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In Federated Learning (FL), forgetting, or the loss of knowledge across rounds, hampers algorithm convergence, particularly in the presence of severe data heterogeneity among clients. This study explores the nuances of this issue, emphasizing the critical role of forgetting in FL's inefficient learning within heterogeneous data contexts. Knowledge loss occurs in both client-local updates and server-side aggregation steps; addressing one without the other fails to mitigate forgetting. We introduce a metric to measure forgetting granularly, ensuring distinct recognition amid new knowledge acquisition. Leveraging these insights, we propose Flashback, an FL algorithm with a dynamic distillation approach that is used to regularize the local models, and effectively aggregate their knowledge. Across different benchmarks, Flashback outperforms other methods, mitigates forgetting, and achieves faster round-to-target-accuracy, by converging in 6 to 16 rounds.

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Graph Neural Networks (GNNs) have shown promising performance in various graph learning tasks, but at the cost of resource-intensive computations. The primary overhead of GNN update stems from graph propagation and weight transformation, both involving operations on graph-scale matrices. Previous studies attempt to reduce the computational budget by leveraging graph-level or network-level sparsification techniques, resulting in downsized graph or weights. In this work, we propose Unifews, which unifies the two operations in an entry-wise manner considering individual matrix elements, and conducts joint edge-weight sparsification to enhance learning efficiency. The entry-wise design of Unifews enables adaptive compression across GNN layers with progressively increased sparsity, and is applicable to a variety of architectural designs with on-the-fly operation simplification. Theoretically, we establish a novel framework to characterize sparsified GNN learning in view of a graph optimization process, and prove that Unifews effectively approximates the learning objective with bounded error and reduced computational load. We conduct extensive experiments to evaluate the performance of our method in diverse settings. Unifews is advantageous in jointly removing more than 90% of edges and weight entries with comparable or better accuracy than baseline models. The sparsification offers remarkable efficiency improvements including 10-20x matrix operation reduction and up to 100x acceleration in graph propagation time for the largest graph at the billion-edge scale.

Foundation Models (FMs), such as LLaMA, BERT, GPT, ViT, and CLIP, have demonstrated remarkable success in a wide range of applications, driven by their ability to leverage vast amounts of data for pre-training. However, optimizing FMs often requires access to sensitive data, raising privacy concerns and limiting their applicability in many domains. In this paper, we propose the Federated Foundation Models (FFMs) paradigm, which combines the benefits of FMs and Federated Learning (FL) to enable privacy-preserving and collaborative learning across multiple end-users. We discuss the potential benefits and challenges of integrating FL into the lifespan of FMs, covering pre-training, fine-tuning, and application. We further outline potential future research avenues in FFM, including FFM pre-training, FFM fine-tuning, and federated prompt tuning, which allow the development of more personalized and context-aware models while ensuring data privacy. Moreover, we explore the possibility of continual/lifelong learning in FFMs, as increased computational power at the edge may unlock the potential for optimizing FMs using newly generated private data close to the data source. The proposed FFM concepts offer a flexible and scalable framework for training large language models in a privacy-preserving manner, setting the stage for subsequent advancements in both FM training and federated learning.

In recent years, 3D Gaussian splatting has emerged as a powerful technique for 3D reconstruction and generation, known for its fast and high-quality rendering capabilities. To address these shortcomings, this paper introduces a novel diffusion-based framework, GVGEN, designed to efficiently generate 3D Gaussian representations from text input. We propose two innovative techniques:(1) Structured Volumetric Representation. We first arrange disorganized 3D Gaussian points as a structured form GaussianVolume. This transformation allows the capture of intricate texture details within a volume composed of a fixed number of Gaussians. To better optimize the representation of these details, we propose a unique pruning and densifying method named the Candidate Pool Strategy, enhancing detail fidelity through selective optimization. (2) Coarse-to-fine Generation Pipeline. To simplify the generation of GaussianVolume and empower the model to generate instances with detailed 3D geometry, we propose a coarse-to-fine pipeline. It initially constructs a basic geometric structure, followed by the prediction of complete Gaussian attributes. Our framework, GVGEN, demonstrates superior performance in qualitative and quantitative assessments compared to existing 3D generation methods. Simultaneously, it maintains a fast generation speed ($\sim$7 seconds), effectively striking a balance between quality and efficiency.

Neural Language Models of Code, or Neural Code Models (NCMs), are rapidly progressing from research prototypes to commercial developer tools. As such, understanding the capabilities and limitations of such models is becoming critical. However, the abilities of these models are typically measured using automated metrics that often only reveal a portion of their real-world performance. While, in general, the performance of NCMs appears promising, currently much is unknown about how such models arrive at decisions. To this end, this paper introduces $do_{code}$, a post hoc interpretability method specific to NCMs that is capable of explaining model predictions. $do_{code}$ is based upon causal inference to enable programming language-oriented explanations. While the theoretical underpinnings of $do_{code}$ are extensible to exploring different model properties, we provide a concrete instantiation that aims to mitigate the impact of spurious correlations by grounding explanations of model behavior in properties of programming languages. To demonstrate the practical benefit of $do_{code}$, we illustrate the insights that our framework can provide by performing a case study on two popular deep learning architectures and ten NCMs. The results of this case study illustrate that our studied NCMs are sensitive to changes in code syntax. All our NCMs, except for the BERT-like model, statistically learn to predict tokens related to blocks of code (\eg brackets, parenthesis, semicolon) with less confounding bias as compared to other programming language constructs. These insights demonstrate the potential of $do_{code}$ as a useful method to detect and facilitate the elimination of confounding bias in NCMs.

Multimodality Representation Learning, as a technique of learning to embed information from different modalities and their correlations, has achieved remarkable success on a variety of applications, such as Visual Question Answering (VQA), Natural Language for Visual Reasoning (NLVR), and Vision Language Retrieval (VLR). Among these applications, cross-modal interaction and complementary information from different modalities are crucial for advanced models to perform any multimodal task, e.g., understand, recognize, retrieve, or generate optimally. Researchers have proposed diverse methods to address these tasks. The different variants of transformer-based architectures performed extraordinarily on multiple modalities. This survey presents the comprehensive literature on the evolution and enhancement of deep learning multimodal architectures to deal with textual, visual and audio features for diverse cross-modal and modern multimodal tasks. This study summarizes the (i) recent task-specific deep learning methodologies, (ii) the pretraining types and multimodal pretraining objectives, (iii) from state-of-the-art pretrained multimodal approaches to unifying architectures, and (iv) multimodal task categories and possible future improvements that can be devised for better multimodal learning. Moreover, we prepare a dataset section for new researchers that covers most of the benchmarks for pretraining and finetuning. Finally, major challenges, gaps, and potential research topics are explored. A constantly-updated paperlist related to our survey is maintained at //github.com/marslanm/multimodality-representation-learning.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

Besides entity-centric knowledge, usually organized as Knowledge Graph (KG), events are also an essential kind of knowledge in the world, which trigger the spring up of event-centric knowledge representation form like Event KG (EKG). It plays an increasingly important role in many machine learning and artificial intelligence applications, such as intelligent search, question-answering, recommendation, and text generation. This paper provides a comprehensive survey of EKG from history, ontology, instance, and application views. Specifically, to characterize EKG thoroughly, we focus on its history, definitions, schema induction, acquisition, related representative graphs/systems, and applications. The development processes and trends are studied therein. We further summarize perspective directions to facilitate future research on EKG.

Deep Learning has implemented a wide range of applications and has become increasingly popular in recent years. The goal of multimodal deep learning is to create models that can process and link information using various modalities. Despite the extensive development made for unimodal learning, it still cannot cover all the aspects of human learning. Multimodal learning helps to understand and analyze better when various senses are engaged in the processing of information. This paper focuses on multiple types of modalities, i.e., image, video, text, audio, body gestures, facial expressions, and physiological signals. Detailed analysis of past and current baseline approaches and an in-depth study of recent advancements in multimodal deep learning applications has been provided. A fine-grained taxonomy of various multimodal deep learning applications is proposed, elaborating on different applications in more depth. Architectures and datasets used in these applications are also discussed, along with their evaluation metrics. Last, main issues are highlighted separately for each domain along with their possible future research directions.

Explainable Recommendation refers to the personalized recommendation algorithms that address the problem of why -- they not only provide the user with the recommendations, but also make the user aware why such items are recommended by generating recommendation explanations, which help to improve the effectiveness, efficiency, persuasiveness, and user satisfaction of recommender systems. In recent years, a large number of explainable recommendation approaches -- especially model-based explainable recommendation algorithms -- have been proposed and adopted in real-world systems. In this survey, we review the work on explainable recommendation that has been published in or before the year of 2018. We first high-light the position of explainable recommendation in recommender system research by categorizing recommendation problems into the 5W, i.e., what, when, who, where, and why. We then conduct a comprehensive survey of explainable recommendation itself in terms of three aspects: 1) We provide a chronological research line of explanations in recommender systems, including the user study approaches in the early years, as well as the more recent model-based approaches. 2) We provide a taxonomy for explainable recommendation algorithms, including user-based, item-based, model-based, and post-model explanations. 3) We summarize the application of explainable recommendation in different recommendation tasks, including product recommendation, social recommendation, POI recommendation, etc. We devote a chapter to discuss the explanation perspectives in the broader IR and machine learning settings, as well as their relationship with explainable recommendation research. We end the survey by discussing potential future research directions to promote the explainable recommendation research area.

ASR (automatic speech recognition) systems like Siri, Alexa, Google Voice or Cortana has become quite popular recently. One of the key techniques enabling the practical use of such systems in people's daily life is deep learning. Though deep learning in computer vision is known to be vulnerable to adversarial perturbations, little is known whether such perturbations are still valid on the practical speech recognition. In this paper, we not only demonstrate such attacks can happen in reality, but also show that the attacks can be systematically conducted. To minimize users' attention, we choose to embed the voice commands into a song, called CommandSong. In this way, the song carrying the command can spread through radio, TV or even any media player installed in the portable devices like smartphones, potentially impacting millions of users in long distance. In particular, we overcome two major challenges: minimizing the revision of a song in the process of embedding commands, and letting the CommandSong spread through the air without losing the voice "command". Our evaluation demonstrates that we can craft random songs to "carry" any commands and the modify is extremely difficult to be noticed. Specially, the physical attack that we play the CommandSongs over the air and record them can success with 94 percentage.

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