The integration of retrieved passages and large language models (LLMs), such as ChatGPTs, has significantly contributed to improving open-domain question answering. However, there is still a lack of exploration regarding the optimal approach for incorporating retrieved passages into the answer generation process. This paper aims to fill this gap by investigating different methods of combining retrieved passages with LLMs to enhance answer generation. We begin by examining the limitations of a commonly-used concatenation approach. Surprisingly, this approach often results in generating "unknown" outputs, even when the correct document is among the top-k retrieved passages. To address this issue, we explore four alternative strategies for integrating the retrieved passages with the LLMs. These strategies include two single-round methods that utilize chain-of-thought reasoning and two multi-round strategies that incorporate feedback loops. Through comprehensive analyses and experiments, we provide insightful observations on how to effectively leverage retrieved passages to enhance the answer generation capability of LLMs.
Recent advancements in multimodal large language models (LLMs) have shown their potential in various domains, especially concept reasoning. Despite these developments, applications in understanding 3D environments remain limited. This paper introduces Reason3D, a novel LLM designed for comprehensive 3D understanding. Reason3D takes point cloud data and text prompts as input to produce textual responses and segmentation masks, facilitating advanced tasks like 3D reasoning segmentation, hierarchical searching, express referring, and question answering with detailed mask outputs. Specifically, we propose a hierarchical mask decoder to locate small objects within expansive scenes. This decoder initially generates a coarse location estimate covering the object's general area. This foundational estimation facilitates a detailed, coarse-to-fine segmentation strategy that significantly enhances the precision of object identification and segmentation. Experiments validate that Reason3D achieves remarkable results on large-scale ScanNet and Matterport3D datasets for 3D express referring, 3D question answering, and 3D reasoning segmentation tasks. Code and models are available at: //github.com/KuanchihHuang/Reason3D.
Large language models (LLMs) have shown impressive capabilities across diverse settings, but still struggle as the length and complexity of the context increases. To address this challenge, we propose Thinking Recursively and Dynamically (ThReaD). THREAD frames model generation as a thread of execution that, based on the context, can run to completion or dynamically spawn new threads. By spawning, threads can offload work (e.g., thinking, retrieving information) to child threads, which only return tokens needed for the parent thread to do its work. In effect, this enables the model to adapt, as needed, the amount of intermediate work used to produce tokens. We apply THREAD in the settings of LLM task solving and question answering, where the dynamic threading allows the model to recursively decompose the given task or question into progressively simpler sub-problems that can be solved by separate child threads. We test THREAD, implemented using a few-shot learning approach, on diverse benchmarks for agent tasks and data-grounded question answering. THREAD achieves state-of-the-art performance with GPT-4 and GPT-3.5 on these benchmarks, including ALFWorld, TextCraft, and WebShop, along with two new benchmarks, DataCommons QA and MIMIC-III ICU QA. In addition, THREAD outperforms existing frameworks by 10% to 50% absolute points with smaller models, including Llama-3-8b and CodeLlama-7b.
To evaluate code large language models (LLMs), research has relied on a few small manually curated benchmarks, such as HumanEval and MBPP, which represent a narrow part of the real-world software domains. In this work, we introduce round-trip correctness (RTC) as an alternative evaluation method. RTC allows Code LLM evaluation on a broader spectrum of real-world software domains without the need for costly human curation. RTC rests on the idea that we can ask a model to make a prediction (e.g., describe some code using natural language), feed that prediction back (e.g., synthesize code from the predicted description), and check if this round-trip leads to code that is semantically equivalent to the original input. We show how to employ RTC to evaluate code synthesis and editing. We find that RTC strongly correlates with model performance on existing narrow-domain code synthesis benchmarks while allowing us to expand to a much broader set of domains and tasks which was not previously possible without costly human annotations.
Recent research on fine-tuning large language models (LLMs) through the aggregation of multiple preferences has attracted considerable attention. However, the existing literature predominantly focuses on the empirical performance of aggregation algorithms, while neglecting the underlying motivation for agents to misreport their preferences. In this paper, we formalize this as a multi-parameter mechanism design problem, where an LLM provider designs both training and payment rules to achieve specific objectives and promote the truthful reporting of preferences. Firstly, we claim the necessity of a payment scheme by demonstrating that without payments, truth-telling is a strictly dominated strategy under a wide range of training rules. Then, we introduce the affine maximizer payment scheme for the social welfare maximizing training rules that are widely used in practice, which ensures both dominant-strategy incentive compatibility (DSIC) and individual rationality (IR). Furthermore, we prove that under mild conditions, any other payment rule that also implements these training rules in DSIC can be converted to the affine maximizer payment by adding a factor irrelevant to the agents' own reports. We also show that this mechanism satisfies approximate DSIC when the input of the mechanism is a biased version of the reported preferences, showcasing its robustness in real-world applications.
Recent advancements in large language models (LLMs) have highlighted the risk of misuse, raising concerns about accurately detecting LLM-generated content. A viable solution for the detection problem is to inject imperceptible identifiers into LLMs, known as watermarks. Previous work demonstrates that unbiased watermarks ensure unforgeability and preserve text quality by maintaining the expectation of the LLM output probability distribution. However, previous unbiased watermarking methods are impractical for local deployment because they rely on accesses to white-box LLMs and input prompts during detection. Moreover, these methods fail to provide statistical guarantees for the type II error of watermark detection. This study proposes the Sampling One Then Accepting (STA-1) method, an unbiased watermark that does not require access to LLMs nor prompts during detection and has statistical guarantees for the type II error. Moreover, we propose a novel tradeoff between watermark strength and text quality in unbiased watermarks. We show that in low-entropy scenarios, unbiased watermarks face a tradeoff between watermark strength and the risk of unsatisfactory outputs. Experimental results on low-entropy and high-entropy datasets demonstrate that STA-1 achieves text quality and watermark strength comparable to existing unbiased watermarks, with a low risk of unsatisfactory outputs. Implementation codes for this study are available online.
The advancement of large language models has significantly improved natural language processing. However, challenges such as jailbreaks (prompt injections that cause an LLM to follow instructions contrary to its intended use), hallucinations (generating incorrect or misleading information), and comprehension errors remain prevalent. In this report, we present a comparative analysis of the performance of fifteen distinct models, with each model undergoing a standardized test comprising 38 queries across three key metrics: jailbreaks, hallucinations, and comprehension errors. The models are assessed based on the total occurrences of jailbreaks, hallucinations, and comprehension errors. Our work exposes these models' inherent vulnerabilities and challenges the notion of human-level language comprehension of these models. We have empirically analysed the impact of non-standard Unicode characters on LLMs and their safeguarding mechanisms on the best-performing LLMs, including GPT-4, Gemini 1.5 Pro, LlaMA-3-70B, and Claude 3 Opus. By incorporating alphanumeric symbols from Unicode outside the standard Latin block and variants of characters in other languages, we observed a reduction in the efficacy of guardrails implemented through Reinforcement Learning Human Feedback (RLHF). Consequently, these models exhibit heightened vulnerability to content policy breaches and prompt leakage. Our study also suggests a need to incorporate non-standard Unicode text in LLM training data to enhance the capabilities of these models.
Modern large language models (LLMs) have established state-of-the-art performance through architectural improvements, but still require significant computational cost for inference. In an effort to reduce the inference cost, post-training quantization (PTQ) has become a popular approach, quantizing weights and activations to lower precision, such as INT8. In this paper, we reveal the challenges of activation quantization in GLU variants, which are widely used in feed-forward network (FFN) of modern LLMs, such as LLaMA family. The problem is that severe local quantization errors, caused by excessive magnitudes of activation in GLU variants, significantly degrade the performance of the quantized LLM. We denote these activations as activation spikes. Our further observations provide a systematic pattern of activation spikes: 1) The activation spikes occur in the FFN of specific layers, particularly in the early and late layers, 2) The activation spikes are dedicated to a couple of tokens, rather than being shared across a sequence. Based on our observations, we propose two empirical methods, Quantization-free Module (QFeM) and Quantization-free Prefix (QFeP), to isolate the activation spikes during quantization. Our extensive experiments validate the effectiveness of the proposed methods for the activation quantization, especially with coarse-grained scheme, of latest LLMs with GLU variants, including LLaMA-2/3, Mistral, Mixtral, SOLAR, and Gemma. In particular, our methods enhance the current alleviation techniques (e.g., SmoothQuant) that fail to control the activation spikes. Code is available at //github.com/onnoo/activation-spikes.
With their prominent scene understanding and reasoning capabilities, pre-trained visual-language models (VLMs) such as GPT-4V have attracted increasing attention in robotic task planning. Compared with traditional task planning strategies, VLMs are strong in multimodal information parsing and code generation and show remarkable efficiency. Although VLMs demonstrate great potential in robotic task planning, they suffer from challenges like hallucination, semantic complexity, and limited context. To handle such issues, this paper proposes a multi-agent framework, i.e., GameVLM, to enhance the decision-making process in robotic task planning. In this study, VLM-based decision and expert agents are presented to conduct the task planning. Specifically, decision agents are used to plan the task, and the expert agent is employed to evaluate these task plans. Zero-sum game theory is introduced to resolve inconsistencies among different agents and determine the optimal solution. Experimental results on real robots demonstrate the efficacy of the proposed framework, with an average success rate of 83.3%.
The emergence of large language models (LLMs) has substantially influenced natural language processing, demonstrating exceptional results across various tasks. In this study, we employ ``Introspective Tips" to facilitate LLMs in self-optimizing their decision-making. By introspectively examining trajectories, LLM refines its policy by generating succinct and valuable tips. Our method enhances the agent's performance in both few-shot and zero-shot learning situations by considering three essential scenarios: learning from the agent's past experiences, integrating expert demonstrations, and generalizing across diverse games. Importantly, we accomplish these improvements without fine-tuning the LLM parameters; rather, we adjust the prompt to generalize insights from the three aforementioned situations. Our framework not only supports but also emphasizes the advantage of employing LLM in in-contxt decision-making. Experiments involving over 100 games in TextWorld illustrate the superior performance of our approach.
Knowledge enhanced pre-trained language models (K-PLMs) are shown to be effective for many public tasks in the literature but few of them have been successfully applied in practice. To address this problem, we propose K-AID, a systematic approach that includes a low-cost knowledge acquisition process for acquiring domain knowledge, an effective knowledge infusion module for improving model performance, and a knowledge distillation component for reducing the model size and deploying K-PLMs on resource-restricted devices (e.g., CPU) for real-world application. Importantly, instead of capturing entity knowledge like the majority of existing K-PLMs, our approach captures relational knowledge, which contributes to better-improving sentence-level text classification and text matching tasks that play a key role in question answering (QA). We conducted a set of experiments on five text classification tasks and three text matching tasks from three domains, namely E-commerce, Government, and Film&TV, and performed online A/B tests in E-commerce. Experimental results show that our approach is able to achieve substantial improvement on sentence-level question answering tasks and bring beneficial business value in industrial settings.