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Rank-metric code-based cryptography relies on the hardness of decoding a random linear code in the rank metric. The Rank Support Learning problem (RSL) is a variant where an attacker has access to N decoding instances whose errors have the same support and wants to solve one of them. This problem is for instance used in the Durandal signature scheme. In this paper, we propose an algebraic attack on RSL which clearly outperforms the previous attacks to solve this problem. We build upon Bardet et al., Asiacrypt 2020, where similar techniques are used to solve MinRank and RD. However, our analysis is simpler and overall our attack relies on very elementary assumptions compared to standard Gr{\"o}bner bases attacks. In particular, our results show that key recovery attacks on Durandal are more efficient than was previously thought.

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In recent years, Evolutionary Algorithms (EAs) have frequently been adopted to evolve instances for optimization problems that pose difficulties for one algorithm while being rather easy for a competitor and vice versa. Typically, this is achieved by either minimizing or maximizing the performance difference or ratio which serves as the fitness function. Repeating this process is useful to gain insights into strengths/weaknesses of certain algorithms or to build a set of instances with strong performance differences as a foundation for automatic per-instance algorithm selection or configuration. We contribute to this branch of research by proposing fitness-functions to evolve instances that show large performance differences for more than just two algorithms simultaneously. As a proof-of-principle, we evolve instances of the multi-component Traveling Thief Problem~(TTP) for three incomplete TTP-solvers. Our results point out that our strategies are promising, but unsurprisingly their success strongly relies on the algorithms' performance complementarity.

In this paper we consider reinforcement learning tasks with progressive rewards; that is, tasks where the rewards tend to increase in magnitude over time. We hypothesise that this property may be problematic for value-based deep reinforcement learning agents, particularly if the agent must first succeed in relatively unrewarding regions of the task in order to reach more rewarding regions. To address this issue, we propose Spectral DQN, which decomposes the reward into frequencies such that the high frequencies only activate when large rewards are found. This allows the training loss to be balanced so that it gives more even weighting across small and large reward regions. In two domains with extreme reward progressivity, where standard value-based methods struggle significantly, Spectral DQN is able to make much farther progress. Moreover, when evaluated on a set of six standard Atari games that do not overtly favour the approach, Spectral DQN remains more than competitive: While it underperforms one of the benchmarks in a single game, it comfortably surpasses the benchmarks in three games. These results demonstrate that the approach is not overfit to its target problem, and suggest that Spectral DQN may have advantages beyond addressing reward progressivity.

We present a federated, asynchronous, memory-limited algorithm for online task scheduling across large-scale networks of hundreds of workers. This is achieved through recent advancements in federated edge computing that unlocks the ability to incrementally compute local model updates within each node separately. This local model is then used along with incoming data to generate a rejection signal which reflects the overall node responsiveness and if it is able to accept an incoming task without resulting in degraded performance. Through this innovation, we allow each node to execute scheduling decisions on whether to accept an incoming job independently based on the workload seen thus far. Further, using the aggregate of the iterates a global view of the system can be constructed, as needed, and could be used to produce a holistic perspective of the system. We complement our findings, by an empirical evaluation on a large-scale real-world dataset of traces from a virtualized production data center that shows, while using limited memory, that our algorithm exhibits state-of-the-art performance. Concretely, it is able to predict changes in the system responsiveness ahead of time based on the industry-standard CPU-Ready metric and, in turn, can lead to better scheduling decisions and overall utilization of the available resources. Finally, in the absence of communication latency, it exhibits attractive horizontal scalability.

Meta-learning extracts the common knowledge acquired from learning different tasks and uses it for unseen tasks. It demonstrates a clear advantage on tasks that have insufficient training data, e.g., few-shot learning. In most meta-learning methods, tasks are implicitly related via the shared model or optimizer. In this paper, we show that a meta-learner that explicitly relates tasks on a graph describing the relations of their output dimensions (e.g., classes) can significantly improve the performance of few-shot learning. This type of graph is usually free or cheap to obtain but has rarely been explored in previous works. We study the prototype based few-shot classification, in which a prototype is generated for each class, such that the nearest neighbor search between the prototypes produces an accurate classification. We introduce "Gated Propagation Network (GPN)", which learns to propagate messages between prototypes of different classes on the graph, so that learning the prototype of each class benefits from the data of other related classes. In GPN, an attention mechanism is used for the aggregation of messages from neighboring classes, and a gate is deployed to choose between the aggregated messages and the message from the class itself. GPN is trained on a sequence of tasks from many-shot to few-shot generated by subgraph sampling. During training, it is able to reuse and update previously achieved prototypes from the memory in a life-long learning cycle. In experiments, we change the training-test discrepancy and test task generation settings for thorough evaluations. GPN outperforms recent meta-learning methods on two benchmark datasets in all studied cases.

In information retrieval (IR) and related tasks, term weighting approaches typically consider the frequency of the term in the document and in the collection in order to compute a score reflecting the importance of the term for the document. In tasks characterized by the presence of training data (such as text classification) it seems logical that the term weighting function should take into account the distribution (as estimated from training data) of the term across the classes of interest. Although `supervised term weighting' approaches that use this intuition have been described before, they have failed to show consistent improvements. In this article we analyse the possible reasons for this failure, and call consolidated assumptions into question. Following this criticism we propose a novel supervised term weighting approach that, instead of relying on any predefined formula, learns a term weighting function optimised on the training set of interest; we dub this approach \emph{Learning to Weight} (LTW). The experiments that we run on several well-known benchmarks, and using different learning methods, show that our method outperforms previous term weighting approaches in text classification.

We present one-shot federated learning, where a central server learns a global model over a network of federated devices in a single round of communication. Our approach - drawing on ensemble learning and knowledge aggregation - achieves an average relative gain of 51.5% in AUC over local baselines and comes within 90.1% of the (unattainable) global ideal. We discuss these methods and identify several promising directions of future work.

Methods proposed in the literature towards continual deep learning typically operate in a task-based sequential learning setup. A sequence of tasks is learned, one at a time, with all data of current task available but not of previous or future tasks. Task boundaries and identities are known at all times. This setup, however, is rarely encountered in practical applications. Therefore we investigate how to transform continual learning to an online setup. We develop a system that keeps on learning over time in a streaming fashion, with data distributions gradually changing and without the notion of separate tasks. To this end, we build on the work on Memory Aware Synapses, and show how this method can be made online by providing a protocol to decide i) when to update the importance weights, ii) which data to use to update them, and iii) how to accumulate the importance weights at each update step. Experimental results show the validity of the approach in the context of two applications: (self-)supervised learning of a face recognition model by watching soap series and learning a robot to avoid collisions.

Meta-learning has been proposed as a framework to address the challenging few-shot learning setting. The key idea is to leverage a large number of similar few-shot tasks in order to learn how to adapt a base-learner to a new task for which only a few labeled samples are available. As deep neural networks (DNNs) tend to overfit using a few samples only, meta-learning typically uses shallow neural networks (SNNs), thus limiting its effectiveness. In this paper we propose a novel few-shot learning method called meta-transfer learning (MTL) which learns to adapt a deep NN for few shot learning tasks. Specifically, "meta" refers to training multiple tasks, and "transfer" is achieved by learning scaling and shifting functions of DNN weights for each task. In addition, we introduce the hard task (HT) meta-batch scheme as an effective learning curriculum for MTL. We conduct experiments using (5-class, 1-shot) and (5-class, 5-shot) recognition tasks on two challenging few-shot learning benchmarks: miniImageNet and Fewshot-CIFAR100. Extensive comparisons to related works validate that our meta-transfer learning approach trained with the proposed HT meta-batch scheme achieves top performance. An ablation study also shows that both components contribute to fast convergence and high accuracy.

This paper is an attempt to explain all the matrix calculus you need in order to understand the training of deep neural networks. We assume no math knowledge beyond what you learned in calculus 1, and provide links to help you refresh the necessary math where needed. Note that you do not need to understand this material before you start learning to train and use deep learning in practice; rather, this material is for those who are already familiar with the basics of neural networks, and wish to deepen their understanding of the underlying math. Don't worry if you get stuck at some point along the way---just go back and reread the previous section, and try writing down and working through some examples. And if you're still stuck, we're happy to answer your questions in the Theory category at forums.fast.ai. Note: There is a reference section at the end of the paper summarizing all the key matrix calculus rules and terminology discussed here. See related articles at //explained.ai

We present some updates to YOLO! We made a bunch of little design changes to make it better. We also trained this new network that's pretty swell. It's a little bigger than last time but more accurate. It's still fast though, don't worry. At 320x320 YOLOv3 runs in 22 ms at 28.2 mAP, as accurate as SSD but three times faster. When we look at the old .5 IOU mAP detection metric YOLOv3 is quite good. It achieves 57.9 mAP@50 in 51 ms on a Titan X, compared to 57.5 mAP@50 in 198 ms by RetinaNet, similar performance but 3.8x faster. As always, all the code is online at //pjreddie.com/yolo/

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