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The great potential of unsupervised monocular depth estimation has been demonstrated by many works due to low annotation cost and impressive accuracy comparable to supervised methods. To further improve the performance, recent works mainly focus on designing more complex network structures and exploiting extra supervised information, e.g., semantic segmentation. These methods optimize the models by exploiting the reconstructed relationship between the target and reference images in varying degrees. However, previous methods prove that this image reconstruction optimization is prone to get trapped in local minima. In this paper, our core idea is to guide the optimization with prior knowledge from pretrained Flow-Net. And we show that the bottleneck of unsupervised monocular depth estimation can be broken with our simple but effective framework named FG-Depth. In particular, we propose (i) a flow distillation loss to replace the typical photometric loss that limits the capacity of the model and (ii) a prior flow based mask to remove invalid pixels that bring the noise in training loss. Extensive experiments demonstrate the effectiveness of each component, and our approach achieves state-of-the-art results on both KITTI and NYU-Depth-v2 datasets.

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Deep Ensembles (DE) are a prominent approach for achieving excellent performance on key metrics such as accuracy, calibration, uncertainty estimation, and out-of-distribution detection. However, hardware limitations of real-world systems constrain to smaller ensembles and lower-capacity networks, significantly deteriorating their performance and properties. We introduce Packed-Ensembles (PE), a strategy to design and train lightweight structured ensembles by carefully modulating the dimension of their encoding space. We leverage grouped convolutions to parallelize the ensemble into a single shared backbone and forward pass to improve training and inference speeds. PE is designed to operate within the memory limits of a standard neural network. Our extensive research indicates that PE accurately preserves the properties of DE, such as diversity, and performs equally well in terms of accuracy, calibration, out-of-distribution detection, and robustness to distribution shift. We make our code available at //github.com/ENSTA-U2IS/torch-uncertainty.

How to ensure fairness is an important topic in federated learning (FL). Recent studies have investigated how to reward clients based on their contribution (collaboration fairness), and how to achieve uniformity of performance across clients (performance fairness). Despite achieving progress on either one, we argue that it is critical to consider them together, in order to engage and motivate more diverse clients joining FL to derive a high-quality global model. In this work, we propose a novel method to optimize both types of fairness simultaneously. Specifically, we propose to estimate client contribution in gradient and data space. In gradient space, we monitor the gradient direction differences of each client with respect to others. And in data space, we measure the prediction error on client data using an auxiliary model. Based on this contribution estimation, we propose a FL method, federated training via contribution estimation (FedCE), i.e., using estimation as global model aggregation weights. We have theoretically analyzed our method and empirically evaluated it on two real-world medical datasets. The effectiveness of our approach has been validated with significant performance improvements, better collaboration fairness, better performance fairness, and comprehensive analytical studies.

Developing gaze estimation models that generalize well to unseen domains and in-the-wild conditions remains a challenge with no known best solution. This is mostly due to the difficulty of acquiring ground truth data that cover the distribution of possible faces, head poses and environmental conditions that exist in the real world. In this work, we propose to train general gaze estimation models based on 3D geometry-aware gaze pseudo-annotations which we extract from arbitrary unlabelled face images, which are abundantly available in the internet. Additionally, we leverage the observation that head, body and hand pose estimation benefit from revising them as dense 3D coordinate prediction, and similarly express gaze estimation as regression of dense 3D eye meshes. We overcome the absence of compatible ground truth by fitting rigid 3D eyeballs on existing gaze datasets and design a multi-view supervision framework to balance the effect of pseudo-labels during training. We test our method in the task of gaze generalization, in which we demonstrate improvement of up to $30\%$ compared to state-of-the-art when no ground truth data are available, and up to $10\%$ when they are. The project material will become available for research purposes.

Generative adversarial networks (GANs) have shown remarkable success in generating realistic images and are increasingly used in medical imaging for image-to-image translation tasks. However, GANs tend to suffer from a frequency bias towards low frequencies, which can lead to the removal of important structures in the generated images. To address this issue, we propose a novel frequency-aware image-to-image translation framework based on the supervised RegGAN approach, which we call fRegGAN. The framework employs a K-space loss to regularize the frequency content of the generated images and incorporates well-known properties of MRI K-space geometry to guide the network training process. By combine our method with the RegGAN approach, we can mitigate the effect of training with misaligned data and frequency bias at the same time. We evaluate our method on the public BraTS dataset and outperform the baseline methods in terms of both quantitative and qualitative metrics when synthesizing T2-weighted from T1-weighted MR images. Detailed ablation studies are provided to understand the effect of each modification on the final performance. The proposed method is a step towards improving the performance of image-to-image translation and synthesis in the medical domain and shows promise for other applications in the field of image processing and generation.

This paper proposes a new depth completion method based on multi-view improved monitored distillation to generate more accurate depth maps. Based on the state-of-the-art depth completion method named ensemble distillation, we introduce an existing stereo-based model as a teacher model to improve ensemble distillation accuracy and generate a more accurate student model in training by avoiding inherent error modes of completion-based teachers as well as minimizing the reconstruction error for a given image. We also leverage multi-view depth consistency and multi-scale minimum reprojection to provide self-supervised information. These methods use the existing structure constraints to yield supervised signals for student model training without great expense on gathering ground truth information of depth. Our extensive experimental evaluation demonstrates that our proposed method can effectively improve the accuracy of baseline method of monitored distillation.

Existing methods proposed for hand reconstruction tasks usually parameterize a generic 3D hand model or predict hand mesh positions directly. The parametric representations consisting of hand shapes and rotational poses are more stable, while the non-parametric methods can predict more accurate mesh positions. In this paper, we propose to reconstruct meshes and estimate MANO parameters of two hands from a single RGB image simultaneously to utilize the merits of two kinds of hand representations. To fulfill this target, we propose novel Mesh-Mano interaction blocks (MMIBs), which take mesh vertices positions and MANO parameters as two kinds of query tokens. MMIB consists of one graph residual block to aggregate local information and two transformer encoders to model long-range dependencies. The transformer encoders are equipped with different asymmetric attention masks to model the intra-hand and inter-hand attention, respectively. Moreover, we introduce the mesh alignment refinement module to further enhance the mesh-image alignment. Extensive experiments on the InterHand2.6M benchmark demonstrate promising results over the state-of-the-art hand reconstruction methods.

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusions. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 240 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. We also provide a regularly updated project page on: \url{//github.com/zczcwh/DL-HPE}

This work addresses a novel and challenging problem of estimating the full 3D hand shape and pose from a single RGB image. Most current methods in 3D hand analysis from monocular RGB images only focus on estimating the 3D locations of hand keypoints, which cannot fully express the 3D shape of hand. In contrast, we propose a Graph Convolutional Neural Network (Graph CNN) based method to reconstruct a full 3D mesh of hand surface that contains richer information of both 3D hand shape and pose. To train networks with full supervision, we create a large-scale synthetic dataset containing both ground truth 3D meshes and 3D poses. When fine-tuning the networks on real-world datasets without 3D ground truth, we propose a weakly-supervised approach by leveraging the depth map as a weak supervision in training. Through extensive evaluations on our proposed new datasets and two public datasets, we show that our proposed method can produce accurate and reasonable 3D hand mesh, and can achieve superior 3D hand pose estimation accuracy when compared with state-of-the-art methods.

We present a monocular Simultaneous Localization and Mapping (SLAM) using high level object and plane landmarks, in addition to points. The resulting map is denser, more compact and meaningful compared to point only SLAM. We first propose a high order graphical model to jointly infer the 3D object and layout planes from single image considering occlusions and semantic constraints. The extracted cuboid object and layout planes are further optimized in a unified SLAM framework. Objects and planes can provide more semantic constraints such as Manhattan and object supporting relationships compared to points. Experiments on various public and collected datasets including ICL NUIM and TUM mono show that our algorithm can improve camera localization accuracy compared to state-of-the-art SLAM and also generate dense maps in many structured environments.

Image segmentation is still an open problem especially when intensities of the interested objects are overlapped due to the presence of intensity inhomogeneity (also known as bias field). To segment images with intensity inhomogeneities, a bias correction embedded level set model is proposed where Inhomogeneities are Estimated by Orthogonal Primary Functions (IEOPF). In the proposed model, the smoothly varying bias is estimated by a linear combination of a given set of orthogonal primary functions. An inhomogeneous intensity clustering energy is then defined and membership functions of the clusters described by the level set function are introduced to rewrite the energy as a data term of the proposed model. Similar to popular level set methods, a regularization term and an arc length term are also included to regularize and smooth the level set function, respectively. The proposed model is then extended to multichannel and multiphase patterns to segment colourful images and images with multiple objects, respectively. It has been extensively tested on both synthetic and real images that are widely used in the literature and public BrainWeb and IBSR datasets. Experimental results and comparison with state-of-the-art methods demonstrate that advantages of the proposed model in terms of bias correction and segmentation accuracy.

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