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This paper presents the MasonTigers entry to the SemEval-2024 Task 8 - Multigenerator, Multidomain, and Multilingual Black-Box Machine-Generated Text Detection. The task encompasses Binary Human-Written vs. Machine-Generated Text Classification (Track A), Multi-Way Machine-Generated Text Classification (Track B), and Human-Machine Mixed Text Detection (Track C). Our best performing approaches utilize mainly the ensemble of discriminator transformer models along with sentence transformer and statistical machine learning approaches in specific cases. Moreover, zero-shot prompting and fine-tuning of FLAN-T5 are used for Track A and B.

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We present SCULPT, a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically, we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training such a model is challenging, as datasets of textured 3D meshes for humans are limited in size and accessibility. Our key observation is that there exist medium-sized 3D scan datasets like CAPE, as well as large-scale 2D image datasets of clothed humans and multiple appearances can be mapped to a single geometry. To effectively learn from the two data modalities, we propose an unpaired learning procedure for pose-dependent clothed and textured human meshes. Specifically, we learn a pose-dependent geometry space from 3D scan data. We represent this as per vertex displacements w.r.t. the SMPL model. Next, we train a geometry conditioned texture generator in an unsupervised way using the 2D image data. We use intermediate activations of the learned geometry model to condition our texture generator. To alleviate entanglement between pose and clothing type, and pose and clothing appearance, we condition both the texture and geometry generators with attribute labels such as clothing types for the geometry, and clothing colors for the texture generator. We automatically generated these conditioning labels for the 2D images based on the visual question answering model BLIP and CLIP. We validate our method on the SCULPT dataset, and compare to state-of-the-art 3D generative models for clothed human bodies. Our code and data can be found at //sculpt.is.tue.mpg.de.

General world models represent a crucial pathway toward achieving Artificial General Intelligence (AGI), serving as the cornerstone for various applications ranging from virtual environments to decision-making systems. Recently, the emergence of the Sora model has attained significant attention due to its remarkable simulation capabilities, which exhibits an incipient comprehension of physical laws. In this survey, we embark on a comprehensive exploration of the latest advancements in world models. Our analysis navigates through the forefront of generative methodologies in video generation, where world models stand as pivotal constructs facilitating the synthesis of highly realistic visual content. Additionally, we scrutinize the burgeoning field of autonomous-driving world models, meticulously delineating their indispensable role in reshaping transportation and urban mobility. Furthermore, we delve into the intricacies inherent in world models deployed within autonomous agents, shedding light on their profound significance in enabling intelligent interactions within dynamic environmental contexts. At last, we examine challenges and limitations of world models, and discuss their potential future directions. We hope this survey can serve as a foundational reference for the research community and inspire continued innovation. This survey will be regularly updated at: //github.com/GigaAI-research/General-World-Models-Survey.

So far, only few bounds on the runtime behavior of Ant Colony Optimization (ACO) have been reported. To alleviate this situation, we investigate the ACO variant we call Bivalent ACO (BACO) that uses exactly two pheromone values. We provide and successfully apply a new Markov chain-based approach to calculate the expected optimization time, i. e., the expected number of iterations until the algorithm terminates. This approach allows to derive exact formulae for the expected optimization time for the problems Sorting and LeadingOnes. It turns out that the ratio of the two pheromone values significantly governs the runtime behavior of BACO. To the best of our knowledge, for the first time, we can present tight bounds for Sorting ($\Theta(n^3)$) with a specifically chosen objective function and prove the missing lower bound $\Omega(n^2)$ for LeadingOnes which, thus, is tightly bounded by $\Theta(n^2)$. We show that despite we have a drastically simplified ant algorithm with respect to the influence of the pheromones on the solving process, known bounds on the expected optimization time for the problems OneMax ($O(n\log n)$) and LeadingOnes ($O(n^2)$) can be re-produced as a by-product of our approach. Experiments validate our theoretical findings.

On March 13, 2024, Ethereum implemented EIP-4844, designed to enhance its role as a data availability layer. While this upgrade reduces data posting costs for rollups, it also raises concerns about its impact on the consensus layer due to increased propagation sizes. Moreover, the broader effects on the overall Ethereum ecosystem remain largely unexplored. In this paper, we conduct an empirical analysis of the impact of EIP-4844 on consensus security, Ethereum usage, rollup transaction dynamics, and the blob gas fee mechanism. We explore changes in synchronization times, provide quantitative assessments of rollup and user behaviors, and deepen the understanding of the blob gas fee mechanism, highlighting both enhancements and areas of concern post-upgrade.

BOLD, the Barcode of Life Data System, supports the acquisition, storage, validation, analysis, and publication of DNA barcodes, activities requiring the integration of molecular, morphological, and distributional data. Its pivotal role in curating the reference library of DNA barcodes, coupled with its data management and analysis capabilities, make it a central resource for biodiversity science. It enables rapid, accurate identification of specimens and also reveals patterns of genetic diversity and evolutionary relationships among taxa. Launched in 2005, BOLD has become an increasingly powerful tool for advancing understanding of planetary biodiversity. It currently hosts 17 million specimen records and 14 million barcodes that provide coverage for more than a million species from every continent and ocean. The platform has the long-term goal of providing a consistent, accurate system for identifying all species of eukaryotes. BOLD's integrated analytical tools, full data lifecycle support, and secure collaboration framework distinguish it from other biodiversity platforms. BOLD v4 brought enhanced data management and analysis capabilities as well as novel functionality for data dissemination and publication. Its next version will include features to strengthen its utility to the research community, governments, industry, and society-at-large.

Social media platforms such as Twitter, Reddit, and Sina Weibo play a crucial role in global communication but often encounter strict regulations in geopolitically sensitive regions. This situation has prompted users to ingeniously modify their way of communicating, frequently resorting to coded language in these regulated social media environments. This shift in communication is not merely a strategy to counteract regulation, but a vivid manifestation of language evolution, demonstrating how language naturally evolves under societal and technological pressures. Studying the evolution of language in regulated social media contexts is of significant importance for ensuring freedom of speech, optimizing content moderation, and advancing linguistic research. This paper proposes a multi-agent simulation framework using Large Language Models (LLMs) to explore the evolution of user language in regulated social media environments. The framework employs LLM-driven agents: supervisory agent who enforce dialogue supervision and participant agents who evolve their language strategies while engaging in conversation, simulating the evolution of communication styles under strict regulations aimed at evading social media regulation. The study evaluates the framework's effectiveness through a range of scenarios from abstract scenarios to real-world situations. Key findings indicate that LLMs are capable of simulating nuanced language dynamics and interactions in constrained settings, showing improvement in both evading supervision and information accuracy as evolution progresses. Furthermore, it was found that LLM agents adopt different strategies for different scenarios.

This paper presents an efficient finite element iterative method for solving a nonuniform size-modified Poisson-Nernst-Planck ion channel (SMPNPIC) model, along with a SMPNPIC program package that works for an ion channel protein with a three-dimensional crystallographic structure and an ionic solvent with multiple ionic species. In particular, the SMPNPIC model is constructed and then reformulated by novel mathematical techniques so that each iteration of the method only involves linear boundary value problems and nonlinear algebraic systems, circumventing the numerical difficulties caused by the strong nonlinearities, strong asymmetries, and strong differential equation coupling of the SMPNPIC model. To further improve the method's efficiency, an efficient modified Newton iterative method is adapted to the numerical solution of each related nonlinear algebraic system. Numerical results for a voltage-dependent anion channel (VDAC) and a mixture solution of four ionic species demonstrate the method's convergence, the package's high performance, and the importance of considering nonuniform ion size effects. They also partially validate the SMPNPIC model by the anion selectivity property of VDAC.

The recent advancement of large and powerful models with Text-to-Image (T2I) generation abilities -- such as OpenAI's DALLE-3 and Google's Gemini -- enables users to generate high-quality images from textual prompts. However, it has become increasingly evident that even simple prompts could cause T2I models to exhibit conspicuous social bias in generated images. Such bias might lead to both allocational and representational harms in society, further marginalizing minority groups. Noting this problem, a large body of recent works has been dedicated to investigating different dimensions of bias in T2I systems. However, an extensive review of these studies is lacking, hindering a systematic understanding of current progress and research gaps. We present the first extensive survey on bias in T2I generative models. In this survey, we review prior studies on dimensions of bias: Gender, Skintone, and Geo-Culture. Specifically, we discuss how these works define, evaluate, and mitigate different aspects of bias. We found that: (1) while gender and skintone biases are widely studied, geo-cultural bias remains under-explored; (2) most works on gender and skintone bias investigated occupational association, while other aspects are less frequently studied; (3) almost all gender bias works overlook non-binary identities in their studies; (4) evaluation datasets and metrics are scattered, with no unified framework for measuring biases; and (5) current mitigation methods fail to resolve biases comprehensively. Based on current limitations, we point out future research directions that contribute to human-centric definitions, evaluations, and mitigation of biases. We hope to highlight the importance of studying biases in T2I systems, as well as encourage future efforts to holistically understand and tackle biases, building fair and trustworthy T2I technologies for everyone.

This paper presents an exhaustive quantitative and qualitative evaluation of Large Language Models (LLMs) for Knowledge Graph (KG) construction and reasoning. We employ eight distinct datasets that encompass aspects including entity, relation and event extraction, link prediction, and question answering. Empirically, our findings suggest that GPT-4 outperforms ChatGPT in the majority of tasks and even surpasses fine-tuned models in certain reasoning and question-answering datasets. Moreover, our investigation extends to the potential generalization ability of LLMs for information extraction, which culminates in the presentation of the Virtual Knowledge Extraction task and the development of the VINE dataset. Drawing on these empirical findings, we further propose AutoKG, a multi-agent-based approach employing LLMs for KG construction and reasoning, which aims to chart the future of this field and offer exciting opportunities for advancement. We anticipate that our research can provide invaluable insights for future undertakings of KG\footnote{Code and datasets will be available in //github.com/zjunlp/AutoKG.

Within the rapidly developing Internet of Things (IoT), numerous and diverse physical devices, Edge devices, Cloud infrastructure, and their quality of service requirements (QoS), need to be represented within a unified specification in order to enable rapid IoT application development, monitoring, and dynamic reconfiguration. But heterogeneities among different configuration knowledge representation models pose limitations for acquisition, discovery and curation of configuration knowledge for coordinated IoT applications. This paper proposes a unified data model to represent IoT resource configuration knowledge artifacts. It also proposes IoT-CANE (Context-Aware recommendatioN systEm) to facilitate incremental knowledge acquisition and declarative context driven knowledge recommendation.

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