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Stochastic min-max optimization has gained interest in the machine learning community with the advancements in GANs and adversarial training. Although game optimization is fairly well understood in the deterministic setting, some issues persist in the stochastic regime. Recent work has shown that stochastic gradient descent-ascent methods such as the optimistic gradient are highly sensitive to noise or can fail to converge. Although alternative strategies exist, they can be prohibitively expensive. We introduce Omega, a method with optimistic-like updates that mitigates the impact of noise by incorporating an EMA of historic gradients in its update rule. We also explore a variation of this algorithm that incorporates momentum. Although we do not provide convergence guarantees, our experiments on stochastic games show that Omega outperforms the optimistic gradient method when applied to linear players.

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 在Omega中,資源發放是樂觀的(optimistic),每一個應用都發放了所有的可用的資源,沖突是在提交的時候被解決的。Omega的資源管理器,本質上是一個保存著每一個節點的狀態關系數據庫,并且用不同的樂觀并發控制來解決沖突。這樣的好處是其大大的提高了調度器的性能(完全的并行,full parallelism)和資源利用率。

Auto-regressive generation models achieve competitive performance across many different NLP tasks such as summarization, question answering, and classifications. However, they are also known for being slow in inference, which makes them challenging to deploy in real-time applications. We propose a switchable decision to accelerate inference by dynamically assigning computation resources for each data instance. Automatically making decisions on where to skip and how to balance quality and computation cost with constrained optimization, our dynamic neural generation networks enforce the efficient inference path and determine the optimized trade-off. Experiments across question answering, summarization, and classification benchmarks show that our method benefits from less computation cost during inference while keeping the same accuracy. Extensive experiments and ablation studies demonstrate that our method can be general, effective, and beneficial for many NLP tasks.

Machine learning has attracted widespread attention and evolved into an enabling technology for a wide range of highly successful applications, such as intelligent computer vision, speech recognition, medical diagnosis, and more. Yet a special need has arisen where, due to privacy, usability, and/or the right to be forgotten, information about some specific samples needs to be removed from a model, called machine unlearning. This emerging technology has drawn significant interest from both academics and industry due to its innovation and practicality. At the same time, this ambitious problem has led to numerous research efforts aimed at confronting its challenges. To the best of our knowledge, no study has analyzed this complex topic or compared the feasibility of existing unlearning solutions in different kinds of scenarios. Accordingly, with this survey, we aim to capture the key concepts of unlearning techniques. The existing solutions are classified and summarized based on their characteristics within an up-to-date and comprehensive review of each category's advantages and limitations. The survey concludes by highlighting some of the outstanding issues with unlearning techniques, along with some feasible directions for new research opportunities.

Within recent times, cybercriminals have curated a variety of organised and resolute cyber attacks within a range of cyber systems, leading to consequential ramifications to private and governmental institutions. Current security-based automation and orchestrations focus on automating fixed purpose and hard-coded solutions, which are easily surpassed by modern-day cyber attacks. Research within Automated Cyber Defence will allow the development and enabling intelligence response by autonomously defending networked systems through sequential decision-making agents. This article comprehensively elaborates the developments within Automated Cyber Defence through a requirement analysis divided into two sub-areas, namely, automated defence and attack agents and Autonomous Cyber Operation (ACO) Gyms. The requirement analysis allows the comparison of automated agents and highlights the importance of ACO Gyms for their continual development. The requirement analysis is also used to critique ACO Gyms with an overall aim to develop them for deploying automated agents within real-world networked systems. Relevant future challenges were addressed from the overall analysis to accelerate development within the area of Automated Cyber Defence.

Causal Machine Learning (CausalML) is an umbrella term for machine learning methods that formalize the data-generation process as a structural causal model (SCM). This allows one to reason about the effects of changes to this process (i.e., interventions) and what would have happened in hindsight (i.e., counterfactuals). We categorize work in \causalml into five groups according to the problems they tackle: (1) causal supervised learning, (2) causal generative modeling, (3) causal explanations, (4) causal fairness, (5) causal reinforcement learning. For each category, we systematically compare its methods and point out open problems. Further, we review modality-specific applications in computer vision, natural language processing, and graph representation learning. Finally, we provide an overview of causal benchmarks and a critical discussion of the state of this nascent field, including recommendations for future work.

Learning disentanglement aims at finding a low dimensional representation which consists of multiple explanatory and generative factors of the observational data. The framework of variational autoencoder (VAE) is commonly used to disentangle independent factors from observations. However, in real scenarios, factors with semantics are not necessarily independent. Instead, there might be an underlying causal structure which renders these factors dependent. We thus propose a new VAE based framework named CausalVAE, which includes a Causal Layer to transform independent exogenous factors into causal endogenous ones that correspond to causally related concepts in data. We further analyze the model identifiabitily, showing that the proposed model learned from observations recovers the true one up to a certain degree. Experiments are conducted on various datasets, including synthetic and real word benchmark CelebA. Results show that the causal representations learned by CausalVAE are semantically interpretable, and their causal relationship as a Directed Acyclic Graph (DAG) is identified with good accuracy. Furthermore, we demonstrate that the proposed CausalVAE model is able to generate counterfactual data through "do-operation" to the causal factors.

Training machine learning models in a meaningful order, from the easy samples to the hard ones, using curriculum learning can provide performance improvements over the standard training approach based on random data shuffling, without any additional computational costs. Curriculum learning strategies have been successfully employed in all areas of machine learning, in a wide range of tasks. However, the necessity of finding a way to rank the samples from easy to hard, as well as the right pacing function for introducing more difficult data can limit the usage of the curriculum approaches. In this survey, we show how these limits have been tackled in the literature, and we present different curriculum learning instantiations for various tasks in machine learning. We construct a multi-perspective taxonomy of curriculum learning approaches by hand, considering various classification criteria. We further build a hierarchical tree of curriculum learning methods using an agglomerative clustering algorithm, linking the discovered clusters with our taxonomy. At the end, we provide some interesting directions for future work.

The difficulty of deploying various deep learning (DL) models on diverse DL hardwares has boosted the research and development of DL compilers in the community. Several DL compilers have been proposed from both industry and academia such as Tensorflow XLA and TVM. Similarly, the DL compilers take the DL models described in different DL frameworks as input, and then generate optimized codes for diverse DL hardwares as output. However, none of the existing survey has analyzed the unique design of the DL compilers comprehensively. In this paper, we perform a comprehensive survey of existing DL compilers by dissecting the commonly adopted design in details, with emphasis on the DL oriented multi-level IRs, and frontend/backend optimizations. Specifically, we provide a comprehensive comparison among existing DL compilers from various aspects. In addition, we present detailed analysis of the multi-level IR design and compiler optimization techniques. Finally, several insights are highlighted as the potential research directions of DL compiler. This is the first survey paper focusing on the unique design of DL compiler, which we hope can pave the road for future research towards the DL compiler.

Knowledge representation learning (KRL) aims to represent entities and relations in knowledge graph in low-dimensional semantic space, which have been widely used in massive knowledge-driven tasks. In this article, we introduce the reader to the motivations for KRL, and overview existing approaches for KRL. Afterwards, we extensively conduct and quantitative comparison and analysis of several typical KRL methods on three evaluation tasks of knowledge acquisition including knowledge graph completion, triple classification, and relation extraction. We also review the real-world applications of KRL, such as language modeling, question answering, information retrieval, and recommender systems. Finally, we discuss the remaining challenges and outlook the future directions for KRL. The codes and datasets used in the experiments can be found in //github.com/thunlp/OpenKE.

We give an overview of recent exciting achievements of deep reinforcement learning (RL). We discuss six core elements, six important mechanisms, and twelve applications. We start with background of machine learning, deep learning and reinforcement learning. Next we discuss core RL elements, including value function, in particular, Deep Q-Network (DQN), policy, reward, model, planning, and exploration. After that, we discuss important mechanisms for RL, including attention and memory, unsupervised learning, transfer learning, multi-agent RL, hierarchical RL, and learning to learn. Then we discuss various applications of RL, including games, in particular, AlphaGo, robotics, natural language processing, including dialogue systems, machine translation, and text generation, computer vision, neural architecture design, business management, finance, healthcare, Industry 4.0, smart grid, intelligent transportation systems, and computer systems. We mention topics not reviewed yet, and list a collection of RL resources. After presenting a brief summary, we close with discussions. Please see Deep Reinforcement Learning, arXiv:1810.06339, for a significant update.

Meta-learning, or learning to learn, is the science of systematically observing how different machine learning approaches perform on a wide range of learning tasks, and then learning from this experience, or meta-data, to learn new tasks much faster than otherwise possible. Not only does this dramatically speed up and improve the design of machine learning pipelines or neural architectures, it also allows us to replace hand-engineered algorithms with novel approaches learned in a data-driven way. In this chapter, we provide an overview of the state of the art in this fascinating and continuously evolving field.

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