Bounding-box annotation form has been the most frequently used method for visual object localization tasks. However, bounding-box annotation relies on a large amount of precisely annotating bounding boxes, and it is expensive and laborious. It is impossible to be employed in practical scenarios and even redundant for some applications (such as tiny person localization) that the size would not matter. Therefore, we propose a novel point-based framework for the person localization task by annotating each person as a coarse point (CoarsePoint) instead of an accurate bounding box that can be any point within the object extent. Then, the network predicts the person's location as a 2D coordinate in the image. Although this greatly simplifies the data annotation pipeline, the CoarsePoint annotation inevitably decreases label reliability (label uncertainty) and causes network confusion during training. As a result, we propose a point self-refinement approach that iteratively updates point annotations in a self-paced way. The proposed refinement system alleviates the label uncertainty and progressively improves localization performance. Experimental results show that our approach has achieved comparable object localization performance while saving up to 80$\%$ of annotation cost.
Vision Transformers (ViT) serve as powerful vision models. Unlike convolutional neural networks, which dominated vision research in previous years, vision transformers enjoy the ability to capture long-range dependencies in the data. Nonetheless, an integral part of any transformer architecture, the self-attention mechanism, suffers from high latency and inefficient memory utilization, making it less suitable for high-resolution input images. To alleviate these shortcomings, hierarchical vision models locally employ self-attention on non-interleaving windows. This relaxation reduces the complexity to be linear in the input size; however, it limits the cross-window interaction, hurting the model performance. In this paper, we propose a new shift-invariant local attention layer, called query and attend (QnA), that aggregates the input locally in an overlapping manner, much like convolutions. The key idea behind QnA is to introduce learned queries, which allow fast and efficient implementation. We verify the effectiveness of our layer by incorporating it into a hierarchical vision transformer model. We show improvements in speed and memory complexity while achieving comparable accuracy with state-of-the-art models. Finally, our layer scales especially well with window size, requiring up-to x10 less memory while being up-to x5 faster than existing methods. The code is publicly available at \url{//github.com/moabarar/qna}.
Ball 3D localization in team sports has various applications including automatic offside detection in soccer, or shot release localization in basketball. Today, this task is either resolved by using expensive multi-views setups, or by restricting the analysis to ballistic trajectories. In this work, we propose to address the task on a single image from a calibrated monocular camera by estimating ball diameter in pixels and use the knowledge of real ball diameter in meters. This approach is suitable for any game situation where the ball is (even partly) visible. To achieve this, we use a small neural network trained on image patches around candidates generated by a conventional ball detector. Besides predicting ball diameter, our network outputs the confidence of having a ball in the image patch. Validations on 3 basketball datasets reveals that our model gives remarkable predictions on ball 3D localization. In addition, through its confidence output, our model improves the detection rate by filtering the candidates produced by the detector. The contributions of this work are (i) the first model to address 3D ball localization on a single image, (ii) an effective method for ball 3D annotation from single calibrated images, (iii) a high quality 3D ball evaluation dataset annotated from a single viewpoint. In addition, the code to reproduce this research is be made freely available at //github.com/gabriel-vanzandycke/deepsport.
Recent supervised point cloud upsampling methods are restricted by the size of training data and are limited in terms of covering all object shapes. Besides the challenges faced due to data acquisition, the networks also struggle to generalize on unseen records. In this paper, we present an internal point cloud upsampling approach at a holistic level referred to as "Zero-Shot" Point Cloud Upsampling (ZSPU). Our approach is data agnostic and relies solely on the internal information provided by a particular point cloud without patching in both self-training and testing phases. This single-stream design significantly reduces the training time by learning the relation between low resolution (LR) point clouds and their high (original) resolution (HR) counterparts. This association will then provide super resolution (SR) outputs when original point clouds are loaded as input. ZSPU achieves competitive/superior quantitative and qualitative performances on benchmark datasets when compared with other upsampling methods.
Nanodrone swarm is formulated by multiple light-weight and low-cost nanodrones to perform the tasks in very challenging environments. Therefore, it is essential to estimate the relative position of nanodrones in the swarm for accurate and safe platooning in inclement indoor environment. However, the vision and infrared sensors are constrained by the line-of-sight perception, and instrumenting extra motion sensors on drone's body is constrained by the nanodrone's form factor and energy-efficiency. This paper presents the design, implementation and evaluation of RFDrone, a system that can sense the relative position of nanodrone in the swarm using wireless signals, which can naturally identify each individual nanodrone. To do so, each light-weight nanodrone is attached with a RF sticker (i.e., called RFID tag), which will be localized by the external RFID reader in the inclement indoor environment. Instead of accurately localizing each RFID-tagged nanodrone, we propose to estimate the relative position of all the RFID-tagged nanodrones in the swarm based on the spatial-temporal phase profiling. We implement an end-to-end physical prototype of RFDrone. Our experimental results show that RFDrone can accurately estimate the relative position of nanodrones in the swarm with average relative localization accuracy of around 0.95 across x, y and z axis, and average accuracy of around 0.93 for nanodrone swarm's geometry estimation.
Leveraging line features to improve localization accuracy of point-based visual-inertial SLAM (VINS) is gaining interest as they provide additional constraints on scene structure. However, real-time performance when incorporating line features in VINS has not been addressed. This paper presents PL-VINS, a real-time optimization-based monocular VINS method with point and line features, developed based on the state-of-the-art point-based VINS-Mono \cite{vins}. We observe that current works use the LSD \cite{lsd} algorithm to extract line features; however, LSD is designed for scene shape representation instead of the pose estimation problem, which becomes the bottleneck for the real-time performance due to its high computational cost. In this paper, a modified LSD algorithm is presented by studying a hidden parameter tuning and length rejection strategy. The modified LSD can run at least three times as fast as LSD. Further, by representing space lines with the Pl\"{u}cker coordinates, the residual error in line estimation is modeled in terms of the point-to-line distance, which is then minimized by iteratively updating the minimum four-parameter orthonormal representation of the Pl\"{u}cker coordinates. Experiments in a public benchmark dataset show that the localization error of our method is 12-16\% less than that of VINS-Mono at the same pose update frequency. %For the benefit of the community, The source code of our method is available at: //github.com/cnqiangfu/PL-VINS.
Imposing consistency through proxy tasks has been shown to enhance data-driven learning and enable self-supervision in various tasks. This paper introduces novel and effective consistency strategies for optical flow estimation, a problem where labels from real-world data are very challenging to derive. More specifically, we propose occlusion consistency and zero forcing in the forms of self-supervised learning and transformation consistency in the form of semi-supervised learning. We apply these consistency techniques in a way that the network model learns to describe pixel-level motions better while requiring no additional annotations. We demonstrate that our consistency strategies applied to a strong baseline network model using the original datasets and labels provide further improvements, attaining the state-of-the-art results on the KITTI-2015 scene flow benchmark in the non-stereo category. Our method achieves the best foreground accuracy (4.33% in Fl-all) over both the stereo and non-stereo categories, even though using only monocular image inputs.
Weakly-Supervised Object Detection (WSOD) and Localization (WSOL), i.e., detecting multiple and single instances with bounding boxes in an image using image-level labels, are long-standing and challenging tasks in the CV community. With the success of deep neural networks in object detection, both WSOD and WSOL have received unprecedented attention. Hundreds of WSOD and WSOL methods and numerous techniques have been proposed in the deep learning era. To this end, in this paper, we consider WSOL is a sub-task of WSOD and provide a comprehensive survey of the recent achievements of WSOD. Specifically, we firstly describe the formulation and setting of the WSOD, including the background, challenges, basic framework. Meanwhile, we summarize and analyze all advanced techniques and training tricks for improving detection performance. Then, we introduce the widely-used datasets and evaluation metrics of WSOD. Lastly, we discuss the future directions of WSOD. We believe that these summaries can help pave a way for future research on WSOD and WSOL.
Applying artificial intelligence techniques in medical imaging is one of the most promising areas in medicine. However, most of the recent success in this area highly relies on large amounts of carefully annotated data, whereas annotating medical images is a costly process. In this paper, we propose a novel method, called FocalMix, which, to the best of our knowledge, is the first to leverage recent advances in semi-supervised learning (SSL) for 3D medical image detection. We conducted extensive experiments on two widely used datasets for lung nodule detection, LUNA16 and NLST. Results show that our proposed SSL methods can achieve a substantial improvement of up to 17.3% over state-of-the-art supervised learning approaches with 400 unlabeled CT scans.
Deep neural network architectures have traditionally been designed and explored with human expertise in a long-lasting trial-and-error process. This process requires huge amount of time, expertise, and resources. To address this tedious problem, we propose a novel algorithm to optimally find hyperparameters of a deep network architecture automatically. We specifically focus on designing neural architectures for medical image segmentation task. Our proposed method is based on a policy gradient reinforcement learning for which the reward function is assigned a segmentation evaluation utility (i.e., dice index). We show the efficacy of the proposed method with its low computational cost in comparison with the state-of-the-art medical image segmentation networks. We also present a new architecture design, a densely connected encoder-decoder CNN, as a strong baseline architecture to apply the proposed hyperparameter search algorithm. We apply the proposed algorithm to each layer of the baseline architectures. As an application, we train the proposed system on cine cardiac MR images from Automated Cardiac Diagnosis Challenge (ACDC) MICCAI 2017. Starting from a baseline segmentation architecture, the resulting network architecture obtains the state-of-the-art results in accuracy without performing any trial-and-error based architecture design approaches or close supervision of the hyperparameters changes.
Automatic License Plate Recognition (ALPR) has been a frequent topic of research due to many practical applications. However, many of the current solutions are still not robust in real-world situations, commonly depending on many constraints. This paper presents a robust and efficient ALPR system based on the state-of-the-art YOLO object detection. The Convolutional Neural Networks (CNNs) are trained and fine-tuned for each ALPR stage so that they are robust under different conditions (e.g., variations in camera, lighting, and background). Specially for character segmentation and recognition, we design a two-stage approach employing simple data augmentation tricks such as inverted License Plates (LPs) and flipped characters. The resulting ALPR approach achieved impressive results in two datasets. First, in the SSIG dataset, composed of 2,000 frames from 101 vehicle videos, our system achieved a recognition rate of 93.53% and 47 Frames Per Second (FPS), performing better than both Sighthound and OpenALPR commercial systems (89.80% and 93.03%, respectively) and considerably outperforming previous results (81.80%). Second, targeting a more realistic scenario, we introduce a larger public dataset, called UFPR-ALPR dataset, designed to ALPR. This dataset contains 150 videos and 4,500 frames captured when both camera and vehicles are moving and also contains different types of vehicles (cars, motorcycles, buses and trucks). In our proposed dataset, the trial versions of commercial systems achieved recognition rates below 70%. On the other hand, our system performed better, with recognition rate of 78.33% and 35 FPS.