Property-based testing is a powerful method to validate program correctness. It is, however, not widely use in industry as the barrier of entry can be very high. One of the hindrances is to write the generators that are needed to generate randomised input data. Program properties often take complicated data structures as inputs and, it requires a significant amount of effort to write generators for such structures in a invariant preserving way. In this paper, we suggest and formalise a new programming language \textsf{pun}; a simple functional programming with properties as a built-in mechanism for program validation. We show how to generate input for \textsf{pun} properties automatically, thus, providing the programmer with a low barrier of entry for using property-based testing. We evaluate our work a on library for binary search trees and compare the test results to a similar library in Haskell.
Human-guided robotic exploration is a useful approach to gathering information at remote locations, especially those that might be too risky, inhospitable, or inaccessible for humans. Maintaining common ground between the remotely-located partners is a challenge, one that can be facilitated by multi-modal communication. In this paper, we explore how participants utilized multiple modalities to investigate a remote location with the help of a robotic partner. Participants issued spoken natural language instructions and received from the robot: text-based feedback, continuous 2D LIDAR mapping, and upon-request static photographs. We noticed that different strategies were adopted in terms of use of the modalities, and hypothesize that these differences may be correlated with success at several exploration sub-tasks. We found that requesting photos may have improved the identification and counting of some key entities (doorways in particular) and that this strategy did not hinder the amount of overall area exploration. Future work with larger samples may reveal the effects of more nuanced photo and dialogue strategies, which can inform the training of robotic agents. Additionally, we announce the release of our unique multi-modal corpus of human-robot communication in an exploration context: SCOUT, the Situated Corpus on Understanding Transactions.
Biases with respect to socially-salient attributes of individuals have been well documented in evaluation processes used in settings such as admissions and hiring. We view such an evaluation process as a transformation of a distribution of the true utility of an individual for a task to an observed distribution and model it as a solution to a loss minimization problem subject to an information constraint. Our model has two parameters that have been identified as factors leading to biases: the resource-information trade-off parameter in the information constraint and the risk-averseness parameter in the loss function. We characterize the distributions that arise from our model and study the effect of the parameters on the observed distribution. The outputs of our model enrich the class of distributions that can be used to capture variation across groups in the observed evaluations. We empirically validate our model by fitting real-world datasets and use it to study the effect of interventions in a downstream selection task. These results contribute to an understanding of the emergence of bias in evaluation processes and provide tools to guide the deployment of interventions to mitigate biases.
Human action recognition from skeletal data is an important and active area of research in which the state of the art has not yet achieved near-perfect accuracy on many well-known datasets. In this paper, we introduce the Distribution of Action Movements Descriptor, a novel action descriptor based on the distribution of the directions of the motions of the joints between frames, over the set of all possible motions in the dataset. The descriptor is computed as a normalized histogram over a set of representative directions of the joints, which are in turn obtained via clustering. While the descriptor is global in the sense that it represents the overall distribution of movement directions of an action, it is able to partially retain its temporal structure by applying a windowing scheme. The descriptor, together with a standard classifier, outperforms several state-of-the-art techniques on many well-known datasets.
Although action recognition for procedural tasks has received notable attention, it has a fundamental flaw in that no measure of success for actions is provided. This limits the applicability of such systems especially within the industrial domain, since the outcome of procedural actions is often significantly more important than the mere execution. To address this limitation, we define the novel task of procedure step recognition (PSR), focusing on recognizing the correct completion and order of procedural steps. Alongside the new task, we also present the multi-modal IndustReal dataset. Unlike currently available datasets, IndustReal contains procedural errors (such as omissions) as well as execution errors. A significant part of these errors are exclusively present in the validation and test sets, making IndustReal suitable to evaluate robustness of algorithms to new, unseen mistakes. Additionally, to encourage reproducibility and allow for scalable approaches trained on synthetic data, the 3D models of all parts are publicly available. Annotations and benchmark performance are provided for action recognition and assembly state detection, as well as the new PSR task. IndustReal, along with the code and model weights, is available at: //github.com/TimSchoonbeek/IndustReal .
In robotics and artificial intelligence, the integration of tactile processing is becoming increasingly pivotal, especially in learning to execute intricate tasks like alignment and insertion. However, existing works focusing on tactile methods for insertion tasks predominantly rely on robot teleoperation data and reinforcement learning, which do not utilize the rich insights provided by human's control strategy guided by tactile feedback. For utilizing human sensations, methodologies related to learning from humans predominantly leverage visual feedback, often overlooking the invaluable tactile feedback that humans inherently employ to finish complex manipulations. Addressing this gap, we introduce "MimicTouch", a novel framework that mimics human's tactile-guided control strategy. In this framework, we initially collect multi-modal tactile datasets from human demonstrators, incorporating human tactile-guided control strategies for task completion. The subsequent step involves instructing robots through imitation learning using multi-modal sensor data and retargeted human motions. To further mitigate the embodiment gap between humans and robots, we employ online residual reinforcement learning on the physical robot. Through comprehensive experiments, we validate the safety of MimicTouch in transferring a latent policy learned through imitation learning from human to robot. This ongoing work will pave the way for a broader spectrum of tactile-guided robotic applications.
A cost-effective alternative to manual data labeling is weak supervision (WS), where data samples are automatically annotated using a predefined set of labeling functions (LFs), rule-based mechanisms that generate artificial labels for the associated classes. In this work, we investigate noise reduction techniques for WS based on the principle of k-fold cross-validation. We introduce a new algorithm ULF for Unsupervised Labeling Function correction, which denoises WS data by leveraging models trained on all but some LFs to identify and correct biases specific to the held-out LFs. Specifically, ULF refines the allocation of LFs to classes by re-estimating this assignment on highly reliable cross-validated samples. Evaluation on multiple datasets confirms ULF's effectiveness in enhancing WS learning without the need for manual labeling.
With the advances of data-driven machine learning research, a wide variety of prediction problems have been tackled. It has become critical to explore how machine learning and specifically deep learning methods can be exploited to analyse healthcare data. A major limitation of existing methods has been the focus on grid-like data; however, the structure of physiological recordings are often irregular and unordered which makes it difficult to conceptualise them as a matrix. As such, graph neural networks have attracted significant attention by exploiting implicit information that resides in a biological system, with interactive nodes connected by edges whose weights can be either temporal associations or anatomical junctions. In this survey, we thoroughly review the different types of graph architectures and their applications in healthcare. We provide an overview of these methods in a systematic manner, organized by their domain of application including functional connectivity, anatomical structure and electrical-based analysis. We also outline the limitations of existing techniques and discuss potential directions for future research.
Exploration-exploitation is a powerful and practical tool in multi-agent learning (MAL), however, its effects are far from understood. To make progress in this direction, we study a smooth analogue of Q-learning. We start by showing that our learning model has strong theoretical justification as an optimal model for studying exploration-exploitation. Specifically, we prove that smooth Q-learning has bounded regret in arbitrary games for a cost model that explicitly captures the balance between game and exploration costs and that it always converges to the set of quantal-response equilibria (QRE), the standard solution concept for games under bounded rationality, in weighted potential games with heterogeneous learning agents. In our main task, we then turn to measure the effect of exploration in collective system performance. We characterize the geometry of the QRE surface in low-dimensional MAL systems and link our findings with catastrophe (bifurcation) theory. In particular, as the exploration hyperparameter evolves over-time, the system undergoes phase transitions where the number and stability of equilibria can change radically given an infinitesimal change to the exploration parameter. Based on this, we provide a formal theoretical treatment of how tuning the exploration parameter can provably lead to equilibrium selection with both positive as well as negative (and potentially unbounded) effects to system performance.
Many tasks in natural language processing can be viewed as multi-label classification problems. However, most of the existing models are trained with the standard cross-entropy loss function and use a fixed prediction policy (e.g., a threshold of 0.5) for all the labels, which completely ignores the complexity and dependencies among different labels. In this paper, we propose a meta-learning method to capture these complex label dependencies. More specifically, our method utilizes a meta-learner to jointly learn the training policies and prediction policies for different labels. The training policies are then used to train the classifier with the cross-entropy loss function, and the prediction policies are further implemented for prediction. Experimental results on fine-grained entity typing and text classification demonstrate that our proposed method can obtain more accurate multi-label classification results.
Object detection typically assumes that training and test data are drawn from an identical distribution, which, however, does not always hold in practice. Such a distribution mismatch will lead to a significant performance drop. In this work, we aim to improve the cross-domain robustness of object detection. We tackle the domain shift on two levels: 1) the image-level shift, such as image style, illumination, etc, and 2) the instance-level shift, such as object appearance, size, etc. We build our approach based on the recent state-of-the-art Faster R-CNN model, and design two domain adaptation components, on image level and instance level, to reduce the domain discrepancy. The two domain adaptation components are based on H-divergence theory, and are implemented by learning a domain classifier in adversarial training manner. The domain classifiers on different levels are further reinforced with a consistency regularization to learn a domain-invariant region proposal network (RPN) in the Faster R-CNN model. We evaluate our newly proposed approach using multiple datasets including Cityscapes, KITTI, SIM10K, etc. The results demonstrate the effectiveness of our proposed approach for robust object detection in various domain shift scenarios.