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Large Language Models (LLMs) are becoming increasingly smart and autonomous, targeting real-world pragmatic missions beyond traditional NLP tasks. As a result, there has been an urgent need to evaluate LLMs as agents on challenging tasks in interactive environments. We present AgentBench, a multi-dimensional evolving benchmark that currently consists of 8 distinct environments to assess LLM-as-Agent's reasoning and decision-making abilities in a multi-turn open-ended generation setting. Our extensive test over 27 API-based and open-sourced (OSS) LLMs shows that, while top commercial LLMs present a strong ability of acting as agents in complex environments, there is a significant disparity in performance between them and OSS competitors. We identify the typical reasons of failures in environments and LLMs, showing that poor long-term reasoning, decision-making, and instruction following abilities are the main obstacles for developing usable LLM agents. Training on code and high quality multi-turn alignment data could improve agent performance. Datasets, environments, and an integrated evaluation package for AgentBench are released at \url{//github.com/THUDM/AgentBench}.

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Contrastive Language-Image Pre-training (CLIP), a straightforward yet effective pre-training paradigm, successfully introduces semantic-rich text supervision to vision models and has demonstrated promising results in various tasks due to its generalizability and interpretability. It has recently gained increasing interest in the medical imaging domain, either as a powerful pre-training paradigm for medical vision language alignment or a pre-trained key component for various clinical tasks. With the aim of facilitating a deeper understanding of this promising direction, this survey offers an in-depth exploration of the CLIP paradigm within the domain of medical imaging, regarding both refined CLIP pre-training and CLIP-driven applications. Our survey (1) starts with a brief introduction to the fundamentals of CLIP methodology. (2) Then, we investigate the adaptation of CLIP pre-training in the medical domain, focusing on how to optimize CLIP given characteristics of medical images and reports. (3) Furthermore, we explore the practical utilization of CLIP pre-trained models in various tasks, including classification, dense prediction, and cross-modal tasks. (4) Finally, we discuss existing limitations of CLIP in the context of medical imaging and propose forward-looking directions to address the demands of medical imaging domain. We expect that this comprehensive survey will provide researchers in the field of medical image analysis with a holistic understanding of the CLIP paradigm and its potential implications. The project page is available at //github.com/zhaozh10/Awesome-CLIP-in-Medical-Imaging, which will be regularly updated.

The Parameter-Efficient Fine-Tuning (PEFT) method, which adjusts or introduces fewer trainable parameters to calibrate pre-trained models on downstream tasks, has become a recent research interest. However, existing PEFT methods within the traditional fine-tiuning framework have two main shortcomings: 1) They overlook the explicit association between trainable parameters and downstream task knowledge. 2) They neglect the interaction between the intrinsic task-agnostic knowledge of pre-trained models and the task-specific knowledge in downstream tasks. To address this gap, we propose a novel fine-tuning framework, named GIST, in a plug-and-play manner. Specifically, our framework first introduces a trainable token, called the Gist token, when applying PEFT methods on downstream tasks. This token serves as an aggregator of the task-specific knowledge learned by the PEFT methods and forms an explicit association with downstream knowledge. Furthermore, to facilitate explicit interaction between task-agnostic and task-specific knowledge, we introduce the concept of Knowledge Interaction via a Bidirectional Kullback-Leibler Divergence objective. As a result, PEFT methods within our framework can make the pre-trained model understand downstream tasks more comprehensively by leveraging the knowledge interaction. Extensive experiments demonstrate the universality and scalability of our framework. Notably, on the VTAB-1K benchmark, we employ the Adapter (a prevalent PEFT method) within our GIST framework and achieve a performance boost of 2.25%, with an increase of only 0.8K parameters. The Code will be released.

We are introducing SM70, a 70 billion-parameter Large Language Model that is specifically designed for SpassMed's medical devices under the brand name 'JEE1' (pronounced as G1 and means 'Life'). This large language model provides more accurate and safe responses to medical-domain questions. To fine-tune SM70, we used around 800K data entries from the publicly available dataset MedAlpaca. The Llama2 70B open-sourced model served as the foundation for SM70, and we employed the QLoRA technique for fine-tuning. The evaluation is conducted across three benchmark datasets - MEDQA - USMLE, PUBMEDQA, and USMLE - each representing a unique aspect of medical knowledge and reasoning. The performance of SM70 is contrasted with other notable LLMs, including Llama2 70B, Clinical Camel 70 (CC70), GPT 3.5, GPT 4, and Med-Palm, to provide a comparative understanding of its capabilities within the medical domain. Our results indicate that SM70 outperforms several established models in these datasets, showcasing its proficiency in handling a range of medical queries, from fact-based questions derived from PubMed abstracts to complex clinical decision-making scenarios. The robust performance of SM70, particularly in the USMLE and PUBMEDQA datasets, suggests its potential as an effective tool in clinical decision support and medical information retrieval. Despite its promising results, the paper also acknowledges the areas where SM70 lags behind the most advanced model, GPT 4, thereby highlighting the need for further development, especially in tasks demanding extensive medical knowledge and intricate reasoning.

In recent years, pre-trained large language models (LLMs) have achieved tremendous success in the field of Natural Language Processing (NLP). Prior studies have primarily focused on general and generic domains, with relatively less research on specialized LLMs in the medical field. The specialization and high accuracy requirements for diagnosis in the medical field, as well as the challenges in collecting large-scale data, have constrained the application and development of LLMs in medical scenarios. In the field of ophthalmology, clinical diagnosis mainly relies on doctors' interpretation of reports and making diagnostic decisions. In order to take advantage of LLMs to provide decision support for doctors, we collected three modalities of ophthalmic report data and fine-tuned the LLaMA2 model, successfully constructing an LLM termed the "Ophtha-LLaMA2" specifically tailored for ophthalmic disease diagnosis. Inference test results show that even with a smaller fine-tuning dataset, Ophtha-LLaMA2 performs significantly better in ophthalmic diagnosis compared to other LLMs. It demonstrates that the Ophtha-LLaMA2 exhibits satisfying accuracy and efficiency in ophthalmic disease diagnosis, making it a valuable tool for ophthalmologists to provide improved diagnostic support for patients. This research provides a useful reference for the application of LLMs in the field of ophthalmology, while showcasing the immense potential and prospects in this domain.

This paper presents an in-depth analysis of Large Language Models (LLMs), focusing on LLaMA, a prominent open-source foundational model in natural language processing. Instead of assessing LLaMA through its generative output, we design multiple-choice tasks to probe its intrinsic understanding in high-order tasks such as reasoning and computation. We examine the model horizontally, comparing different sizes, and vertically, assessing different layers. We unveil several key and uncommon findings based on the designed probing tasks: (1) Horizontally, enlarging model sizes almost could not automatically impart additional knowledge or computational prowess. Instead, it can enhance reasoning abilities, especially in math problem solving, and helps reduce hallucinations, but only beyond certain size thresholds; (2) In vertical analysis, the lower layers of LLaMA lack substantial arithmetic and factual knowledge, showcasing logical thinking, multilingual and recognitive abilities, with top layers housing most computational power and real-world knowledge.

Recent large language models (LLMs) have demonstrated great potential toward intelligent agents and next-gen automation, but there currently lacks a systematic benchmark for evaluating LLMs' abilities as agents. We introduce SmartPlay: both a challenging benchmark and a methodology for evaluating LLMs as agents. SmartPlay consists of 6 different games, including Rock-Paper-Scissors, Tower of Hanoi, Minecraft. Each game features a unique setting, providing up to 20 evaluation settings and infinite environment variations. Each game in SmartPlay uniquely challenges a subset of 9 important capabilities of an intelligent LLM agent, including reasoning with object dependencies, planning ahead, spatial reasoning, learning from history, and understanding randomness. The distinction between the set of capabilities each game test allows us to analyze each capability separately. SmartPlay serves not only as a rigorous testing ground for evaluating the overall performance of LLM agents but also as a road-map for identifying gaps in current methodologies. We release our benchmark at github.com/microsoft/SmartPlay

The combination of Reinforcement Learning (RL) with deep learning has led to a series of impressive feats, with many believing (deep) RL provides a path towards generally capable agents. However, the success of RL agents is often highly sensitive to design choices in the training process, which may require tedious and error-prone manual tuning. This makes it challenging to use RL for new problems, while also limits its full potential. In many other areas of machine learning, AutoML has shown it is possible to automate such design choices and has also yielded promising initial results when applied to RL. However, Automated Reinforcement Learning (AutoRL) involves not only standard applications of AutoML but also includes additional challenges unique to RL, that naturally produce a different set of methods. As such, AutoRL has been emerging as an important area of research in RL, providing promise in a variety of applications from RNA design to playing games such as Go. Given the diversity of methods and environments considered in RL, much of the research has been conducted in distinct subfields, ranging from meta-learning to evolution. In this survey we seek to unify the field of AutoRL, we provide a common taxonomy, discuss each area in detail and pose open problems which would be of interest to researchers going forward.

Backdoor attack intends to embed hidden backdoor into deep neural networks (DNNs), such that the attacked model performs well on benign samples, whereas its prediction will be maliciously changed if the hidden backdoor is activated by the attacker-defined trigger. Backdoor attack could happen when the training process is not fully controlled by the user, such as training on third-party datasets or adopting third-party models, which poses a new and realistic threat. Although backdoor learning is an emerging and rapidly growing research area, its systematic review, however, remains blank. In this paper, we present the first comprehensive survey of this realm. We summarize and categorize existing backdoor attacks and defenses based on their characteristics, and provide a unified framework for analyzing poisoning-based backdoor attacks. Besides, we also analyze the relation between backdoor attacks and the relevant fields ($i.e.,$ adversarial attack and data poisoning), and summarize the benchmark datasets. Finally, we briefly outline certain future research directions relying upon reviewed works.

Graph Neural Networks (GNNs) are information processing architectures for signals supported on graphs. They are presented here as generalizations of convolutional neural networks (CNNs) in which individual layers contain banks of graph convolutional filters instead of banks of classical convolutional filters. Otherwise, GNNs operate as CNNs. Filters are composed with pointwise nonlinearities and stacked in layers. It is shown that GNN architectures exhibit equivariance to permutation and stability to graph deformations. These properties provide a measure of explanation respecting the good performance of GNNs that can be observed empirically. It is also shown that if graphs converge to a limit object, a graphon, GNNs converge to a corresponding limit object, a graphon neural network. This convergence justifies the transferability of GNNs across networks with different number of nodes.

Generative Adversarial Networks (GANs) have recently achieved impressive results for many real-world applications, and many GAN variants have emerged with improvements in sample quality and training stability. However, they have not been well visualized or understood. How does a GAN represent our visual world internally? What causes the artifacts in GAN results? How do architectural choices affect GAN learning? Answering such questions could enable us to develop new insights and better models. In this work, we present an analytic framework to visualize and understand GANs at the unit-, object-, and scene-level. We first identify a group of interpretable units that are closely related to object concepts using a segmentation-based network dissection method. Then, we quantify the causal effect of interpretable units by measuring the ability of interventions to control objects in the output. We examine the contextual relationship between these units and their surroundings by inserting the discovered object concepts into new images. We show several practical applications enabled by our framework, from comparing internal representations across different layers, models, and datasets, to improving GANs by locating and removing artifact-causing units, to interactively manipulating objects in a scene. We provide open source interpretation tools to help researchers and practitioners better understand their GAN models.

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