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Autonomous robots need to be able to handle uncertainties when deployed in the real world. For the robot to be able to robustly work in such an environment, it needs to be able to adapt both its architecture as well as its task plan. Architecture adaptation and task plan adaptation are mutually dependent, and therefore require the system to apply runtime architecture and task plan co-adaptation. This work presents Metaplan, which makes use of models of the robot and its environment, together with a PDDL planner to apply runtime architecture and task plan co-adaptation. Metaplan is designed to be easily reusable across different domains. Metaplan is shown to successfully perform runtime architecture and task plan co-adaptation with a self-adaptive unmanned underwater vehicle exemplar, and its reusability is demonstrated by applying it to an unmanned ground vehicle.

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機器人(英語:Robot)包括一切模擬人類行為或思想與模擬其他生物的機械(如機器狗,機器貓等)。狹義上對機器人的定義還有很多分類法及爭議,有些電腦程序甚至也被稱為機器人。在當代工業中,機器人指能自動運行任務的人造機器設備,用以取代或協助人類工作,一般會是機電設備,由計算機程序或是電子電路控制。

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Aerial robots have the potential to play a crucial role in assisting humans with complex and dangerous tasks. Nevertheless, the future industry demands innovative solutions to streamline the interaction process between humans and drones to enable seamless collaboration and efficient co-working. In this paper, we present a novel tele-immersive framework that promotes cognitive and physical collaboration between humans and robots through Mixed Reality (MR). This framework incorporates a novel bi-directional spatial awareness and a multi-modal virtual-physical interaction approaches. The former seamlessly integrates the physical and virtual worlds, offering bidirectional egocentric and exocentric environmental representations. The latter, leveraging the proposed spatial representation, further enhances the collaboration combining a robot planning algorithm for obstacle avoidance with a variable admittance control. This allows users to issue commands based on virtual forces while maintaining compatibility with the environment map. We validate the proposed approach by performing several collaborative planning and exploration tasks involving a drone and an user equipped with a MR headset.

In robotics, contemporary strategies are learning-based, characterized by a complex black-box nature and a lack of interpretability, which may pose challenges in ensuring stability and safety. To address these issues, we propose integrating an obstacle-free deep reinforcement learning (DRL) trajectory planner with a novel auto-tuning low- and joint-level control strategy, all while actively engaging in the learning phase through interactions with the environment. This approach circumvents the complexities associated with computations while also addressing nonrepetitive and random obstacle avoidance tasks. First, a model-free DRL agent to plan velocity-bounded and obstacle-free motion is employed for a manipulator with 'n' degrees of freedom (DoF) in task space through joint-level reasoning. This plan is then input into a robust subsystem-based adaptive controller, which produces the necessary torques, while the Cuckoo Search Optimization (CSO) algorithm enhances control gains to minimize the time required to reach, time taken to stabilize, the maximum deviation from the desired value, and persistent tracking error in the steady state. This approach guarantees that position and velocity errors exponentially converge to zero in an unfamiliar environment, despite unknown robotic manipulator modeling. Theoretical assertions are validated through the presentation of simulation outcomes.

In robotics, it's crucial to understand object deformation during tactile interactions. A precise understanding of deformation can elevate robotic simulations and have broad implications across different industries. We introduce a method using Physics-Encoded Graph Neural Networks (GNNs) for such predictions. Similar to robotic grasping and manipulation scenarios, we focus on modeling the dynamics between a rigid mesh contacting a deformable mesh under external forces. Our approach represents both the soft body and the rigid body within graph structures, where nodes hold the physical states of the meshes. We also incorporate cross-attention mechanisms to capture the interplay between the objects. By jointly learning geometry and physics, our model reconstructs consistent and detailed deformations. We've made our code and dataset public to advance research in robotic simulation and grasping.

We investigated the human capacity to acquire multiple visuomotor mappings for de novo skills. Using a grid navigation paradigm, we tested whether contextual cues implemented as different "grid worlds", allow participants to learn two distinct key-mappings more efficiently. Our results indicate that when contextual information is provided, task performance is significantly better. The same held true for meta-reinforcement learning agents that differed in whether or not they receive contextual information when performing the task. We evaluated their accuracy in predicting human performance in the task and analyzed their internal representations. The results indicate that contextual cues allow the formation of separate representations in space and time when using different visuomotor mappings, whereas the absence of them favors sharing one representation. While both strategies can allow learning of multiple visuomotor mappings, we showed contextual cues provide a computational advantage in terms of how many mappings can be learned.

While individual robots are becoming increasingly capable, with new sensors and actuators, the complexity of expected missions increased exponentially in comparison. To cope with this complexity, heterogeneous teams of robots have become a significant research interest in recent years. Making effective use of the robots and their unique skills in a team is challenging. Dynamic runtime conditions often make static task allocations infeasible, therefore requiring a dynamic, capability-aware allocation of tasks to team members. To this end, we propose and implement a system that allows a user to specify missions using Bheavior Trees (BTs), which can then, at runtime, be dynamically allocated to the current robot team. The system allows to statically model an individual robot's capabilities within our ros_bt_py BT framework. It offers a runtime auction system to dynamically allocate tasks to the most capable robot in the current team. The system leverages utility values and pre-conditions to ensure that the allocation improves the overall mission execution quality while preventing faulty assignments. To evaluate the system, we simulated a find-and-decontaminate mission with a team of three heterogeneous robots and analyzed the utilization and overall mission times as metrics. Our results show that our system can improve the overall effectiveness of a team while allowing for intuitive mission specification and flexibility in the team composition.

Whenever inspected by humans, reconstructed signals should not be distinguished from real ones. Typically, such a high perceptual quality comes at the price of high reconstruction error, and vice versa. We study this distortion-perception (DP) tradeoff over finite-alphabet channels, for the Wasserstein-$1$ distance induced by a general metric as the perception index, and an arbitrary distortion matrix. Under this setting, we show that computing the DP function and the optimal reconstructions is equivalent to solving a set of linear programming problems. We provide a structural characterization of the DP tradeoff, where the DP function is piecewise linear in the perception index. We further derive a closed-form expression for the case of binary sources.

Extremely large aperture arrays can enable unprecedented spatial multiplexing in beyond 5G systems due to their extremely narrow beamfocusing capabilities. However, acquiring the spatial correlation matrix to enable efficient channel estimation is a complex task due to the vast number of antenna dimensions. Recently, a new estimation method called the "reduced-subspace least squares (RS-LS) estimator" has been proposed for densely packed arrays. This method relies solely on the geometry of the array to limit the estimation resources. In this paper, we address a gap in the existing literature by deriving the average spectral efficiency for a certain distribution of user equipments (UEs) and a lower bound on it when using the RS-LS estimator. This bound is determined by the channel gain and the statistics of the normalized spatial correlation matrices of potential UEs but, importantly, does not require knowledge of a specific UE's spatial correlation matrix. We establish that there exists a pilot length that maximizes this expression. Additionally, we derive an approximate expression for the optimal pilot length under low signal-to-noise ratio (SNR) conditions. Simulation results validate the tightness of the derived lower bound and the effectiveness of using the optimized pilot length.

Understanding the importance of the inputs on the output is useful across many tasks. This work provides an information-theoretic framework to analyse the influence of inputs for text classification tasks. Natural language processing (NLP) tasks take either a single element input or multiple element inputs to predict an output variable, where an element is a block of text. Each text element has two components: an associated semantic meaning and a linguistic realization. Multiple-choice reading comprehension (MCRC) and sentiment classification (SC) are selected to showcase the framework. For MCRC, it is found that the context influence on the output compared to the question influence reduces on more challenging datasets. In particular, more challenging contexts allow a greater variation in complexity of questions. Hence, test creators need to carefully consider the choice of the context when designing multiple-choice questions for assessment. For SC, it is found the semantic meaning of the input text dominates (above 80\% for all datasets considered) compared to its linguistic realisation when determining the sentiment. The framework is made available at: //github.com/WangLuran/nlp-element-influence

We consider the task of weakly supervised one-shot detection. In this task, we attempt to perform a detection task over a set of unseen classes, when training only using weak binary labels that indicate the existence of a class instance in a given example. The model is conditioned on a single exemplar of an unseen class and a target example that may or may not contain an instance of the same class as the exemplar. A similarity map is computed by using a Siamese neural network to map the exemplar and regions of the target example to a latent representation space and then computing cosine similarity scores between representations. An attention mechanism weights different regions in the target example, and enables learning of the one-shot detection task using the weaker labels alone. The model can be applied to detection tasks from different domains, including computer vision object detection. We evaluate our attention Siamese networks on a one-shot detection task from the audio domain, where it detects audio keywords in spoken utterances. Our model considerably outperforms a baseline approach and yields a 42.6% average precision for detection across 10 unseen classes. Moreover, architectural developments from computer vision object detection models such as a region proposal network can be incorporated into the model architecture, and results show that performance is expected to improve by doing so.

Recommender System (RS) is a hot area where artificial intelligence (AI) techniques can be effectively applied to improve performance. Since the well-known Netflix Challenge, collaborative filtering (CF) has become the most popular and effective recommendation method. Despite their success in CF, various AI techniques still have to face the data sparsity and cold start problems. Previous works tried to solve these two problems by utilizing auxiliary information, such as social connections among users and meta-data of items. However, they process different types of information separately, leading to information loss. In this work, we propose to utilize Heterogeneous Information Network (HIN), which is a natural and general representation of different types of data, to enhance CF-based recommending methods. HIN-based recommender systems face two problems: how to represent high-level semantics for recommendation and how to fuse the heterogeneous information to recommend. To address these problems, we propose to applying meta-graph to HIN-based RS and solve the information fusion problem with a "matrix factorization (MF) + factorization machine (FM)" framework. For the "MF" part, we obtain user-item similarity matrices from each meta-graph and adopt low-rank matrix approximation to get latent features for both users and items. For the "FM" part, we propose to apply FM with Group lasso (FMG) on the obtained features to simultaneously predict missing ratings and select useful meta-graphs. Experimental results on two large real-world datasets, i.e., Amazon and Yelp, show that our proposed approach is better than that of the state-of-the-art FM and other HIN-based recommending methods.

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