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Accurate risk quantification and reachability analysis are crucial for safe control and learning, but sampling from rare events, risky states, or long-term trajectories can be prohibitively costly. Motivated by this, we study how to estimate the long-term safety probability of maximally safe actions without sufficient coverage of samples from risky states and long-term trajectories. The use of maximal safety probability in control and learning is expected to avoid conservative behaviors due to over-approximation of risk. Here, we first show that long-term safety probability, which is multiplicative in time, can be converted into additive costs and be solved using standard reinforcement learning methods. We then derive this probability as solutions of partial differential equations (PDEs) and propose Physics-Informed Reinforcement Learning (PIRL) algorithm. The proposed method can learn using sparse rewards because the physics constraints help propagate risk information through neighbors. This suggests that, for the purpose of extracting more information for efficient learning, physics constraints can serve as an alternative to reward shaping. The proposed method can also estimate long-term risk using short-term samples and deduce the risk of unsampled states. This feature is in stark contrast with the unconstrained deep RL that demands sufficient data coverage. These merits of the proposed method are demonstrated in numerical simulation.

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Transparency and explainability in image classification are essential for establishing trust in machine learning models and detecting biases and errors. State-of-the-art explainability methods generate saliency maps to show where a specific class is identified, without providing a detailed explanation of the model's decision process. Striving to address such a need, we introduce a post-hoc method that explains the entire feature extraction process of a Convolutional Neural Network. These explanations include a layer-wise representation of the features the model extracts from the input. Such features are represented as saliency maps generated by clustering and merging similar feature maps, to which we associate a weight derived by generalizing Grad-CAM for the proposed methodology. To further enhance these explanations, we include a set of textual labels collected through a gamified crowdsourcing activity and processed using NLP techniques and Sentence-BERT. Finally, we show an approach to generate global explanations by aggregating labels across multiple images.

When estimating causal effects from observational studies, researchers often need to adjust for many covariates to deconfound the non-causal relationship between exposure and outcome, among which many covariates are discrete. The behavior of commonly used estimators in the presence of many discrete covariates is not well understood since their properties are often analyzed under structural assumptions including sparsity and smoothness, which do not apply in discrete settings. In this work, we study the estimation of causal effects in a model where the covariates required for confounding adjustment are discrete but high-dimensional, meaning the number of categories $d$ is comparable with or even larger than sample size $n$. Specifically, we show the mean squared error of commonly used regression, weighting and doubly robust estimators is bounded by $\frac{d^2}{n^2}+\frac{1}{n}$. We then prove the minimax lower bound for the average treatment effect is of order $\frac{d^2}{n^2 \log^2 n}+\frac{1}{n}$, which characterizes the fundamental difficulty of causal effect estimation in the high-dimensional discrete setting, and shows the estimators mentioned above are rate-optimal up to log-factors. We further consider additional structures that can be exploited, namely effect homogeneity and prior knowledge of the covariate distribution, and propose new estimators that enjoy faster convergence rates of order $\frac{d}{n^2} + \frac{1}{n}$, which achieve consistency in a broader regime. The results are illustrated empirically via simulation studies.

The neural combinatorial optimization (NCO) approach has shown great potential for solving routing problems without the requirement of expert knowledge. However, existing constructive NCO methods cannot directly solve large-scale instances, which significantly limits their application prospects. To address these crucial shortcomings, this work proposes a novel Instance-Conditioned Adaptation Model (ICAM) for better large-scale generalization of neural combinatorial optimization. In particular, we design a powerful yet lightweight instance-conditioned adaptation module for the NCO model to generate better solutions for instances across different scales. In addition, we develop an efficient three-stage reinforcement learning-based training scheme that enables the model to learn cross-scale features without any labeled optimal solution. Experimental results show that our proposed method is capable of obtaining excellent results with a very fast inference time in solving Traveling Salesman Problems (TSPs) and Capacitated Vehicle Routing Problems (CVRPs) across different scales. To the best of our knowledge, our model achieves state-of-the-art performance among all RL-based constructive methods for TSP and CVRP with up to 1,000 nodes.

Robust reinforcement learning agents using high-dimensional observations must be able to identify relevant state features amidst many exogeneous distractors. A representation that captures controllability identifies these state elements by determining what affects agent control. While methods such as inverse dynamics and mutual information capture controllability for a limited number of timesteps, capturing long-horizon elements remains a challenging problem. Myopic controllability can capture the moment right before an agent crashes into a wall, but not the control-relevance of the wall while the agent is still some distance away. To address this we introduce action-bisimulation encoding, a method inspired by the bisimulation invariance pseudometric, that extends single-step controllability with a recursive invariance constraint. By doing this, action-bisimulation learns a multi-step controllability metric that smoothly discounts distant state features that are relevant for control. We demonstrate that action-bisimulation pretraining on reward-free, uniformly random data improves sample efficiency in several environments, including a photorealistic 3D simulation domain, Habitat. Additionally, we provide theoretical analysis and qualitative results demonstrating the information captured by action-bisimulation.

Model-based reinforcement learning is a widely accepted solution for solving excessive sample demands. However, the predictions of the dynamics models are often not accurate enough, and the resulting bias may incur catastrophic decisions due to insufficient robustness. Therefore, it is highly desired to investigate how to improve the robustness of model-based RL algorithms while maintaining high sampling efficiency. In this paper, we propose Model-Based Double-dropout Planning (MBDP) to balance robustness and efficiency. MBDP consists of two kinds of dropout mechanisms, where the rollout-dropout aims to improve the robustness with a small cost of sample efficiency, while the model-dropout is designed to compensate for the lost efficiency at a slight expense of robustness. By combining them in a complementary way, MBDP provides a flexible control mechanism to meet different demands of robustness and efficiency by tuning two corresponding dropout ratios. The effectiveness of MBDP is demonstrated both theoretically and experimentally.

Spatio-temporal representation learning is critical for video self-supervised representation. Recent approaches mainly use contrastive learning and pretext tasks. However, these approaches learn representation by discriminating sampled instances via feature similarity in the latent space while ignoring the intermediate state of the learned representations, which limits the overall performance. In this work, taking into account the degree of similarity of sampled instances as the intermediate state, we propose a novel pretext task - spatio-temporal overlap rate (STOR) prediction. It stems from the observation that humans are capable of discriminating the overlap rates of videos in space and time. This task encourages the model to discriminate the STOR of two generated samples to learn the representations. Moreover, we employ a joint optimization combining pretext tasks with contrastive learning to further enhance the spatio-temporal representation learning. We also study the mutual influence of each component in the proposed scheme. Extensive experiments demonstrate that our proposed STOR task can favor both contrastive learning and pretext tasks. The joint optimization scheme can significantly improve the spatio-temporal representation in video understanding. The code is available at //github.com/Katou2/CSTP.

Conventional entity typing approaches are based on independent classification paradigms, which make them difficult to recognize inter-dependent, long-tailed and fine-grained entity types. In this paper, we argue that the implicitly entailed extrinsic and intrinsic dependencies between labels can provide critical knowledge to tackle the above challenges. To this end, we propose \emph{Label Reasoning Network(LRN)}, which sequentially reasons fine-grained entity labels by discovering and exploiting label dependencies knowledge entailed in the data. Specifically, LRN utilizes an auto-regressive network to conduct deductive reasoning and a bipartite attribute graph to conduct inductive reasoning between labels, which can effectively model, learn and reason complex label dependencies in a sequence-to-set, end-to-end manner. Experiments show that LRN achieves the state-of-the-art performance on standard ultra fine-grained entity typing benchmarks, and can also resolve the long tail label problem effectively.

Most object recognition approaches predominantly focus on learning discriminative visual patterns while overlooking the holistic object structure. Though important, structure modeling usually requires significant manual annotations and therefore is labor-intensive. In this paper, we propose to "look into object" (explicitly yet intrinsically model the object structure) through incorporating self-supervisions into the traditional framework. We show the recognition backbone can be substantially enhanced for more robust representation learning, without any cost of extra annotation and inference speed. Specifically, we first propose an object-extent learning module for localizing the object according to the visual patterns shared among the instances in the same category. We then design a spatial context learning module for modeling the internal structures of the object, through predicting the relative positions within the extent. These two modules can be easily plugged into any backbone networks during training and detached at inference time. Extensive experiments show that our look-into-object approach (LIO) achieves large performance gain on a number of benchmarks, including generic object recognition (ImageNet) and fine-grained object recognition tasks (CUB, Cars, Aircraft). We also show that this learning paradigm is highly generalizable to other tasks such as object detection and segmentation (MS COCO). Project page: //github.com/JDAI-CV/LIO.

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.

Multi-relation Question Answering is a challenging task, due to the requirement of elaborated analysis on questions and reasoning over multiple fact triples in knowledge base. In this paper, we present a novel model called Interpretable Reasoning Network that employs an interpretable, hop-by-hop reasoning process for question answering. The model dynamically decides which part of an input question should be analyzed at each hop; predicts a relation that corresponds to the current parsed results; utilizes the predicted relation to update the question representation and the state of the reasoning process; and then drives the next-hop reasoning. Experiments show that our model yields state-of-the-art results on two datasets. More interestingly, the model can offer traceable and observable intermediate predictions for reasoning analysis and failure diagnosis, thereby allowing manual manipulation in predicting the final answer.

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