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We design and analyze reinforcement learning algorithms for Graphon Mean-Field Games (GMFGs). In contrast to previous works that require the precise values of the graphons, we aim to learn the Nash Equilibrium (NE) of the regularized GMFGs when the graphons are unknown. Our contributions are threefold. First, we propose the Proximal Policy Optimization for GMFG (GMFG-PPO) algorithm and show that it converges at a rate of $O(T^{-1/3})$ after $T$ iterations with an estimation oracle, improving on a previous work by Xie et al. (ICML, 2021). Second, using kernel embedding of distributions, we design efficient algorithms to estimate the transition kernels, reward functions, and graphons from sampled agents. Convergence rates are then derived when the positions of the agents are either known or unknown. Results for the combination of the optimization algorithm GMFG-PPO and the estimation algorithm are then provided. These algorithms are the first specifically designed for learning graphons from sampled agents. Finally, the efficacy of the proposed algorithms are corroborated through simulations. These simulations demonstrate that learning the unknown graphons reduces the exploitability effectively.

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Partial label learning (PLL) learns from training examples each associated with multiple candidate labels, among which only one is valid. In recent years, benefiting from the strong capability of dealing with ambiguous supervision and the impetus of modern data augmentation methods, consistency regularization-based PLL methods have achieved a series of successes and become mainstream. However, as the partial annotation becomes insufficient, their performances drop significantly. In this paper, we leverage easily accessible unlabeled examples to facilitate the partial label consistency regularization. In addition to a partial supervised loss, our method performs a controller-guided consistency regularization at both the label-level and representation-level with the help of unlabeled data. To minimize the disadvantages of insufficient capabilities of the initial supervised model, we use the controller to estimate the confidence of each current prediction to guide the subsequent consistency regularization. Furthermore, we dynamically adjust the confidence thresholds so that the number of samples of each class participating in consistency regularization remains roughly equal to alleviate the problem of class-imbalance. Experiments show that our method achieves satisfactory performances in more practical situations, and its modules can be applied to existing PLL methods to enhance their capabilities.

Weakly supervised 3D object detection aims to learn a 3D detector with lower annotation cost, e.g., 2D labels. Unlike prior work which still relies on few accurate 3D annotations, we propose a framework to study how to leverage constraints between 2D and 3D domains without requiring any 3D labels. Specifically, we employ visual data from three perspectives to establish connections between 2D and 3D domains. First, we design a feature-level constraint to align LiDAR and image features based on object-aware regions. Second, the output-level constraint is developed to enforce the overlap between 2D and projected 3D box estimations. Finally, the training-level constraint is utilized by producing accurate and consistent 3D pseudo-labels that align with the visual data. We conduct extensive experiments on the KITTI dataset to validate the effectiveness of the proposed three constraints. Without using any 3D labels, our method achieves favorable performance against state-of-the-art approaches and is competitive with the method that uses 500-frame 3D annotations. Code and models will be made publicly available at //github.com/kuanchihhuang/VG-W3D.

Deep learning succeeds by doing hierarchical feature learning, yet tuning Hyper-Parameters (HP) such as initialization scales, learning rates etc., only give indirect control over this behavior. In this paper, we propose the alignment between the feature updates and the backward pass as a key notion to predict, measure and control feature learning. On the one hand, we show that when alignment holds, the magnitude of feature updates after one SGD step is related to the magnitude of the forward and backward passes by a simple and general formula. This leads to techniques to automatically adjust HPs (initialization scales and learning rates) at initialization and throughout training to attain a desired feature learning behavior. On the other hand, we show that, at random initialization, this alignment is determined by the spectrum of a certain kernel, and that well-conditioned layer-to-layer Jacobians (aka dynamical isometry) implies alignment. Finally, we investigate ReLU MLPs and ResNets in the large width-then-depth limit. Combining hints from random matrix theory and numerical experiments, we show that (i) in MLP with iid initializations, alignment degenerates with depth, making it impossible to start training, and that (ii) in ResNets, the branch scale $1/\sqrt{\text{depth}}$ is the only one maintaining non-trivial alignment at infinite depth.

Adaptive importance sampling (AIS) methods provide a useful alternative to Markov Chain Monte Carlo (MCMC) algorithms for performing inference of intractable distributions. Population Monte Carlo (PMC) algorithms constitute a family of AIS approaches which adapt the proposal distributions iteratively to improve the approximation of the target distribution. Recent work in this area primarily focuses on ameliorating the proposal adaptation procedure for high-dimensional applications. However, most of the AIS algorithms use simple proposal distributions for sampling, which might be inadequate in exploring target distributions with intricate geometries. In this work, we construct expressive proposal distributions in the AIS framework using normalizing flow, an appealing approach for modeling complex distributions. We use an iterative parameter update rule to enhance the approximation of the target distribution. Numerical experiments show that in high-dimensional settings, the proposed algorithm offers significantly improved performance compared to the existing techniques.

In recent years, deep learning (DL)-based methods have been widely used in code vulnerability detection. The DL-based methods typically extract structural information from source code, e.g., code structure graph, and adopt neural networks such as Graph Neural Networks (GNNs) to learn the graph representations. However, these methods fail to consider the heterogeneous relations in the code structure graph, i.e., the heterogeneous relations mean that the different types of edges connect different types of nodes in the graph, which may obstruct the graph representation learning. Besides, these methods are limited in capturing long-range dependencies due to the deep levels in the code structure graph. In this paper, we propose a Meta-path based Attentional Graph learning model for code vulNErability deTection, called MAGNET. MAGNET constructs a multi-granularity meta-path graph for each code snippet, in which the heterogeneous relations are denoted as meta-paths to represent the structural information. A meta-path based hierarchical attentional graph neural network is also proposed to capture the relations between distant nodes in the graph. We evaluate MAGNET on three public datasets and the results show that MAGNET outperforms the best baseline method in terms of F1 score by 6.32%, 21.50%, and 25.40%, respectively. MAGNET also achieves the best performance among all the baseline methods in detecting Top-25 most dangerous Common Weakness Enumerations (CWEs), further demonstrating its effectiveness in vulnerability detection.

Inductive Conformal Prediction (ICP) provides a practical and effective approach for equipping deep learning models with uncertainty estimates in the form of set-valued predictions which are guaranteed to contain the ground truth with high probability. Despite the appeal of this coverage guarantee, these sets may not be efficient: the size and contents of the prediction sets are not directly controlled, and instead depend on the underlying model and choice of score function. To remedy this, recent work has proposed learning model and score function parameters using data to directly optimize the efficiency of the ICP prediction sets. While appealing, the generalization theory for such an approach is lacking: direct optimization of empirical efficiency may yield prediction sets that are either no longer efficient on test data, or no longer obtain the required coverage on test data. In this work, we use PAC-Bayes theory to obtain generalization bounds on both the coverage and the efficiency of set-valued predictors which can be directly optimized to maximize efficiency while satisfying a desired test coverage. In contrast to prior work, our framework allows us to utilize the entire calibration dataset to learn the parameters of the model and score function, instead of requiring a separate hold-out set for obtaining test-time coverage guarantees. We leverage these theoretical results to provide a practical algorithm for using calibration data to simultaneously fine-tune the parameters of a model and score function while guaranteeing test-time coverage and efficiency of the resulting prediction sets. We evaluate the approach on regression and classification tasks, and outperform baselines calibrated using a Hoeffding bound-based PAC guarantee on ICP, especially in the low-data regime.

Graph Neural Networks (GNNs) have shown promising results on a broad spectrum of applications. Most empirical studies of GNNs directly take the observed graph as input, assuming the observed structure perfectly depicts the accurate and complete relations between nodes. However, graphs in the real world are inevitably noisy or incomplete, which could even exacerbate the quality of graph representations. In this work, we propose a novel Variational Information Bottleneck guided Graph Structure Learning framework, namely VIB-GSL, in the perspective of information theory. VIB-GSL advances the Information Bottleneck (IB) principle for graph structure learning, providing a more elegant and universal framework for mining underlying task-relevant relations. VIB-GSL learns an informative and compressive graph structure to distill the actionable information for specific downstream tasks. VIB-GSL deduces a variational approximation for irregular graph data to form a tractable IB objective function, which facilitates training stability. Extensive experimental results demonstrate that the superior effectiveness and robustness of VIB-GSL.

We present a large-scale study on unsupervised spatiotemporal representation learning from videos. With a unified perspective on four recent image-based frameworks, we study a simple objective that can easily generalize all these methods to space-time. Our objective encourages temporally-persistent features in the same video, and in spite of its simplicity, it works surprisingly well across: (i) different unsupervised frameworks, (ii) pre-training datasets, (iii) downstream datasets, and (iv) backbone architectures. We draw a series of intriguing observations from this study, e.g., we discover that encouraging long-spanned persistency can be effective even if the timespan is 60 seconds. In addition to state-of-the-art results in multiple benchmarks, we report a few promising cases in which unsupervised pre-training can outperform its supervised counterpart. Code is made available at //github.com/facebookresearch/SlowFast

Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.

This paper presents a new multi-objective deep reinforcement learning (MODRL) framework based on deep Q-networks. We propose the use of linear and non-linear methods to develop the MODRL framework that includes both single-policy and multi-policy strategies. The experimental results on two benchmark problems including the two-objective deep sea treasure environment and the three-objective mountain car problem indicate that the proposed framework is able to converge to the optimal Pareto solutions effectively. The proposed framework is generic, which allows implementation of different deep reinforcement learning algorithms in different complex environments. This therefore overcomes many difficulties involved with standard multi-objective reinforcement learning (MORL) methods existing in the current literature. The framework creates a platform as a testbed environment to develop methods for solving various problems associated with the current MORL. Details of the framework implementation can be referred to //www.deakin.edu.au/~thanhthi/drl.htm.

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