Universal sound separation (USS) is a task of separating mixtures of arbitrary sound sources. Typically, universal separation models are trained from scratch in a supervised manner, using labeled data. Self-supervised learning (SSL) is an emerging deep learning approach that leverages unlabeled data to obtain task-agnostic representations, which can benefit many downstream tasks. In this paper, we propose integrating a self-supervised pre-trained model, namely the audio masked autoencoder (A-MAE), into a universal sound separation system to enhance its separation performance. We employ two strategies to utilize SSL embeddings: freezing or updating the parameters of A-MAE during fine-tuning. The SSL embeddings are concatenated with the short-time Fourier transform (STFT) to serve as input features for the separation model. We evaluate our methods on the AudioSet dataset, and the experimental results indicate that the proposed methods successfully enhance the separation performance of a state-of-the-art ResUNet-based USS model.
Machine-generated music (MGM) has become a groundbreaking innovation with wide-ranging applications, such as music therapy, personalised editing, and creative inspiration within the music industry. However, the unregulated proliferation of MGM presents considerable challenges to the entertainment, education, and arts sectors by potentially undermining the value of high-quality human compositions. Consequently, MGM detection (MGMD) is crucial for preserving the integrity of these fields. Despite its significance, MGMD domain lacks comprehensive benchmark results necessary to drive meaningful progress. To address this gap, we conduct experiments on existing large-scale datasets using a range of foundational models for audio processing, establishing benchmark results tailored to the MGMD task. Our selection includes traditional machine learning models, deep neural networks, Transformer-based architectures, and State Space Models (SSM). Recognising the inherently multimodal nature of music, which integrates both melody and lyrics, we also explore fundamental multimodal models in our experiments. Beyond providing basic binary classification outcomes, we delve deeper into model behaviour using multiple explainable Aritificial Intelligence (XAI) tools, offering insights into their decision-making processes. Our analysis reveals that ResNet18 performs the best according to in-domain and out-of-domain tests. By providing a comprehensive comparison of benchmark results and their interpretability, we propose several directions to inspire future research to develop more robust and effective detection methods for MGM.
YouTube is a rich source of cover songs. Since the platform itself is organized in terms of videos rather than songs, the retrieval of covers is not trivial. The field of cover song identification addresses this problem and provides approaches that usually rely on audio content. However, including the user-generated video metadata available on YouTube promises improved identification results. In this paper, we propose a multi-modal approach for cover song identification on online video platforms. We combine the entity resolution models with audio-based approaches using a ranking model. Our findings implicate that leveraging user-generated metadata can stabilize cover song identification performance on YouTube.
Estimating depth from a single 2D image is a challenging task due to the lack of stereo or multi-view data, which are typically required for depth perception. This paper introduces a novel deep learning-based approach using an enhanced encoder-decoder architecture, where the Inception-ResNet-v2 model serves as the encoder. This is the first instance of utilizing Inception-ResNet-v2 as an encoder for monocular depth estimation, demonstrating improved performance over previous models. Our model effectively captures complex objects and fine-grained details, which are generally difficult to predict. Additionally, it incorporates multi-scale feature extraction to enhance depth prediction accuracy across various object sizes and distances. We propose a composite loss function comprising depth loss, gradient edge loss, and Structural Similarity Index Measure (SSIM) loss, with fine-tuned weights to optimize the weighted sum, ensuring a balance across different aspects of depth estimation. Experimental results on the NYU Depth V2 dataset show that our model achieves state-of-the-art performance, with an Absolute Relative Error (ARE) of 0.064, Root Mean Square Error (RMSE) of 0.228, and accuracy ($\delta$ < 1.25) of 89.3%. These metrics demonstrate that our model can accurately predict depth even in challenging scenarios, providing a scalable solution for real-world applications in robotics, 3D reconstruction, and augmented reality.
We present SoundMorpher, an open-world sound morphing method designed to generate perceptually uniform morphing trajectories. Traditional sound morphing techniques typically assume a linear relationship between the morphing factor and sound perception, achieving smooth transitions by linearly interpolating the semantic features of source and target sounds while gradually adjusting the morphing factor. However, these methods oversimplify the complexities of sound perception, resulting in limitations in morphing quality. In contrast, SoundMorpher explores an explicit relationship between the morphing factor and the perception of morphed sounds, leveraging log Mel-spectrogram features. This approach further refines the morphing sequence by ensuring a constant target perceptual difference for each transition and determining the corresponding morphing factors using binary search. To address the lack of a formal quantitative evaluation framework for sound morphing, we propose a set of metrics based on three established objective criteria. These metrics enable comprehensive assessment of morphed results and facilitate direct comparisons between methods, fostering advancements in sound morphing research. Extensive experiments demonstrate the effectiveness and versatility of SoundMorpher in real-world scenarios, showcasing its potential in applications such as creative music composition, film post-production, and interactive audio technologies. Our demonstration and codes are available at~\url{//xinleiniu.github.io/SoundMorpher-demo/}.
Recent advances in audio generation have focused on text-to-audio (T2A) and video-to-audio (V2A) tasks. However, T2A or V2A methods cannot generate holistic sounds (onscreen and off-screen). This is because T2A cannot generate sounds aligning with onscreen objects, while V2A cannot generate semantically complete (offscreen sounds missing). In this work, we address the task of holistic audio generation: given a video and a text prompt, we aim to generate both onscreen and offscreen sounds that are temporally synchronized with the video and semantically aligned with text and video. Previous approaches for joint text and video-to-audio generation often suffer from modality bias, favoring one modality over the other. To overcome this limitation, we introduce VinTAGe, a flow-based transformer model that jointly considers text and video to guide audio generation. Our framework comprises two key components: a Visual-Text Encoder and a Joint VT-SiT model. To reduce modality bias and improve generation quality, we employ pretrained uni-modal text-to-audio and video-to-audio generation models for additional guidance. Due to the lack of appropriate benchmarks, we also introduce VinTAGe-Bench, a dataset of 636 video-text-audio pairs containing both onscreen and offscreen sounds. Our comprehensive experiments on VinTAGe-Bench demonstrate that joint text and visual interaction is necessary for holistic audio generation. Furthermore, VinTAGe achieves state-of-the-art results on the VGGSound benchmark. Our source code and pre-trained models will be released. Demo is available at: //www.youtube.com/watch?v=QmqWhUjPkJI.
We introduce EgoSonics, a method to generate semantically meaningful and synchronized audio tracks conditioned on silent egocentric videos. Generating audio for silent egocentric videos could open new applications in virtual reality, assistive technologies, or for augmenting existing datasets. Existing work has been limited to domains like speech, music, or impact sounds and cannot capture the broad range of audio frequencies found in egocentric videos. EgoSonics addresses these limitations by building on the strengths of latent diffusion models for conditioned audio synthesis. We first encode and process paired audio-video data to make them suitable for generation. The encoded data is then used to train a model that can generate an audio track that captures the semantics of the input video. Our proposed SyncroNet builds on top of ControlNet to provide control signals that enables generation of temporally synchronized audio. Extensive evaluations and a comprehensive user study show that our model outperforms existing work in audio quality, and in our proposed synchronization evaluation method. Furthermore, we demonstrate downstream applications of our model in improving video summarization.
The Audio Question Answering (AQA) task includes audio event classification, audio captioning, and open-ended reasoning. Recently, AQA has garnered attention due to the advent of Large Audio Language Models (LALMs). Current literature focuses on constructing LALMs by integrating audio encoders with text-only Large Language Models (LLMs) through a projection module. While LALMs excel in general audio understanding, they are limited in temporal reasoning, which may hinder their commercial applications and on-device deployment. This paper addresses these challenges and limitations in audio temporal reasoning. First, we introduce a data augmentation technique for generating reliable audio temporal questions and answers using an LLM. Second, we perform a further fine-tuning of an existing baseline using curriculum learning strategy to specialize in temporal reasoning without compromising performance on fine-tuned tasks. We demonstrate the performance of our model using state-of-the-art LALMs on public audio benchmark datasets. Third, we implement our AQA model on-device locally and investigate its CPU inference for edge applications.
Video captioning is a challenging task that requires a deep understanding of visual scenes. State-of-the-art methods generate captions using either scene-level or object-level information but without explicitly modeling object interactions. Thus, they often fail to make visually grounded predictions, and are sensitive to spurious correlations. In this paper, we propose a novel spatio-temporal graph model for video captioning that exploits object interactions in space and time. Our model builds interpretable links and is able to provide explicit visual grounding. To avoid unstable performance caused by the variable number of objects, we further propose an object-aware knowledge distillation mechanism, in which local object information is used to regularize global scene features. We demonstrate the efficacy of our approach through extensive experiments on two benchmarks, showing our approach yields competitive performance with interpretable predictions.
We propose a novel single shot object detection network named Detection with Enriched Semantics (DES). Our motivation is to enrich the semantics of object detection features within a typical deep detector, by a semantic segmentation branch and a global activation module. The segmentation branch is supervised by weak segmentation ground-truth, i.e., no extra annotation is required. In conjunction with that, we employ a global activation module which learns relationship between channels and object classes in a self-supervised manner. Comprehensive experimental results on both PASCAL VOC and MS COCO detection datasets demonstrate the effectiveness of the proposed method. In particular, with a VGG16 based DES, we achieve an mAP of 81.7 on VOC2007 test and an mAP of 32.8 on COCO test-dev with an inference speed of 31.5 milliseconds per image on a Titan Xp GPU. With a lower resolution version, we achieve an mAP of 79.7 on VOC2007 with an inference speed of 13.0 milliseconds per image.
Image segmentation is considered to be one of the critical tasks in hyperspectral remote sensing image processing. Recently, convolutional neural network (CNN) has established itself as a powerful model in segmentation and classification by demonstrating excellent performances. The use of a graphical model such as a conditional random field (CRF) contributes further in capturing contextual information and thus improving the segmentation performance. In this paper, we propose a method to segment hyperspectral images by considering both spectral and spatial information via a combined framework consisting of CNN and CRF. We use multiple spectral cubes to learn deep features using CNN, and then formulate deep CRF with CNN-based unary and pairwise potential functions to effectively extract the semantic correlations between patches consisting of three-dimensional data cubes. Effective piecewise training is applied in order to avoid the computationally expensive iterative CRF inference. Furthermore, we introduce a deep deconvolution network that improves the segmentation masks. We also introduce a new dataset and experimented our proposed method on it along with several widely adopted benchmark datasets to evaluate the effectiveness of our method. By comparing our results with those from several state-of-the-art models, we show the promising potential of our method.