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Unit testing is an essential activity in software development for verifying the correctness of software components. However, manually writing unit tests is challenging and time-consuming. The emergence of Large Language Models (LLMs) offers a new direction for automating unit test generation. Existing research primarily focuses on closed-source LLMs (e.g., ChatGPT and CodeX) with fixed prompting strategies, leaving the capabilities of advanced open-source LLMs with various prompting settings unexplored. Particularly, open-source LLMs offer advantages in data privacy protection and have demonstrated superior performance in some tasks. Moreover, effective prompting is crucial for maximizing LLMs' capabilities. In this paper, we conduct the first empirical study to fill this gap, based on 17 Java projects, five widely-used open-source LLMs with different structures and parameter sizes, and comprehensive evaluation metrics. Our findings highlight the significant influence of various prompt factors, show the performance of open-source LLMs compared to the commercial GPT-4 and the traditional Evosuite, and identify limitations in LLM-based unit test generation. We then derive a series of implications from our study to guide future research and practical use of LLM-based unit test generation.

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Modular programming, which aims to construct the final program by integrating smaller, independent building blocks, has been regarded as a desirable practice in software development. However, with the rise of recent code generation agents built upon large language models (LLMs), a question emerges: is this traditional practice equally effective for these new tools? In this work, we assess the impact of modularity in code generation by introducing a novel metric for its quantitative measurement. Surprisingly, unlike conventional wisdom on the topic, we find that modularity is not a core factor for improving the performance of code generation models. We also explore potential explanations for why LLMs do not exhibit a preference for modular code compared to non-modular code.

We initiate an investigation into the optimization properties of next-token prediction (NTP), the dominant training paradigm for modern language models. Specifically, we study the structural properties of the solutions selected by gradient-based optimizers among the many possible minimizers of the NTP objective. By framing NTP as cross-entropy minimization across distinct contexts, each tied with a sparse conditional probability distribution across a finite vocabulary of tokens, we introduce "NTP-separability conditions" that enable reaching the data-entropy lower bound. With this setup, and focusing on linear models with fixed context embeddings, we characterize the optimization bias of gradient descent (GD): Within the data subspace defined by the sparsity patterns of distinct contexts, GD selects parameters that equate the logits' differences of in-support tokens to their log-odds. In the orthogonal subspace, the GD parameters diverge in norm and select the direction that maximizes a margin specific to NTP. These findings extend previous research on implicit bias in one-hot classification to the NTP setting, highlighting key differences and prompting further research into the optimization and generalization properties of NTP, irrespective of the specific architecture used to generate the context embeddings.

The proliferation of malware, particularly through the use of packing, presents a significant challenge to static analysis and signature-based malware detection techniques. The application of packing to the original executable code renders extracting meaningful features and signatures challenging. To deal with the increasing amount of malware in the wild, researchers and anti-malware companies started harnessing machine learning capabilities with very promising results. However, little is known about the effects of packing on static machine learning-based malware detection and classification systems. This work addresses this gap by investigating the impact of packing on the performance of static machine learning-based models used for malware detection and classification, with a particular focus on those using visualisation techniques. To this end, we present a comprehensive analysis of various packing techniques and their effects on the performance of machine learning-based detectors and classifiers. Our findings highlight the limitations of current static detection and classification systems and underscore the need to be proactive to effectively counteract the evolving tactics of malware authors.

The capability of accurately determining code similarity is crucial in many tasks related to software development. For example, it might be essential to identify code duplicates for performing software maintenance. This research introduces a novel ensemble learning approach for code similarity assessment, combining the strengths of multiple unsupervised similarity measures. The key idea is that the strengths of a diverse set of similarity measures can complement each other and mitigate individual weaknesses, leading to improved performance. Preliminary results show that while Transformers-based CodeBERT and its variant GraphCodeBERT are undoubtedly the best option in the presence of abundant training data, in the case of specific small datasets (up to 500 samples), our ensemble achieves similar results, without prejudice to the interpretability of the resulting solution, and with a much lower associated carbon footprint due to training. The source code of this novel approach can be downloaded from //github.com/jorge-martinez-gil/ensemble-codesim.

Developing new machine learning applications often requires the collection of new datasets. However, existing datasets may already contain relevant information to train models for new purposes. We propose SoundCollage: a framework to discover new classes within audio datasets by incorporating (1) an audio pre-processing pipeline to decompose different sounds in audio samples and (2) an automated model-based annotation mechanism to identify the discovered classes. Furthermore, we introduce clarity measure to assess the coherence of the discovered classes for better training new downstream applications. Our evaluations show that the accuracy of downstream audio classifiers within discovered class samples and held-out datasets improves over the baseline by up to 34.7% and 4.5%, respectively, highlighting the potential of SoundCollage in making datasets reusable by labeling with newly discovered classes. To encourage further research in this area, we open-source our code at //github.com/nokia-bell-labs/audio-class-discovery.

To develop high-performing Visual Language Models (VLMs), it is essential to prepare multimodal resources, such as image-text pairs, interleaved data, and instruction data. While multimodal resources for English are abundant, there is a significant lack of corresponding resources for non-English languages, such as Japanese. To address this problem, we take Japanese as a non-English language and propose a method for rapidly creating Japanese multimodal datasets from scratch. We collect Japanese image-text pairs and interleaved data from web archives and generate Japanese instruction data directly from images using an existing VLM. Our experimental results show that a VLM trained on these native datasets outperforms those relying on machine-translated content.

Object detectors are vulnerable to backdoor attacks. In contrast to classifiers, detectors possess unique characteristics, architecturally and in task execution; often operating in challenging conditions, for instance, detecting traffic signs in autonomous cars. But, our knowledge dominates attacks against classifiers and tests in the "digital domain". To address this critical gap, we conducted an extensive empirical study targeting multiple detector architectures and two challenging detection tasks in real-world settings: traffic signs and vehicles. Using the diverse, methodically collected videos captured from driving cars and flying drones, incorporating physical object trigger deployments in authentic scenes, we investigated the viability of physical object-triggered backdoor attacks in application settings. Our findings revealed 8 key insights. Importantly, the prevalent "digital" data poisoning method for injecting backdoors into models does not lead to effective attacks against detectors in the real world, although proven effective in classification tasks. We construct a new, cost-efficient attack method, dubbed MORPHING, incorporating the unique nature of detection tasks; ours is remarkably successful in injecting physical object-triggered backdoors, even capable of poisoning triggers with clean label annotations or invisible triggers without diminishing the success of physical object triggered backdoors. We discovered that the defenses curated are ill-equipped to safeguard detectors against such attacks. To underscore the severity of the threat and foster further research, we, for the first time, release an extensive video test set of real-world backdoor attacks. Our study not only establishes the credibility and seriousness of this threat but also serves as a clarion call to the research community to advance backdoor defenses in the context of object detection.

Mathematical reasoning is a fundamental aspect of human intelligence and is applicable in various fields, including science, engineering, finance, and everyday life. The development of artificial intelligence (AI) systems capable of solving math problems and proving theorems has garnered significant interest in the fields of machine learning and natural language processing. For example, mathematics serves as a testbed for aspects of reasoning that are challenging for powerful deep learning models, driving new algorithmic and modeling advances. On the other hand, recent advances in large-scale neural language models have opened up new benchmarks and opportunities to use deep learning for mathematical reasoning. In this survey paper, we review the key tasks, datasets, and methods at the intersection of mathematical reasoning and deep learning over the past decade. We also evaluate existing benchmarks and methods, and discuss future research directions in this domain.

In pace with developments in the research field of artificial intelligence, knowledge graphs (KGs) have attracted a surge of interest from both academia and industry. As a representation of semantic relations between entities, KGs have proven to be particularly relevant for natural language processing (NLP), experiencing a rapid spread and wide adoption within recent years. Given the increasing amount of research work in this area, several KG-related approaches have been surveyed in the NLP research community. However, a comprehensive study that categorizes established topics and reviews the maturity of individual research streams remains absent to this day. Contributing to closing this gap, we systematically analyzed 507 papers from the literature on KGs in NLP. Our survey encompasses a multifaceted review of tasks, research types, and contributions. As a result, we present a structured overview of the research landscape, provide a taxonomy of tasks, summarize our findings, and highlight directions for future work.

We introduce DeepNash, an autonomous agent capable of learning to play the imperfect information game Stratego from scratch, up to a human expert level. Stratego is one of the few iconic board games that Artificial Intelligence (AI) has not yet mastered. This popular game has an enormous game tree on the order of $10^{535}$ nodes, i.e., $10^{175}$ times larger than that of Go. It has the additional complexity of requiring decision-making under imperfect information, similar to Texas hold'em poker, which has a significantly smaller game tree (on the order of $10^{164}$ nodes). Decisions in Stratego are made over a large number of discrete actions with no obvious link between action and outcome. Episodes are long, with often hundreds of moves before a player wins, and situations in Stratego can not easily be broken down into manageably-sized sub-problems as in poker. For these reasons, Stratego has been a grand challenge for the field of AI for decades, and existing AI methods barely reach an amateur level of play. DeepNash uses a game-theoretic, model-free deep reinforcement learning method, without search, that learns to master Stratego via self-play. The Regularised Nash Dynamics (R-NaD) algorithm, a key component of DeepNash, converges to an approximate Nash equilibrium, instead of 'cycling' around it, by directly modifying the underlying multi-agent learning dynamics. DeepNash beats existing state-of-the-art AI methods in Stratego and achieved a yearly (2022) and all-time top-3 rank on the Gravon games platform, competing with human expert players.

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