visual-audio alignment approach during the upsampling by explicitly incorporating boundary constraint loss. Besides, we propose a cross-layer attention fusion to capture the modality dependencies within each visual encoder layer. Experiments conducted on the MISP-AVSR dataset reveal that our proposed Hourglass-AVSR model outperforms ASR model by 12.9% and 20.8% relative concatenated minimum permutation character error rate (cpCER) reduction on far-field and middle-field test sets, respectively. Moreover, compared to other state-of-the-art AVSR models, our model exhibits the highest improvement in cpCER for the visual module. Furthermore, on the benefit of our down-up sampling approach, Hourglass-AVSR model reduces 54.2% overall computation costs with minor performance degradation.
We introduce FaceTalk, a novel generative approach designed for synthesizing high-fidelity 3D motion sequences of talking human heads from input audio signal. To capture the expressive, detailed nature of human heads, including hair, ears, and finer-scale eye movements, we propose to couple speech signal with the latent space of neural parametric head models to create high-fidelity, temporally coherent motion sequences. We propose a new latent diffusion model for this task, operating in the expression space of neural parametric head models, to synthesize audio-driven realistic head sequences. In the absence of a dataset with corresponding NPHM expressions to audio, we optimize for these correspondences to produce a dataset of temporally-optimized NPHM expressions fit to audio-video recordings of people talking. To the best of our knowledge, this is the first work to propose a generative approach for realistic and high-quality motion synthesis of volumetric human heads, representing a significant advancement in the field of audio-driven 3D animation. Notably, our approach stands out in its ability to generate plausible motion sequences that can produce high-fidelity head animation coupled with the NPHM shape space. Our experimental results substantiate the effectiveness of FaceTalk, consistently achieving superior and visually natural motion, encompassing diverse facial expressions and styles, outperforming existing methods by 75% in perceptual user study evaluation.
We present DrivingGaussian, an efficient and effective framework for surrounding dynamic autonomous driving scenes. For complex scenes with moving objects, we first sequentially and progressively model the static background of the entire scene with incremental static 3D Gaussians. We then leverage a composite dynamic Gaussian graph to handle multiple moving objects, individually reconstructing each object and restoring their accurate positions and occlusion relationships within the scene. We further use a LiDAR prior for Gaussian Splatting to reconstruct scenes with greater details and maintain panoramic consistency. DrivingGaussian outperforms existing methods in driving scene reconstruction and enables photorealistic surround-view synthesis with high-fidelity and multi-camera consistency. The source code and trained models will be released.
When pre-trained models become rapidly larger, the cost of fine-tuning on downstream tasks steadily increases, too. To economically fine-tune these models, parameter-efficient transfer learning (PETL) is proposed, which only tunes a tiny subset of trainable parameters to efficiently learn quality representations. However, current PETL methods are facing the dilemma that during training the GPU memory footprint is not effectively reduced as trainable parameters. PETL will likely fail, too, if the full fine-tuning encounters the out-of-GPU-memory issue. This phenomenon happens because trainable parameters from these methods are generally entangled with the backbone, such that a lot of intermediate states have to be stored in GPU memory for gradient propagation. To alleviate this problem, we introduce Disentangled Transfer Learning (DTL), which disentangles the trainable parameters from the backbone using a lightweight Compact Side Network (CSN). By progressively extracting task-specific information with a few low-rank linear mappings and appropriately adding the information back to the backbone, CSN effectively realizes knowledge transfer in various downstream tasks. We conducted extensive experiments to validate the effectiveness of our method. The proposed method not only reduces a large amount of GPU memory usage and trainable parameters, but also outperforms existing PETL methods by a significant margin in accuracy, achieving new state-of-the-art on several standard benchmarks.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.
Retrieving object instances among cluttered scenes efficiently requires compact yet comprehensive regional image representations. Intuitively, object semantics can help build the index that focuses on the most relevant regions. However, due to the lack of bounding-box datasets for objects of interest among retrieval benchmarks, most recent work on regional representations has focused on either uniform or class-agnostic region selection. In this paper, we first fill the void by providing a new dataset of landmark bounding boxes, based on the Google Landmarks dataset, that includes $94k$ images with manually curated boxes from $15k$ unique landmarks. Then, we demonstrate how a trained landmark detector, using our new dataset, can be leveraged to index image regions and improve retrieval accuracy while being much more efficient than existing regional methods. In addition, we further introduce a novel regional aggregated selective match kernel (R-ASMK) to effectively combine information from detected regions into an improved holistic image representation. R-ASMK boosts image retrieval accuracy substantially at no additional memory cost, while even outperforming systems that index image regions independently. Our complete image retrieval system improves upon the previous state-of-the-art by significant margins on the Revisited Oxford and Paris datasets. Code and data will be released.