Privacy preservation has long been a concern in smart acoustic monitoring systems, where speech can be passively recorded along with a target signal in the system's operating environment. In this study, we propose the integration of two commonly used approaches in privacy preservation: source separation and adversarial representation learning. The proposed system learns the latent representation of audio recordings such that it prevents differentiating between speech and non-speech recordings. Initially, the source separation network filters out some of the privacy-sensitive data, and during the adversarial learning process, the system will learn privacy-preserving representation on the filtered signal. We demonstrate the effectiveness of our proposed method by comparing our method against systems without source separation, without adversarial learning, and without both. Overall, our results suggest that the proposed system can significantly improve speech privacy preservation compared to that of using source separation or adversarial learning solely while maintaining good performance in the acoustic monitoring task.
Crowd navigation has received increasing attention from researchers over the last few decades, resulting in the emergence of numerous approaches aimed at addressing this problem to date. Our proposed approach couples agent motion prediction and planning to avoid the freezing robot problem while simultaneously capturing multi-agent social interactions by utilizing a state-of-the-art trajectory prediction model i.e., social long short-term memory model (Social-LSTM). Leveraging the output of Social-LSTM for the prediction of future trajectories of pedestrians at each time-step given the robot's possible actions, our framework computes the optimal control action using Model Predictive Control (MPC) for the robot to navigate among pedestrians. We demonstrate the effectiveness of our proposed approach in multiple scenarios of simulated crowd navigation and compare it against several state-of-the-art reinforcement learning-based methods.
A mobile manipulator often finds itself in an application where it needs to take a close-up view before performing a manipulation task. Named this as a coupled active perception and manipulation (CAPM) problem, we model the uncertainty in the perception process and devise a key state/task planning approach that considers reachability conditions as task constraints of both perception and manipulation tasks for the mobile platform. By minimizing the expected energy usage in the body key state planning while satisfying task constraints, our algorithm achieves the best balance between the task success rate and energy usage. We have implemented the algorithm and tested it in both simulation and physical experiments. The results have confirmed that our algorithm has a lower energy consumption compared to a two-stage decoupled approach, while still maintaining a success rate of 100\% for the task.
For robotic transtibial prosthesis control, the global kinematics of the tibia can be used to monitor the progression of the gait cycle and command smooth and continuous actuation. In this work, these global tibia kinematics are used to define a phase variable impedance controller (PVIC), which is then implemented as the nonvolitional base controller within a hybrid volitional control framework (PVI-HVC). The gait progression estimation and biomechanic performance of one able-bodied individual walking on a robotic ankle prosthesis via a bypass adapter are compared for three control schemes: a passive benchmark controller, PVIC, and PVI-HVC. The different actuation of each controller had a direct effect on the global tibia kinematics, but the average deviation between the estimated and ground truth gait percentage were 1.6%, 1.8%, and 2.1%, respectively, for each controller. Both PVIC and PVI-HVC produced good agreement with able-bodied kinematic and kinetic references. As designed, PVI-HVC results were similar to those of PVIC when the user used low volitional intent, but yielded higher peak plantarflexion, peak torque, and peak power when the user commanded high volitional input in late stance. This additional torque and power also allowed the user to volitionally and continuously achieve activities beyond level walking, such as ascending ramps, avoiding obstacles, standing on tip-toes, and tapping the foot. In this way, PVI-HVC offers the kinetic and kinematic performance of the PVIC during level ground walking, along with the freedom to volitionally pursue alternative activities.
Accurate trajectory prediction is crucial for safe and efficient autonomous driving, but handling partial observations presents significant challenges. To address this, we propose a novel trajectory prediction framework called Partial Observations Prediction (POP) for congested urban road scenarios. The framework consists of two stages: self-supervised learning (SSL) and feature distillation. In SSL, a reconstruction branch reconstructs the hidden history of partial observations using a mask procedure and reconstruction head. The feature distillation stage transfers knowledge from a fully observed teacher model to a partially observed student model, improving prediction accuracy. POP achieves comparable results to top-performing methods in open-loop experiments and outperforms the baseline method in closed-loop simulations, including safety metrics. Qualitative results illustrate the superiority of POP in providing reasonable and safe trajectory predictions.
Residual neural networks are widely used in computer vision tasks. They enable the construction of deeper and more accurate models by mitigating the vanishing gradient problem. Their main innovation is the residual block which allows the output of one layer to bypass one or more intermediate layers and be added to the output of a later layer. Their complex structure and the buffering required by the residual block make them difficult to implement on resource-constrained platforms. We present a novel design flow for implementing deep learning models for field programmable gate arrays optimized for ResNets, using a strategy to reduce their buffering overhead to obtain a resource-efficient implementation of the residual layer. Our high-level synthesis (HLS)-based flow encompasses a thorough set of design principles and optimization strategies, exploiting in novel ways standard techniques such as temporal reuse and loop merging to efficiently map ResNet models, and potentially other skip connection-based NN architectures, into FPGA. The models are quantized to 8-bit integers for both weights and activations, 16-bit for biases, and 32-bit for accumulations. The experimental results are obtained on the CIFAR-10 dataset using ResNet8 and ResNet20 implemented with Xilinx FPGAs using HLS on the Ultra96-V2 and Kria KV260 boards. Compared to the state-of-the-art on the Kria KV260 board, our ResNet20 implementation achieves 2.88X speedup with 0.5% higher accuracy of 91.3%, while ResNet8 accuracy improves by 2.8% to 88.7%. The throughputs of ResNet8 and ResNet20 are 12971 FPS and 3254 FPS on the Ultra96 board, and 30153 FPS and 7601 FPS on the Kria KV26, respectively. They Pareto-dominate state-of-the-art solutions concerning accuracy, throughput, and energy.
Building teams and promoting collaboration are two very common business activities. An example of these are seen in the TeamingForFunding problem, where research institutions and researchers are interested to identify collaborative opportunities when applying to funding agencies in response to latter's calls for proposals. We describe a novel system to recommend teams using a variety of AI methods, such that (1) each team achieves the highest possible skill coverage that is demanded by the opportunity, and (2) the workload of distributing the opportunities is balanced amongst the candidate members. We address these questions by extracting skills latent in open data of proposal calls (demand) and researcher profiles (supply), normalizing them using taxonomies, and creating efficient algorithms that match demand to supply. We create teams to maximize goodness along a novel metric balancing short- and long-term objectives. We validate the success of our algorithms (1) quantitatively, by evaluating the recommended teams using a goodness score and find that more informed methods lead to recommendations of smaller number of teams but higher goodness, and (2) qualitatively, by conducting a large-scale user study at a college-wide level, and demonstrate that users overall found the tool very useful and relevant. Lastly, we evaluate our system in two diverse settings in US and India (of researchers and proposal calls) to establish generality of our approach, and deploy it at a major US university for routine use.
Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.
Translational distance-based knowledge graph embedding has shown progressive improvements on the link prediction task, from TransE to the latest state-of-the-art RotatE. However, N-1, 1-N and N-N predictions still remain challenging. In this work, we propose a novel translational distance-based approach for knowledge graph link prediction. The proposed method includes two-folds, first we extend the RotatE from 2D complex domain to high dimension space with orthogonal transforms to model relations for better modeling capacity. Second, the graph context is explicitly modeled via two directed context representations. These context representations are used as part of the distance scoring function to measure the plausibility of the triples during training and inference. The proposed approach effectively improves prediction accuracy on the difficult N-1, 1-N and N-N cases for knowledge graph link prediction task. The experimental results show that it achieves better performance on two benchmark data sets compared to the baseline RotatE, especially on data set (FB15k-237) with many high in-degree connection nodes.
Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.
Recently, deep learning has achieved very promising results in visual object tracking. Deep neural networks in existing tracking methods require a lot of training data to learn a large number of parameters. However, training data is not sufficient for visual object tracking as annotations of a target object are only available in the first frame of a test sequence. In this paper, we propose to learn hierarchical features for visual object tracking by using tree structure based Recursive Neural Networks (RNN), which have fewer parameters than other deep neural networks, e.g. Convolutional Neural Networks (CNN). First, we learn RNN parameters to discriminate between the target object and background in the first frame of a test sequence. Tree structure over local patches of an exemplar region is randomly generated by using a bottom-up greedy search strategy. Given the learned RNN parameters, we create two dictionaries regarding target regions and corresponding local patches based on the learned hierarchical features from both top and leaf nodes of multiple random trees. In each of the subsequent frames, we conduct sparse dictionary coding on all candidates to select the best candidate as the new target location. In addition, we online update two dictionaries to handle appearance changes of target objects. Experimental results demonstrate that our feature learning algorithm can significantly improve tracking performance on benchmark datasets.