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This paper presents a paradigm that adapts general large-scale pretrained models (PTMs) to speech emotion recognition task. Although PTMs shed new light on artificial general intelligence, they are constructed with general tasks in mind, and thus, their efficacy for specific tasks can be further improved. Additionally, employing PTMs in practical applications can be challenging due to their considerable size. Above limitations spawn another research direction, namely, optimizing large-scale PTMs for specific tasks to generate task-specific PTMs that are both compact and effective. In this paper, we focus on the speech emotion recognition task and propose an improved emotion-specific pretrained encoder called Vesper. Vesper is pretrained on a speech dataset based on WavLM and takes into account emotional characteristics. To enhance sensitivity to emotional information, Vesper employs an emotion-guided masking strategy to identify the regions that need masking. Subsequently, Vesper employs hierarchical and cross-layer self-supervision to improve its ability to capture acoustic and semantic representations, both of which are crucial for emotion recognition. Experimental results on the IEMOCAP, MELD, and CREMA-D datasets demonstrate that Vesper with 4 layers outperforms WavLM Base with 12 layers, and the performance of Vesper with 12 layers surpasses that of WavLM Large with 24 layers.

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ACM/IEEE第23屆模型驅動工程語言和系統國際會議,是模型驅動軟件和系統工程的首要會議系列,由ACM-SIGSOFT和IEEE-TCSE支持組織。自1998年以來,模型涵蓋了建模的各個方面,從語言和方法到工具和應用程序。模特的參加者來自不同的背景,包括研究人員、學者、工程師和工業專業人士。MODELS 2019是一個論壇,參與者可以圍繞建模和模型驅動的軟件和系統交流前沿研究成果和創新實踐經驗。今年的版本將為建模社區提供進一步推進建模基礎的機會,并在網絡物理系統、嵌入式系統、社會技術系統、云計算、大數據、機器學習、安全、開源等新興領域提出建模的創新應用以及可持續性。 官網鏈接: · Networking · Attention · MoDELS · 模型評估 ·
2023 年 9 月 12 日

We propose MAMo, a novel memory and attention frame-work for monocular video depth estimation. MAMo can augment and improve any single-image depth estimation networks into video depth estimation models, enabling them to take advantage of the temporal information to predict more accurate depth. In MAMo, we augment model with memory which aids the depth prediction as the model streams through the video. Specifically, the memory stores learned visual and displacement tokens of the previous time instances. This allows the depth network to cross-reference relevant features from the past when predicting depth on the current frame. We introduce a novel scheme to continuously update the memory, optimizing it to keep tokens that correspond with both the past and the present visual information. We adopt attention-based approach to process memory features where we first learn the spatio-temporal relation among the resultant visual and displacement memory tokens using self-attention module. Further, the output features of self-attention are aggregated with the current visual features through cross-attention. The cross-attended features are finally given to a decoder to predict depth on the current frame. Through extensive experiments on several benchmarks, including KITTI, NYU-Depth V2, and DDAD, we show that MAMo consistently improves monocular depth estimation networks and sets new state-of-the-art (SOTA) accuracy. Notably, our MAMo video depth estimation provides higher accuracy with lower latency, when omparing to SOTA cost-volume-based video depth models.

With recent advances in Generative AI, it is becoming easier to automatically manipulate 3D models. However, current methods tend to apply edits to models globally, which risks compromising the intended functionality of the 3D model when fabricated in the physical world. For example, modifying functional segments in 3D models, such as the base of a vase, could break the original functionality of the model, thus causing the vase to fall over. We introduce a method for automatically segmenting 3D models into functional and aesthetic elements. This method allows users to selectively modify aesthetic segments of 3D models, without affecting the functional segments. To develop this method we first create a taxonomy of functionality in 3D models by qualitatively analyzing 1000 models sourced from a popular 3D printing repository, Thingiverse. With this taxonomy, we develop a semi-automatic classification method to decompose 3D models into functional and aesthetic elements. We propose a system called Style2Fab that allows users to selectively stylize 3D models without compromising their functionality. We evaluate the effectiveness of our classification method compared to human-annotated data, and demonstrate the utility of Style2Fab with a user study to show that functionality-aware segmentation helps preserve model functionality.

This paper explores the instruction fine-tuning technique for speech-to-semantic tasks by introducing a unified end-to-end (E2E) framework that generates target text conditioned on a task-related prompt for audio data. We pre-train the model using large and diverse data, where instruction-speech pairs are constructed via a text-to-speech (TTS) system. Extensive experiments demonstrate that our proposed model achieves state-of-the-art (SOTA) results on many benchmarks covering speech named entity recognition, speech sentiment analysis, speech question answering, and more, after fine-tuning. Furthermore, the proposed model achieves competitive performance in zero-shot and few-shot scenarios. To facilitate future work on instruction fine-tuning for speech-to-semantic tasks, we release our instruction dataset and code.

Large language models (LLMs) have demonstrated an impressive ability to generate codes on competitive programming tasks. However, with limited sample numbers, LLMs still suffer from poor accuracy. Inspired by the process of human programming, we propose a generate-and-edit approach named Self-Edit that utilizes execution results of the generated code from LLMs to improve the code quality on the competitive programming task. We execute the generated code on the example test case provided in the question and wrap execution results into a supplementary comment. Utilizing this comment as guidance, our fault-aware code editor is employed to correct errors in the generated code. We perform extensive evaluations across two competitive programming datasets with nine different LLMs. Compared to directly generating from LLMs, our approach can improve the average of pass@1 by 89\% on APPS-dev, 31\% on APPS-test, and 48\% on HumanEval over nine popular code generation LLMs with parameter sizes ranging from 110M to 175B. Compared to other post-processing methods, our method demonstrates superior accuracy and efficiency.

Sparse Bayesian Learning (SBL) constructs an extremely sparse probabilistic model with very competitive generalization. However, SBL needs to invert a big covariance matrix with complexity $O(M^3)$ (M: feature size) for updating the regularization priors, making it difficult for problems with high dimensional feature space or large data size. As it may easily suffer from the memory overflow issue in such problems. This paper addresses this issue with a newly proposed diagonal Quasi-Newton (DQN) method for SBL called DQN-SBL where the inversion of big covariance matrix is ignored so that the complexity is reduced to $O(M)$. The DQN-SBL is thoroughly evaluated for non linear and linear classifications with various benchmarks of different sizes. Experimental results verify that DQN-SBL receives competitive generalization with a very sparse model and scales well to large-scale problems.

This paper proposes LONER, the first real-time LiDAR SLAM algorithm that uses a neural implicit scene representation. Existing implicit mapping methods for LiDAR show promising results in large-scale reconstruction, but either require groundtruth poses or run slower than real-time. In contrast, LONER uses LiDAR data to train an MLP to estimate a dense map in real-time, while simultaneously estimating the trajectory of the sensor. To achieve real-time performance, this paper proposes a novel information-theoretic loss function that accounts for the fact that different regions of the map may be learned to varying degrees throughout online training. % different regions of the map having varying degrees of uncertainty during online operation. The proposed method is evaluated qualitatively and quantitatively on two open-source datasets. This evaluation illustrates that the proposed loss function converges faster and leads to more accurate geometry reconstruction than other loss functions used in depth-supervised neural implicit frameworks. Finally, this paper shows that LONER estimates trajectories competitively with state-of-the-art LiDAR SLAM methods, while also producing dense maps competitive with existing real-time implicit mapping methods that use groundtruth poses.

We present SeaEval, a benchmark for multilingual foundation models. In addition to characterizing how these models understand and reason with natural language, we also investigate how well they comprehend cultural practices, nuances, and values. Alongside standard accuracy metrics, we investigate the brittleness of foundation models in the dimensions of semantics and multilinguality. Our analyses span both open-sourced and closed models, leading to empirical results across classic NLP tasks, reasoning, and cultural comprehension. Key findings indicate (1) Most models exhibit varied behavior when given paraphrased instructions. (2) Many models still suffer from exposure bias (e.g., positional bias, majority label bias). (3) For questions rooted in factual, scientific, and commonsense knowledge, consistent responses are expected across multilingual queries that are semantically equivalent. Yet, most models surprisingly demonstrate inconsistent performance on these queries. (4) Multilingually-trained models have not attained "balanced multilingual" capabilities. Our endeavors underscore the need for more generalizable semantic representations and enhanced multilingual contextualization. SeaEval can serve as a launchpad for more thorough investigations and evaluations for multilingual and multicultural scenarios.

This paper presents a novel concept to support physically impaired humans in daily object manipulation tasks with a robot. Given a user's manipulation sequence, we propose a predictive model that uniquely casts the user's sequential behavior as well as a robot support intervention into a hierarchical multi-objective optimization problem. A major contribution is the prediction formulation, which allows to consider several different future paths concurrently. The second contribution is the encoding of a general notion of constancy constraints, which allows to consider dependencies between consecutive or far apart keyframes (in time or space) of a sequential task. We perform numerical studies, simulations and robot experiments to analyse and evaluate the proposed method in several table top tasks where a robot supports impaired users by predicting their posture and proactively re-arranging objects.

In this paper we propose RecFusion, which comprise a set of diffusion models for recommendation. Unlike image data which contain spatial correlations, a user-item interaction matrix, commonly utilized in recommendation, lacks spatial relationships between users and items. We formulate diffusion on a 1D vector and propose binomial diffusion, which explicitly models binary user-item interactions with a Bernoulli process. We show that RecFusion approaches the performance of complex VAE baselines on the core recommendation setting (top-n recommendation for binary non-sequential feedback) and the most common datasets (MovieLens and Netflix). Our proposed diffusion models that are specialized for 1D and/or binary setups have implications beyond recommendation systems, such as in the medical domain with MRI and CT scans.

Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.

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