Reward machines have shown great promise at capturing non-Markovian reward functions for learning tasks that involve complex action sequencing. However, no algorithm currently exists for learning reward machines with realistic weak feedback in the form of preferences. We contribute REMAP, a novel algorithm for learning reward machines from preferences, with correctness and termination guarantees. REMAP introduces preference queries in place of membership queries in the L* algorithm, and leverages a symbolic observation table along with unification and constraint solving to narrow the hypothesis reward machine search space. In addition to the proofs of correctness and termination for REMAP, we present empirical evidence measuring correctness: how frequently the resulting reward machine is isomorphic under a consistent yet inexact teacher, and the regret between the ground truth and learned reward machines.
Preventing the performance decay of Transformers on inputs longer than those used for training has been an important challenge in extending the context length of these models. Though the Transformer architecture has fundamentally no limits on the input sequence lengths it can process, the choice of position encoding used during training can limit the performance of these models on longer inputs. We propose a novel functional relative position encoding with progressive interpolation, FIRE, to improve Transformer generalization to longer contexts. We theoretically prove that this can represent some of the popular relative position encodings, such as T5's RPE, Alibi, and Kerple. We next empirically show that FIRE models have better generalization to longer contexts on both zero-shot language modeling and long text benchmarks.
Learning state representations has gained steady popularity in reinforcement learning (RL) due to its potential to improve both sample efficiency and returns on many environments. A straightforward and efficient method is to generate representations with a distinct neural network trained on an auxiliary task, i.e. a task that differs from the actual RL task. While a whole range of such auxiliary tasks has been proposed in the literature, a comparison on typical continuous control benchmark environments is computationally expensive and has, to the best of our knowledge, not been performed before. This paper presents such a comparison of common auxiliary tasks, based on hundreds of agents trained with state-of-the-art off-policy RL algorithms. We compare possible improvements in both sample efficiency and returns for environments ranging from simple pendulum to a complex simulated robotics task. Our findings show that representation learning with auxiliary tasks is beneficial for environments of higher dimension and complexity, and that learning environment dynamics is preferable to predicting rewards. We believe these insights will enable other researchers to make more informed decisions on how to utilize representation learning for their specific problem.
Deep learning models have achieved state-of-the-art performances in various domains, while they are vulnerable to the inputs with well-crafted but small perturbations, which are named after adversarial examples (AEs). Among many strategies to improve the model robustness against AEs, Projected Gradient Descent (PGD) based adversarial training is one of the most effective methods. Unfortunately, the prohibitive computational overhead of generating strong enough AEs, due to the maximization of the loss function, sometimes makes the regular PGD adversarial training impractical when using larger and more complicated models. In this paper, we propose that the adversarial loss can be approximated by the partial sum of Taylor series. Furthermore, we approximate the gradient of adversarial loss and propose a new and efficient adversarial training method, adversarial training with gradient approximation (GAAT), to reduce the cost of building up robust models. Additionally, extensive experiments demonstrate that this efficiency improvement can be achieved without any or with very little loss in accuracy on natural and adversarial examples, which show that our proposed method saves up to 60\% of the training time with comparable model test accuracy on MNIST, CIFAR-10 and CIFAR-100 datasets.
Exploiting large language models (LLMs) to tackle deductive reasoning has garnered growing attention. It still remains highly challenging to achieve satisfactory results in complex deductive problems, characterized by plenty of premises (i.e., facts or rules) entailing intricate relationships among entities and requiring multi-hop reasoning. One intuitive solution is to decompose the original task into smaller sub-tasks, and then chain the multiple casual reasoning steps together in a forward (e.g., Selection-Inference) or backward (e.g., LAMBADA) direction. However, these techniques inevitably necessitate a large number of overall stages, leading to computationally expensive operations and a higher possibility of making misleading steps. In addition to stage-by-stage decomposition, we draw inspiration from another aspect of human problem-solving. Humans tend to distill the most relevant information and organize their thoughts systematically (e.g., creating mind maps), which assists them in answering questions or drawing conclusions precisely and quickly. In light of this, we propose a novel reasoning approach named Concise and Organized Perception (COP). COP carefully analyzes the given statements to efficiently identify the most pertinent information while eliminating redundancy. It then prompts the LLMs in a more organized form that adapts to the model's inference process. By perceiving concise and organized proofs, the deductive reasoning abilities of LLMs can be better elicited, and the risk of acquiring errors caused by excessive reasoning stages is mitigated. Furthermore, our approach can be combined with the aforementioned ones to further boost their performance. Extensive experimental results on three popular deductive benchmarks (i.e., ProofWriter, PrOntoQA and PrOntoQA-OOD) show that COP significantly outperforms previous state-of-the-art methods.
In the past few years, there has been an explosive surge in the use of machine learning (ML) techniques to address combinatorial optimization (CO) problems, especially mixed-integer linear programs (MILPs). Despite the achievements, the limited availability of real-world instances often leads to sub-optimal decisions and biased solver assessments, which motivates a suite of synthetic MILP instance generation techniques. However, existing methods either rely heavily on expert-designed formulations or struggle to capture the rich features of real-world instances. To tackle this problem, we propose G2MILP, which to the best of our knowledge is the first deep generative framework for MILP instances. Specifically, G2MILP represents MILP instances as bipartite graphs, and applies a masked variational autoencoder to iteratively corrupt and replace parts of the original graphs to generate new ones. The appealing feature of G2MILP is that it can learn to generate novel and realistic MILP instances without prior expert-designed formulations, while preserving the structures and computational hardness of real-world datasets, simultaneously. Thus the generated instances can facilitate downstream tasks for enhancing MILP solvers under limited data availability. We design a suite of benchmarks to evaluate the quality of the generated MILP instances. Experiments demonstrate that our method can produce instances that closely resemble real-world datasets in terms of both structures and computational hardness.
The past decade has seen vast progress in deep reinforcement learning (RL) on the back of algorithms manually designed by human researchers. Recently, it has been shown that it is possible to meta-learn update rules, with the hope of discovering algorithms that can perform well on a wide range of RL tasks. Despite impressive initial results from algorithms such as Learned Policy Gradient (LPG), there remains a generalization gap when these algorithms are applied to unseen environments. In this work, we examine how characteristics of the meta-training distribution impact the generalization performance of these algorithms. Motivated by this analysis and building on ideas from Unsupervised Environment Design (UED), we propose a novel approach for automatically generating curricula to maximize the regret of a meta-learned optimizer, in addition to a novel approximation of regret, which we name algorithmic regret (AR). The result is our method, General RL Optimizers Obtained Via Environment Design (GROOVE). In a series of experiments, we show that GROOVE achieves superior generalization to LPG, and evaluate AR against baseline metrics from UED, identifying it as a critical component of environment design in this setting. We believe this approach is a step towards the discovery of truly general RL algorithms, capable of solving a wide range of real-world environments.
Adversarial examples in machine learning has emerged as a focal point of research due to their remarkable ability to deceive models with seemingly inconspicuous input perturbations, potentially resulting in severe consequences. In this study, we embark on a comprehensive exploration of adversarial machine learning models, shedding light on their intrinsic complexity and interpretability. Our investigation reveals intriguing links between machine learning model complexity and Einstein's theory of special relativity, through the concept of entanglement. More specific, we define entanglement computationally and demonstrate that distant feature samples can exhibit strong correlations, akin to entanglement in quantum realm. This revelation challenges conventional perspectives in describing the phenomenon of adversarial transferability observed in contemporary machine learning models. By drawing parallels with the relativistic effects of time dilation and length contraction during computation, we gain deeper insights into adversarial machine learning, paving the way for more robust and interpretable models in this rapidly evolving field.
It is important to detect anomalous inputs when deploying machine learning systems. The use of larger and more complex inputs in deep learning magnifies the difficulty of distinguishing between anomalous and in-distribution examples. At the same time, diverse image and text data are available in enormous quantities. We propose leveraging these data to improve deep anomaly detection by training anomaly detectors against an auxiliary dataset of outliers, an approach we call Outlier Exposure (OE). This enables anomaly detectors to generalize and detect unseen anomalies. In extensive experiments on natural language processing and small- and large-scale vision tasks, we find that Outlier Exposure significantly improves detection performance. We also observe that cutting-edge generative models trained on CIFAR-10 may assign higher likelihoods to SVHN images than to CIFAR-10 images; we use OE to mitigate this issue. We also analyze the flexibility and robustness of Outlier Exposure, and identify characteristics of the auxiliary dataset that improve performance.
We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.
Learning from a few examples remains a key challenge in machine learning. Despite recent advances in important domains such as vision and language, the standard supervised deep learning paradigm does not offer a satisfactory solution for learning new concepts rapidly from little data. In this work, we employ ideas from metric learning based on deep neural features and from recent advances that augment neural networks with external memories. Our framework learns a network that maps a small labelled support set and an unlabelled example to its label, obviating the need for fine-tuning to adapt to new class types. We then define one-shot learning problems on vision (using Omniglot, ImageNet) and language tasks. Our algorithm improves one-shot accuracy on ImageNet from 87.6% to 93.2% and from 88.0% to 93.8% on Omniglot compared to competing approaches. We also demonstrate the usefulness of the same model on language modeling by introducing a one-shot task on the Penn Treebank.