Delay Differential Equations (DDEs) are a class of differential equations that can model diverse scientific phenomena. However, identifying the parameters, especially the time delay, that make a DDE's predictions match experimental results can be challenging. We introduce DDE-Find, a data-driven framework for learning a DDE's parameters, time delay, and initial condition function. DDE-Find uses an adjoint-based approach to efficiently compute the gradient of a loss function with respect to the model parameters. We motivate and rigorously prove an expression for the gradients of the loss using the adjoint. DDE-Find builds upon recent developments in learning DDEs from data and delivers the first complete framework for learning DDEs from data. Through a series of numerical experiments, we demonstrate that DDE-Find can learn DDEs from noisy, limited data.
Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies. Our dataset and code are available at //github.com/leolyliu/CORE4D-Instructions.
Self-alignment is an effective way to reduce the cost of human annotation while ensuring promising model capability. However, most current methods complete the data collection and training steps in a single round, which may overlook the continuously improving ability of self-aligned models. This gives rise to a key query: What if we do multi-time bootstrapping self-alignment? Does this strategy enhance model performance or lead to rapid degradation? In this paper, our pioneering exploration delves into the impact of bootstrapping self-alignment on large language models. Our findings reveal that bootstrapping self-alignment markedly surpasses the single-round approach, by guaranteeing data diversity from in-context learning. To further exploit the capabilities of bootstrapping, we investigate and adjust the training order of data, which yields improved performance of the model. Drawing on these findings, we propose Step-On-Feet Tuning (SOFT) which leverages model's continuously enhanced few-shot ability to boost zero or one-shot performance. Based on easy-to-hard training recipe, we propose SOFT+ which further boost self-alignment's performance. Our experiments demonstrate the efficiency of SOFT (SOFT+) across various classification and generation tasks, highlighting the potential of bootstrapping self-alignment on continually enhancing model alignment performance.
Communication and computation are traditionally treated as separate entities, allowing for individual optimizations. However, many applications focus on local information's functionality rather than the information itself. For such cases, harnessing interference for computation in a multiple access channel through digital over-the-air computation can notably increase the computation, as established by the ChannelComp method. However, the coding scheme originally proposed in ChannelComp may suffer from high computational complexity because it is general and is not optimized for specific modulation categories. Therefore, this study considers a specific category of digital modulations for over-the-air computations, QAM and PAM, for which we introduce a novel coding scheme called SumComp. Furthermore, we derive an MSE analysis for SumComp coding in the computation of the arithmetic mean function and establish an upper bound on the MAE for a set of nomographic functions. Simulation results affirm the superior performance of SumComp coding compared to traditional analog over-the-air computation and the original coding in ChannelComp approaches regarding both MSE and MAE over a noisy multiple access channel. Specifically, SumComp coding shows approximately $10$ dB improvements for computing arithmetic and geometric mean on the normalized MSE for low noise scenarios.
We introduce a general framework for solving partial differential equations (PDEs) using generative diffusion models. In particular, we focus on the scenarios where we do not have the full knowledge of the scene necessary to apply classical solvers. Most existing forward or inverse PDE approaches perform poorly when the observations on the data or the underlying coefficients are incomplete, which is a common assumption for real-world measurements. In this work, we propose DiffusionPDE that can simultaneously fill in the missing information and solve a PDE by modeling the joint distribution of the solution and coefficient spaces. We show that the learned generative priors lead to a versatile framework for accurately solving a wide range of PDEs under partial observation, significantly outperforming the state-of-the-art methods for both forward and inverse directions.
Exploring the graph latent structures has not garnered much attention in the graph generative research field. Yet, exploiting the latent space is as crucial as working on the data space for discrete data such as graphs. However, previous methods either failed to preserve the permutation symmetry of graphs or lacked an effective approaches to model appropriately within the latent space. To mitigate those issues, we propose a simple, yet effective discrete latent graph diffusion generative model. Our model, namely GLAD, not only overcomes the drawbacks of existing latent approaches, but also alleviates inherent issues present in diffusion methods applied on the graph space. We validate our generative model on the molecular benchmark datasets, on which it demonstrates competitive performance compared with the state-of-the-art baselines.
Multimodality Representation Learning, as a technique of learning to embed information from different modalities and their correlations, has achieved remarkable success on a variety of applications, such as Visual Question Answering (VQA), Natural Language for Visual Reasoning (NLVR), and Vision Language Retrieval (VLR). Among these applications, cross-modal interaction and complementary information from different modalities are crucial for advanced models to perform any multimodal task, e.g., understand, recognize, retrieve, or generate optimally. Researchers have proposed diverse methods to address these tasks. The different variants of transformer-based architectures performed extraordinarily on multiple modalities. This survey presents the comprehensive literature on the evolution and enhancement of deep learning multimodal architectures to deal with textual, visual and audio features for diverse cross-modal and modern multimodal tasks. This study summarizes the (i) recent task-specific deep learning methodologies, (ii) the pretraining types and multimodal pretraining objectives, (iii) from state-of-the-art pretrained multimodal approaches to unifying architectures, and (iv) multimodal task categories and possible future improvements that can be devised for better multimodal learning. Moreover, we prepare a dataset section for new researchers that covers most of the benchmarks for pretraining and finetuning. Finally, major challenges, gaps, and potential research topics are explored. A constantly-updated paperlist related to our survey is maintained at //github.com/marslanm/multimodality-representation-learning.
Recently, Self-Supervised Representation Learning (SSRL) has attracted much attention in the field of computer vision, speech, natural language processing (NLP), and recently, with other types of modalities, including time series from sensors. The popularity of self-supervised learning is driven by the fact that traditional models typically require a huge amount of well-annotated data for training. Acquiring annotated data can be a difficult and costly process. Self-supervised methods have been introduced to improve the efficiency of training data through discriminative pre-training of models using supervisory signals that have been freely obtained from the raw data. Unlike existing reviews of SSRL that have pre-dominately focused upon methods in the fields of CV or NLP for a single modality, we aim to provide the first comprehensive review of multimodal self-supervised learning methods for temporal data. To this end, we 1) provide a comprehensive categorization of existing SSRL methods, 2) introduce a generic pipeline by defining the key components of a SSRL framework, 3) compare existing models in terms of their objective function, network architecture and potential applications, and 4) review existing multimodal techniques in each category and various modalities. Finally, we present existing weaknesses and future opportunities. We believe our work develops a perspective on the requirements of SSRL in domains that utilise multimodal and/or temporal data
Graph neural networks (GNNs) have been a hot spot of recent research and are widely utilized in diverse applications. However, with the use of huger data and deeper models, an urgent demand is unsurprisingly made to accelerate GNNs for more efficient execution. In this paper, we provide a comprehensive survey on acceleration methods for GNNs from an algorithmic perspective. We first present a new taxonomy to classify existing acceleration methods into five categories. Based on the classification, we systematically discuss these methods and highlight their correlations. Next, we provide comparisons from aspects of the efficiency and characteristics of these methods. Finally, we suggest some promising prospects for future research.
Domain generalization (DG), i.e., out-of-distribution generalization, has attracted increased interests in recent years. Domain generalization deals with a challenging setting where one or several different but related domain(s) are given, and the goal is to learn a model that can generalize to an unseen test domain. For years, great progress has been achieved. This paper presents the first review for recent advances in domain generalization. First, we provide a formal definition of domain generalization and discuss several related fields. Next, we thoroughly review the theories related to domain generalization and carefully analyze the theory behind generalization. Then, we categorize recent algorithms into three classes and present them in detail: data manipulation, representation learning, and learning strategy, each of which contains several popular algorithms. Third, we introduce the commonly used datasets and applications. Finally, we summarize existing literature and present some potential research topics for the future.
Deep neural networks (DNN) have achieved unprecedented success in numerous machine learning tasks in various domains. However, the existence of adversarial examples has raised concerns about applying deep learning to safety-critical applications. As a result, we have witnessed increasing interests in studying attack and defense mechanisms for DNN models on different data types, such as images, graphs and text. Thus, it is necessary to provide a systematic and comprehensive overview of the main threats of attacks and the success of corresponding countermeasures. In this survey, we review the state of the art algorithms for generating adversarial examples and the countermeasures against adversarial examples, for the three popular data types, i.e., images, graphs and text.