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The exploration problem is one of the main challenges in deep reinforcement learning (RL). Recent promising works tried to handle the problem with population-based methods, which collect samples with diverse behaviors derived from a population of different exploratory policies. Adaptive policy selection has been adopted for behavior control. However, the behavior selection space is largely limited by the predefined policy population, which further limits behavior diversity. In this paper, we propose a general framework called Learnable Behavioral Control (LBC) to address the limitation, which a) enables a significantly enlarged behavior selection space via formulating a hybrid behavior mapping from all policies; b) constructs a unified learnable process for behavior selection. We introduce LBC into distributed off-policy actor-critic methods and achieve behavior control via optimizing the selection of the behavior mappings with bandit-based meta-controllers. Our agents have achieved 10077.52% mean human normalized score and surpassed 24 human world records within 1B training frames in the Arcade Learning Environment, which demonstrates our significant state-of-the-art (SOTA) performance without degrading the sample efficiency.

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Ultra-reliable and low-latency communication has received significant research attention. A key part of this evolution are the Time-Sensitive Networking (TSN) standards, which extend Ethernet with real-time mechanisms. To guarantee high reliability, the standard IEEE 802.1CB-2017 Frame Replication and Elimination for Reliability enables redundant communication over disjoint paths. While this mechanism is essential for time-critical applications, the standard contains some fundamental limitations that can compromise safety. Although some of these limitations have been addressed, none of the previous works provide solutions to these problems. This paper presents solutions to four main limitations of the IEEE 802.1CB-2017 standard. These are 1) choosing match versus vector recovery algorithm, 2) defining the length of the sequence history, 3) setting a timer to reset the sequence history, and 4) dimensioning the burst size in case of link failures. We show how these challenges can be solved by using best- and worst-case path delays of the network. We have performed simulations to illustrate the impact of the limitations and prove the correctness of our solutions. Thereby, we demonstrate how our solutions can improve reliability in TSN networks and propose these methods as guidance for users of the IEEE 802.1CB standard.

Supervised learning typically focuses on learning transferable representations from training examples annotated by humans. While rich annotations (like soft labels) carry more information than sparse annotations (like hard labels), they are also more expensive to collect. For example, while hard labels only provide information about the closest class an object belongs to (e.g., "this is a dog"), soft labels provide information about the object's relationship with multiple classes (e.g., "this is most likely a dog, but it could also be a wolf or a coyote"). We use information theory to compare how a number of commonly-used supervision signals contribute to representation-learning performance, as well as how their capacity is affected by factors such as the number of labels, classes, dimensions, and noise. Our framework provides theoretical justification for using hard labels in the big-data regime, but richer supervision signals for few-shot learning and out-of-distribution generalization. We validate these results empirically in a series of experiments with over 1 million crowdsourced image annotations and conduct a cost-benefit analysis to establish a tradeoff curve that enables users to optimize the cost of supervising representation learning on their own datasets.

In this work, we propose a built-in Deep Learning Physics Optimization (DLPO) framework to set up a shape optimization study of the Duisburg Test Case (DTC) container vessel. We present two different applications: (1) sensitivity analysis to detect the most promising generic basis hull shapes, and (2) multi-objective optimization to quantify the trade-off between optimal hull forms. DLPO framework allows for the evaluation of design iterations automatically in an end-to-end manner. We achieved these results by coupling Extrality's Deep Learning Physics (DLP) model to a CAD engine and an optimizer. Our proposed DLP model is trained on full 3D volume data coming from RANS simulations, and it can provide accurate and high-quality 3D flow predictions in real-time, which makes it a good evaluator to perform optimization of new container vessel designs w.r.t the hydrodynamic efficiency. In particular, it is able to recover the forces acting on the vessel by integration on the hull surface with a mean relative error of 3.84\% \pm 2.179\% on the total resistance. Each iteration takes only 20 seconds, thus leading to a drastic saving of time and engineering efforts, while delivering valuable insight into the performance of the vessel, including RANS-like detailed flow information. We conclude that DLPO framework is a promising tool to accelerate the ship design process and lead to more efficient ships with better hydrodynamic performance.

Simultaneous localisation and mapping (SLAM) play a vital role in autonomous robotics. Robotic platforms are often resource-constrained, and this limitation motivates resource-efficient SLAM implementations. While sparse visual SLAM algorithms offer good accuracy for modest hardware requirements, even these more scalable sparse approaches face limitations when applied to large-scale and long-term scenarios. A contributing factor is that the point clouds resulting from SLAM are inefficient to use and contain significant redundancy. This paper proposes the use of subset selection algorithms to reduce the map produced by sparse visual SLAM algorithms. Information-theoretic techniques have been applied to simpler related problems before, but they do not scale if applied to the full visual SLAM problem. This paper proposes a number of novel information\hyp{}theoretic utility functions for map point selection and optimises these functions using greedy algorithms. The reduced maps are evaluated using practical data alongside an existing visual SLAM implementation (ORB-SLAM 2). Approximate selection techniques proposed in this paper achieve trajectory accuracy comparable to an offline baseline while being suitable for online use. These techniques enable the practical reduction of maps for visual SLAM with competitive trajectory accuracy. Results also demonstrate that SLAM front-end performance can significantly impact the performance of map point selection. This shows the importance of testing map point selection with a front-end implementation. To exploit this, this paper proposes an approach that includes a model of the front-end in the utility function when additional information is available. This approach outperforms alternatives on applicable datasets and highlights future research directions.

Rare diseases (RDs) are collectively common and affect 300 million people worldwide. Accurate phenotyping is critical for informing diagnosis and treatment, but RD phenotypes are often embedded in unstructured text and time-consuming to extract manually. While natural language processing (NLP) models can perform named entity recognition (NER) to automate extraction, a major bottleneck is the development of a large, annotated corpus for model training. Recently, prompt learning emerged as an NLP paradigm that can lead to more generalizable results without any (zero-shot) or few labeled samples (few-shot). Despite growing interest in ChatGPT, a revolutionary large language model capable of following complex human prompts and generating high-quality responses, none have studied its NER performance for RDs in the zero- and few-shot settings. To this end, we engineered novel prompts aimed at extracting RD phenotypes and, to the best of our knowledge, are the first the establish a benchmark for evaluating ChatGPT's performance in these settings. We compared its performance to the traditional fine-tuning approach and conducted an in-depth error analysis. Overall, fine-tuning BioClinicalBERT resulted in higher performance (F1 of 0.689) than ChatGPT (F1 of 0.472 and 0.591 in the zero- and few-shot settings, respectively). Despite this, ChatGPT achieved similar or higher accuracy for certain entities (i.e., rare diseases and signs) in the one-shot setting (F1 of 0.776 and 0.725). This suggests that with appropriate prompt engineering, ChatGPT has the potential to match or outperform fine-tuned language models for certain entity types with just one labeled sample. While the proliferation of large language models may provide opportunities for supporting RD diagnosis and treatment, researchers and clinicians should critically evaluate model outputs and be well-informed of their limitations.

In the scenario of class-incremental learning (CIL), deep neural networks have to adapt their model parameters to non-stationary data distributions, e.g., the emergence of new classes over time. However, CIL models are challenged by the well-known catastrophic forgetting phenomenon. Typical methods such as rehearsal-based ones rely on storing exemplars of old classes to mitigate catastrophic forgetting, which limits real-world applications considering memory resources and privacy issues. In this paper, we propose a novel rehearsal-free CIL approach that learns continually via the synergy between two Complementary Learning Subnetworks. Our approach involves jointly optimizing a plastic CNN feature extractor and an analytical feed-forward classifier. The inaccessibility of historical data is tackled by holistically controlling the parameters of a well-trained model, ensuring that the decision boundary learned fits new classes while retaining recognition of previously learned classes. Specifically, the trainable CNN feature extractor provides task-dependent knowledge separately without interference; and the final classifier integrates task-specific knowledge incrementally for decision-making without forgetting. In each CIL session, it accommodates new tasks by attaching a tiny set of declarative parameters to its backbone, in which only one matrix per task or one vector per class is kept for knowledge retention. Extensive experiments on a variety of task sequences show that our method achieves competitive results against state-of-the-art methods, especially in accuracy gain, memory cost, training efficiency, and task-order robustness. Furthermore, to make the non-growing backbone (i.e., a model with limited network capacity) suffice to train on more incoming tasks, a graceful forgetting implementation on previously learned trivial tasks is empirically investigated.

In cooperative Multi-Agent Reinforcement Learning (MARL) agents are required to learn behaviours as a team to achieve a common goal. However, while learning a task, some agents may end up learning sub-optimal policies, not contributing to the objective of the team. Such agents are called lazy agents due to their non-cooperative behaviours that may arise from failing to understand whether they caused the rewards. As a consequence, we observe that the emergence of cooperative behaviours is not necessarily a byproduct of being able to solve a task as a team. In this paper, we investigate the applications of causality in MARL and how it can be applied in MARL to penalise these lazy agents. We observe that causality estimations can be used to improve the credit assignment to the agents and show how it can be leveraged to improve independent learning in MARL. Furthermore, we investigate how Amortized Causal Discovery can be used to automate causality detection within MARL environments. The results demonstrate that causality relations between individual observations and the team reward can be used to detect and punish lazy agents, making them develop more intelligent behaviours. This results in improvements not only in the overall performances of the team but also in their individual capabilities. In addition, results show that Amortized Causal Discovery can be used efficiently to find causal relations in MARL.

Over the past few years, the rapid development of deep learning technologies for computer vision has greatly promoted the performance of medical image segmentation (MedISeg). However, the recent MedISeg publications usually focus on presentations of the major contributions (e.g., network architectures, training strategies, and loss functions) while unwittingly ignoring some marginal implementation details (also known as "tricks"), leading to a potential problem of the unfair experimental result comparisons. In this paper, we collect a series of MedISeg tricks for different model implementation phases (i.e., pre-training model, data pre-processing, data augmentation, model implementation, model inference, and result post-processing), and experimentally explore the effectiveness of these tricks on the consistent baseline models. Compared to paper-driven surveys that only blandly focus on the advantages and limitation analyses of segmentation models, our work provides a large number of solid experiments and is more technically operable. With the extensive experimental results on both the representative 2D and 3D medical image datasets, we explicitly clarify the effect of these tricks. Moreover, based on the surveyed tricks, we also open-sourced a strong MedISeg repository, where each of its components has the advantage of plug-and-play. We believe that this milestone work not only completes a comprehensive and complementary survey of the state-of-the-art MedISeg approaches, but also offers a practical guide for addressing the future medical image processing challenges including but not limited to small dataset learning, class imbalance learning, multi-modality learning, and domain adaptation. The code has been released at: //github.com/hust-linyi/MedISeg

Advances in artificial intelligence often stem from the development of new environments that abstract real-world situations into a form where research can be done conveniently. This paper contributes such an environment based on ideas inspired by elementary Microeconomics. Agents learn to produce resources in a spatially complex world, trade them with one another, and consume those that they prefer. We show that the emergent production, consumption, and pricing behaviors respond to environmental conditions in the directions predicted by supply and demand shifts in Microeconomics. We also demonstrate settings where the agents' emergent prices for goods vary over space, reflecting the local abundance of goods. After the price disparities emerge, some agents then discover a niche of transporting goods between regions with different prevailing prices -- a profitable strategy because they can buy goods where they are cheap and sell them where they are expensive. Finally, in a series of ablation experiments, we investigate how choices in the environmental rewards, bartering actions, agent architecture, and ability to consume tradable goods can either aid or inhibit the emergence of this economic behavior. This work is part of the environment development branch of a research program that aims to build human-like artificial general intelligence through multi-agent interactions in simulated societies. By exploring which environment features are needed for the basic phenomena of elementary microeconomics to emerge automatically from learning, we arrive at an environment that differs from those studied in prior multi-agent reinforcement learning work along several dimensions. For example, the model incorporates heterogeneous tastes and physical abilities, and agents negotiate with one another as a grounded form of communication.

We describe ACE0, a lightweight platform for evaluating the suitability and viability of AI methods for behaviour discovery in multiagent simulations. Specifically, ACE0 was designed to explore AI methods for multi-agent simulations used in operations research studies related to new technologies such as autonomous aircraft. Simulation environments used in production are often high-fidelity, complex, require significant domain knowledge and as a result have high R&D costs. Minimal and lightweight simulation environments can help researchers and engineers evaluate the viability of new AI technologies for behaviour discovery in a more agile and potentially cost effective manner. In this paper we describe the motivation for the development of ACE0.We provide a technical overview of the system architecture, describe a case study of behaviour discovery in the aerospace domain, and provide a qualitative evaluation of the system. The evaluation includes a brief description of collaborative research projects with academic partners, exploring different AI behaviour discovery methods.

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