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Time serves as the foundation of modern society and will continue to grow in value in the future world. Unlike previous research papers, authors delve into various time sources, ranging from atomic time and GPS time to quartz time. Specifically, we explore the time uncertainty associated with the four major Global Navigation Satellite Systems. Additionally, we provide a summary of eight metrics used to evaluate time accuracy. In existing time synchronization simulations provide partial usages. However, our research introduces a comprehensive and precise time synchronization simulation named P-TimeSync, leading to a better understanding of time synchronization in distributed environments. It is a state-of-the-art simulation tool for time because (1) it can simulate atomic clocks and quartz clocks with user-defined software clock algorithms, (2) the simulation provides nanosecond-level precision time across different network propagation paths and distances, (3) the tool offers a visualization platform with classic algorithms for distributed time synchronization, such as Cristian's algorithm and Berkeley algorithm, and (4) the simulation includes three time-sync attack functions, including distributed denial-of-service (DDoS) attack, IP spoofer, and router hijacker. The simulation easily allows for the redefinition of configurations and functions, supporting advanced research and development. The simulation tool could be downloaded via the website: //github.com/rui5097/purdue_timesync

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Recently, many versatile Multi-modal Large Language Models (MLLMs) have emerged continuously. However, their capacity to query information depicted in visual charts and engage in reasoning based on the queried contents remains under-explored. In this paper, to comprehensively and rigorously benchmark the ability of the off-the-shelf MLLMs in the chart domain, we construct ChartX, a multi-modal evaluation set covering 18 chart types, 7 chart tasks, 22 disciplinary topics, and high-quality chart data. Besides, we develop ChartVLM to offer a new perspective on handling multi-modal tasks that strongly depend on interpretable patterns, such as reasoning tasks in the field of charts or geometric images. We evaluate the chart-related ability of mainstream MLLMs and our ChartVLM on the proposed ChartX evaluation set. Extensive experiments demonstrate that ChartVLM surpasses both versatile and chart-related large models, achieving results comparable to GPT-4V. We believe that our study can pave the way for further exploration in creating a more comprehensive chart evaluation set and developing more interpretable multi-modal models. Both ChartX and ChartVLM are available at: //github.com/UniModal4Reasoning/ChartVLM

The rise of multimodal misinformation on social platforms poses significant challenges for individuals and societies. Its increased credibility and broader impact compared to textual misinformation make detection complex, requiring robust reasoning across diverse media types and profound knowledge for accurate verification. The emergence of Large Vision Language Model (LVLM) offers a potential solution to this problem. Leveraging their proficiency in processing visual and textual information, LVLM demonstrates promising capabilities in recognizing complex information and exhibiting strong reasoning skills. In this paper, we first investigate the potential of LVLM on multimodal misinformation detection. We find that even though LVLM has a superior performance compared to LLMs, its profound reasoning may present limited power with a lack of evidence. Based on these observations, we propose LEMMA: LVLM-Enhanced Multimodal Misinformation Detection with External Knowledge Augmentation. LEMMA leverages LVLM intuition and reasoning capabilities while augmenting them with external knowledge to enhance the accuracy of misinformation detection. Our method improves the accuracy over the top baseline LVLM by 7% and 13% on Twitter and Fakeddit datasets respectively.

We investigate a variation of the 3D registration problem, named multi-model 3D registration. In the multi-model registration problem, we are given two point clouds picturing a set of objects at different poses (and possibly including points belonging to the background) and we want to simultaneously reconstruct how all objects moved between the two point clouds. This setup generalizes standard 3D registration where one wants to reconstruct a single pose, e.g., the motion of the sensor picturing a static scene. Moreover, it provides a mathematically grounded formulation for relevant robotics applications, e.g., where a depth sensor onboard a robot perceives a dynamic scene and has the goal of estimating its own motion (from the static portion of the scene) while simultaneously recovering the motion of all dynamic objects. We assume a correspondence-based setup where we have putative matches between the two point clouds and consider the practical case where these correspondences are plagued with outliers. We then propose a simple approach based on Expectation-Maximization (EM) and establish theoretical conditions under which the EM approach converges to the ground truth. We evaluate the approach in simulated and real datasets ranging from table-top scenes to self-driving scenarios and demonstrate its effectiveness when combined with state-of-the-art scene flow methods to establish dense correspondences.

We present, PEGASUS, a method for constructing personalized generative 3D face avatars from monocular video sources. As a compositional generative model, our model enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose) of the target individual, while preserving the identity. We present two key approaches to achieve this goal. First, we present a method to construct a person-specific generative 3D avatar by building a synthetic video collection of the target identity with varying facial attributes, where the videos are synthesized by borrowing parts from diverse individuals from other monocular videos. Through several experiments, we demonstrate the superior performance of our approach by generating unseen attributes with high realism. Subsequently, we introduce a zero-shot approach to achieve the same generative modeling more efficiently by leveraging a previously constructed personalized generative model.

Traditional tracking-by-detection systems typically employ Kalman filters (KF) for state estimation. However, the KF requires domain-specific design choices and it is ill-suited to handling non-linear motion patterns. To address these limitations, we propose two innovative data-driven filtering methods. Our first method employs a Bayesian filter with a trainable motion model to predict an object's future location and combines its predictions with observations gained from an object detector to enhance bounding box prediction accuracy. Moreover, it dispenses with most domain-specific design choices characteristic of the KF. The second method, an end-to-end trainable filter, goes a step further by learning to correct detector errors, further minimizing the need for domain expertise. Additionally, we introduce a range of motion model architectures based on Recurrent Neural Networks, Neural Ordinary Differential Equations, and Conditional Neural Processes, that are combined with the proposed filtering methods. Our extensive evaluation across multiple datasets demonstrates that our proposed filters outperform the traditional KF in object tracking, especially in the case of non-linear motion patterns -- the use case our filters are best suited to. We also conduct noise robustness analysis of our filters with convincing positive results. We further propose a new cost function for associating observations with tracks. Our tracker, which incorporates this new association cost with our proposed filters, outperforms the conventional SORT method and other motion-based trackers in multi-object tracking according to multiple metrics on motion-rich DanceTrack and SportsMOT datasets.

With the bomb ignited by ChatGPT, Transformer-based Large Language Models (LLMs) have paved a revolutionary path toward Artificial General Intelligence (AGI) and have been applied in diverse areas as knowledge bases, human interfaces, and dynamic agents. However, a prevailing limitation exists: many current LLMs, constrained by resources, are primarily pre-trained on shorter texts, rendering them less effective for longer-context prompts, commonly encountered in real-world settings. In this paper, we present a comprehensive survey focusing on the advancement of model architecture in Transformer-based LLMs to optimize long-context capabilities across all stages from pre-training to inference. We firstly delineate and analyze the problems of handling long-context input and output with the current Transformer-based models. Then, we mainly offer a holistic taxonomy to navigate the landscape of Transformer upgrades on architecture to solve these problems. Afterward, we provide the investigation on wildly used evaluation necessities tailored for long-context LLMs, including datasets, metrics, and baseline models, as well as some amazing optimization toolkits like libraries, systems, and compilers to augment LLMs' efficiency and efficacy across different stages. Finally, we further discuss the predominant challenges and potential avenues for future research in this domain. Additionally, we have established a repository where we curate relevant literature with real-time updates at //github.com/Strivin0311/long-llms-learning.

This article presents the affordances that Generative Artificial Intelligence can have in disinformation context, one of the major threats to our digitalized society. We present a research framework to generate customized agent-based social networks for disinformation simulations that would enable understanding and evaluation of the phenomena whilst discussing open challenges.

We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize. We open-source our full codebase and prompts at //voyager.minedojo.org/.

In recent years, Face Image Quality Assessment (FIQA) has become an indispensable part of the face recognition system to guarantee the stability and reliability of recognition performance in an unconstrained scenario. For this purpose, the FIQA method should consider both the intrinsic property and the recognizability of the face image. Most previous works aim to estimate the sample-wise embedding uncertainty or pair-wise similarity as the quality score, which only considers the information from partial intra-class. However, these methods ignore the valuable information from the inter-class, which is for estimating to the recognizability of face image. In this work, we argue that a high-quality face image should be similar to its intra-class samples and dissimilar to its inter-class samples. Thus, we propose a novel unsupervised FIQA method that incorporates Similarity Distribution Distance for Face Image Quality Assessment (SDD-FIQA). Our method generates quality pseudo-labels by calculating the Wasserstein Distance (WD) between the intra-class similarity distributions and inter-class similarity distributions. With these quality pseudo-labels, we are capable of training a regression network for quality prediction. Extensive experiments on benchmark datasets demonstrate that the proposed SDD-FIQA surpasses the state-of-the-arts by an impressive margin. Meanwhile, our method shows good generalization across different recognition systems.

We investigate the problem of automatically determining what type of shoe left an impression found at a crime scene. This recognition problem is made difficult by the variability in types of crime scene evidence (ranging from traces of dust or oil on hard surfaces to impressions made in soil) and the lack of comprehensive databases of shoe outsole tread patterns. We find that mid-level features extracted by pre-trained convolutional neural nets are surprisingly effective descriptors for this specialized domains. However, the choice of similarity measure for matching exemplars to a query image is essential to good performance. For matching multi-channel deep features, we propose the use of multi-channel normalized cross-correlation and analyze its effectiveness. Our proposed metric significantly improves performance in matching crime scene shoeprints to laboratory test impressions. We also show its effectiveness in other cross-domain image retrieval problems: matching facade images to segmentation labels and aerial photos to map images. Finally, we introduce a discriminatively trained variant and fine-tune our system through our proposed metric, obtaining state-of-the-art performance.

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