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Neural character models can now reconstruct detailed geometry and texture from video, but they lack explicit shadows and shading, leading to artifacts when generating novel views and poses or during relighting. It is particularly difficult to include shadows as they are a global effect and the required casting of secondary rays is costly. We propose a new shadow model using a Gaussian density proxy that replaces sampling with a simple analytic formula. It supports dynamic motion and is tailored for shadow computation, thereby avoiding the affine projection approximation and sorting required by the closely related Gaussian splatting. Combined with a deferred neural rendering model, our Gaussian shadows enable Lambertian shading and shadow casting with minimal overhead. We demonstrate improved reconstructions, with better separation of albedo, shading, and shadows in challenging outdoor scenes with direct sun light and hard shadows. Our method is able to optimize the light direction without any input from the user. As a result, novel poses have fewer shadow artifacts and relighting in novel scenes is more realistic compared to the state-of-the-art methods, providing new ways to pose neural characters in novel environments, increasing their applicability.

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We introduce a new interpretation of sparse variational approximations for Gaussian processes using inducing points, which can lead to more scalable algorithms than previous methods. It is based on decomposing a Gaussian process as a sum of two independent processes: one spanned by a finite basis of inducing points and the other capturing the remaining variation. We show that this formulation recovers existing approximations and at the same time allows to obtain tighter lower bounds on the marginal likelihood and new stochastic variational inference algorithms. We demonstrate the efficiency of these algorithms in several Gaussian process models ranging from standard regression to multi-class classification using (deep) convolutional Gaussian processes and report state-of-the-art results on CIFAR-10 among purely GP-based models.

Transformer models have emerged as the leading approach for achieving state-of-the-art performance across various application domains, serving as the foundation for advanced large-scale deep learning (DL) models. However, efficiently training these models across multiple GPUs remains a complex challenge due to the abundance of parallelism options. Existing DL systems either require manual efforts to design distributed training plans or limit parallelism combinations to a constrained search space. In this paper, we present Galvatron-BMW, a novel system framework that integrates multiple prevalent parallelism dimensions and automatically identifies the most efficient hybrid parallelism strategy. To effectively navigate this vast search space, we employ a decision tree approach for decomposition and pruning based on intuitive insights. We further utilize a dynamic programming search algorithm to derive the optimal plan. Moreover, to improve resource utilization and enhance system efficiency, we propose a bi-objective optimization workflow that focuses on workload balance. Our evaluations on different Transformer models demonstrate the capabilities of Galvatron-BMW in automating distributed training under varying GPU memory constraints. Across all tested scenarios, Galvatron-BMW consistently achieves superior system throughput, surpassing previous approaches that rely on limited parallelism strategies.

Controllable video editing has demonstrated remarkable potential across diverse applications, particularly in scenarios where capturing or re-capturing real-world videos is either impractical or costly. This paper introduces a novel and efficient system named Place-Anything, which facilitates the insertion of any object into any video solely based on a picture or text description of the target object or element. The system comprises three modules: 3D generation, video reconstruction, and 3D target insertion. This integrated approach offers an efficient and effective solution for producing and editing high-quality videos by seamlessly inserting realistic objects. Through a user study, we demonstrate that our system can effortlessly place any object into any video using just a photograph of the object. Our demo video can be found at //youtu.be/afXqgLLRnTE. Please also visit our project page //place-anything.github.io to get access.

Recent diffusion-based generative models show promise in their ability to generate text images, but limitations in specifying the styles of the generated texts render them insufficient in the realm of typographic design. This paper proposes a typographic text generation system to add and modify text on typographic designs while specifying font styles, colors, and text effects. The proposed system is a novel combination of two off-the-shelf methods for diffusion models, ControlNet and Blended Latent Diffusion. The former functions to generate text images under the guidance of edge conditions specifying stroke contours. The latter blends latent noise in Latent Diffusion Models (LDM) to add typographic text naturally onto an existing background. We first show that given appropriate text edges, ControlNet can generate texts in specified fonts while incorporating effects described by prompts. We further introduce text edge manipulation as an intuitive and customizable way to produce texts with complex effects such as ``shadows'' and ``reflections''. Finally, with the proposed system, we successfully add and modify texts on a predefined background while preserving its overall coherence.

Artificial intelligence workloads, especially transformer models, exhibit emergent sparsity in which computations perform selective sparse access to dense data. The workloads are inefficient on hardware designed for dense computations and do not map well onto sparse data representations. We build a vectorized and parallel matrix-multiplication system A X B = C that eliminates unnecessary computations and avoids branches based on a runtime evaluation of sparsity. We use a combination of dynamic code lookup to adapt to the specific sparsity encoded in the B matrix and preprocessing of sparsity maps of the A and B matrices to compute conditional branches once for the whole computation. For a wide range of sparsity, from 60% to 95% zeros, our implementation performs fewer instructions and increases performance when compared with Intel MKL's dense or sparse matrix multiply routines. Benefits can be as large as 2 times speedup and 4 times fewer instructions.

Recent advances in maximizing mutual information (MI) between the source and target have demonstrated its effectiveness in text generation. However, previous works paid little attention to modeling the backward network of MI (i.e., dependency from the target to the source), which is crucial to the tightness of the variational information maximization lower bound. In this paper, we propose Adversarial Mutual Information (AMI): a text generation framework which is formed as a novel saddle point (min-max) optimization aiming to identify joint interactions between the source and target. Within this framework, the forward and backward networks are able to iteratively promote or demote each other's generated instances by comparing the real and synthetic data distributions. We also develop a latent noise sampling strategy that leverages random variations at the high-level semantic space to enhance the long term dependency in the generation process. Extensive experiments based on different text generation tasks demonstrate that the proposed AMI framework can significantly outperform several strong baselines, and we also show that AMI has potential to lead to a tighter lower bound of maximum mutual information for the variational information maximization problem.

Deep learning has revolutionized many machine learning tasks in recent years, ranging from image classification and video processing to speech recognition and natural language understanding. The data in these tasks are typically represented in the Euclidean space. However, there is an increasing number of applications where data are generated from non-Euclidean domains and are represented as graphs with complex relationships and interdependency between objects. The complexity of graph data has imposed significant challenges on existing machine learning algorithms. Recently, many studies on extending deep learning approaches for graph data have emerged. In this survey, we provide a comprehensive overview of graph neural networks (GNNs) in data mining and machine learning fields. We propose a new taxonomy to divide the state-of-the-art graph neural networks into different categories. With a focus on graph convolutional networks, we review alternative architectures that have recently been developed; these learning paradigms include graph attention networks, graph autoencoders, graph generative networks, and graph spatial-temporal networks. We further discuss the applications of graph neural networks across various domains and summarize the open source codes and benchmarks of the existing algorithms on different learning tasks. Finally, we propose potential research directions in this fast-growing field.

We present SlowFast networks for video recognition. Our model involves (i) a Slow pathway, operating at low frame rate, to capture spatial semantics, and (ii) a Fast pathway, operating at high frame rate, to capture motion at fine temporal resolution. The Fast pathway can be made very lightweight by reducing its channel capacity, yet can learn useful temporal information for video recognition. Our models achieve strong performance for both action classification and detection in video, and large improvements are pin-pointed as contributions by our SlowFast concept. We report 79.0% accuracy on the Kinetics dataset without using any pre-training, largely surpassing the previous best results of this kind. On AVA action detection we achieve a new state-of-the-art of 28.3 mAP. Code will be made publicly available.

It is always well believed that modeling relationships between objects would be helpful for representing and eventually describing an image. Nevertheless, there has not been evidence in support of the idea on image description generation. In this paper, we introduce a new design to explore the connections between objects for image captioning under the umbrella of attention-based encoder-decoder framework. Specifically, we present Graph Convolutional Networks plus Long Short-Term Memory (dubbed as GCN-LSTM) architecture that novelly integrates both semantic and spatial object relationships into image encoder. Technically, we build graphs over the detected objects in an image based on their spatial and semantic connections. The representations of each region proposed on objects are then refined by leveraging graph structure through GCN. With the learnt region-level features, our GCN-LSTM capitalizes on LSTM-based captioning framework with attention mechanism for sentence generation. Extensive experiments are conducted on COCO image captioning dataset, and superior results are reported when comparing to state-of-the-art approaches. More remarkably, GCN-LSTM increases CIDEr-D performance from 120.1% to 128.7% on COCO testing set.

Traditional methods for link prediction can be categorized into three main types: graph structure feature-based, latent feature-based, and explicit feature-based. Graph structure feature methods leverage some handcrafted node proximity scores, e.g., common neighbors, to estimate the likelihood of links. Latent feature methods rely on factorizing networks' matrix representations to learn an embedding for each node. Explicit feature methods train a machine learning model on two nodes' explicit attributes. Each of the three types of methods has its unique merits. In this paper, we propose SEAL (learning from Subgraphs, Embeddings, and Attributes for Link prediction), a new framework for link prediction which combines the power of all the three types into a single graph neural network (GNN). GNN is a new type of neural network which directly accepts graphs as input and outputs their labels. In SEAL, the input to the GNN is a local subgraph around each target link. We prove theoretically that our local subgraphs also reserve a great deal of high-order graph structure features related to link existence. Another key feature is that our GNN can naturally incorporate latent features and explicit features. It is achieved by concatenating node embeddings (latent features) and node attributes (explicit features) in the node information matrix for each subgraph, thus combining the three types of features to enhance GNN learning. Through extensive experiments, SEAL shows unprecedentedly strong performance against a wide range of baseline methods, including various link prediction heuristics and network embedding methods.

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