The proliferation of 2D foundation models has sparked research into adapting them for open-world 3D instance segmentation. Recent methods introduce a paradigm that leverages superpoints as geometric primitives and incorporates 2D multi-view masks from Segment Anything model (SAM) as merging guidance, achieving outstanding zero-shot instance segmentation results. However, the limited use of 3D priors restricts the segmentation performance. Previous methods calculate the 3D superpoints solely based on estimated normal from spatial coordinates, resulting in under-segmentation for instances with similar geometry. Besides, the heavy reliance on SAM and hand-crafted algorithms in 2D space suffers from over-segmentation due to SAM's inherent part-level segmentation tendency. To address these issues, we propose SA3DIP, a novel method for Segmenting Any 3D Instances via exploiting potential 3D Priors. Specifically, on one hand, we generate complementary 3D primitives based on both geometric and textural priors, which reduces the initial errors that accumulate in subsequent procedures. On the other hand, we introduce supplemental constraints from the 3D space by using a 3D detector to guide a further merging process. Furthermore, we notice a considerable portion of low-quality ground truth annotations in ScanNetV2 benchmark, which affect the fair evaluations. Thus, we present ScanNetV2-INS with complete ground truth labels and supplement additional instances for 3D class-agnostic instance segmentation. Experimental evaluations on various 2D-3D datasets demonstrate the effectiveness and robustness of our approach. Our code and proposed ScanNetV2-INS dataset are available HERE.
Recently, text-guided scalable vector graphics (SVGs) synthesis has shown promise in domains such as iconography and sketch. However, existing text-to-SVG generation methods lack editability and struggle with visual quality and result diversity. To address these limitations, we propose a novel text-guided vector graphics synthesis method called SVGDreamer. SVGDreamer incorporates a semantic-driven image vectorization (SIVE) process that enables the decomposition of synthesis into foreground objects and background, thereby enhancing editability. Specifically, the SIVE process introduces attention-based primitive control and an attention-mask loss function for effective control and manipulation of individual elements. Additionally, we propose a Vectorized Particle-based Score Distillation (VPSD) approach to address issues of shape over-smoothing, color over-saturation, limited diversity, and slow convergence of the existing text-to-SVG generation methods by modeling SVGs as distributions of control points and colors. Furthermore, VPSD leverages a reward model to re-weight vector particles, which improves aesthetic appeal and accelerates convergence. Extensive experiments are conducted to validate the effectiveness of SVGDreamer, demonstrating its superiority over baseline methods in terms of editability, visual quality, and diversity. Project page: //ximinng.github.io/SVGDreamer-project/
The rapid evolution of multimedia technology has revolutionized human perception, paving the way for multi-view learning. However, traditional multi-view learning approaches are tailored for scenarios with fixed data views, falling short of emulating the intricate cognitive procedures of the human brain processing signals sequentially. Our cerebral architecture seamlessly integrates sequential data through intricate feed-forward and feedback mechanisms. In stark contrast, traditional methods struggle to generalize effectively when confronted with data spanning diverse domains, highlighting the need for innovative strategies that can mimic the brain's adaptability and dynamic integration capabilities. In this paper, we propose a bio-neurologically inspired multi-view incremental framework named MVIL aimed at emulating the brain's fine-grained fusion of sequentially arriving views. MVIL lies two fundamental modules: structured Hebbian plasticity and synaptic partition learning. The structured Hebbian plasticity reshapes the structure of weights to express the high correlation between view representations, facilitating a fine-grained fusion of view representations. Moreover, synaptic partition learning is efficient in alleviating drastic changes in weights and also retaining old knowledge by inhibiting partial synapses. These modules bionically play a central role in reinforcing crucial associations between newly acquired information and existing knowledge repositories, thereby enhancing the network's capacity for generalization. Experimental results on six benchmark datasets show MVIL's effectiveness over state-of-the-art methods.
Gaussian Splatting has recently emerged as the go-to representation for reconstructing and rendering 3D scenes. The transition from 3D to 2D Gaussian primitives has further improved multi-view consistency and surface reconstruction accuracy. In this work we highlight the similarity between 2D Gaussian Splatting (2DGS) and billboards from traditional computer graphics. Both use flat semi-transparent 2D geometry that is positioned, oriented and scaled in 3D space. However 2DGS uses a solid color per splat and an opacity modulated by a Gaussian distribution, where billboards are more expressive, modulating the color with a uv-parameterized texture. We propose to unify these concepts by presenting Gaussian Billboards, a modification of 2DGS to add spatially-varying color achieved using per-splat texture interpolation. The result is a mixture of the two representations, which benefits from both the robust scene optimization power of 2DGS and the expressiveness of texture mapping. We show that our method can improve the sharpness and quality of the scene representation in a wide range of qualitative and quantitative evaluations compared to the original 2DGS implementation.
This paper introduces a novel method for open-vocabulary 3D scene querying in autonomous driving by combining Language Embedded 3D Gaussians with Large Language Models (LLMs). We propose utilizing LLMs to generate both contextually canonical phrases and helping positive words for enhanced segmentation and scene interpretation. Our method leverages GPT-3.5 Turbo as an expert model to create a high-quality text dataset, which we then use to fine-tune smaller, more efficient LLMs for on-device deployment. Our comprehensive evaluation on the WayveScenes101 dataset demonstrates that LLM-guided segmentation significantly outperforms traditional approaches based on predefined canonical phrases. Notably, our fine-tuned smaller models achieve performance comparable to larger expert models while maintaining faster inference times. Through ablation studies, we discover that the effectiveness of helping positive words correlates with model scale, with larger models better equipped to leverage additional semantic information. This work represents a significant advancement towards more efficient, context-aware autonomous driving systems, effectively bridging 3D scene representation with high-level semantic querying while maintaining practical deployment considerations.
The domain of Natural Language Processing (NLP) has experienced notable progress in the evolution of Bangla Question Answering (QA) systems. This paper presents a comprehensive review of seven research articles that contribute to the progress in this domain. These research studies explore different aspects of creating question-answering systems for the Bangla language. They cover areas like collecting data, preparing it for analysis, designing models, conducting experiments, and interpreting results. The papers introduce innovative methods like using LSTM-based models with attention mechanisms, context-based QA systems, and deep learning techniques based on prior knowledge. However, despite the progress made, several challenges remain, including the lack of well-annotated data, the absence of high-quality reading comprehension datasets, and difficulties in understanding the meaning of words in context. Bangla QA models' precision and applicability are constrained by these challenges. This review emphasizes the significance of these research contributions by highlighting the developments achieved in creating Bangla QA systems as well as the ongoing effort required to get past roadblocks and improve the performance of these systems for actual language comprehension tasks.
As world knowledge advances and new task schemas emerge, Continual Learning (CL) becomes essential for keeping Large Language Models (LLMs) current and addressing their shortcomings. This process typically involves continual instruction tuning (CIT) and continual pre-training (CPT) to enable these models to adapt to novel tasks and acquire critical knowledge. However, collecting sufficient CPT data and efficiently bridging knowledge gaps remain significant challenges. Inspired by the 'summarizing mistakes' strategy, we propose the Continue Evolving from Mistakes (CEM) method, a data-efficient approach aiming to collect CPT data and continually improve LLMs' performance through iterative evaluation and supplementation with mistake-relevant knowledge. To further optimize data usage and mitigate forgetting, we introduce a novel training paradigm that combines CIT and CPT. Experiments show that CEM substantially enhances multiple models' performance on both in-domain and out-of-domain QA tasks, achieving gains of up to 29.63%. Code and datasets are available on //anonymous.4open.science/r/cem-BB25.
We present SoundMorpher, an open-world sound morphing method designed to generate perceptually uniform morphing trajectories. Traditional sound morphing techniques typically assume a linear relationship between the morphing factor and sound perception, achieving smooth transitions by linearly interpolating the semantic features of source and target sounds while gradually adjusting the morphing factor. However, these methods oversimplify the complexities of sound perception, resulting in limitations in morphing quality. In contrast, SoundMorpher explores an explicit relationship between the morphing factor and the perception of morphed sounds, leveraging log Mel-spectrogram features. This approach further refines the morphing sequence by ensuring a constant target perceptual difference for each transition and determining the corresponding morphing factors using binary search. To address the lack of a formal quantitative evaluation framework for sound morphing, we propose a set of metrics based on three established objective criteria. These metrics enable comprehensive assessment of morphed results and facilitate direct comparisons between methods, fostering advancements in sound morphing research. Extensive experiments demonstrate the effectiveness and versatility of SoundMorpher in real-world scenarios, showcasing its potential in applications such as creative music composition, film post-production, and interactive audio technologies. Our demonstration and codes are available at~\url{//xinleiniu.github.io/SoundMorpher-demo/}.
Recent studies have highlighted significant fairness issues in Graph Transformer (GT) models, particularly against subgroups defined by sensitive features. Additionally, GTs are computationally intensive and memory-demanding, limiting their application to large-scale graphs. Our experiments demonstrate that graph partitioning can enhance the fairness of GT models while reducing computational complexity. To understand this improvement, we conducted a theoretical investigation into the root causes of fairness issues in GT models. We found that the sensitive features of higher-order nodes disproportionately influence lower-order nodes, resulting in sensitive feature bias. We propose Fairness-aware scalable GT based on Graph Partitioning (FairGP), which partitions the graph to minimize the negative impact of higher-order nodes. By optimizing attention mechanisms, FairGP mitigates the bias introduced by global attention, thereby enhancing fairness. Extensive empirical evaluations on six real-world datasets validate the superior performance of FairGP in achieving fairness compared to state-of-the-art methods. The codes are available at //github.com/LuoRenqiang/FairGP.
Meta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks.
Collecting supporting evidence from large corpora of text (e.g., Wikipedia) is of great challenge for open-domain Question Answering (QA). Especially, for multi-hop open-domain QA, scattered evidence pieces are required to be gathered together to support the answer extraction. In this paper, we propose a new retrieval target, hop, to collect the hidden reasoning evidence from Wikipedia for complex question answering. Specifically, the hop in this paper is defined as the combination of a hyperlink and the corresponding outbound link document. The hyperlink is encoded as the mention embedding which models the structured knowledge of how the outbound link entity is mentioned in the textual context, and the corresponding outbound link document is encoded as the document embedding representing the unstructured knowledge within it. Accordingly, we build HopRetriever which retrieves hops over Wikipedia to answer complex questions. Experiments on the HotpotQA dataset demonstrate that HopRetriever outperforms previously published evidence retrieval methods by large margins. Moreover, our approach also yields quantifiable interpretations of the evidence collection process.