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We develop two distributed downlink resource allocation algorithms for user-centric, cell-free, spatially-distributed, multiple-input multiple-output (MIMO) networks. In such networks, each user is served by a subset of nearby transmitters that we call distributed units or DUs. The operation of the DUs in a region is controlled by a central unit (CU). Our first scheme is implemented at the DUs, while the second is implemented at the CUs controlling these DUs. We define a hybrid quality of service metric that enables distributed optimization of system resources in a proportional fair manner. Specifically, each of our algorithms performs user scheduling, beamforming, and power control while accounting for channel estimation errors. Importantly, our algorithm does not require information exchange amongst DUs (CUs) for the DU-distributed (CU-distributed) system, while also smoothly converging. Our results show that our CU-distributed system provides 1.3- to 1.8-fold network throughput compared to the DU-distributed system, with minor increases in complexity and front-haul load - and substantial gains over benchmark schemes like local zero-forcing. We also analyze the trade-offs provided by the CU-distributed system, hence highlighting the significance of deploying multiple CUs in user-centric cell-free networks.

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Non-orthogonal multiple access (NOMA) in the power-domain has been recognized as a promising technique to overcome the bandwidth limitations of current visible light communication (VLC) systems. In this letter, we investigate the power allocation (PA) problem in an NOMA-VLC system under high signal-to-noise-ratio (SNR) regime. A simple fair power allocation strategy (SFPA) is proposed to ensure equitable allocation of transmission resources in a multi-user scenario. SFPA requires minimal channel state information (CSI), making it less prone to channel estimation errors. Results show that NOMA with SFPA provides fairer and higher achievable rates per user (up to 79.5\% higher in the studied setup), without significantly compromising the overall system performance.

Time Slotted Channel Hopping (TSCH) behavioural mode has been introduced in IEEE 802.15.4e standard to address the ultra-high reliability and ultra-low power communication requirements of Industrial Internet of Things (IIoT) networks. Scheduling the packet transmissions in IIoT networks is a difficult task owing to the limited resources and dynamic topology. In this paper, we propose a phasic policy gradient (PPG) based TSCH schedule learning algorithm. The proposed PPG based scheduling algorithm overcomes the drawbacks of totally distributed and totally centralized deep reinforcement learning-based scheduling algorithms by employing the actor-critic policy gradient method that learns the scheduling algorithm in two phases, namely policy phase and auxiliary phase.

With proliferation of fifth generation (5G) new radio (NR) technology, it is expected to meet the requirement of diverse traffic demands. We have designed a coordinated multi-point (CoMP) enhanced flexible multi-numerology (MN) for 5G-NR networks to improve the network performance in terms of throughput and latency. We have proposed a CoMP enhanced joint subcarrier and power allocation (CESP) scheme which aims at maximizing sum rate under the considerations of transmit power limitation and guaranteed quality-of-service (QoS) including throughput and latency restrictions. By employing difference of two concave functions (D.C.) approximation and abstract Lagrangian duality method, we theoretically transform the original non-convex nonlinear problem into a solvable maximization problem. Moreover, the convergence of our proposed CESP algorithm with D.C. approximation is analytically derived with proofs, and is further validated via numerical results. Simulation results demonstrated that our proposed CESP algorithm outperforms the conventional non-CoMP and single numerology mechanisms along with other existing benchmarks in terms of lower latency and higher throughput under the scenarios of uniform and edge users.

We consider distributed online min-max resource allocation with a set of parallel agents and a parameter server. Our goal is to minimize the pointwise maximum over a set of time-varying convex and decreasing cost functions, without a priori information about these functions. We propose a novel online algorithm, termed Distributed Online resource Re-Allocation (DORA), where non-stragglers learn to relinquish resource and share resource with stragglers. A notable feature of DORA is that it does not require gradient calculation or projection operation, unlike most existing online optimization strategies. This allows it to substantially reduce the computation overhead in large-scale and distributed networks. We show that the dynamic regret of the proposed algorithm is upper bounded by $O\left(T^{\frac{3}{4}}(1+P_T)^{\frac{1}{4}}\right)$, where $T$ is the total number of rounds and $P_T$ is the path-length of the instantaneous minimizers. We further consider an application to the bandwidth allocation problem in distributed online machine learning. Our numerical study demonstrates the efficacy of the proposed solution and its performance advantage over gradient- and/or projection-based resource allocation algorithms in reducing wall-clock time.

We present an approach to reduce the communication of information needed on a Distributed Q-Learning system inspired by Event Triggered Control (ETC) techniques. We consider a baseline scenario of a distributed Q-learning problem on a Markov Decision Process (MDP). Following an event-based approach, N agents explore the MDP and communicate experiences to a central learner only when necessary, which performs updates of the actor Q functions. We design an Event Based distributed Q learning system (EBd-Q), and derive convergence guarantees with respect to a vanilla Q-learning algorithm. We present experimental results showing that event-based communication results in a substantial reduction of data transmission rates in such distributed systems. Additionally, we discuss what effects (desired and undesired) these event-based approaches have on the learning processes studied, and how they can be applied to more complex multi-agent systems.

This paper presents two hybrid beamforming (HYBF) designs for a multi-user multi-cell millimeter (mmWave) full-duplex (FD) system. The base stations (BSs) and the users are assumed to be suffering from the limited dynamic range (LDR) noise. Firstly, we present a centralized HYBF (C-HYBF) scheme based on alternating optimization. In general, the complexity of C-HYBF schemes scales quadratically as a function of the number of users, which is very undesirable. Moreover, tremendous computational power is required to optimize numerous variables jointly in FD. Another major drawback is that huge communication overhead is also required to transfer complete channel state information (CSI) to the central node every channel coherence time. To overcome these drawbacks, we present a very low-complexity and highly scalable cooperative per-link parallel and distributed (P$\&$D)-HYBF scheme. It allows each FD BS to update the beamformers for its users independently in parallel on different computational processors. Its complexity scales only linearly as the network size grows, making it desirable for the next generation of large and dense mmWave FD networks. Simulation results show that both designs significantly outperform the fully digital half-duplex (HD) system with only a few radio-frequency (RF) chains, achieve similar performance, and the P$\&$D-HYBF requires considerably less execution time.

In this paper, we consider networks with topologies described by some connected undirected graph ${\mathcal{G}}=(V, E)$ and with some agents (fusion centers) equipped with processing power and local peer-to-peer communication, and optimization problem $\min_{{\boldsymbol x}}\big\{F({\boldsymbol x})=\sum_{i\in V}f_i({\boldsymbol x})\big\}$ with local objective functions $f_i$ depending only on neighboring variables of the vertex $i\in V$. We introduce a divide-and-conquer algorithm to solve the above optimization problem in a distributed and decentralized manner. The proposed divide-and-conquer algorithm has exponential convergence, its computational cost is almost linear with respect to the size of the network, and it can be fully implemented at fusion centers of the network. Our numerical demonstrations also indicate that the proposed divide-and-conquer algorithm has superior performance than popular decentralized optimization methods do for the least squares problem with/without $\ell^1$ penalty.

The essence of distributed computing systems is how to schedule incoming requests and how to allocate all computing nodes to minimize both time and computation costs. In this paper, we propose a cost-aware optimal scheduling and allocation strategy for distributed computing systems while minimizing the cost function including response time and service cost. First, based on the proposed cost function, we derive the optimal request scheduling policy and the optimal resource allocation policy synchronously. Second, considering the effects of incoming requests on the scheduling policy, the additive increase multiplicative decrease (AIMD) mechanism is implemented to model the relation between the request arrival and scheduling. In particular, the AIMD parameters can be designed such that the derived optimal strategy is still valid. Finally, a numerical example is presented to illustrate the derived results.

In this work, we consider the distributed optimization of non-smooth convex functions using a network of computing units. We investigate this problem under two regularity assumptions: (1) the Lipschitz continuity of the global objective function, and (2) the Lipschitz continuity of local individual functions. Under the local regularity assumption, we provide the first optimal first-order decentralized algorithm called multi-step primal-dual (MSPD) and its corresponding optimal convergence rate. A notable aspect of this result is that, for non-smooth functions, while the dominant term of the error is in $O(1/\sqrt{t})$, the structure of the communication network only impacts a second-order term in $O(1/t)$, where $t$ is time. In other words, the error due to limits in communication resources decreases at a fast rate even in the case of non-strongly-convex objective functions. Under the global regularity assumption, we provide a simple yet efficient algorithm called distributed randomized smoothing (DRS) based on a local smoothing of the objective function, and show that DRS is within a $d^{1/4}$ multiplicative factor of the optimal convergence rate, where $d$ is the underlying dimension.

In this paper, we study the optimal convergence rate for distributed convex optimization problems in networks. We model the communication restrictions imposed by the network as a set of affine constraints and provide optimal complexity bounds for four different setups, namely: the function $F(\xb) \triangleq \sum_{i=1}^{m}f_i(\xb)$ is strongly convex and smooth, either strongly convex or smooth or just convex. Our results show that Nesterov's accelerated gradient descent on the dual problem can be executed in a distributed manner and obtains the same optimal rates as in the centralized version of the problem (up to constant or logarithmic factors) with an additional cost related to the spectral gap of the interaction matrix. Finally, we discuss some extensions to the proposed setup such as proximal friendly functions, time-varying graphs, improvement of the condition numbers.

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