Robotic motion generation methods using machine learning have been studied in recent years. Bilateral control-based imitation learning can imitate human motions using force information. By means of this method, variable speed motion generation that considers physical phenomena such as the inertial force and friction can be achieved. However, the previous study only focused on a simple reciprocating motion. To learn the complex relationship between the force and speed more accurately, it is necessary to learn multiple actions using many joints. In this paper, we propose a variable speed motion generation method for multiple motions. We considered four types of neural network models for the motion generation and determined the best model for multiple motions at variable speeds. Subsequently, we used the best model to evaluate the reproducibility of the task completion time for the input completion time command. The results revealed that the proposed method could change the task completion time according to the specified completion time command in multiple motions.
In this study, we propose a method to model the local and global features of the drawing/grinding trajectory with hierarchical Variational Autoencoders (VAEs). By combining two separately trained VAE models in a hierarchical structure, it is possible to generate trajectories with high reproducibility for both local and global features. The hierarchical generation network enables the generation of higher-order trajectories with a relatively small amount of training data. The simulation and experimental results demonstrate the generalization performance of the proposed method. In addition, we confirmed that it is possible to generate new trajectories, which have never been learned in the past, by changing the combination of the learned models.
Behavioral cloning has proven to be effective for learning sequential decision-making policies from expert demonstrations. However, behavioral cloning often suffers from the causal confusion problem where a policy relies on the noticeable effect of expert actions due to the strong correlation but not the cause we desire. This paper presents Object-aware REgularizatiOn (OREO), a simple technique that regularizes an imitation policy in an object-aware manner. Our main idea is to encourage a policy to uniformly attend to all semantic objects, in order to prevent the policy from exploiting nuisance variables strongly correlated with expert actions. To this end, we introduce a two-stage approach: (a) we extract semantic objects from images by utilizing discrete codes from a vector-quantized variational autoencoder, and (b) we randomly drop the units that share the same discrete code together, i.e., masking out semantic objects. Our experiments demonstrate that OREO significantly improves the performance of behavioral cloning, outperforming various other regularization and causality-based methods on a variety of Atari environments and a self-driving CARLA environment. We also show that our method even outperforms inverse reinforcement learning methods trained with a considerable amount of environment interaction.
Generalized zero-shot learning (GZSL) aims to recognize objects from both seen and unseen classes, when only the labeled examples from seen classes are provided. Recent feature generation methods learn a generative model that can synthesize the missing visual features of unseen classes to mitigate the data-imbalance problem in GZSL. However, the original visual feature space is suboptimal for GZSL classification since it lacks discriminative information. To tackle this issue, we propose to integrate the generation model with the embedding model, yielding a hybrid GZSL framework. The hybrid GZSL approach maps both the real and the synthetic samples produced by the generation model into an embedding space, where we perform the final GZSL classification. Specifically, we propose a contrastive embedding (CE) for our hybrid GZSL framework. The proposed contrastive embedding can leverage not only the class-wise supervision but also the instance-wise supervision, where the latter is usually neglected by existing GZSL researches. We evaluate our proposed hybrid GZSL framework with contrastive embedding, named CE-GZSL, on five benchmark datasets. The results show that our CEGZSL method can outperform the state-of-the-arts by a significant margin on three datasets. Our codes are available on //github.com/Hanzy1996/CE-GZSL.
Although end-to-end (E2E) learning has led to impressive progress on a variety of visual understanding tasks, it is often impeded by hardware constraints (e.g., GPU memory) and is prone to overfitting. When it comes to video captioning, one of the most challenging benchmark tasks in computer vision, those limitations of E2E learning are especially amplified by the fact that both the input videos and output captions are lengthy sequences. Indeed, state-of-the-art methods for video captioning process video frames by convolutional neural networks and generate captions by unrolling recurrent neural networks. If we connect them in an E2E manner, the resulting model is both memory-consuming and data-hungry, making it extremely hard to train. In this paper, we propose a multitask reinforcement learning approach to training an E2E video captioning model. The main idea is to mine and construct as many effective tasks (e.g., attributes, rewards, and the captions) as possible from the human captioned videos such that they can jointly regulate the search space of the E2E neural network, from which an E2E video captioning model can be found and generalized to the testing phase. To the best of our knowledge, this is the first video captioning model that is trained end-to-end from the raw video input to the caption output. Experimental results show that such a model outperforms existing ones to a large margin on two benchmark video captioning datasets.
Despite huge success in the image domain, modern detection models such as Faster R-CNN have not been used nearly as much for video analysis. This is arguably due to the fact that detection models are designed to operate on single frames and as a result do not have a mechanism for learning motion representations directly from video. We propose a learning procedure that allows detection models such as Faster R-CNN to learn motion features directly from the RGB video data while being optimized with respect to a pose estimation task. Given a pair of video frames---Frame A and Frame B---we force our model to predict human pose in Frame A using the features from Frame B. We do so by leveraging deformable convolutions across space and time. Our network learns to spatially sample features from Frame B in order to maximize pose detection accuracy in Frame A. This naturally encourages our network to learn motion offsets encoding the spatial correspondences between the two frames. We refer to these motion offsets as DiMoFs (Discriminative Motion Features). In our experiments we show that our training scheme helps learn effective motion cues, which can be used to estimate and localize salient human motion. Furthermore, we demonstrate that as a byproduct, our model also learns features that lead to improved pose detection in still-images, and better keypoint tracking. Finally, we show how to leverage our learned model for the tasks of spatiotemporal action localization and fine-grained action recognition.
We advocate the use of implicit fields for learning generative models of shapes and introduce an implicit field decoder for shape generation, aimed at improving the visual quality of the generated shapes. An implicit field assigns a value to each point in 3D space, so that a shape can be extracted as an iso-surface. Our implicit field decoder is trained to perform this assignment by means of a binary classifier. Specifically, it takes a point coordinate, along with a feature vector encoding a shape, and outputs a value which indicates whether the point is outside the shape or not. By replacing conventional decoders by our decoder for representation learning and generative modeling of shapes, we demonstrate superior results for tasks such as shape autoencoding, generation, interpolation, and single-view 3D reconstruction, particularly in terms of visual quality.
Automatic generation of paraphrases from a given sentence is an important yet challenging task in natural language processing (NLP), and plays a key role in a number of applications such as question answering, search, and dialogue. In this paper, we present a deep reinforcement learning approach to paraphrase generation. Specifically, we propose a new framework for the task, which consists of a \textit{generator} and an \textit{evaluator}, both of which are learned from data. The generator, built as a sequence-to-sequence learning model, can produce paraphrases given a sentence. The evaluator, constructed as a deep matching model, can judge whether two sentences are paraphrases of each other. The generator is first trained by deep learning and then further fine-tuned by reinforcement learning in which the reward is given by the evaluator. For the learning of the evaluator, we propose two methods based on supervised learning and inverse reinforcement learning respectively, depending on the type of available training data. Empirical study shows that the learned evaluator can guide the generator to produce more accurate paraphrases. Experimental results demonstrate the proposed models (the generators) outperform the state-of-the-art methods in paraphrase generation in both automatic evaluation and human evaluation.
Applying image processing algorithms independently to each frame of a video often leads to undesired inconsistent results over time. Developing temporally consistent video-based extensions, however, requires domain knowledge for individual tasks and is unable to generalize to other applications. In this paper, we present an efficient end-to-end approach based on deep recurrent network for enforcing temporal consistency in a video. Our method takes the original unprocessed and per-frame processed videos as inputs to produce a temporally consistent video. Consequently, our approach is agnostic to specific image processing algorithms applied on the original video. We train the proposed network by minimizing both short-term and long-term temporal losses as well as the perceptual loss to strike a balance between temporal stability and perceptual similarity with the processed frames. At test time, our model does not require computing optical flow and thus achieves real-time speed even for high-resolution videos. We show that our single model can handle multiple and unseen tasks, including but not limited to artistic style transfer, enhancement, colorization, image-to-image translation and intrinsic image decomposition. Extensive objective evaluation and subject study demonstrate that the proposed approach performs favorably against the state-of-the-art methods on various types of videos.
We propose a new method for event extraction (EE) task based on an imitation learning framework, specifically, inverse reinforcement learning (IRL) via generative adversarial network (GAN). The GAN estimates proper rewards according to the difference between the actions committed by the expert (or ground truth) and the agent among complicated states in the environment. EE task benefits from these dynamic rewards because instances and labels yield to various extents of difficulty and the gains are expected to be diverse -- e.g., an ambiguous but correctly detected trigger or argument should receive high gains -- while the traditional RL models usually neglect such differences and pay equal attention on all instances. Moreover, our experiments also demonstrate that the proposed framework outperforms state-of-the-art methods, without explicit feature engineering.
Zero shot learning in Image Classification refers to the setting where images from some novel classes are absent in the training data but other information such as natural language descriptions or attribute vectors of the classes are available. This setting is important in the real world since one may not be able to obtain images of all the possible classes at training. While previous approaches have tried to model the relationship between the class attribute space and the image space via some kind of a transfer function in order to model the image space correspondingly to an unseen class, we take a different approach and try to generate the samples from the given attributes, using a conditional variational autoencoder, and use the generated samples for classification of the unseen classes. By extensive testing on four benchmark datasets, we show that our model outperforms the state of the art, particularly in the more realistic generalized setting, where the training classes can also appear at the test time along with the novel classes.