Atmospheric turbulence in long-range imaging significantly degrades the quality and fidelity of captured scenes due to random variations in both spatial and temporal dimensions. These distortions present a formidable challenge across various applications, from surveillance to astronomy, necessitating robust mitigation strategies. While model-based approaches achieve good results, they are very slow. Deep learning approaches show promise in image and video restoration but have struggled to address these spatiotemporal variant distortions effectively. This paper proposes a new framework that combines geometric restoration with an enhancement module. Random perturbations and geometric distortion are removed using a pyramid architecture with deformable 3D convolutions, resulting in aligned frames. These frames are then used to reconstruct a sharp, clear image via a multi-scale architecture of 3D Swin Transformers. The proposed framework demonstrates superior performance over the state of the art for both synthetic and real atmospheric turbulence effects, with reasonable speed and model size.
Model-X knockoff has garnered significant attention among various feature selection methods due to its guarantees for controlling the false discovery rate (FDR). Since its introduction in parametric design, knockoff techniques have evolved to handle arbitrary data distributions using deep learning-based generative models. However, we have observed limitations in the current implementations of the deep Model-X knockoff framework. Notably, the "swap property" that knockoffs require often faces challenges at the sample level, resulting in diminished selection power. To address these issues, we develop "Deep Dependency Regularized Knockoff (DeepDRK)," a distribution-free deep learning method that effectively balances FDR and power. In DeepDRK, we introduce a novel formulation of the knockoff model as a learning problem under multi-source adversarial attacks. By employing an innovative perturbation technique, we achieve lower FDR and higher power. Our model outperforms existing benchmarks across synthetic, semi-synthetic, and real-world datasets, particularly when sample sizes are small and data distributions are non-Gaussian.
We propose a data-driven pressure distribution rendering method that uses the interpolation of experimentally obtained pressure values. The pressure data were collected using a pressure sensor array. The prediction was performed using linear interpolation, assuming that the pressure distribution is dependent on pushing displacement and contact angle. Leap Motion Controller was used to implement the prediction based on user input. The proposed prediction model was found to be fast and reproduce the measured data well.
Pain sensation presentation with movable sensory position is important to imitate the pain caused by objects in motion and the pain corresponding to a person's movements. We aimed at proposing a novel dynamic pain sensation experience, called DynaPain. DynaPain was achieved by the non-contact thermal grill illusion and the apparent movement. The demonstration provided the dynamic heat and pain experience through interaction with a flame beetle moving on the arm.
Distributed traces contain valuable information but are often massive in volume, posing a core challenge in tracing framework design: balancing the tradeoff between preserving essential trace information and reducing trace volume. To address this tradeoff, previous approaches typically used a '1 or 0' sampling strategy: retaining sampled traces while completely discarding unsampled ones. However, based on an empirical study on real-world production traces, we discover that the '1 or 0' strategy actually fails to effectively balance this tradeoff. To achieve a more balanced outcome, we shift the strategy from the '1 or 0' paradigm to the 'commonality + variability' paradigm. The core of 'commonality + variability' paradigm is to first parse traces into common patterns and variable parameters, then aggregate the patterns and filter the parameters. We propose a cost-efficient tracing framework, Mint, which implements the 'commonality + variability' paradigm on the agent side to enable all requests capturing. Our experiments show that Mint can capture all traces and retain more trace information while optimizing trace storage (reduced to an average of 2.7%) and network overhead (reduced to an average of 4.2%). Moreover, experiments also demonstrate that Mint is lightweight enough for production use.
Although fine-tuning Large Language Models (LLMs) with multilingual data can rapidly enhance the multilingual capabilities of LLMs, they still exhibit a performance gap between the dominant language (e.g., English) and non-dominant ones due to the imbalance of training data across languages. To further enhance the performance of non-dominant languages, we propose ShifCon, a Shift-based Contrastive framework that aligns the internal forward process of other languages toward that of the dominant one. Specifically, it shifts the representations of non-dominant languages into the dominant language subspace, allowing them to access relatively rich information encoded in the model parameters. The enriched representations are then shifted back into their original language subspace before generation. Moreover, we introduce a subspace distance metric to pinpoint the optimal layer area for shifting representations and employ multilingual contrastive learning to further enhance the alignment of representations within this area. Experiments demonstrate that our ShifCon framework significantly enhances the performance of non-dominant languages, particularly for low-resource ones. Further analysis offers extra insights to verify the effectiveness of ShifCon and propel future research
Dexterous robotic manipulation remains a significant challenge due to the high dimensionality and complexity of hand movements required for tasks like in-hand manipulation and object grasping. This paper addresses this issue by introducing Vector Quantized Action Chunking Embedding (VQ-ACE), a novel framework that compresses human hand motion into a quantized latent space, significantly reducing the action space's dimensionality while preserving key motion characteristics. By integrating VQ-ACE with both Model Predictive Control (MPC) and Reinforcement Learning (RL), we enable more efficient exploration and policy learning in dexterous manipulation tasks using a biomimetic robotic hand. Our results show that latent space sampling with MPC produces more human-like behavior in tasks such as Ball Rolling and Object Picking, leading to higher task success rates and reduced control costs. For RL, action chunking accelerates learning and improves exploration, demonstrated through faster convergence in tasks like cube stacking and in-hand cube reorientation. These findings suggest that VQ-ACE offers a scalable and effective solution for robotic manipulation tasks involving complex, high-dimensional state spaces, contributing to more natural and adaptable robotic systems.
Face recognition technology has advanced significantly in recent years due largely to the availability of large and increasingly complex training datasets for use in deep learning models. These datasets, however, typically comprise images scraped from news sites or social media platforms and, therefore, have limited utility in more advanced security, forensics, and military applications. These applications require lower resolution, longer ranges, and elevated viewpoints. To meet these critical needs, we collected and curated the first and second subsets of a large multi-modal biometric dataset designed for use in the research and development (R&D) of biometric recognition technologies under extremely challenging conditions. Thus far, the dataset includes more than 350,000 still images and over 1,300 hours of video footage of approximately 1,000 subjects. To collect this data, we used Nikon DSLR cameras, a variety of commercial surveillance cameras, specialized long-rage R&D cameras, and Group 1 and Group 2 UAV platforms. The goal is to support the development of algorithms capable of accurately recognizing people at ranges up to 1,000 m and from high angles of elevation. These advances will include improvements to the state of the art in face recognition and will support new research in the area of whole-body recognition using methods based on gait and anthropometry. This paper describes methods used to collect and curate the dataset, and the dataset's characteristics at the current stage.
Graph Convolutional Networks (GCNs) have been widely applied in various fields due to their significant power on processing graph-structured data. Typical GCN and its variants work under a homophily assumption (i.e., nodes with same class are prone to connect to each other), while ignoring the heterophily which exists in many real-world networks (i.e., nodes with different classes tend to form edges). Existing methods deal with heterophily by mainly aggregating higher-order neighborhoods or combing the immediate representations, which leads to noise and irrelevant information in the result. But these methods did not change the propagation mechanism which works under homophily assumption (that is a fundamental part of GCNs). This makes it difficult to distinguish the representation of nodes from different classes. To address this problem, in this paper we design a novel propagation mechanism, which can automatically change the propagation and aggregation process according to homophily or heterophily between node pairs. To adaptively learn the propagation process, we introduce two measurements of homophily degree between node pairs, which is learned based on topological and attribute information, respectively. Then we incorporate the learnable homophily degree into the graph convolution framework, which is trained in an end-to-end schema, enabling it to go beyond the assumption of homophily. More importantly, we theoretically prove that our model can constrain the similarity of representations between nodes according to their homophily degree. Experiments on seven real-world datasets demonstrate that this new approach outperforms the state-of-the-art methods under heterophily or low homophily, and gains competitive performance under homophily.
Substantial efforts have been devoted more recently to presenting various methods for object detection in optical remote sensing images. However, the current survey of datasets and deep learning based methods for object detection in optical remote sensing images is not adequate. Moreover, most of the existing datasets have some shortcomings, for example, the numbers of images and object categories are small scale, and the image diversity and variations are insufficient. These limitations greatly affect the development of deep learning based object detection methods. In the paper, we provide a comprehensive review of the recent deep learning based object detection progress in both the computer vision and earth observation communities. Then, we propose a large-scale, publicly available benchmark for object DetectIon in Optical Remote sensing images, which we name as DIOR. The dataset contains 23463 images and 192472 instances, covering 20 object classes. The proposed DIOR dataset 1) is large-scale on the object categories, on the object instance number, and on the total image number; 2) has a large range of object size variations, not only in terms of spatial resolutions, but also in the aspect of inter- and intra-class size variability across objects; 3) holds big variations as the images are obtained with different imaging conditions, weathers, seasons, and image quality; and 4) has high inter-class similarity and intra-class diversity. The proposed benchmark can help the researchers to develop and validate their data-driven methods. Finally, we evaluate several state-of-the-art approaches on our DIOR dataset to establish a baseline for future research.
Distant supervision can effectively label data for relation extraction, but suffers from the noise labeling problem. Recent works mainly perform soft bag-level noise reduction strategies to find the relatively better samples in a sentence bag, which is suboptimal compared with making a hard decision of false positive samples in sentence level. In this paper, we introduce an adversarial learning framework, which we named DSGAN, to learn a sentence-level true-positive generator. Inspired by Generative Adversarial Networks, we regard the positive samples generated by the generator as the negative samples to train the discriminator. The optimal generator is obtained until the discrimination ability of the discriminator has the greatest decline. We adopt the generator to filter distant supervision training dataset and redistribute the false positive instances into the negative set, in which way to provide a cleaned dataset for relation classification. The experimental results show that the proposed strategy significantly improves the performance of distant supervision relation extraction comparing to state-of-the-art systems.