Denoising diffusion models have shown great promise in human motion synthesis conditioned on natural language descriptions. However, integrating spatial constraints, such as pre-defined motion trajectories and obstacles, remains a challenge despite being essential for bridging the gap between isolated human motion and its surrounding environment. To address this issue, we propose Guided Motion Diffusion (GMD), a method that incorporates spatial constraints into the motion generation process. Specifically, we propose an effective feature projection scheme that manipulates motion representation to enhance the coherency between spatial information and local poses. Together with a new imputation formulation, the generated motion can reliably conform to spatial constraints such as global motion trajectories. Furthermore, given sparse spatial constraints (e.g. sparse keyframes), we introduce a new dense guidance approach to turn a sparse signal, which is susceptible to being ignored during the reverse steps, into denser signals to guide the generated motion to the given constraints. Our extensive experiments justify the development of GMD, which achieves a significant improvement over state-of-the-art methods in text-based motion generation while allowing control of the synthesized motions with spatial constraints.
We consider a weighted Shapley network design game, where selfish players choose paths in a network to minimize their cost. The cost function of each edge in the network is affine linear with respect to the sum of weights of the players who choose the edge. We first show the existence of \alpha-approximate pure Nash equilibrium by constructing a potential function and establish an upper bound O(log2(W)) of \alpha, where W is the sum of the weight of all players. Furthermore, we assume that the coefficients of the cost function (affine linear function) of the edge all are \phi-smooth random variables on [0, 1]. In this case, we show that \epsilon-best response dynamics can compute the (1 + \epsilon)\alpha-approximate pure Nash equilibrium (\epsilon is a positive constant close to 0) in polynomial time by proving the expected number of iterations is polynomial in 1/\epsilon, \phi, the number of players and the number of edges in the network.
Speech signals are inherently complex as they encompass both global acoustic characteristics and local semantic information. However, in the task of target speech extraction, certain elements of global and local semantic information in the reference speech, which are irrelevant to speaker identity, can lead to speaker confusion within the speech extraction network. To overcome this challenge, we propose a self-supervised disentangled representation learning method. Our approach tackles this issue through a two-phase process, utilizing a reference speech encoding network and a global information disentanglement network to gradually disentangle the speaker identity information from other irrelevant factors. We exclusively employ the disentangled speaker identity information to guide the speech extraction network. Moreover, we introduce the adaptive modulation Transformer to ensure that the acoustic representation of the mixed signal remains undisturbed by the speaker embeddings. This component incorporates speaker embeddings as conditional information, facilitating natural and efficient guidance for the speech extraction network. Experimental results substantiate the effectiveness of our meticulously crafted approach, showcasing a substantial reduction in the likelihood of speaker confusion.
Abstract Visual Reasoning (AVR) comprises a wide selection of various problems similar to those used in human IQ tests. Recent years have brought dynamic progress in solving particular AVR tasks, however, in the contemporary literature AVR problems are largely dealt with in isolation, leading to highly specialized task-specific methods. With the aim of developing universal learning systems in the AVR domain, we propose the unified model for solving Single-Choice Abstract visual Reasoning tasks (SCAR), capable of solving various single-choice AVR tasks, without making any a priori assumptions about the task structure, in particular the number and location of panels. The proposed model relies on a novel Structure-Aware dynamic Layer (SAL), which adapts its weights to the structure of the considered AVR problem. Experiments conducted on Raven's Progressive Matrices, Visual Analogy Problems, and Odd One Out problems show that SCAR (SAL-based models, in general) effectively solves diverse AVR tasks, and its performance is on par with the state-of-the-art task-specific baselines. What is more, SCAR demonstrates effective knowledge reuse in multi-task and transfer learning settings. To our knowledge, this work is the first successful attempt to construct a general single-choice AVR solver relying on self-configurable architecture and unified solving method. With this work we aim to stimulate and foster progress on task-independent research paths in the AVR domain, with the long-term goal of development of a general AVR solver.
We present new refinement heuristics for the balanced graph partitioning problem that break with an age-old rule. Traditionally, local search only permits moves that keep the block sizes balanced (below a size constraint). In this work, we demonstrate that admitting large temporary balance violations drastically improves solution quality. The effects are particularly strong on irregular instances such as social networks. Designing efficient implementations of this general idea involves both careful selection of candidates for unconstrained moves as well as algorithms for rebalancing the solution later on. We explore a wide array of design choices to achieve this, in addition to our third goal of high parallel scalability. We present compelling experimental results, demonstrating that our parallel unconstrained local search techniques outperform the prior state of the art by a substantial margin. Compared with four state-of-the-art solvers, our new technique finds 75\% of the best solutions on irregular graphs. We achieve a 9.6\% improvement in edge cut over the next best competitor, while being only 7.7\% slower in the geometric mean.
This paper presents a motion planning algorithm for quadruped locomotion based on density functions. We decompose the locomotion problem into a high-level density planner and a model predictive controller (MPC). Due to density functions having a physical interpretation through the notion of occupancy, it is intuitive to represent the environment with safety constraints. Hence, there is an ease of use to constructing the planning problem with density. The proposed method uses a simplified model of the robot into an integrator system, where the high-level plan is in a feedback form formulated through an analytically constructed density function. We then use the MPC to optimize the reference trajectory, in which a low-level PID controller is used to obtain the torque level control. The overall framework is implemented in simulation, demonstrating our feedback density planner for legged locomotion. The implementation of work is available at \url{//github.com/AndrewZheng-1011/legged_planner}
Recent artificial intelligence (AI) systems have reached milestones in "grand challenges" ranging from Go to protein-folding. The capability to retrieve medical knowledge, reason over it, and answer medical questions comparably to physicians has long been viewed as one such grand challenge. Large language models (LLMs) have catalyzed significant progress in medical question answering; Med-PaLM was the first model to exceed a "passing" score in US Medical Licensing Examination (USMLE) style questions with a score of 67.2% on the MedQA dataset. However, this and other prior work suggested significant room for improvement, especially when models' answers were compared to clinicians' answers. Here we present Med-PaLM 2, which bridges these gaps by leveraging a combination of base LLM improvements (PaLM 2), medical domain finetuning, and prompting strategies including a novel ensemble refinement approach. Med-PaLM 2 scored up to 86.5% on the MedQA dataset, improving upon Med-PaLM by over 19% and setting a new state-of-the-art. We also observed performance approaching or exceeding state-of-the-art across MedMCQA, PubMedQA, and MMLU clinical topics datasets. We performed detailed human evaluations on long-form questions along multiple axes relevant to clinical applications. In pairwise comparative ranking of 1066 consumer medical questions, physicians preferred Med-PaLM 2 answers to those produced by physicians on eight of nine axes pertaining to clinical utility (p < 0.001). We also observed significant improvements compared to Med-PaLM on every evaluation axis (p < 0.001) on newly introduced datasets of 240 long-form "adversarial" questions to probe LLM limitations. While further studies are necessary to validate the efficacy of these models in real-world settings, these results highlight rapid progress towards physician-level performance in medical question answering.
Diffusion models (DMs) have shown great potential for high-quality image synthesis. However, when it comes to producing images with complex scenes, how to properly describe both image global structures and object details remains a challenging task. In this paper, we present Frido, a Feature Pyramid Diffusion model performing a multi-scale coarse-to-fine denoising process for image synthesis. Our model decomposes an input image into scale-dependent vector quantized features, followed by a coarse-to-fine gating for producing image output. During the above multi-scale representation learning stage, additional input conditions like text, scene graph, or image layout can be further exploited. Thus, Frido can be also applied for conditional or cross-modality image synthesis. We conduct extensive experiments over various unconditioned and conditional image generation tasks, ranging from text-to-image synthesis, layout-to-image, scene-graph-to-image, to label-to-image. More specifically, we achieved state-of-the-art FID scores on five benchmarks, namely layout-to-image on COCO and OpenImages, scene-graph-to-image on COCO and Visual Genome, and label-to-image on COCO. Code is available at //github.com/davidhalladay/Frido.
Existing knowledge graph (KG) embedding models have primarily focused on static KGs. However, real-world KGs do not remain static, but rather evolve and grow in tandem with the development of KG applications. Consequently, new facts and previously unseen entities and relations continually emerge, necessitating an embedding model that can quickly learn and transfer new knowledge through growth. Motivated by this, we delve into an expanding field of KG embedding in this paper, i.e., lifelong KG embedding. We consider knowledge transfer and retention of the learning on growing snapshots of a KG without having to learn embeddings from scratch. The proposed model includes a masked KG autoencoder for embedding learning and update, with an embedding transfer strategy to inject the learned knowledge into the new entity and relation embeddings, and an embedding regularization method to avoid catastrophic forgetting. To investigate the impacts of different aspects of KG growth, we construct four datasets to evaluate the performance of lifelong KG embedding. Experimental results show that the proposed model outperforms the state-of-the-art inductive and lifelong embedding baselines.
Graph Neural Networks (GNNs) have been shown to be effective models for different predictive tasks on graph-structured data. Recent work on their expressive power has focused on isomorphism tasks and countable feature spaces. We extend this theoretical framework to include continuous features - which occur regularly in real-world input domains and within the hidden layers of GNNs - and we demonstrate the requirement for multiple aggregation functions in this context. Accordingly, we propose Principal Neighbourhood Aggregation (PNA), a novel architecture combining multiple aggregators with degree-scalers (which generalize the sum aggregator). Finally, we compare the capacity of different models to capture and exploit the graph structure via a novel benchmark containing multiple tasks taken from classical graph theory, alongside existing benchmarks from real-world domains, all of which demonstrate the strength of our model. With this work, we hope to steer some of the GNN research towards new aggregation methods which we believe are essential in the search for powerful and robust models.
Embedding models for deterministic Knowledge Graphs (KG) have been extensively studied, with the purpose of capturing latent semantic relations between entities and incorporating the structured knowledge into machine learning. However, there are many KGs that model uncertain knowledge, which typically model the inherent uncertainty of relations facts with a confidence score, and embedding such uncertain knowledge represents an unresolved challenge. The capturing of uncertain knowledge will benefit many knowledge-driven applications such as question answering and semantic search by providing more natural characterization of the knowledge. In this paper, we propose a novel uncertain KG embedding model UKGE, which aims to preserve both structural and uncertainty information of relation facts in the embedding space. Unlike previous models that characterize relation facts with binary classification techniques, UKGE learns embeddings according to the confidence scores of uncertain relation facts. To further enhance the precision of UKGE, we also introduce probabilistic soft logic to infer confidence scores for unseen relation facts during training. We propose and evaluate two variants of UKGE based on different learning objectives. Experiments are conducted on three real-world uncertain KGs via three tasks, i.e. confidence prediction, relation fact ranking, and relation fact classification. UKGE shows effectiveness in capturing uncertain knowledge by achieving promising results on these tasks, and consistently outperforms baselines on these tasks.