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Applying diffusion models in reinforcement learning for long-term planning has gained much attention recently. Several diffusion-based methods have successfully leveraged the modeling capabilities of diffusion for arbitrary distributions. These methods generate subsequent trajectories for planning and have demonstrated significant improvement. However, these methods are limited by their plain base distributions and their overlooking of the diversity of samples, in which different states have different returns. They simply leverage diffusion to learn the distribution of offline dataset, generate the trajectories whose states share the same distribution with the offline dataset. As a result, the probability of these models reaching the high-return states is largely dependent on the dataset distribution. Even equipped with the guidance model, the performance is still suppressed. To address these limitations, in this paper, we propose a novel method called CDiffuser, which devises a return contrast mechanism to pull the states in generated trajectories towards high-return states while pushing them away from low-return states to improve the base distribution. Experiments on 14 commonly used D4RL benchmarks demonstrate the effectiveness of our proposed method.

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Trajectory length stands as a crucial hyperparameter within reinforcement learning (RL) algorithms, significantly contributing to the sample inefficiency in robotics applications. Motivated by the pivotal role trajectory length plays in the training process, we introduce Ada-NAV, a novel adaptive trajectory length scheme designed to enhance the training sample efficiency of RL algorithms in robotic navigation tasks. Unlike traditional approaches that treat trajectory length as a fixed hyperparameter, we propose to dynamically adjust it based on the entropy of the underlying navigation policy. Interestingly, Ada-NAV can be applied to both existing on-policy and off-policy RL methods, which we demonstrate by empirically validating its efficacy on three popular RL methods: REINFORCE, Proximal Policy Optimization (PPO), and Soft Actor-Critic (SAC). We demonstrate through simulated and real-world robotic experiments that Ada-NAV outperforms conventional methods that employ constant or randomly sampled trajectory lengths. Specifically, for a fixed sample budget, Ada-NAV achieves an 18\% increase in navigation success rate, a 20-38\% reduction in navigation path length, and a 9.32\% decrease in elevation costs. Furthermore, we showcase the versatility of Ada-NAV by integrating it with the Clearpath Husky robot, illustrating its applicability in complex outdoor environments.

At present, large multimodal models (LMMs) have exhibited impressive generalization capabilities in understanding and generating visual signals. However, they currently still lack sufficient capability to perceive low-level visual quality akin to human perception. Can LMMs achieve this and show the same degree of generalization in this regard? If so, not only could the versatility of LMMs be further enhanced, but also the challenge of poor cross-dataset performance in the field of visual quality assessment could be addressed. In this paper, we explore this question and provide the answer "Yes!". As the result of this initial exploration, we present VisualCritic, the first LMM for broad-spectrum image subjective quality assessment. VisualCritic can be used across diverse data right out of box, without any requirements of dataset-specific adaptation operations like conventional specialist models. As an instruction-following LMM, VisualCritic enables new capabilities of (1) quantitatively measuring the perceptual quality of given images in terms of their Mean Opinion Score (MOS), noisiness, colorfulness, sharpness, and other numerical indicators, (2) qualitatively evaluating visual quality and providing explainable descriptions, (3) discerning whether a given image is AI-generated or photographic. Extensive experiments demonstrate the efficacy of VisualCritic by comparing it with other open-source LMMs and conventional specialist models over both AI-generated and photographic images.

Traditional federated learning uses the number of samples to calculate the weights of each client model and uses this fixed weight value to fusion the global model. However, in practical scenarios, each client's device and data heterogeneity leads to differences in the quality of each client's model. Thus the contribution to the global model is not wholly determined by the sample size. In addition, if clients intentionally upload low-quality or malicious models, using these models for aggregation will lead to a severe decrease in global model accuracy. Traditional federated learning algorithms do not address these issues. To solve this probelm, we propose FedDRL, a model fusion approach using reinforcement learning based on a two staged approach. In the first stage, Our method could filter out malicious models and selects trusted client models to participate in the model fusion. In the second stage, the FedDRL algorithm adaptively adjusts the weights of the trusted client models and aggregates the optimal global model. We also define five model fusion scenarios and compare our method with two baseline algorithms in those scenarios. The experimental results show that our algorithm has higher reliability than other algorithms while maintaining accuracy.

Traffic forecasting is an important factor for the success of intelligent transportation systems. Deep learning models including convolution neural networks and recurrent neural networks have been applied in traffic forecasting problems to model the spatial and temporal dependencies. In recent years, to model the graph structures in the transportation systems as well as the contextual information, graph neural networks (GNNs) are introduced as new tools and have achieved the state-of-the-art performance in a series of traffic forecasting problems. In this survey, we review the rapidly growing body of recent research using different GNNs, e.g., graph convolutional and graph attention networks, in various traffic forecasting problems, e.g., road traffic flow and speed forecasting, passenger flow forecasting in urban rail transit systems, demand forecasting in ride-hailing platforms, etc. We also present a collection of open data and source resources for each problem, as well as future research directions. To the best of our knowledge, this paper is the first comprehensive survey that explores the application of graph neural networks for traffic forecasting problems. We have also created a public Github repository to update the latest papers, open data and source resources.

The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.

Graph representation learning resurges as a trending research subject owing to the widespread use of deep learning for Euclidean data, which inspire various creative designs of neural networks in the non-Euclidean domain, particularly graphs. With the success of these graph neural networks (GNN) in the static setting, we approach further practical scenarios where the graph dynamically evolves. Existing approaches typically resort to node embeddings and use a recurrent neural network (RNN, broadly speaking) to regulate the embeddings and learn the temporal dynamics. These methods require the knowledge of a node in the full time span (including both training and testing) and are less applicable to the frequent change of the node set. In some extreme scenarios, the node sets at different time steps may completely differ. To resolve this challenge, we propose EvolveGCN, which adapts the graph convolutional network (GCN) model along the temporal dimension without resorting to node embeddings. The proposed approach captures the dynamism of the graph sequence through using an RNN to evolve the GCN parameters. Two architectures are considered for the parameter evolution. We evaluate the proposed approach on tasks including link prediction, edge classification, and node classification. The experimental results indicate a generally higher performance of EvolveGCN compared with related approaches. The code is available at \url{//github.com/IBM/EvolveGCN}.

With the rise and development of deep learning, computer vision has been tremendously transformed and reshaped. As an important research area in computer vision, scene text detection and recognition has been inescapably influenced by this wave of revolution, consequentially entering the era of deep learning. In recent years, the community has witnessed substantial advancements in mindset, approach and performance. This survey is aimed at summarizing and analyzing the major changes and significant progresses of scene text detection and recognition in the deep learning era. Through this article, we devote to: (1) introduce new insights and ideas; (2) highlight recent techniques and benchmarks; (3) look ahead into future trends. Specifically, we will emphasize the dramatic differences brought by deep learning and the grand challenges still remained. We expect that this review paper would serve as a reference book for researchers in this field. Related resources are also collected and compiled in our Github repository: //github.com/Jyouhou/SceneTextPapers.

The design of deep graph models still remains to be investigated and the crucial part is how to explore and exploit the knowledge from different hops of neighbors in an efficient way. In this paper, we propose a novel RNN-like deep graph neural network architecture by incorporating AdaBoost into the computation of network; and the proposed graph convolutional network called AdaGCN~(AdaBoosting Graph Convolutional Network) has the ability to efficiently extract knowledge from high-order neighbors and integrate knowledge from different hops of neighbors into the network in an AdaBoost way. We also present the architectural difference between AdaGCN and existing graph convolutional methods to show the benefits of our proposal. Finally, extensive experiments demonstrate the state-of-the-art prediction performance and the computational advantage of our approach AdaGCN.

We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.

Convolutional Neural Networks (CNNs) have gained significant traction in the field of machine learning, particularly due to their high accuracy in visual recognition. Recent works have pushed the performance of GPU implementations of CNNs to significantly improve their classification and training times. With these improvements, many frameworks have become available for implementing CNNs on both CPUs and GPUs, with no support for FPGA implementations. In this work we present a modified version of the popular CNN framework Caffe, with FPGA support. This allows for classification using CNN models and specialized FPGA implementations with the flexibility of reprogramming the device when necessary, seamless memory transactions between host and device, simple-to-use test benches, and the ability to create pipelined layer implementations. To validate the framework, we use the Xilinx SDAccel environment to implement an FPGA-based Winograd convolution engine and show that the FPGA layer can be used alongside other layers running on a host processor to run several popular CNNs (AlexNet, GoogleNet, VGG A, Overfeat). The results show that our framework achieves 50 GFLOPS across 3x3 convolutions in the benchmarks. This is achieved within a practical framework, which will aid in future development of FPGA-based CNNs.

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