Mixup is an effective data augmentation method that generates new augmented samples by aggregating linear combinations of different original samples. However, if there are noises or aberrant features in the original samples, Mixup may propagate them to the augmented samples, leading to over-sensitivity of the model to these outliers . To solve this problem, this paper proposes a new Mixup method called AMPLIFY. This method uses the Attention mechanism of Transformer itself to reduce the influence of noises and aberrant values in the original samples on the prediction results, without increasing additional trainable parameters, and the computational cost is very low, thereby avoiding the problem of high resource consumption in common Mixup methods such as Sentence Mixup . The experimental results show that, under a smaller computational resource cost, AMPLIFY outperforms other Mixup methods in text classification tasks on 7 benchmark datasets, providing new ideas and new ways to further improve the performance of pre-trained models based on the Attention mechanism, such as BERT, ALBERT, RoBERTa, and GPT. Our code can be obtained at //github.com/kiwi-lilo/AMPLIFY.
In the field of class incremental learning (CIL), genera- tive replay has become increasingly prominent as a method to mitigate the catastrophic forgetting, alongside the con- tinuous improvements in generative models. However, its application in class incremental object detection (CIOD) has been significantly limited, primarily due to the com- plexities of scenes involving multiple labels. In this paper, we propose a novel approach called stable diffusion deep generative replay (SDDGR) for CIOD. Our method utilizes a diffusion-based generative model with pre-trained text- to-diffusion networks to generate realistic and diverse syn- thetic images. SDDGR incorporates an iterative refinement strategy to produce high-quality images encompassing old classes. Additionally, we adopt an L2 knowledge distilla- tion technique to improve the retention of prior knowledge in synthetic images. Furthermore, our approach includes pseudo-labeling for old objects within new task images, pre- venting misclassification as background elements. Exten- sive experiments on the COCO 2017 dataset demonstrate that SDDGR significantly outperforms existing algorithms, achieving a new state-of-the-art in various CIOD scenarios. The source code will be made available to the public.
Mesh degeneration is a bottleneck for fluid-structure interaction (FSI) simulations and for shape optimization via the method of mappings. In both cases, an appropriate mesh motion technique is required. The choice is typically based on heuristics, e.g., the solution operators of partial differential equations (PDE), such as the Laplace or biharmonic equation. Especially the latter, which shows good numerical performance for large displacements, is expensive. Moreover, from a continuous perspective, choosing the mesh motion technique is to a certain extent arbitrary and has no influence on the physically relevant quantities. Therefore, we consider approaches inspired by machine learning. We present a hybrid PDE-NN approach, where the neural network (NN) serves as parameterization of a coefficient in a second order nonlinear PDE. We ensure existence of solutions for the nonlinear PDE by the choice of the neural network architecture. Moreover, we present an approach where a neural network corrects the harmonic extension such that the boundary displacement is not changed. In order to avoid technical difficulties in coupling finite element and machine learning software, we work with a splitting of the monolithic FSI system into three smaller subsystems. This allows to solve the mesh motion equation in a separate step. We assess the quality of the learned mesh motion technique by applying it to a FSI benchmark problem. In addition, we discuss generalizability and computational cost of the learned mesh motion operators.
Fusing information from different modalities can enhance data analysis tasks, including clustering. However, existing multi-view clustering (MVC) solutions are limited to specific domains or rely on a suboptimal and computationally demanding two-stage procedure of representation and clustering. We propose an end-to-end deep learning-based MVC framework for general data (image, tabular, etc.). Our approach involves learning meaningful fused data representations with a novel permutation-based canonical correlation objective. Concurrently, we learn cluster assignments by identifying consistent pseudo-labels across multiple views. We demonstrate the effectiveness of our model using ten MVC benchmark datasets. Theoretically, we show that our model approximates the supervised linear discrimination analysis (LDA) representation. Additionally, we provide an error bound induced by false-pseudo label annotations.
Judgment aggregation is a framework to aggregate individual opinions on multiple, logically connected issues into a collective outcome. It is open to manipulative attacks such as \textsc{Manipulation} where judges cast their judgments strategically. Previous works have shown that most computational problems corresponding to these manipulative attacks are \NP-hard. This desired computational barrier, however, often relies on formulas that are either of unbounded size or of complex structure. We revisit the computational complexity for various \textsc{Manipulation} and \textsc{Bribery} problems in judgment aggregation, now focusing on simple and realistic formulas. We restrict all formulas to be clauses that are (positive) monotone, Horn-clauses, or have bounded length. For basic variants of \textsc{Manipulation}, we show that these restrictions make several variants, which were in general known to be \NP-hard, polynomial-time solvable. Moreover, we provide a P vs.\ NP dichotomy for a large class of clause restrictions (generalizing monotone and Horn clauses) by showing a close relationship between variants of \textsc{Manipulation} and variants of \textsc{Satisfiability}. For Hamming distance based \textsc{Manipulation}, we show that \NP-hardness even holds for positive monotone clauses of length three, but the problem becomes polynomial-time solvable for positive monotone clauses of length two. For \textsc{Bribery}, we show that \NP-hardness even holds for positive monotone clauses of length two, but it becomes polynomial-time solvable for the same clause set if there is a constant budget.
We study the asymptotic error of score-based diffusion model sampling in large-sample scenarios from a non-parametric statistics perspective. We show that a kernel-based score estimator achieves an optimal mean square error of $\widetilde{O}\left(n^{-1} t^{-\frac{d+2}{2}}(t^{\frac{d}{2}} \vee 1)\right)$ for the score function of $p_0*\mathcal{N}(0,t\boldsymbol{I}_d)$, where $n$ and $d$ represent the sample size and the dimension, $t$ is bounded above and below by polynomials of $n$, and $p_0$ is an arbitrary sub-Gaussian distribution. As a consequence, this yields an $\widetilde{O}\left(n^{-1/2} t^{-\frac{d}{4}}\right)$ upper bound for the total variation error of the distribution of the sample generated by the diffusion model under a mere sub-Gaussian assumption. If in addition, $p_0$ belongs to the nonparametric family of the $\beta$-Sobolev space with $\beta\le 2$, by adopting an early stopping strategy, we obtain that the diffusion model is nearly (up to log factors) minimax optimal. This removes the crucial lower bound assumption on $p_0$ in previous proofs of the minimax optimality of the diffusion model for nonparametric families.
Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling and simulation presents a promising avenue for enhancing simulation capabilities. This paper surveys the landscape of utilizing large language models in agent-based modeling and simulation, examining their challenges and promising future directions. In this survey, since this is an interdisciplinary field, we first introduce the background of agent-based modeling and simulation and large language model-empowered agents. We then discuss the motivation for applying large language models to agent-based simulation and systematically analyze the challenges in environment perception, human alignment, action generation, and evaluation. Most importantly, we provide a comprehensive overview of the recent works of large language model-empowered agent-based modeling and simulation in multiple scenarios, which can be divided into four domains: cyber, physical, social, and hybrid, covering simulation of both real-world and virtual environments. Finally, since this area is new and quickly evolving, we discuss the open problems and promising future directions.
The existence of representative datasets is a prerequisite of many successful artificial intelligence and machine learning models. However, the subsequent application of these models often involves scenarios that are inadequately represented in the data used for training. The reasons for this are manifold and range from time and cost constraints to ethical considerations. As a consequence, the reliable use of these models, especially in safety-critical applications, is a huge challenge. Leveraging additional, already existing sources of knowledge is key to overcome the limitations of purely data-driven approaches, and eventually to increase the generalization capability of these models. Furthermore, predictions that conform with knowledge are crucial for making trustworthy and safe decisions even in underrepresented scenarios. This work provides an overview of existing techniques and methods in the literature that combine data-based models with existing knowledge. The identified approaches are structured according to the categories integration, extraction and conformity. Special attention is given to applications in the field of autonomous driving.
The notion of uncertainty is of major importance in machine learning and constitutes a key element of machine learning methodology. In line with the statistical tradition, uncertainty has long been perceived as almost synonymous with standard probability and probabilistic predictions. Yet, due to the steadily increasing relevance of machine learning for practical applications and related issues such as safety requirements, new problems and challenges have recently been identified by machine learning scholars, and these problems may call for new methodological developments. In particular, this includes the importance of distinguishing between (at least) two different types of uncertainty, often refereed to as aleatoric and epistemic. In this paper, we provide an introduction to the topic of uncertainty in machine learning as well as an overview of hitherto attempts at handling uncertainty in general and formalizing this distinction in particular.
Meta-reinforcement learning algorithms can enable robots to acquire new skills much more quickly, by leveraging prior experience to learn how to learn. However, much of the current research on meta-reinforcement learning focuses on task distributions that are very narrow. For example, a commonly used meta-reinforcement learning benchmark uses different running velocities for a simulated robot as different tasks. When policies are meta-trained on such narrow task distributions, they cannot possibly generalize to more quickly acquire entirely new tasks. Therefore, if the aim of these methods is to enable faster acquisition of entirely new behaviors, we must evaluate them on task distributions that are sufficiently broad to enable generalization to new behaviors. In this paper, we propose an open-source simulated benchmark for meta-reinforcement learning and multi-task learning consisting of 50 distinct robotic manipulation tasks. Our aim is to make it possible to develop algorithms that generalize to accelerate the acquisition of entirely new, held-out tasks. We evaluate 6 state-of-the-art meta-reinforcement learning and multi-task learning algorithms on these tasks. Surprisingly, while each task and its variations (e.g., with different object positions) can be learned with reasonable success, these algorithms struggle to learn with multiple tasks at the same time, even with as few as ten distinct training tasks. Our analysis and open-source environments pave the way for future research in multi-task learning and meta-learning that can enable meaningful generalization, thereby unlocking the full potential of these methods.
The recent proliferation of knowledge graphs (KGs) coupled with incomplete or partial information, in the form of missing relations (links) between entities, has fueled a lot of research on knowledge base completion (also known as relation prediction). Several recent works suggest that convolutional neural network (CNN) based models generate richer and more expressive feature embeddings and hence also perform well on relation prediction. However, we observe that these KG embeddings treat triples independently and thus fail to cover the complex and hidden information that is inherently implicit in the local neighborhood surrounding a triple. To this effect, our paper proposes a novel attention based feature embedding that captures both entity and relation features in any given entity's neighborhood. Additionally, we also encapsulate relation clusters and multihop relations in our model. Our empirical study offers insights into the efficacy of our attention based model and we show marked performance gains in comparison to state of the art methods on all datasets.